Opinions on the Piranha
#26
Posté 11 septembre 2012 - 03:08
#27
Posté 11 septembre 2012 - 03:08
Drummernate wrote...
Double-Tap + Headshots.
Takes care of every unit other than Phantoms and bosses.
(But it takes 1-2 bars off every shot on bosses.)
I'm assuming you use a scope on it. I can't stand the pistol/AR scope so headshots are only happening at closer ranges when I use it. AR smart choke please.
#28
Posté 11 septembre 2012 - 03:08
Cyonan wrote...
DHKany wrote...
It's too close to being an Auto Win stick though.
Not really. The damage output is high at close range, but it ends up getting a lot of average players killed. At mid-long it does pretty pitiful damage if you aren't an accuracy booster, even with a Smart Choke.
It's not anywhere close to a win stick in the manner that GI + Krysae was.
True.......
but it still is just tiny bit too powerful, you have to admit.
#29
Posté 11 septembre 2012 - 03:12
#30
Posté 11 septembre 2012 - 03:14
#31
Posté 11 septembre 2012 - 03:15
dzero wrote...
Great... if you can get close to your enemy without dying.
Well geez, it's not like the game's full of enemies that will sync kill you if you get too close.
#32
Posté 11 septembre 2012 - 03:17
RamsenC wrote...
Drummernate wrote...
Double-Tap + Headshots.
Takes care of every unit other than Phantoms and bosses.
(But it takes 1-2 bars off every shot on bosses.)
I'm assuming you use a scope on it. I can't stand the pistol/AR scope so headshots are only happening at closer ranges when I use it. AR smart choke please.
Yuck, heck no!
I HATE scopes in this game other than the Javelin's.
I use AP + Barrel.
#33
Posté 11 septembre 2012 - 03:17
#34
Posté 11 septembre 2012 - 03:17
DHKany wrote...
True.......
but it still is just tiny bit too powerful, you have to admit.
Well, I did admit that =P
Though it's not powerful enough that it demands their attention immediately in my opinion. Plenty of things need buffs more than the Piranha needs a nerf.
and Bioware has stated that they don't like to do too many changes in one week.
#35
Posté 11 septembre 2012 - 03:17
dzero wrote...
Great... if you can get close to your enemy without dying.
Perfect description of the Reegar you just posted there.
Piranha can still hit and damage people at the ranges that the reegar does not damage.
#36
Posté 11 septembre 2012 - 03:18
Instead of nerfing it outright, what bioware could do is to reduce damage against armor to 50%, just like the reegar. This will prevent heavies from being destroyed within seconds while still dominating against troops.
#37
Guest_Lathrim_*
Posté 11 septembre 2012 - 03:18
Guest_Lathrim_*
MajorStupidity wrote...
It needs a weight increase but that is it... only really OP on GI and maybe Destroyer, but it is hard to balance that because of the accuracy bonuses of those classes so. I would rather have it be OP on weapon classes than complete crap on other classes.
Weight will take away one more option from characters who depend on a fast recharge speed, and that's not where the problem lies. They should just make it so shotguns are not affected by a character's accuracy bonuses IMO.
#38
Posté 11 septembre 2012 - 03:21
Cyonan wrote...
DHKany wrote...
True.......
but it still is just tiny bit too powerful, you have to admit.
Well, I did admit that =P
Though it's not powerful enough that it demands their attention immediately in my opinion. Plenty of things need buffs more than the Piranha needs a nerf.
and Bioware has stated that they don't like to do too many changes in one week.
Point has been taken.
#39
Posté 11 septembre 2012 - 03:24
Crimson Vanguard wrote...
its good on class that has accuracy and damage buff, mediocre on other, I would prefer Reegar
This.
On the Turian Soldier, Destroyer & both Geth characters the ****** poor accuracy is drastically increased. On the rest of the classes, even with Smart Choke, you have to be within 5-8 feet to a get a full 8 pellet shot on a human sized target. Sorry, but that's horrible. Give me a Wraith, Claymore, GPS or Graal so I can shoot from 20-50 feet if need be. If I'm going to limit myself to extreme close range, I'm taking the Reegar.
With that said, it would be a damned shame if BioWare again nerfed a weapon due to its effectiveness on a couple classes. If it's only OP on a Geth Infiltrator, shouldn't that be obvious that the weapon isn't the problem?
#40
Posté 11 septembre 2012 - 03:25
DHKany wrote...
Cyonan wrote...
DHKany wrote...
It's too close to being an Auto Win stick though.
Not really. The damage output is high at close range, but it ends up getting a lot of average players killed. At mid-long it does pretty pitiful damage if you aren't an accuracy booster, even with a Smart Choke.
It's not anywhere close to a win stick in the manner that GI + Krysae was.
True.......
but it still is just tiny bit too powerful, you have to admit.
On anything other than the GI, Destroyer, or Turian Soldier, I don't think so. It and the Reegar both make CQC classes much more viable, but not super overpowered.
I do think, however, that something needs to be done about how accuracy boosts stack on shotguns. Currently, a Smart Choke paired with Marksman, HM, or DM turn shotguns (besides the Reegar) into sniper rifles. Maybe shotguns need a cap on the maximum accuracy bonus they can receive.
edit: agree with the above posters that an increase in weight is absolutely the wrong thing to do. It would only hurt the classes like the Shadow, which are not overpowered to begin with. However, the characters who actually cause the problem in the first place wouldn't be affected by a weight increase at all (well, the TS would be a little bit).
Modifié par Delta_V2, 11 septembre 2012 - 03:29 .
#41
Posté 11 septembre 2012 - 03:27
Oh I agree, but I believe it needs a patch for that to be an option... and we all know how likely that is.Lathrim wrote...
MajorStupidity wrote...
It needs a weight increase but that is it... only really OP on GI and maybe Destroyer, but it is hard to balance that because of the accuracy bonuses of those classes so. I would rather have it be OP on weapon classes than complete crap on other classes.
Weight will take away one more option from characters who depend on a fast recharge speed, and that's not where the problem lies. They should just make it so shotguns are not affected by a character's accuracy bonuses IMO.
#42
Posté 11 septembre 2012 - 03:28
BuckshotSamurai wrote...
Crimson Vanguard wrote...
its good on class that has accuracy and damage buff, mediocre on other, I would prefer Reegar
This.
On the Turian Soldier, Destroyer & both Geth characters the ****** poor accuracy is drastically increased. On the rest of the classes, even with Smart Choke, you have to be within 5-8 feet to a get a full 8 pellet shot on a human sized target. Sorry, but that's horrible. Give me a Wraith, Claymore, GPS or Graal so I can shoot from 20-50 feet if need be. If I'm going to limit myself to extreme close range, I'm taking the Reegar.
With that said, it would be a damned shame if BioWare again nerfed a weapon due to its effectiveness on a couple classes. If it's only OP on a Geth Infiltrator, shouldn't that be obvious that the weapon isn't the problem?
the thing is, do you really need all 8 pellets to hit?
I could probably hit 4-5 at 10-15 feet and still do pretty darned good damage.
#43
Guest_Lathrim_*
Posté 11 septembre 2012 - 03:30
Guest_Lathrim_*
MajorStupidity wrote...
Oh I agree, but I believe it needs a patch for that to be an option... and we all know how likely that is.Lathrim wrote...
MajorStupidity wrote...
It needs a weight increase but that is it... only really OP on GI and maybe Destroyer, but it is hard to balance that because of the accuracy bonuses of those classes so. I would rather have it be OP on weapon classes than complete crap on other classes.
Weight will take away one more option from characters who depend on a fast recharge speed, and that's not where the problem lies. They should just make it so shotguns are not affected by a character's accuracy bonuses IMO.
True. Something else they could do (that'd also require a patch) would be changing the way accuracy bonuses work. As it is, a 25% bonus removes a quarter of the weapon's inaccuracy (in a shotgun's case, spread) so the Piranha is enormously affected.
#44
Posté 11 septembre 2012 - 03:31
I'm using it on my Batarian Soldier. It works very well but I have to get in close to get it to do real damage. No accuracy boosts so I'm limited in range (Acolyte Pistol sidearm). No damage boosts either so no Tactical Cloak or Dev Mode.
I'm not sniping Atlases from across the map. If there reallly has to be a further nerf then it will have to be something that won't affect the Piranha as it is with my Batarian Soldier class. There are no real bonuses and to make it less effective would probably just kill it.
#45
Posté 11 septembre 2012 - 03:31
Lathrim wrote...
MajorStupidity wrote...
It needs a weight increase but that is it... only really OP on GI and maybe Destroyer, but it is hard to balance that because of the accuracy bonuses of those classes so. I would rather have it be OP on weapon classes than complete crap on other classes.
Weight will take away one more option from characters who depend on a fast recharge speed, and that's not where the problem lies. They should just make it so shotguns are not affected by a character's accuracy bonuses IMO.
But that would hurt other shotguns that don't need to receive that penalty.
If they could make it so that the Piranha alone only received half of the accuracy bonuses from those classes (or none), but I don't think that's possible. Or... well, does the Reegar get any sort of accuracy bonuses when used on those classes?
Honestly though, the rollback of the buff it got right after being released was enough for me to say the Piranha isn't an issue anymore, at least not something that needs to be a priority. Yes, it's still OP on a few setups, but it's not the "I win" button the old Krysae was, and there's no need to hurt the other classes when they use the Piranha.
Modifié par Zjarcal, 11 septembre 2012 - 03:33 .
#46
Guest_Lord_Sirian_*
Posté 11 septembre 2012 - 03:33
Guest_Lord_Sirian_*
Weapon synergy classes make it awesome (surprise surprise) but name a weapon that won't be awesome in the right hands on a GI or Destroyer.
#47
Posté 11 septembre 2012 - 03:33
MajorStupidity wrote...
It needs a weight increase but that is it... only really OP on GI and maybe Destroyer, but it is hard to balance that because of the accuracy bonuses of those classes so. I would rather have it be OP on weapon classes than complete crap on other classes.
So.....you dont want it to be crap on other classes.....and say it needs a weight increase when the offending classes dont care how heavy their weapon is.
#48
Posté 11 septembre 2012 - 03:34
Lord_Sirian wrote...
Weapon synergy classes make it awesome (surprise surprise) but name a weapon that won't be awesome in the right hands on a GI or Destroyer.
This is also very true.
Hurricane on a Turian Soldier is ridiculous, as are many other weapons. Honestly, I can accept the weapon based classes making the Piranha ridiculously awesome for the sake of keeping it a good option for other classes.
#49
Guest_Lord_Sirian_*
Posté 11 septembre 2012 - 03:35
Guest_Lord_Sirian_*
DHKany wrote...
Rifneno wrote...
I'd rather have an OP weapon than a faster shrinking playerbase due to nerfs.
Fair point.
But having a 100% brain dead weapon is just....... bleh IMO.
To each his own.
It's no more a brain dead weapon than the Claymore or the Reegar.
If you think it's a brain dead weapon then YOU'RE brain dead.
#50
Guest_Lathrim_*
Posté 11 septembre 2012 - 03:35
Guest_Lathrim_*
Zjarcal wrote...
Lathrim wrote...
MajorStupidity wrote...
It needs a weight increase but that is it... only really OP on GI and maybe Destroyer, but it is hard to balance that because of the accuracy bonuses of those classes so. I would rather have it be OP on weapon classes than complete crap on other classes.
Weight will take away one more option from characters who depend on a fast recharge speed, and that's not where the problem lies. They should just make it so shotguns are not affected by a character's accuracy bonuses IMO.
But that would hurt other shotguns that don't need to receive that penalty.
If they could make it so that the Piranha alone only received half of the accuracy bonuses from those classes (or none), but I don't think that's possible. Or... well, does the Reegar get any sort of accuracy bonuses when used on those classes?
Honestly though, the rollback of the buff it got right after being released was enough for me to say the Piranha isn't an issue anymore, at least not something that needs to be a priority. Yes it's still OP on a few setups, but it's not the "I win" button the old Krysae was, and there's no need to hurt the other classes when they use the Piranha.
True. Should diminish the other shotties' base spread by X to compensate.
AFAIK that isn't possible, yeah. As for the Reegar... that weapon is complicated. To say the least. With that said, I believe it is not affected by any kind of accuracy bonus.





Retour en haut







