It's supposed to increase piercing weapon damage, such as daggers, yet it does not. At least my character screen doesn't show it. And all daggers have a "strength coefficient" instead. So is dexterity solely a defensive stat? I use Auto-level for my rogue and see the game pump all points into strength. Aren't rogues supposed to be ninjas and not bulky thugs?
And while we're at it - how does the damage formula work at all? Adding, say, +3 strength results in higher relative damage increase for a dagger, which has a 0.85 coefficient, than for a longsword, which has 1, according to the character sheet. It says it adjusts damage for weapon speed, if so - what do the weapon statistics show then - damage per second, damage per strike... what? I've tried playing with a calculator to come up with some formulas, but no avail.
Dexterity and piercing weapons
Débuté par
Diksie
, nov. 04 2009 02:23
#1
Posté 04 novembre 2009 - 02:23





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