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Weakest Endboss so far in a Bioware RPG


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#51
Arinosmirc

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That would be Haruo Nakajima Posted Image
en.wikipedia.org/wiki/Haruo_Nakajima

#52
j_j_m

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Although the Archdemon was not a very memorable boss, it made the darkspawn all the more mysterious to me. The end boss never talked and only appeared in your dreams, and his minions were possessed to pursue some unknown goal of his. The darkspawn would be a terrible boring opponent if we had it all figured out by now.  I think they're setting up for a sequel, and more will be explained in it.

Don't be surprised to finally get a talking Archdemon in DA2. Morrigan is carrying a child with an Old God's essence. Once it gets corrupted by the darkspawn, you'll get your talking Archdemon.

#53
XOGHunter246

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I don't think there will be a talking Archdemon I doubt it.

#54
valleyman88

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 It wasn't just the archdemon that disappointed me. Wading through an army of 1-hit-kill darkspawn to get to it was not only ridiculously easy, but also extremely boring.

XOGHunter246 wrote...

I don't think there will be a talking Archdemon I doubt it.

Alistair did say that older grey wardens are capable of understanding it a little bit. But personally, I hope we won't see much of the darkspawn in any future Dragon Age games/expansions. There are more interesting conflicts in Thedas than a mindless horde that wants to kill everyone just 'cause. (Moar Qunari plz!)

#55
thegreateski

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I want to see a powerful Darkspawn emissary as a sub-boss in the next game.

I can totally see one ambushing you, mocking you, and running around spreading the word about how the next blight will completely destroy humanity.


Kind of like a deranged Jehova's witness.

*Knock on door*
"I would like to spread the word, the good word about RRRRAAAWWWAGGHHH!!!" *AXE TO FACE!*

Modifié par thegreateski, 27 décembre 2009 - 01:45 .


#56
Bullets McDeath

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I actually enjoyed the sea of minions leading up to the Archdemon. Unless you play on Easy/Casual, that's the only time you'll see a sea of enemies and just cackle as you wade into them. It gave a very good sense of being waaaay more powerful than when I had started. I can see where some might find it boring, but I found it satisfying and almost cathartic in a way. But I wasn't expecting the Archdemon to be just as easy...

#57
Tirigon

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Unfortunately, I havent played other many other Bioware RPGs yet, so I have not much to compare, but I agree that the archdemon was boring. Actually, the other bosses in DAO were a lot more interesting....

#58
XOGHunter246

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outlaworacle wrote...

I actually enjoyed the sea of minions leading up to the Archdemon. Unless you play on Easy/Casual, that's the only time you'll see a sea of enemies and just cackle as you wade into them. It gave a very good sense of being waaaay more powerful than when I had started. I can see where some might find it boring, but I found it satisfying and almost cathartic in a way. But I wasn't expecting the Archdemon to be just as easy...


I find their laugh so provoking lol gawahaha or something.

#59
AntiChri5

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People keep mentioning other NPCs showing up during the fight (not the armies you can call) and helping. I am confused. Is this only on PC(i got 360 version)? Or have i somehow stumlbed into a glitch both times i melted the Archdemon?

#60
XOGHunter246

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Zathrian does appear if you have not killed him.

#61
Atmosfear3

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Spaghetti_Ninja wrote...

Atmosfear3 wrote...

The fight with Sir Cauthrien in Howe's estate was far more challenging and menacing compared to the Archdemon to be honest.

I hope that's a joke?


Perhaps I should rephrase what I said.

The fight with Sir Cauthrien in Howe's estate, without pulling her into a hallway like a pansy and fighting as is, was a far more challenging encounter than the Archdemon.

I dare anyone to name a more difficult (being relative, it wasn't really all that difficult) encounter than that.

#62
Guest_Sode no Shirayuki_*

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As with everyone else in this thread, the Archdemon was a joke for me. By the time I got to the final fight, my Rogue and party members were lv.23. I had most of the best items in the game for me and my party members as well.



The other thing is that I had basically unlimited Health and Lyrium potions because I had 350+ Sovereigns. I think I made something like 70 of each before fighting the Archdemon.



30 seconds into the fight Wynne got annihilated. I'm pretty sure this is the only game I've played where I beat the final boss on my first attempt with no healer. Just me, Shale, and Alistair.



As for the added minions. I simply told my party to stay put and stealthed past the Darkspawn and hit the Archdemon a few times with the ballista, causing it to fly back to where my party members were and never alerting the Darkspawn. I used only the Mage army because I wanted to see what they did. Not because I had to.



Overall the fight was pretty boring and, having finished it on my fist attempt with no healer, extremely easy. Leave aside all the lore about the Archdemon being an Old God... it's a dragon. I thought that even the High Dragon was tougher.



I love this game, most of it is very well done. But the final boss fight along with some other problems leave me somewhat disappointed overall.

#63
fanman72

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Loghain was meant to be the interesting villain, not the Archdemon. Just like Ravel Puzzlewell was more interesting than the end boss of Planescape Torment

#64
truppp

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The fight with Sir Cauthrien in Howe's estate, without pulling her into
a hallway like a pansy and fighting as is, was a far more challenging
encounter than the Archdemon.

I dare anyone to name a more difficult (being relative, it wasn't really all that difficult) encounter than that.

Agreed, though I had some serious trouble with Caridin when Shale turned on me and I was left without a tank. Only won that one thanks to Miasma and running away in circles DoTing him from time to time. :P

Climate wise, the Desire Deamon in Redcliffe >>> Archdemon

Modifié par truppp, 27 décembre 2009 - 07:15 .


#65
Pyrthas

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Good point about Ravel, but she was interesting. Loghain was not. "Ooh, I've gone rogue and am trying to take over the country. Stop me!" And then you stop him. Exciting.

Modifié par Pyrthas, 27 décembre 2009 - 07:35 .


#66
Tankred

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fanman72 wrote...

Loghain was meant to be the interesting villain, not the Archdemon. Just like Ravel Puzzlewell was more interesting than the end boss of Planescape Torment


He, but the endboss in Planescape is the only boss i know who can be defeated by commiting suicide :devil:

Modifié par Tankred, 27 décembre 2009 - 04:28 .


#67
gelekto

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Atmosfear3 wrote...

Spaghetti_Ninja wrote...

Atmosfear3 wrote...

The fight with Sir Cauthrien in Howe's estate was far more challenging and menacing compared to the Archdemon to be honest.

I hope that's a joke?


Perhaps I should rephrase what I said.

The fight with Sir Cauthrien in Howe's estate, without pulling her into a hallway like a pansy and fighting as is, was a far more challenging encounter than the Archdemon.

I dare anyone to name a more difficult (being relative, it wasn't really all that difficult) encounter than that.


Depends so much on party setup, I used a PC-arcane warrior/spirit healer with her remaining points in aoe abilities, I killed 70% of her bodyguard without a problem with her alone. Sten + leiana killed the others, while alister tanked her, using potions (Nightmare dificulty). once the guards were dead it was cake. The deamon with the wierd name was a much slower and more infuriating fight, so was the fight versus the werewolves if you side with Zathrian.

Back to topic, the archdeamon might be a worthwile fight if you go at it with only PC + alister/loghain, since the guys from the gather army prequest are backing you up most of the time. If a game designer gets in on this post, pls make the archdeamon hit 200-300% harder and make his abilities like 1000% meaner, seriously, they do 20 or so dmg with a fire potion, lame.

#68
Eliende

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T0paze wrote...

Chant of Light sucks. They're extremely biased. They're also bigots.

Also, the OP does have a point. Regardless of what's written in the Codex (not much at all), the Archdemon is still the worst villain Bioware has created so far. He doesn't have any personality, he doesn't have any in-game story, he doesn't have any motives (aside from kill'em all) and on top of that all he's pretty weak. Epic fail. Even Darth Malak was better as a villain, and that should say something about the Archdemon because Darth Malak totally sucked as a villain.


Are you nuts? Darth Malak rocked! This dragon god, however... well...

On the other hand, I am kinda confused about the whole blight thing. Is there any reason, other than "it is fantasy" that we fight some horrid mutant army, rather than an earthly one from a rival realm? I think that would have been far more interesting. All this good vs evil crap is getting way old. At least for me.

#69
Pisai

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After Sarevok (without mass summoning), Irenicus and Melissan, I confess that the archdemon battle felt too easy, hopefully they will patch it like happened with Sarevok, or someone will make a mod to make it more challenging.

#70
XOGHunter246

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Message to Bioware try make your end game bosses actually able to kill us lol.

#71
DalishRanger

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I must be crazy or weird or something because I found the archdemon to be the most difficult and frustrating Bioware endboss I've ever fought - regardless of what party I brought with me. And I played the game on Casual, so I didn't have to worry about the ballistae jamming/breaking. Even in later playthroughs with higher level characters and better equipment where I know the ropes, I still lose at least one or two party members in the fight.

Modifié par DalishRanger, 27 décembre 2009 - 09:07 .


#72
AiTenshi1

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It depends on your roleplaying.



In my case, I play all female, ranged party... on Nightmare, of course. The Archdemon is annoying because you actually need some type of melee simply to distract him, and nothing else in the game has such a need, not even stuff like the High Dragon. Everything else in the game falls pretty easy with all female ranged party, but the Archdemon is much tougher. I only used the melee armies, but I pretty much had to use them, unlike anything else I faced.



By the way, I think the game lore stresses that the Blight itself is basically an extension of the Archdemon, at least to all intents and purposes. Therefore, as you are going through the game fighting all sorts of Darkspawn in different contexts, you are actually facing and learning about different aspects of the Archdemon itself. I think that's the presentation of the last boss character that some people desire, but it's done in a rather indirect way.



Also, as someone pointed out, and even your NPCs like Wynne mention, a lot of the lore that is currently understood in Ferelden is from the Chantry, and thus is far from unbiased or necessarily factual in nature.


#73
Kenshen

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I found the King of Shadows fight much easier than the Archdemon. But the easiest boss fight of all time in an RPG goes to FF 7 if you even want to call that a fight so it could have been worse.

#74
Bullets McDeath

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There is a tendency in some games though to to make the final boss super easy... almost like a reward for getting to the end of the game, rather than a final, super difficult challenge. I think Loghain and the Landsmeet are the real boss, the Archdemon is basically there to be whaled upon to prove your awesomeness into infinity.



FF games are the worst about this... you mention 7, where the boss fight is actually just casting one summon and then watching Cloud omnislash Sephiroth to death with no input from you. 10 was even worse, you literally COULDN'T DIE in the final fight lol.

#75
XOGHunter246

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I would rather a hard end boss with a epic ending that takes 10 reloads to kill then I would feel so good about beating it.

Modifié par XOGHunter246, 27 décembre 2009 - 10:03 .