Opinions on the Piranha
#101
Posté 11 septembre 2012 - 11:49
#102
Posté 11 septembre 2012 - 11:56
#103
Posté 11 septembre 2012 - 12:01
godlike13 wrote...
The Piranha is awesome. Its ok to have some awesome guns in this game. What that hell is wrong with some of u people.
"Oh this gun is good, i think they should nerf it....Oh, they did already nerf it once. Well its still good, so they must nerf it again. We can't have any new guns that are any good."
Where in my OP did I day we weren't allowed any new good guns in the game?
#104
Posté 11 septembre 2012 - 12:02
#105
Posté 11 septembre 2012 - 12:06
Leave the d*mned thing ALONE
if anything ...buff UP the other shotty's..there is no excuse for any weapon, like the Claymore and Eviscerator, with the level of damage they show, they should be ONE shot kills...even in Gold
#106
Posté 11 septembre 2012 - 12:11
DHKany wrote...
godlike13 wrote...
The Piranha is awesome. Its ok to have some awesome guns in this game. What that hell is wrong with some of u people.
"Oh this gun is good, i think they should nerf it....Oh, they did already nerf it once. Well its still good, so they must nerf it again. We can't have any new guns that are any good."
Where in my OP did I day we weren't allowed any new good guns in the game?
"Just a tiny bit too good"
"Still does more damage per pellet than a lot of other shotguns, so it out DPS's them by quite a bit."
They should just have the gun shoot marshmallows. Its too good, and does more damage per pellet than a lot of other shotguns. Can't have pellets doing more damage than other shotguns now.
#107
Posté 11 septembre 2012 - 12:24
godlike13 wrote...
DHKany wrote...
Where in my OP did I day we weren't allowed any new good guns in the game?
"Just a tiny bit too good"
"Still does more damage per pellet than a lot of other shotguns, so it out DPS's them by quite a bit."
They should just have the gun shoot marshmallows. Its too good, and does more damage per pellet than a lot of other shotguns. Can't have pellets doing more damage than other shotguns now.
So the Piranha's the only good gun now?
Im not gonna bother.
#108
Posté 11 septembre 2012 - 12:24
smilinpig wrote...
stop putting stupid ideas in Bioware's nerf diseased minds.
Leave the d*mned thing ALONE
if anything ...buff UP the other shotty's..there is no excuse for any weapon, like the Claymore and Eviscerator, with the level of damage they show, they should be ONE shot kills...even in Gold
sure......
#109
Posté 11 septembre 2012 - 12:30
#110
Posté 11 septembre 2012 - 12:32
#111
Posté 11 septembre 2012 - 12:34
#112
Guest_Lord_Sirian_*
Posté 11 septembre 2012 - 12:36
Guest_Lord_Sirian_*
#113
Posté 11 septembre 2012 - 12:40
#114
Posté 11 septembre 2012 - 12:40
Is recoil an issue for you with the piranha? If so try hip firing it, or burst firing it instead of holding the trigger. Do you have the smart choke on it? You can reload cancel with the piranha as well. The claymore was my original love of the game, the piranha is just my current mistress.WestLakeDragon wrote...
I find the Claymore better than the Piranha, once efficient reload cancelling is brought into play. The Claymore has better range, damage and accuracy, with a half decent firing rate when used properly, with its only downside being that it weighs as much as my Krogans that carry it. That and I just generally can't do as well with the Piranha than with the Claymore.
#115
Guest_Lathrim_*
Posté 11 septembre 2012 - 12:43
Guest_Lathrim_*
NuclearTech76 wrote...
Almost all of it's issues are removed by putting it on a GI. Honestly it needs to be heavier IMO plus a smaller clip. Doesn't matter though honestly there will always be OP guns in this game. They nerf the piranha, I still have the reegar, harrier, PPR, scorpion, claymore, GPS, Talon. The show will always go on, no matter what they nerf.
You say all of the Piranha's issues are removed by equipping it on a GI (so that's where the main problem lies) and then you think it needs to be heavier? I don't follow. Weight is mostly irrelevant to any Infiltrator.
About the clip... I don't see BioWare diminishing the clip size. Why? Look at the gun's cylinder. It's an eight-shot shotgun gameplay-wise and aesthetics-wise.
#116
Posté 11 septembre 2012 - 12:49
On one class a weapon can be OP and not be absolutely gamebreaking. An asari shouldn't be able to carry the Piranha with little to no plenty and stasis everything then mow it down. If a weapon is going to be that powerful, it needs to be at a weight that restricts it to weapons based classes or at least punishes a caster for carrying it. Yes weight is for the most part irrelevant on infiltrators.Lathrim wrote...
NuclearTech76 wrote...
Almost all of it's issues are removed by putting it on a GI. Honestly it needs to be heavier IMO plus a smaller clip. Doesn't matter though honestly there will always be OP guns in this game. They nerf the piranha, I still have the reegar, harrier, PPR, scorpion, claymore, GPS, Talon. The show will always go on, no matter what they nerf.
You say all of the Piranha's issues are removed by equipping it on a GI (so that's where the main problem lies) and then you think it needs to be heavier? I don't follow. Weight is mostly irrelevant to any Infiltrator.
About the clip... I don't see BioWare diminishing the clip size. Why? Look at the gun's cylinder. It's an eight-shot shotgun gameplay-wise and aesthetics-wise.
#117
Guest_Lord_Sirian_*
Posté 11 septembre 2012 - 12:51
Guest_Lord_Sirian_*
#118
Posté 11 septembre 2012 - 12:53
#119
Posté 11 septembre 2012 - 12:56
#120
Posté 11 septembre 2012 - 12:56
The gun is totally fine aside from that, there is just a flaw in its design that can only be corrected through patches. That said the last nerf kinda brought it a bit more in line with the others (although it's still overperforming for a simple rare shotgun) so tweaking it further is definitely not a pressing issue anymore IMO.
Modifié par Dream-Maker, 11 septembre 2012 - 01:01 .
#121
Guest_Lathrim_*
Posté 11 septembre 2012 - 12:57
Guest_Lathrim_*
NuclearTech76 wrote...
On one class a weapon can be OP and not be absolutely gamebreaking. An asari shouldn't be able to carry the Piranha with little to no plenty and stasis everything then mow it down. If a weapon is going to be that powerful, it needs to be at a weight that restricts it to weapons based classes or at least punishes a caster for carrying it. Yes weight is for the most part irrelevant on infiltrators.Lathrim wrote...
NuclearTech76 wrote...
Almost all of it's issues are removed by putting it on a GI. Honestly it needs to be heavier IMO plus a smaller clip. Doesn't matter though honestly there will always be OP guns in this game. They nerf the piranha, I still have the reegar, harrier, PPR, scorpion, claymore, GPS, Talon. The show will always go on, no matter what they nerf.
You say all of the Piranha's issues are removed by equipping it on a GI (so that's where the main problem lies) and then you think it needs to be heavier? I don't follow. Weight is mostly irrelevant to any Infiltrator.
About the clip... I don't see BioWare diminishing the clip size. Why? Look at the gun's cylinder. It's an eight-shot shotgun gameplay-wise and aesthetics-wise.
IMO the Piranha is only a problem when accuracy bonuses set in. They add effective range to a weapon that has enough damage to obliterate everything while being extremely light at the same time. However, on a character that cannot claim any kind of bonus to accuracy the lack of effective range is more than enough of a downside for the positives the Piranha has.
To be honest, they should make changes to how the accuracy bonuses are applied. As it is, a 25% bonus (as an example) removes one quarter of the equipped weapon's 'inaccuracy' or spread. So if you equip the Piranha on a GI with Hunter Mode properly specced and slap the Smart Choke 75% of the Piranha's spread is utterly negated.
#122
Posté 11 septembre 2012 - 12:58
There is a reason the piranha melts an atlas or prime faster than those headshot weapons. You can still carry the carnifax with ULMs and headshot everything and have the piranha for elites. Again we're arguing about builds, a weapon with that high of damage output should be heavier. There shouldn't even be an arguement about using it on a caster class.Lord_Sirian wrote...
An Asari can't 'mow everything down' with the piranha. There's a reason most stasis adepts/vanguards use the Carnifex or the Paladin.
Modifié par NuclearTech76, 11 septembre 2012 - 12:58 .
#123
Posté 11 septembre 2012 - 12:58
NuclearTech76 wrote...
Is recoil an issue for you with the piranha? If so try hip firing it, or burst firing it instead of holding the trigger. Do you have the smart choke on it? You can reload cancel with the piranha as well. The claymore was my original love of the game, the piranha is just my current mistress.
It isn't so much the recoil as it is the versatility. With the Claymore, I can hit any target, any distance. With the Piranha, I'm hitting much closer targets only. And yes, the Piranha does spectacular at those targets it does hit, but with my Claymore I can hit the far targets, and still do decent damage to the close ones. It is really just what I prefer, not what is better or worse.
#124
Posté 11 septembre 2012 - 12:59
When compared to every gun that's actually useful... it competes, but it's not topping the charts, except on the accuracy boosters. And Destroyers and GIs are so good with every gun that they don't perform that much better with the Piranha than they do with their other favorites anyway.
It might be a little too good, but it's not so good it needs the accuracy mechanics fundamentally reworked.
#125
Posté 11 septembre 2012 - 01:04
NuclearTech76 wrote...
There is a reason the piranha melts an atlas or prime faster than those headshot weapons. You can still carry the carnifax with ULMs and headshot everything and have the piranha for elites. Again we're arguing about builds, a weapon with that high of damage output should be heavier. There shouldn't even be an arguement about using it on a caster class.Lord_Sirian wrote...
An Asari can't 'mow everything down' with the piranha. There's a reason most stasis adepts/vanguards use the Carnifex or the Paladin.
Vanguards I can see carrying it, other casters should be using their powers. Yes, the AA might be lacking in its BE prowess, but I run a hurricane/paladin combo on my AJ and rely on, wait for it, my casting abilities. Why bother using a caster if all you're going to do is shoot.





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