September 11 Multiplayer Balance Changes
#51
Posté 11 septembre 2012 - 08:38
#52
Posté 11 septembre 2012 - 08:40
1. bad netcode
2. no visual differentiation between games hosted next door and games hosted in outer mongolia
well, cya
#53
Posté 11 septembre 2012 - 08:40
#54
Posté 11 septembre 2012 - 08:41
#55
Posté 11 septembre 2012 - 08:44
I forsee more folks fielding Kishocks, thus more enemies with funny ragdoll animations.
#56
Posté 11 septembre 2012 - 08:45
I hope you guys have a solution to that in the magical patch.
Seriously would like to use the Kish Kish off host you know.
tetsutsuru wrote...
Interesting set of buffs.
I forsee more folks fielding Kishocks, thus more enemies with funny ragdoll animations.
Off host people won't even hit a barn wall with it though. Well if I happen to host once in a blue moon I might use it. But not that many are going to roll it thanks to lag induced P. dysfunction.
Modifié par Ziegrif, 11 septembre 2012 - 08:49 .
#57
Posté 11 septembre 2012 - 08:47
Elotana wrote...
just FYI bioware the reason your metrics show nobody using the graal or kishock has nothing to do with the guns and everything to do with
1. bad netcode
2. no visual differentiation between games hosted next door and games hosted in outer mongolia
well, cya
SHHHH!!!!
They just Buffed one of my favorite and IMO best snipers!!
#58
Posté 11 septembre 2012 - 08:48
#59
Posté 11 septembre 2012 - 08:49
#60
Posté 11 septembre 2012 - 08:57
Overload Power
- Duration that Tech Burst power combos are set up increased from 3.5 to 5 seconds
Does this mean Turian Sentinels will be able to Warp burst their Overloads?
Probably still won't be able to with Tech Armor on, but it's something...
Modifié par Rolenka, 11 septembre 2012 - 08:58 .
#61
Posté 11 septembre 2012 - 09:00
Zero132132 wrote...
I have a horrible feeling that I'm going to try taking my Crusader VIII into games, and I'm still going to suck with it. I'm also sad that cryo blast didn't get a buff to the damage exposure evolutions, but I'll take that extra second.
lol I didn't believe you had a VIII Crusader ... had to take a peek at your manifest ... ouch.
#62
Posté 11 septembre 2012 - 09:05
#63
Posté 11 septembre 2012 - 09:06
Modifié par tetsutsuru, 11 septembre 2012 - 09:07 .
#64
Posté 11 septembre 2012 - 09:12
#65
Posté 11 septembre 2012 - 09:14
I would like a buff to make chilled enemies turn frozen quicker and they need to fix the incinerate chilled damage evo then the cryo blast > incinerate would be a viable option.
Nice to see other things got buffed instead of nerfed though, loving that trend recently.
#66
Posté 11 septembre 2012 - 09:19
I tend to agree although they probably cannot fix the bug in a balance change. Main issue is the duration is still just too low. However at least the recharge speed is now really quick.Boog_89 wrote...
Oh damn cryo blast buff very underwhelming
I would like a buff to make chilled enemies turn frozen quicker and they need to fix the incinerate chilled damage evo then the cryo blast > incinerate would be a viable option.
Kishock is the most interesting balance change. I've never really used that much, might have to give it a go.
#67
Posté 11 septembre 2012 - 09:50
#68
Posté 11 septembre 2012 - 09:51
no nerf= good sign
instead of nerf, buff bad ultrarares and n7; for example crusader is still a bad weapon with all that encumbrance..
#69
Posté 11 septembre 2012 - 09:58
I think that was the point of the buff. BW doesn't like it if everybody takes the same evolutions on a power. They want to make all the choices meaningful. The best example of this is the Tactical Cloak changes.Feneckus wrote...
The Cryo Blast "buff" is ridiculous. The two options that got buffed are the two options nobody ever takes because the other ones make much more sense. It's still badly outclassed by Snap Freeze. What a disapointment ...
#70
Posté 11 septembre 2012 - 10:02
What does "too accurate for CQB" even mean? How is the gun not shooting where you're pointing an advantage at any range? I would understand if it was a true shotgun with pellet spread, but on a single-bullet weapon, accuracy is never a disadvantage.GroverA125 wrote...
Can you kindly drop the accuracy a bit (put it down to Saber accuracy, so aiming is a bit easier) and lower the recoil by about 20-25%? That would make the weapon a lot more aggreable. Currently it's too accurate for CQB, and at the long ranges, it has far too much recoil to keep a steady DPS while keeping on target.
#71
Posté 11 septembre 2012 - 10:03
Feneckus wrote...
The Cryo Blast "buff" is ridiculous. The two options that got buffed are the two options nobody ever takes because the other ones make much more sense. It's still badly outclassed by Snap Freeze. What a disapointment ...
Apples and oranges.
Cryo Blast can't kill Swarmers. Snap Freeze has a limited range and doesn't track targets.
#72
Posté 11 septembre 2012 - 10:15
I very appreciate Kishock buff. Great to see some love to one shot snipers. But why not Mantis, Widow and Javelin?
They deserve a buff long time ago! Kishock do not have hipfire penalty, others snipers have.
Shield gate mechanics change was a initial step, great one. But now we need some buff to them.
#73
Posté 11 septembre 2012 - 10:18
#74
Posté 11 septembre 2012 - 10:29
#75
Posté 11 septembre 2012 - 10:37





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