What if Carver/Bethany had lived?
#26
Posté 12 septembre 2012 - 05:20
#27
Posté 12 septembre 2012 - 05:29
The Ethereal Writer Redux wrote...
Screw the rules, I have money!
Screw the money, I have rules!
Wait, let me try that again.
The Ethereal Writer Redux wrote...
Actually, not so. I said that Hawke goes with Sibling A when the latter rescues Sibling B. Sibling A would rescue Sibling B, while Hawke would rescue Leandra.
This would happen at the same time, so that the Ogre misses.
Lotta slow-motion dives going on there.
Modifié par thats1evildude, 12 septembre 2012 - 05:37 .
#28
Posté 12 septembre 2012 - 04:11
lyriumaddict104 wrote...
I don't think Carver would have turned Bethany in if both had been left behind. He claimed not to have told the templars about my mage Hawke when he joined and that seemed to be true, even if Meredith and the templars learn Hawke is a mage later on in Act 2. And Carver took my mage Hawke's side at the end of Act 3 when he was a templar. He turned on Meredith for my sake. It would have been interesting nonetheless to see what would have happened with both siblings left behind if they had both survived. Even if we didn't know them well early in the game, I cared that Bethany was killed the first time.
I agree that Carver isn't likely to have turned in Bethany, and if he sat down and thought about it, Hawke would realize that as well. But I can also see Hawke being angry enough at Carver to (a) accuse him without thinking and (
The interesting part is that if one plays a mage-Hawke, the angry might be turned more toward Bethany. A mage Hawke might be angry that after all this stuggling and heartache trying to keep her out of circle hands that she would so willingly be taken by the templars, especially knowing that it brings the Hawke family to the attention of the Templars. Mage-Hawke might even end up appreciating Carver more if it's made clear that he's doing his part to keep the circle off his other mage sib.
#29
Posté 12 septembre 2012 - 08:06
#30
Posté 12 septembre 2012 - 10:29
#31
Guest_Fleet Command_*
Posté 13 septembre 2012 - 08:33
Guest_Fleet Command_*
Your argument has a lot of merit but it would only serves to pass judgement on the quality of the game as tragedy; it would not repudiate its tragic aspects. The story remains a tragedy.Kaiser Shepard wrote...
Killing off a character the player has only known for five minutes - someone that basically constitutes a redshirt - is hardly worth of being called a tragedic death.Fleet Command wrote...
I think as a writer, you should realize that Dragon Age II's story is a tragedy. Tragedies would not become tragedy without death.





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