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Opinions on the Piranha


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191 réponses à ce sujet

#101
dream3873

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Its fine as it is.

#102
Zorinho20_CRO

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I like the Piranha.

#103
DHKany

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godlike13 wrote...

The Piranha is awesome. Its ok to have some awesome guns in this game. What that hell is wrong with some of u people.
"Oh this gun is good, i think they should nerf it....Oh, they did already nerf it once. Well its still good, so they must nerf it again. We can't have any new guns that are any good."

:blink:


Where in my OP did I day we weren't allowed any new good guns in the game?

#104
CHIQUITITOHERMOSO

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Is a very good weapon, don´t nerfed like everything else.

#105
smilinpig

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 stop putting stupid ideas in Bioware's nerf diseased minds.
Leave the d*mned thing ALONE

if anything ...buff UP the other shotty's..there is no excuse for any weapon, like the Claymore and Eviscerator, with the level of damage they show, they should be ONE shot kills...even in Gold

#106
godlike13

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DHKany wrote...

godlike13 wrote...

The Piranha is awesome. Its ok to have some awesome guns in this game. What that hell is wrong with some of u people.
"Oh this gun is good, i think they should nerf it....Oh, they did already nerf it once. Well its still good, so they must nerf it again. We can't have any new guns that are any good."

:blink:


Where in my OP did I day we weren't allowed any new good guns in the game?


"Just a tiny bit too good"
"Still does more damage per pellet than a lot of other shotguns, so it out DPS's them by quite a bit."

They should just have the gun shoot marshmallows. Its too good, and does more damage per pellet than a lot of other shotguns. Can't have pellets doing more damage than other shotguns now.

#107
DHKany

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godlike13 wrote...

DHKany wrote...

Where in my OP did I day we weren't allowed any new good guns in the game?


"Just a tiny bit too good"
"Still does more damage per pellet than a lot of other shotguns, so it out DPS's them by quite a bit."

They should just have the gun shoot marshmallows. Its too good, and does more damage per pellet than a lot of other shotguns. Can't have pellets doing more damage than other shotguns now.



So the Piranha's the  only good gun now? 
Im not gonna bother.

#108
DHKany

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smilinpig wrote...

 stop putting stupid ideas in Bioware's nerf diseased minds.
Leave the d*mned thing ALONE

if anything ...buff UP the other shotty's..there is no excuse for any weapon, like the Claymore and Eviscerator, with the level of damage they show, they should be ONE shot kills...even in Gold


sure......

#109
NuclearTech76

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Almost all of it's issues are removed by putting it on a GI. Honestly it needs to be heavier IMO plus a smaller clip. Doesn't matter though honestly there will always be OP guns in this game. They nerf the piranha, I still have the reegar, harrier, PPR, scorpion, claymore, GPS, Talon. The show will always go on, no matter what they nerf.

#110
DHKany

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brave words Nuclear brave words.

#111
WestLakeDragon

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I find the Claymore better than the Piranha, once efficient reload cancelling is brought into play. The Claymore has better range, damage and accuracy, with a half decent firing rate when used properly, with its only downside being that it weighs as much as my Krogans that carry it. That and I just generally can't do as well with the Piranha than with the Claymore.

#112
Guest_Lord_Sirian_*

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Leave our Piranhas alone Jardine.

#113
cronshaw

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I use it, but it is kind of a silly weapon. I probably won't care one way or the other if they make changes to it.

#114
NuclearTech76

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WestLakeDragon wrote...

I find the Claymore better than the Piranha, once efficient reload cancelling is brought into play. The Claymore has better range, damage and accuracy, with a half decent firing rate when used properly, with its only downside being that it weighs as much as my Krogans that carry it. That and I just generally can't do as well with the Piranha than with the Claymore.

Is recoil an issue for you with the piranha? If so try hip firing it, or burst firing it instead of holding the trigger. Do you have the smart choke on it? You can reload cancel with the piranha as well. The claymore was my original love of the game, the piranha is just my current mistress.

#115
Guest_Lathrim_*

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NuclearTech76 wrote...

Almost all of it's issues are removed by putting it on a GI. Honestly it needs to be heavier IMO plus a smaller clip. Doesn't matter though honestly there will always be OP guns in this game. They nerf the piranha, I still have the reegar, harrier, PPR, scorpion, claymore, GPS, Talon. The show will always go on, no matter what they nerf.


You say all of the Piranha's issues are removed by equipping it on a GI (so that's where the main problem lies) and then you think it needs to be heavier? I don't follow. Weight is mostly irrelevant to any Infiltrator.

About the clip... I don't see BioWare diminishing the clip size. Why? Look at the gun's cylinder. It's an eight-shot shotgun gameplay-wise and aesthetics-wise.

#116
NuclearTech76

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Lathrim wrote...

NuclearTech76 wrote...

Almost all of it's issues are removed by putting it on a GI. Honestly it needs to be heavier IMO plus a smaller clip. Doesn't matter though honestly there will always be OP guns in this game. They nerf the piranha, I still have the reegar, harrier, PPR, scorpion, claymore, GPS, Talon. The show will always go on, no matter what they nerf.


You say all of the Piranha's issues are removed by equipping it on a GI (so that's where the main problem lies) and then you think it needs to be heavier? I don't follow. Weight is mostly irrelevant to any Infiltrator.

About the clip... I don't see BioWare diminishing the clip size. Why? Look at the gun's cylinder. It's an eight-shot shotgun gameplay-wise and aesthetics-wise.

On one class a weapon can be OP and not be absolutely gamebreaking. An asari shouldn't be able to carry the Piranha with little to no plenty and stasis everything then mow it down. If a weapon is going to be that powerful, it needs to be at a weight that restricts it to weapons based classes or at least punishes a caster for carrying it.  Yes weight is for the most part irrelevant on infiltrators.

#117
Guest_Lord_Sirian_*

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An Asari can't 'mow everything down' with the piranha. There's a reason most stasis adepts/vanguards use the Carnifex or the Paladin.

#118
GordianKnot42

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I finally unlocked this the other day. I actually had trouble finding a class that it worked well on (given my playstyles for each class), and realized it was exactly what my male QI needed to make him complete. I move around a lot with him Tac Scanning and Arcing groups, but then when a little sick one strays from the herd I can cloak, shove the Piranha in his face and put two or three blasts into him. It fits the rhythm of that class perfectly.

#119
GallowsPole

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I don't get the hub bub. It's fine the way it is now.

#120
Dream-Maker

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The main things they should do is to cap the accuracy increase (to maybe smart choke on normal character level) and make the spread pattern random. Then the gun will actually perform how it was designed to perform, that is to say as a caster friendly close range powerful weapon and not the stupid AOE weapon it currently is on normal characters and the butcher it is on classes with accuracy bonuses.

The gun is totally fine aside from that, there is just a flaw in its design that can only be corrected through patches. That said the last nerf kinda brought it a bit more in line with the others (although it's still overperforming for a simple rare shotgun) so tweaking it further is definitely not a pressing issue anymore IMO.

Modifié par Dream-Maker, 11 septembre 2012 - 01:01 .


#121
Guest_Lathrim_*

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NuclearTech76 wrote...

Lathrim wrote...

NuclearTech76 wrote...

Almost all of it's issues are removed by putting it on a GI. Honestly it needs to be heavier IMO plus a smaller clip. Doesn't matter though honestly there will always be OP guns in this game. They nerf the piranha, I still have the reegar, harrier, PPR, scorpion, claymore, GPS, Talon. The show will always go on, no matter what they nerf.


You say all of the Piranha's issues are removed by equipping it on a GI (so that's where the main problem lies) and then you think it needs to be heavier? I don't follow. Weight is mostly irrelevant to any Infiltrator.

About the clip... I don't see BioWare diminishing the clip size. Why? Look at the gun's cylinder. It's an eight-shot shotgun gameplay-wise and aesthetics-wise.

On one class a weapon can be OP and not be absolutely gamebreaking. An asari shouldn't be able to carry the Piranha with little to no plenty and stasis everything then mow it down. If a weapon is going to be that powerful, it needs to be at a weight that restricts it to weapons based classes or at least punishes a caster for carrying it.  Yes weight is for the most part irrelevant on infiltrators.


IMO the Piranha is only a problem when accuracy bonuses set in. They add effective range to a weapon that has enough damage to obliterate everything while being extremely light at the same time. However, on a character that cannot claim any kind of bonus to accuracy the lack of effective range is more than enough of a downside for the positives the Piranha has.

To be honest, they should make changes to how the accuracy bonuses are applied. As it is, a 25% bonus (as an example) removes one quarter of the equipped weapon's 'inaccuracy' or spread. So if you equip the Piranha on a GI with Hunter Mode properly specced and slap the Smart Choke 75% of the Piranha's spread is utterly negated.

#122
NuclearTech76

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Lord_Sirian wrote...

An Asari can't 'mow everything down' with the piranha. There's a reason most stasis adepts/vanguards use the Carnifex or the Paladin.

There is a reason the piranha melts an atlas or prime faster than those headshot weapons. You can still carry the carnifax with ULMs and headshot everything and have the piranha for elites. Again we're arguing about builds, a weapon with that high of damage output should be heavier. There shouldn't even be an arguement about using it on a caster class.

Modifié par NuclearTech76, 11 septembre 2012 - 12:58 .


#123
WestLakeDragon

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NuclearTech76 wrote...
Is recoil an issue for you with the piranha? If so try hip firing it, or burst firing it instead of holding the trigger. Do you have the smart choke on it? You can reload cancel with the piranha as well. The claymore was my original love of the game, the piranha is just my current mistress.


It isn't so much the recoil as it is the versatility. With the Claymore, I can hit any target, any distance. With the Piranha, I'm hitting much closer targets only. And yes, the Piranha does spectacular at those targets it does hit, but with my Claymore I can hit the far targets, and still do decent damage to the close ones. It is really just what I prefer, not what is better or worse.

#124
Grunt_Platform

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Honestly, it's damned hard to properly evaluate the strength of the Piranha since the light shotguns have been garbage compared to everything else since launch. Guns like the Scimitar and Eviscerator need a(nother) buff before we can have a real basis for comparison.

When compared to every gun that's actually useful... it competes, but it's not topping the charts, except on the accuracy boosters. And Destroyers and GIs are so good with every gun that they don't perform that much better with the Piranha than they do with their other favorites anyway.

It might be a little too good, but it's not so good it needs the accuracy mechanics fundamentally reworked.

#125
GallowsPole

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NuclearTech76 wrote...

Lord_Sirian wrote...

An Asari can't 'mow everything down' with the piranha. There's a reason most stasis adepts/vanguards use the Carnifex or the Paladin.

There is a reason the piranha melts an atlas or prime faster than those headshot weapons. You can still carry the carnifax with ULMs and headshot everything and have the piranha for elites. Again we're arguing about builds, a weapon with that high of damage output should be heavier. There shouldn't even be an arguement about using it on a caster class.


Vanguards I can see carrying it, other casters should be using their powers. Yes, the AA might be lacking in its BE prowess, but I run a hurricane/paladin combo on my AJ and rely on, wait for it, my casting abilities. Why bother using a caster if all you're going to do is shoot.