Hrothdane wrote...
pirate1802 wrote...
JimJamBimBam wrote...
I don't see any of them being good or evil.
But paragon and renegade slide is never meant to represent the good/evil divide right? It has more to do with lawful/chaotic slide I think; the approach you take to solve your problem. I never saw the R/P slides as good/evil. Which is why I liked it more than the traditional good-or-evil slides of other games.
So in that sense none of the choices are good or evil, as others have said. They only represent the lawful or chaotic way of solving the (reaper) problem.
I think paragon choices tend to have a lot of "good" leanings. Breaking the kid's gun on Omega is not exactly a very lawful thing to do, nor is chewing out a C-SEC office and a volus because they are being dicks to a quarian, but both are "good" choices.
The way I see it, the game always railroads you into the "good" path. Defeating Saren/collectors/reapers. You cannot deviate fro that path and be an actual evil, like you can in some other RPGs. You cannot join up with the reapers and help them with their harvesting, not willfully anyway. (inb4control&synthesis). So, you either go about your good goal by being a dick, so you are a dick good. Or you can go about your goal by doing all the side-goods too (if that makes sense), in that case you are an angelic good.
Saving the kid, and the Quarian problem had no bearing on Shepard's overall goal. Not doing them can't be considered evil. While doing them means you are doing moar good over your stated good goal. Hence paragon.
Renegade choices can similarly be explained, if you headcanon a bit.
Modifié par pirate1802, 11 septembre 2012 - 01:20 .





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