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If Dragon Age 2 was rushed...


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#1
Sejborg

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If Dragon Age 2 was rushed, then why did they waste ressources on making day 1 DLC instead of the main game?

Why pour ressources into The Exiled Prince and The Black Emporium, when those ressources were needed for the game? Anyone know?

#2
MichaelStuart

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Because your required to have DLC when you sale games now.

#3
Guest_Nyoka_*

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Only the publisher can tell you that, we can only speculate. Looks to me like a short sighted business strategy. Had DA2 received more attention, maybe it wouldn't be dead now.

#4
wsandista

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So instead of just selling a half-assed product for $60, they can sell a bad DLC for $7 as well.

#5
gonzalez.melissa53

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Did Bio ever acknowlege that DA2 was rushed? There was lots of room for improvement and to exspand but it was by no means garbage! I enjoyed the game as well as the dlc. I like origin better and tend to replay it more often but I imagine with the newer game engines in place it is easier to turn out product faster and so maybe the time that "had" to be taken with origins just wasn't there for DA2. Still they have been given plenty of player feed back and I look forward to seeing what is turned out in DA3.

#6
tanerb123

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because dlc means extra money, and bioware has a loyal fan base who will purchase everything they throw at them

#7
EricHVela

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gonzalez.melissa53 wrote...

Did Bio ever acknowlege that DA2 was rushed?

One of them did say that they could not do all that they did with DA:O due to a shorter development cycle than DA:O.

Taken from here.

Stanley Woo wrote...

All right, how about this one: despite us having given you a thing in Dragon Age Origins, we are not necessarily able to give you the same thing in Dragon Age II for a variety of reasons. Usually, the reason is zots. Having a comparatively short developement cycle means that we either had to work faster and/or on a smaller scale. Faster was already a given, what with time being inexorable and linear and all, but a smaller scale means sacrifices, compromises, and cuts compared to the original, gigantic, epic game.

If you continue the thread filtered to BW posts as I linked, he goes on to explain how they tried to appeal to a different crowd at the expense of appealing to the existing fans.

You decide if that means it was rushed. You decide if that means EA's stance of appealing to a larger audience is a good thing or not.

These two issues are the basic issues that the founder of another company (that was immensely popular in its day before they sold to EA who had yet to show their methods then) stated was the problem of working under EA. (Found specifically on Page 3 of this article.) The comparison to the results between the two companies is eerily familiar, but the full reasons have yet to come to light from BWE. Still given what we've seen and heard, it is no wonder that we hold EA as suspect. (If one adds to it that the footwork involved in the sale of BW leaves some opening for unintended consequences, BW might seem to hold even less blame.)

Modifié par ReggarBlane, 11 septembre 2012 - 03:22 .


#8
Guest_Nyoka_*

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The guy who made the music commented that DA2, unlike its predecessor, had been a rush job.

#9
Sejborg

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Also, Inon Zur said somewhere that Dragon Age 2 was a rush job.

Edit: Damn ninjas ;)

Modifié par Sejborg, 11 septembre 2012 - 03:41 .


#10
EricHVela

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Nyoka wrote...

The guy who made the music commented that DA2, unlike its predecessor, had been a rush job.

IIRC, Zur stated that making the score (not the game) was a rush job.

He does state that EA really wanted to capitalize on the success of Origins, so the game was really being pushed hard to be released early 2011.

As this only explains the music, this bears little weight until Woo commented regarding game features.

#11
Guest_Nyoka_*

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Alright, the guy who made the music said the game was really being pushed hard.

I didn't buy it on release day, but from what I understand it was kind of, well, unplayable.

But the time between certification and release day can only be used to make paid DLC. :(

Modifié par Nyoka, 11 septembre 2012 - 04:02 .


#12
thats1evildude

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Sejborg wrote...

If Dragon Age 2 was rushed, then why did they waste ressources on making day 1 DLC instead of the main game?


There's a good explanation of the reasoning for Day 1 DLC here. Basically, the gist is that there's a gap between the end of production and certification where the employees stand around twiddling their thumbs, so they work on DLC to fill those unproductive hours. And market research shows that the number of players who will buy DLC drops dramatically only a short period after release.

In other words, I don't think resources were "wasted" on DLCs instead of the main game.

Modifié par thats1evildude, 11 septembre 2012 - 05:14 .


#13
jwalker

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I don't think those were really DLC, as in thought and made with different timelines, different budgets, people whatever. They did what they could with what they had, then they sliced off a couple of pieces from the game and then sold them separately for better profit for the same invesment.

Modifié par jwalker, 11 septembre 2012 - 05:32 .


#14
Sejborg

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thats1evildude wrote...

Sejborg wrote...

If Dragon Age 2 was rushed, then why did they waste ressources on making day 1 DLC instead of the main game?


There's a good explanation of the reasoning for Day 1 DLC here. Basically, the gist is that there's a gap between the end of production and certification where the employees stand around twiddling their thumbs, so they work on DLC to fill those unproductive hours. And market research shows that the number of players who will buy DLC drops dramatically only a short period after release.

In other words, I don't think resources were "wasted" on DLCs instead of the main game.


It is known that at least The Exciled Prince was developed before the game went gold. So yes. They "wasted" resources on DLC instead of the game.

#15
Sejborg

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jwalker wrote...

I don't think those were really DLC, as in thought and made with different timelines, different budgets, people whatever. They did what they could with what they had, then they sliced off a couple of pieces from the game and then sold them separately for better profit for the same invesment.


Hmm. Yes. Often the most obvious explanation is the right one. 

#16
AbsoluteApril

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I thought those DLC were for the signature edition and bonus for preorder? I think making them available for all to buy is fair and a great idea. Same with the from ashes ME3 CE DLC. I'd be more upset if they put exlusive content on the sig/ult editions and then did NOT make it available for all (for a price).
just my perspective.

#17
Melca36

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gonzalez.melissa53 wrote...

Did Bio ever acknowlege that DA2 was rushed? There was lots of room for improvement and to exspand but it was by no means garbage! I enjoyed the game as well as the dlc. I like origin better and tend to replay it more often but I imagine with the newer game engines in place it is easier to turn out product faster and so maybe the time that "had" to be taken with origins just wasn't there for DA2. Still they have been given plenty of player feed back and I look forward to seeing what is turned out in DA3.


Yes its been acknowledged many times in posts by the developers themselves. Even the composer for the soundtrack said he was RUSHED! 

#18
FaWa

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Sejborg wrote...

If Dragon Age 2 was rushed, then why did they waste ressources on making day 1 DLC instead of the main game?

Why pour ressources into The Exiled Prince and The Black Emporium, when those ressources were needed for the game? Anyone know?


Because $$$

#19
Wulfram

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thats1evildude wrote...


There's a good explanation of the reasoning for Day 1 DLC here. Basically, the gist is that there's a gap between the end of production and certification where the employees stand around twiddling their thumbs, so they work on DLC to fill those unproductive hours. And market research shows that the number of players who will buy DLC drops dramatically only a short period after release.

In other words, I don't think resources were "wasted" on DLCs instead of the main game.


Except there's no law that means you have to down tools and refuse to work on your game just because you've sent it to certification.

I mean, if your game is a superbly polished masterwork which can hardly be improved by spending time on it, then that's one thing.

But if it's clearly rushed and full of bugs, there's no reason you shouldn't focus your efforts on making your product as good as possible for release.

#20
Fisto The Sexbot

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Electronic Arts is always looking for innovative and on-going ways to 'monetize' their consumer base. Their philosophy has always been to provide a service to their players, like Valve. The goal of maximizing monetization potential for their games stands at the forefront of that philosophy, and day one DLC achieves that early on.

#21
Reznik23

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thats1evildude wrote...

Sejborg wrote...

If Dragon Age 2 was rushed, then why did they waste ressources on making day 1 DLC instead of the main game?


There's a good explanation of the reasoning for Day 1 DLC here. Basically, the gist is that there's a gap between the end of production and certification where the employees stand around twiddling their thumbs, so they work on DLC to fill those unproductive hours. And market research shows that the number of players who will buy DLC drops dramatically only a short period after release.

In other words, I don't think resources were "wasted" on DLCs instead of the main game.


This doesn't apply to Capcom though who had the DLC for Street Fighter X Tekken on the actual game disc!!! The player paid to simply unlock what was already there - what a blatant rip-off!
Let's hope this never happens to Dragon Age.

#22
jpzgoku

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Reznik23 wrote...

thats1evildude wrote...

Sejborg wrote...

If Dragon Age 2 was rushed, then why did they waste ressources on making day 1 DLC instead of the main game?


There's a good explanation of the reasoning for Day 1 DLC here. Basically, the gist is that there's a gap between the end of production and certification where the employees stand around twiddling their thumbs, so they work on DLC to fill those unproductive hours. And market research shows that the number of players who will buy DLC drops dramatically only a short period after release.

In other words, I don't think resources were "wasted" on DLCs instead of the main game.


This doesn't apply to Capcom though who had the DLC for Street Fighter X Tekken on the actual game disc!!! The player paid to simply unlock what was already there - what a blatant rip-off!
Let's hope this never happens to Dragon Age.


All day one DLC is the same. Its a complete rip off if the DLC is on the disc, and it is a complete rip off if the DLC is not in the disc. I read that for ME3 the DLC character was in both the game code and the demo code that was released weeks before the game was available. Both Capcom and Bioware do the same thing. Take content away from the retail game and sell it for an addition fee when the game is released. Its just that Capcom also has that content on the game disc.
Both practices are blatant rip-offs.

#23
Plaintiff

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Day 1 DLC (probably all DLC) is planned well in advance and developed concurrently to the main game. They don't just decide to cram it in at the last minute. It doesn't matter if the content was originally on the disc or not, because you're not getting it without paying either way.

Modifié par Plaintiff, 12 septembre 2012 - 09:32 .


#24
ianvillan

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Sejborg wrote...

If Dragon Age 2 was rushed, then why did they waste ressources on making day 1 DLC instead of the main game?

Why pour ressources into The Exiled Prince and The Black Emporium, when those ressources were needed for the game? Anyone know?



The main question I want to know is if they knew they had such a short development time why waste time and resources changing so many systems, they already had a working game to go off so why scrap most of the Origins systems and start from the begining.

#25
fchopin

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I don’t care if it was rushed, if a game is sold then that means the game is ready and i expect the game to be solid.

Bioware is not a small game company without money so there is no excuse saying the game was rushed.