Newbie Question: How to import new morph into game?
#1
Posté 26 décembre 2009 - 01:37
- But, how do I import that morph into game in order to use it and start a new character?
#2
Posté 26 décembre 2009 - 02:50
Also, on page 6, there's a bunch of talk about making the head morph into a preset (which replaces an old one). Theoretically, making it a preset should stop the glitching that occurs when in 'the fade' (sorry for the spoiler).
#3
Posté 26 décembre 2009 - 04:19
To get the default chargenmorphcfg.xml open the toolset, go File -> Open -> Dragon Age -> packages -> core -> data -> misc.erf. Then right click and Extract Resource on chargenmorph.xml. Put the chargen file in your override directory.
Open the .mrh file for the head you created in the toolset, go to the Export Settings tab in the Object Inspector for the head and change Export .mop file to true. Then right click the .mrh tab and Export -> Post to Local. Add the name of the file to the chargenmorphcfg.xml file you extracted (just follow the format already in the file, and put the head in with the other heads for that race). You should now be able to select your new head as a preset in the character creation process.
#4
Posté 26 décembre 2009 - 10:39
@RavenNightsight: Actually, I'm a bit bothered about having to delete the "Single Player" folder every time Im making changes + all this talk about crashes and problems is a bit "intimidating" to me at least as Im not able to understand the whole save game structure, yet.
And if possible I woudn't want to replace any existing presets.
@ Avaraen: Hmm, there is no misc.erf in the pathname you specified. Are you sure it's on that folder?
I was wondering...If Bioware gives out a patch that would, let's say, make artistic corrections to the default head presets, wouldn't that affect ALL those people that have modified their presets?
#5
Posté 26 décembre 2009 - 02:53
@RavenNightsight: Does the game have problems even after deleting the Single Player folder (during the Save Game Editing)?
Modifié par Smitridel, 26 décembre 2009 - 02:54 .
#6
Posté 26 décembre 2009 - 03:19
#7
Posté 26 décembre 2009 - 05:54
Smitridel wrote...
@ Avaraen: Hmm, there is no misc.erf in the pathname you specified. Are you sure it's on that folder?
I was wondering...If Bioware gives out a patch that would, let's say, make artistic corrections to the default head presets, wouldn't that affect ALL those people that have modified their presets?
I'm sure it's in that directory; it sounds like you found it, but for clarity for anyone else, it's in the install directory that holds the game files, not the my documents directory that holds addin files.
As for a Bioware patch that affects presets, depending on how they did it, yeah, it's possible it could affect users who overwrote the presets. I'm fond of making new ones that add onto the chargen .xml file anyway, because it's easy to edit and I don't want to lose access to the default heads.
#8
Posté 26 décembre 2009 - 07:33
I'll answer this question here forum/1/category/66/index
if you'll tell me exactly wheree in game you are in.
Modifié par TreDawn, 26 décembre 2009 - 07:39 .
#9
Posté 27 décembre 2009 - 01:53
Smitridel wrote...
Never mind it all: I figured everything up in the end. Thank you both!
@RavenNightsight: Does the game have problems even after deleting the Single Player folder (during the Save Game Editing)?
Deleting the Single PLayer folder in the 'modules' folder should fix any problem that occurs. No matter what you do, even opening the toolset, causes the file to appear so you have to and delete it every time you open the toolset. Annoying, but I don't think there's much that can be done about it. The only problem with the head morphs in general is when you go into the Fade at the Mages Tower. It's glitched the different forms pretty badly, but they still function so I never thought it was a big deal.
#10
Posté 27 décembre 2009 - 02:24
RavenNightsight wrote...
The only problem with the head morphs in general is when you go into the Fade at the Mages Tower. It's glitched the different forms pretty badly, but they still function so I never thought it was a big deal.
FTR, that only occurs if you use the toolset to associate an existing savegame with a .mor file; if you do a new preset with an .mop file, it works fine and does not cause problems with shapeshifting.
#11
Posté 27 décembre 2009 - 04:18
Avaraen wrote...
RavenNightsight wrote...
The only problem with the head morphs in general is when you go into the Fade at the Mages Tower. It's glitched the different forms pretty badly, but they still function so I never thought it was a big deal.
FTR, that only occurs if you use the toolset to associate an existing savegame with a .mor file; if you do a new preset with an .mop file, it works fine and does not cause problems with shapeshifting.
well yes, i realize that a should have said so. Sorry.
Geez I wish myself and my family could stop being sick now.
#12
Posté 27 décembre 2009 - 08:07
I managed to create a fully customized morph (the one at my avatar) with the toolset and imported it in game..but later decided to use it as a preset and starting over (not wanting to create unnessesary gamebreaking risks).
Modifié par Smitridel, 27 décembre 2009 - 08:10 .
#13
Posté 27 décembre 2009 - 08:25
My character has changed her appearance three times now.. lol (finally happy with the result).
#14
Posté 27 décembre 2009 - 10:09
His Toolset created face, had eye shadows giving emphasis.
However eye shadows (make up) can not be added in the Human Male preset unless you "force" that morph on the existing save game, thus leading to the only unpleasant solution which recreates your face, with the the "Fade distortion" consequences.
Having said and done all this, I decided to roll a fully customised elf.
#15
Posté 16 janvier 2010 - 06:26
Avaraen wrote...
You can make it a pre-set without replacing an original pre-set; simply add it to the appropriate race head section of the chargenmorphcfg.xml file and place both the head .mop and .xml files in your override directory.
To get the default chargenmorphcfg.xml open the toolset, go File -> Open -> Dragon Age -> packages -> core -> data -> misc.erf. Then right click and Extract Resource on chargenmorph.xml. Put the chargen file in your override directory.
Open the .mrh file for the head you created in the toolset, go to the Export Settings tab in the Object Inspector for the head and change Export .mop file to true. Then right click the .mrh tab and Export -> Post to Local. Add the name of the file to the chargenmorphcfg.xml file you extracted (just follow the format already in the file, and put the head in with the other heads for that race). You should now be able to select your new head as a preset in the character creation process.
I manage to get everything up to this point, but I'm getting so confused what "override" directory I need to put all this stuff in. Can someone please tell me which ones because I can't get this preset to show up no matter what folder I put these files in.
#16
Posté 16 janvier 2010 - 06:46
#17
Posté 16 janvier 2010 - 07:05
Sadly though I still can't get my preset head to load in the game. I've followed both your instructions, and Sensories post at this thread: http://social.biowar...176308/6#408844
Maybe the game doesn't know what directory to find the .MOP file? I'm clueless right now. I've got my .MOP set up in a Addins folder (addins>custom morphs>core>overrride>toolsetexporter) to keep things more organized. The edited .XML file is in the packages>core>override.
#18
Posté 16 janvier 2010 - 06:15
#19
Posté 17 janvier 2010 - 02:53
Modifié par Moshing Tick, 17 janvier 2010 - 02:53 .
#20
Posté 18 janvier 2010 - 05:26
In the export setting make sure the export .mop file is set to false. The file will be exported as .mor file and is used for NPC head morph.
Added: I just noticed that although I managed to make my morph a preset in the CC I also somehow cause any slider that changes colour for hair,skin,eyes etc can't be moved anymore. What may have caused that? Removing my present morph fixes this problem though.
Modifié par ZackArnold, 19 janvier 2010 - 08:57 .
#21
Posté 18 janvier 2010 - 06:07
The editing of the game resource failed.
Reason: Unable to locate editor for object.
Any way to fix this?
#22
Posté 21 janvier 2010 - 10:26
damage1900 wrote...
You don't need to start over, you can copy the savegame_player_morph value from the preset to your existing save game.
My character has changed her appearance three times now.. lol (finally happy with the result).
i just read your post saying youve successfully edited your in-game character appearance, but when i try my characters face ends up streched and messed up. just to clarify, i open the toolset, goto savegame_playerchar/ playerchar_char, then goto savegame_playermorph, double click the value section and paste the numbers from the other savegame here and save. is this the correct method?
#23
Posté 21 janvier 2010 - 07:03
I don't think it's double click. Hover over the source Value column. Right click, and choose 'copy'.
Likewise, hover over the target value column, and choose 'paste value'.
I'm not using any mods either so maybe this technique doesn't always work.
Good luck. cheers.
#24
Posté 21 janvier 2010 - 09:43
drewj1988 wrote...
I tried to edit the chargenmorphcfg file via Toolset and got the error:
The editing of the game resource failed.
Reason: Unable to locate editor for object.
Any way to fix this?
I missed this previously, but the chargenmorphcfg file is an .xml file, so you just use notepad (or another text editor like notepad++) to edit the file.
#25
Posté 22 janvier 2010 - 07:04





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