Real, or imaginary fall guy for EA?
EA says Bioware alone is to blame for the endings
#101
Posté 11 septembre 2012 - 07:28
Real, or imaginary fall guy for EA?
#102
Posté 11 septembre 2012 - 07:28
The Tetris fees always make me giggle.AbnormalJoe wrote...
...EA. Electronic Arts.
...this coming from the people who said that DS3 had to 5 million dollars in order to repay the cost.
...this is coming from the people who put subscription fees into tetris.
...this is coming from the people who made 60 dollar rides in F2P games.
...this is coming from the people who make their money off of ROSTER CHANGES to both American and European football.
...this is coming from people who demand Multiplayer in everything, often being ok at best (ME3) or real, grade A crap at worst (DS2).
...this is coming from people who said they'll change their MO every time a devteam died on their watch.
...this is coming from people who are the biggest users of everything that is wrong with gaming.
...this is coming from people who want "broader appeal" in every game.
they can try to run over Bioware with the "it's their fault" bus, but look at the history of Bioware and look at the History of EA, and then tell me with a normal face that EA had NOTHING to do with ANYTHING Bioware did, including the ending.
#103
Guest_EntropicAngel_*
Posté 11 septembre 2012 - 07:31
Guest_EntropicAngel_*
Jawsomebob wrote...
It is like EA intentionally blamed Bioware but made it look like they were complimenting them at first glance at the same time. It's very subtle but you can tell by the wording. EA intetionally did this to distance themselves from this ending. But they didn't want to look like they were doing that.
What utter bull.
And I have to lol at the people acting like two years is this horrible horrible development cycle, when it's actually the industry average.
#104
Posté 11 septembre 2012 - 07:31
It made things much more difficult, but it was not the end of the world. Look how well Legion, Tali, Wrex & Mordin are implemented into the storyline. Jack, Samara, Grunt & Jacob's missions are great as well. With more time, they could've give all ME2 squadmates enough content.vivaladricas wrote...
I think the suicide mission put them in a hole in all honesty. How can the Dev know who survived and who did not. Should have been used in ME3 IMO.
You don't need to be a game developer to realize how much more complex (due to accumulated choices and variables) of a project ME3 was, compared to ME2 which had the same dev time, yet people already back then complained about ME1 squadmates not having enough presence and some of the choices (like the Council) being jumped over.vivaladricas wrote...
But yeah sure some of them get rushed, I think 2 years is a lot of time though personally. I dont do game development though, and wasnt there so I am making guesses. Point still goes to that ending was going to be there, so for me it was screwed either way.
#105
Guest_Nyoka_*
Posté 11 septembre 2012 - 07:33
Guest_Nyoka_*
#106
Posté 11 septembre 2012 - 07:34
For 6 hour shoorters or games like Uncharted.EntropicAngel wrote...
And I have to lol at the people acting like two years is this horrible horrible development cycle, when it's actually the industry average.
#107
Posté 11 septembre 2012 - 07:34
Not when you say that you support those endings.
#108
Posté 11 septembre 2012 - 07:35
#109
Posté 11 septembre 2012 - 07:37
Not EA's fault Bioware had that nerdrage.
#110
Posté 11 septembre 2012 - 07:37
I admit, this has me quite intrigued myself. Casey used to be pretty active on Twitter prior to ME3's release, but not since the game came out. If I remember correctly, his last tweet dates back to mid-March and was some generic PR speak.Kalms wrote...
So. Casey Hudson.
Real, or imaginary fall guy for EA?He hasn't posted, or said anything beyond a generic statement since ME3 went gold, right? He's probably a hologram. Poorly conceived AI. Whatevs.
Modifié par Fiery Phoenix, 11 septembre 2012 - 07:42 .
#111
Posté 11 septembre 2012 - 07:37
#112
Posté 11 septembre 2012 - 07:38
#113
Posté 11 septembre 2012 - 07:38
Rip504 wrote...
Yawns. Why do people feel the need to defend BW or EA?
Sneezes seven times in rapid succession. Because some of us liked ME3.
Bear in mind, I'd never defend EA.
Modifié par JeffZero, 11 septembre 2012 - 07:41 .
#114
Guest_vivaladricas_*
Posté 11 septembre 2012 - 07:39
Guest_vivaladricas_*
IsaacShep wrote...
It made things much more difficult, but it was not the end of the world. Look how well Legion, Tali, Wrex & Mordin are implemented into the storyline. Jack, Samara, Grunt & Jacob's missions are great as well. With more time, they could've give all ME2 squadmates enough content.vivaladricas wrote...
I think the suicide mission put them in a hole in all honesty. How can the Dev know who survived and who did not. Should have been used in ME3 IMO.You don't need to be a game developer to realize how much more complex (due to accumulated choices and variables) of a project ME3 was, compared to ME2 which had the same dev time, yet people already back then complained about ME1 squadmates not having enough presence and some of the choices (like the Council) being jumped over.vivaladricas wrote...
But yeah sure some of them get rushed, I think 2 years is a lot of time though personally. I dont do game development though, and wasnt there so I am making guesses. Point still goes to that ending was going to be there, so for me it was screwed either way.
Your points are good I will admit. I still stand by I think it could have been managed better, So agree here and there and agree to disagree on the the time constraints. I could be wrong of course.
#115
Guest_EntropicAngel_*
Posté 11 septembre 2012 - 07:40
Guest_EntropicAngel_*
IsaacShep wrote...
For 6 hour shoorters or games like Uncharted.
Or, not. For most games.
#116
Posté 11 septembre 2012 - 07:41
#117
Posté 11 septembre 2012 - 07:44
Seriously, I would still be playing it over and over again if this is the way things went.
But instead we got space magic.
#118
Posté 11 septembre 2012 - 07:47
#119
Posté 11 septembre 2012 - 07:48
There seems to be confusion here.
BioWare didn't have enough time to make ME3 as good as they wanted. OK. What would you do in that situation? Start work at the beginning of the game making it perfect and then hope to have enough time for the end? No. That's not how games, or anything are made. You start with the basic structure, and then you fill in more and more stuff, fine-tuning on the way. You don't polish one section, then start building the next. If you have a strong opening and a strong ending, nothing else matters. BioWare should know this.
BioWare has worked with deadlines before, they should know how to manage time. I'm not saying what EA did was right, but the ending was definitely not their fault, or the deadline's fault. If they ran out of time on the ending, it's their own fault because the rest of the game is polished. Either they should've used some of that polishing time on the ending, or that was their idea of a polished ending.
#120
Posté 11 septembre 2012 - 07:48
Or yes. RPGs take longer. Witcher 2, Skyrim, ME1, DAO, DXHR. And with all the choices & variables accumulated, ME3 was a technically complex poject that demanded a lot of content thus more time. So no, 2 years wasn't enough. Not to mention that the team was still busy with extensive ME2 DLC up until September 2010EntropicAngel wrote...
IsaacShep wrote...
For 6 hour shoorters or games like Uncharted.
Or, not. For most games.
#121
Posté 11 septembre 2012 - 07:49
Do you have anything to back up this claim?EntropicAngel wrote...
IsaacShep wrote...
For 6 hour shoorters or games like Uncharted.
Or, not. For most games.
#122
Posté 11 septembre 2012 - 07:49
Jawsomebob wrote...
It is like EA intentionally blamed Bioware but made it look like they were complimenting them at first glance at the same time. It's very subtle but you can tell by the wording. EA intetionally did this to distance themselves from this ending. But they didn't want to look like they were doing that.
Yes its all so much clearer now! Saying something positive about their developers is all a ruse! They were intentionally distancing themselves from Bioware by stating they'd back whatever they wanted to work on.
#123
Guest_EntropicAngel_*
Posté 11 septembre 2012 - 07:53
Guest_EntropicAngel_*
IsaacShep wrote...
Or yes. RPGs take longer. Witcher 2, Skyrim, ME1, DAO, DXHR. And with all the choices & variables accumulated, ME3 was a technically complex poject that demanded a lot of content thus more time. So no, 2 years wasn't enough. Not to mention that the team was still busy with extensive ME2 DLC up until September 2010
I agree that two years isn't long enough. I never said it was enough.
I do not agree that it is an anomaly.
#124
Guest_EntropicAngel_*
Posté 11 septembre 2012 - 07:55
Guest_EntropicAngel_*
Atakuma wrote...
Do you have anything to back up this claim?
According to Wikipedia one to three years is the normal timeframe.
I wish I could find a better source, but I can't find much of anything on actual times.
#125
Posté 11 septembre 2012 - 07:57
EA are only good for there gameface app.
Gotta love the balls of them to offer 1billion for valve though, they arent the worst company in america for nothing.
Modifié par clarkusdarkus, 11 septembre 2012 - 07:58 .




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