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Opinions on the Piranha


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#126
Eriseley

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The N7 Piranha is an assault shotgun designed for the Reaper war. When the N7 program began training alien resistance forces, the lighter-bodied species wanted a low-recoil weapon with a wide pellet spread for dealing with husks. The result was the lighter-bodied species with terrible aim being thrown out the airlock. And the Piranha, which hit a sweet spot in Turian anatomy. Its rapid-fire capability tears apart not only husks, but also any large, easy to hit targets such as space stations and small moons. It is believed that the entire planet Ontarom disappeared when an allied Geth wielding the weapon entered an infinite loop. Galaxy maps are still being updated to reflect new asteroid belts, fly with caution.

Modifié par Eriseley, 11 septembre 2012 - 01:06 .


#127
Guest_Lathrim_*

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EvanKester wrote...

Honestly, it's damned hard to properly evaluate the strength of the Piranha since the light shotguns have been garbage compared to everything else since launch. Guns like the Scimitar and Eviscerator need a(nother) buff before we can have a real basis for comparison.

When compared to every gun that's actually useful... it competes, but it's not topping the charts, except on the accuracy boosters. And Destroyers and GIs are so good with every gun that they don't perform that much better with the Piranha than they do with their other favorites anyway.

It might be a little too good, but it's not so good it needs the accuracy mechanics fundamentally reworked.


It is not the only reason. As one more example, the Claymore comes to mind as well. On close range the weapon is amazingly powerful, but missing a shot and/or screwing up your reload-cancel will indirectly kill you many times. The risks and rewards are both high. However, if you add accuracy bonuses you can pratically snipe with it, so the risks are utterly negated.

With all that said, some of the other shotguns would require a buff (a bigger one than they already deserve, in some cases) if BioWare ever changes the accuracy system.

#128
Rifneno

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EvanKester wrote...

Honestly, it's damned hard to properly evaluate the strength of the Piranha since the light shotguns have been garbage compared to everything else since launch. Guns like the Scimitar and Eviscerator need a(nother) buff before we can have a real basis for comparison.

When compared to every gun that's actually useful... it competes, but it's not topping the charts, except on the accuracy boosters. And Destroyers and GIs are so good with every gun that they don't perform that much better with the Piranha than they do with their other favorites anyway.

It might be a little too good, but it's not so good it needs the accuracy mechanics fundamentally reworked.


Exactly.  The piranha's a great gun, but if you're not loaded up with accuracy boosts on your character then it spreads like Kelly Chambers after a few glasses of wine.  There are many, many things that should be prioritized ahead of a piranha nerf.

#129
Rifneno

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Lathrim wrote...

EvanKester wrote...

Honestly, it's damned hard to properly evaluate the strength of the Piranha since the light shotguns have been garbage compared to everything else since launch. Guns like the Scimitar and Eviscerator need a(nother) buff before we can have a real basis for comparison.

When compared to every gun that's actually useful... it competes, but it's not topping the charts, except on the accuracy boosters. And Destroyers and GIs are so good with every gun that they don't perform that much better with the Piranha than they do with their other favorites anyway.

It might be a little too good, but it's not so good it needs the accuracy mechanics fundamentally reworked.


It is not the only reason. As one more example, the Claymore comes to mind as well. On close range the weapon is amazingly powerful, but missing a shot and/or screwing up your reload-cancel will indirectly kill you many times. The risks and rewards are both high. However, if you add accuracy bonuses you can pratically snipe with it, so the risks are utterly negated.

With all that said, some of the other shotguns would require a buff (a bigger one than they already deserve, in some cases) if BioWare ever changes the accuracy system.


So the claymore's too good now too?  Lulz.  Credibility -50.

#130
DHKany

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Im just pointing out opinions.
not putting down that the Piranha needs a full on nerf.

#131
DHKany

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the only change im suggesting is make so that at least it doesn't gain the basic one pellet ability with accuracy buffs.

#132
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The Piranha is well balanced as it is. It's quite ridiculous to see you advocate a buff to some pathetic uncommon (Scimitar) that should be gathering dust at the bottom of everyone's weapon drawers (once they unlock proper weapons AKA rares/UR's), while simultaneously saying that the piranha is 'a bit too good'. It's almost like you want uncommons to be the top-tier and rares to be what all the scrubs use. *chortles*

#133
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Rifneno wrote...

Lathrim wrote...

EvanKester wrote...

Honestly, it's damned hard to properly evaluate the strength of the Piranha since the light shotguns have been garbage compared to everything else since launch. Guns like the Scimitar and Eviscerator need a(nother) buff before we can have a real basis for comparison.

When compared to every gun that's actually useful... it competes, but it's not topping the charts, except on the accuracy boosters. And Destroyers and GIs are so good with every gun that they don't perform that much better with the Piranha than they do with their other favorites anyway.

It might be a little too good, but it's not so good it needs the accuracy mechanics fundamentally reworked.


It is not the only reason. As one more example, the Claymore comes to mind as well. On close range the weapon is amazingly powerful, but missing a shot and/or screwing up your reload-cancel will indirectly kill you many times. The risks and rewards are both high. However, if you add accuracy bonuses you can pratically snipe with it, so the risks are utterly negated.

With all that said, some of the other shotguns would require a buff (a bigger one than they already deserve, in some cases) if BioWare ever changes the accuracy system.


So the claymore's too good now too?  Lulz.  Credibility -50.


In and of itself? No. With accuracy bonuses? Yeah, just like the Piranha.

#134
Rifneno

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Lord_Sirian wrote...

The Piranha is well balanced as it is. It's quite ridiculous to see you advocate a buff to some pathetic uncommon (Scimitar) that should be gathering dust at the bottom of everyone's weapon drawers (once they unlock proper weapons AKA rares/UR's), while simultaneously saying that the piranha is 'a bit too good'. It's almost like you want uncommons to be the top-tier and rares to be what all the scrubs use. *chortles*


I've had enough of your disingenuous assertions!  *whips out a mattock and lays out >revenant dps*

#135
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DHKany wrote...

the only change im suggesting is make so that at least it doesn't gain the basic one pellet ability with accuracy buffs.


'one pellet' ability? I suppose you're trying to imply that you can snipe with it? On a TS specced for Marksman you can achieve good accuracy over long range but even on a GI or destroyer you cannot achieve similar accuracy.

People who say you can snipe with the Piranha on a GI/Destroyer are fools who base their opinion on hearsay or what they occasionally see other people do in game. Actually try to snipe with it effectively @ long range on a GI/Destroyer and get back to me.

Better yet, post a video of you sniping stuff with it. One end of Vancouver to the other seems like a good place to test.

#136
DHKany

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Stop twisting my words Sirian. I thought we made peace.
I want uncommons to at least be viable.

#137
Rifneno

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Lathrim wrote...

Rifneno wrote...

So the claymore's too good now too?  Lulz.  Credibility -50.


In and of itself? No. With accuracy bonuses? Yeah, just like the Piranha.


:lol:  Let me guess.  Some unrealistic shooters gave you the impression that all shotguns are ineffective if you're out of punching range, right?  Ever wonder how people hunt with them?

#138
Guest_Lord_Sirian_*

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I didn't know we were ever at war...?

I can disagree with people without disliking them you know. :)

#139
DHKany

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Lord_Sirian wrote...

I didn't know we were ever at war...?

I can disagree with people without disliking them you know. :)



Im just being paranoid :? 

#140
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Rifneno wrote...

Lathrim wrote...

Rifneno wrote...

So the claymore's too good now too?  Lulz.  Credibility -50.


In and of itself? No. With accuracy bonuses? Yeah, just like the Piranha.


:lol:  Let me guess.  Some unrealistic shooters gave you the impression that all shotguns are ineffective if you're out of punching range, right?  Ever wonder how people hunt with them?


I don't remember saying that shotguns being effective "out of punching range" doesn't make sense. Don't twist my words. I said both guns are too good when accuracy bonuses set in because they remove the risks and downsides the weapons have to balance their positive attributes.

#141
Arppis

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It's bound to be nerfed, it's pretty good. And has a lot of ammo.

Reloading times are pain thou.

#142
Rifneno

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Lathrim wrote...

Rifneno wrote...

Lathrim wrote...

Rifneno wrote...

So the claymore's too good now too?  Lulz.  Credibility -50.


In and of itself? No. With accuracy bonuses? Yeah, just like the Piranha.


:lol:  Let me guess.  Some unrealistic shooters gave you the impression that all shotguns are ineffective if you're out of punching range, right?  Ever wonder how people hunt with them?


I don't remember saying that shotguns being effective "out of punching range" doesn't make sense. Don't twist my words. I said both guns are too good when accuracy bonuses set in because they remove the risks and downsides the weapons have to balance their positive attributes.


So if I slap a smart choke on a claymore, it doesn't weigh as much as a pregnant mare anymore?

#143
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DHKany wrote...

Lord_Sirian wrote...

I didn't know we were ever at war...?

I can disagree with people without disliking them you know. :)



Im just being paranoid :? 


Don't worry. I'm a nice guy really. :wizard:

#144
DNC Protoman

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Piranha... needs more nerf. And more nerf it will get.

#145
Guest_Lord_Sirian_*

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DNC Protoman thinks a weapon needs nerfing.

Stop the press.

#146
WestLakeDragon

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Rifneno wrote...

Lathrim wrote...

Rifneno wrote...

Lathrim wrote...

Rifneno wrote...

So the claymore's too good now too?  Lulz.  Credibility -50.


In and of itself? No. With accuracy bonuses? Yeah, just like the Piranha.


:lol:  Let me guess.  Some unrealistic shooters gave you the impression that all shotguns are ineffective if you're out of punching range, right?  Ever wonder how people hunt with them?


I don't remember saying that shotguns being effective "out of punching range" doesn't make sense. Don't twist my words. I said both guns are too good when accuracy bonuses set in because they remove the risks and downsides the weapons have to balance their positive attributes.


So if I slap a smart choke on a claymore, it doesn't weigh as much as a pregnant mare anymore?


Nope. It now weighs as much as a pregnant mare with a smart choke attached .

#147
Rifneno

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Lord_Sirian wrote...

DNC Protoman thinks a weapon needs nerfing.

Stop the press.


QFT.

#148
Grunt_Platform

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Lathrim wrote...

EvanKester wrote...

It might be a little too good, but it's not so good it needs the accuracy mechanics fundamentally reworked.


It is not the only reason. As one more example, the Claymore comes to mind as well. On close range the weapon is amazingly powerful, but missing a shot and/or screwing up your reload-cancel will indirectly kill you many times. The risks and rewards are both high. However, if you add accuracy bonuses you can pratically snipe with it, so the risks are utterly negated.

With all that said, some of the other shotguns would require a buff (a bigger one than they already deserve, in some cases) if BioWare ever changes the accuracy system.

Sure, the accuracy mechanics might need some looking at, but I keep seeing people saying "Nerf the piranha by keeping Smart Choke from working on it!" And that's a terrible idea. It's an awkward fix, and the truth is, Piranha + Smart Choke isn't good enough to warrant such an ugly "fix." That's what I meant.

As for fundamentally reworking accuracy bonuses.. I don't think Smart Choke is the problem. It's both that Hunter & Devestator Modes don't ever have to trade damage for accuracy, and that accuracy bonuses benefit hip-fire friendly shotguns a bit better than any other weapons. It's a bit funky. ... And even still, I don't think it's a big deal.

Modifié par EvanKester, 11 septembre 2012 - 01:28 .


#149
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Rifneno wrote...

Lathrim wrote...

Rifneno wrote...

Lathrim wrote...

Rifneno wrote...

So the claymore's too good now too?  Lulz.  Credibility -50.


In and of itself? No. With accuracy bonuses? Yeah, just like the Piranha.


:lol:  Let me guess.  Some unrealistic shooters gave you the impression that all shotguns are ineffective if you're out of punching range, right?  Ever wonder how people hunt with them?


I don't remember saying that shotguns being effective "out of punching range" doesn't make sense. Don't twist my words. I said both guns are too good when accuracy bonuses set in because they remove the risks and downsides the weapons have to balance their positive attributes.


So if I slap a smart choke on a claymore, it doesn't weigh as much as a pregnant mare anymore?


I also did not say it removes all the downsides. And one thing you might want to know... out of three characters who have any type of accuracy bonus in their skill trees (GI, N7 Destroyer and Turian Soldier, unless I'm forgetting one or two), only the TSoldier cares about weight. And surprise! Marksman's cooldown is 2.50~3 seconds when using a Claymore X, depending on how you specced the passive. Not all that much, is it?

#150
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EvanKester wrote...

Lathrim wrote...

EvanKester wrote...

It might be a little too good, but it's not so good it needs the accuracy mechanics fundamentally reworked.


It is not the only reason. As one more example, the Claymore comes to mind as well. On close range the weapon is amazingly powerful, but missing a shot and/or screwing up your reload-cancel will indirectly kill you many times. The risks and rewards are both high. However, if you add accuracy bonuses you can pratically snipe with it, so the risks are utterly negated.

With all that said, some of the other shotguns would require a buff (a bigger one than they already deserve, in some cases) if BioWare ever changes the accuracy system.


Sure, the accuracy mechanics might need some looking at, but I keep seeing people saying "Nerf the piranha by keeping Smart Choke from working on it!" And that's a terrible idea. It's an awkward fix, and the truth is, Piranha + Smart Choke isn't good enough to warrant such an ugly "fix." That's what I meant.

As for fundamentally reworking accuracy bonuses.. I don't think Smart Choke is the problem. It's both that Hunter & Devestator Modes don't ever have to trade damage for accuracy, and that accuracy bonuses benefit hip-fire friendly shotguns a bit better than any other weapons. It's a bit funky.


Yes, with that much I can agree.