Text Epilogue?
#1
Posté 11 septembre 2012 - 10:06
#2
Posté 11 septembre 2012 - 10:21
#3
Posté 11 septembre 2012 - 10:25
MillKill wrote...
I hope not. The text epilogues just give some illusion that choices matter and ties down future games. Either show what happens in-game or let us guess what the long-term consequences will be.
like the ME3 ending, you mean.
no thank you, in fact hell no thank you
#4
Posté 11 septembre 2012 - 10:32
philippe willaume wrote...
MillKill wrote...
I hope not. The text epilogues just give some illusion that choices matter and ties down future games. Either show what happens in-game or let us guess what the long-term consequences will be.
like the ME3 ending, you mean.
no thank you, in fact hell no thank you
I'd rather have some ambiguity than to be told what happened in a few text screens.
Ideally, we'd see everything in-game, but that can create pacing issues like in the Return of the King where we get a 45 minute epilogue.
#5
Posté 11 septembre 2012 - 10:38
#6
Posté 11 septembre 2012 - 10:43
MillKill wrote...
philippe willaume wrote...
MillKill wrote...
I hope not. The text epilogues just give some illusion that choices matter and ties down future games. Either show what happens in-game or let us guess what the long-term consequences will be.
like the ME3 ending, you mean.
no thank you, in fact hell no thank you
I'd rather have some ambiguity than to be told what happened in a few text screens.
Ideally, we'd see everything in-game, but that can create pacing issues like in the Return of the King where we get a 45 minute epilogue.
yes i can't disagree with the return if the king especially the you though it was finished didn't you stunts
I see where you are comming from but as we say in france a cat that was boiled once is weary of even cold water.
for me closing the thread is more important that how they are closed.
i can live with ambiguity is the alternatives are presented before in the story . i don't want to make it up as I go along. i can make up my own stories for free .
phil
#7
Posté 11 septembre 2012 - 10:43
#8
Guest_DarkGlaber_*
Posté 12 septembre 2012 - 12:31
Guest_DarkGlaber_*
#9
Posté 12 septembre 2012 - 12:53
#10
Posté 12 septembre 2012 - 01:02
#11
Posté 12 septembre 2012 - 10:22
I have a feeling that Dragon Age 3 is going to be the last of import saves due to the difficultly the devs would have transferring over the players game from the current generation over to the next.
#12
Posté 12 septembre 2012 - 10:35
ITT: My taste sucks x)
Heck, this is how I'd like an epilogue to be done. For example's sake, let's say we have this one choices in DA3. Save an apostate boy in Denerim/kill him/get him a tutor. There'd be a few, short video slides first detailing other adventures, then we'd get a slide that would show this boy.
If we saved him, we could have a camera panning over Denerim showing the boy running in the streets, seemingly playing with other kids but have his parents frowning with worry in the back of the shot. If we killed him, perhaps we'd have a father with his hands covering his face as the kid's mother looked resolute next to him, yet comforting him even so. In the third example, the boy would be seen casting spells and being praised by his tutor. After one of these short scenes, the game would go on to another set showing the outcomes of another quest...
These three would take place in areas that have already been modelled and use minimal animation since they're so short, so I don't think they need to be prohibitively expensive. Yet it'd give us so much visual closure, especially if we had a narrator talking on top. All these slides together would add up to a RotK-esque ending, and I'd love it to bits.
Modifié par KiddDaBeauty, 12 septembre 2012 - 10:45 .
#13
Posté 12 septembre 2012 - 10:37
MillKill wrote...
I hope not. The text epilogues just give some illusion that choices matter and ties down future games. Either show what happens in-game or let us guess what the long-term consequences will be.
Some things can't be shown in-game simply because of it's timeline. Choices certainly should start to affect the narrative, but an epilogue slideshow is a nice touch to give some indication as to what happens to characters and places in the future, beyond the scope of the game's events.
#14
Posté 12 septembre 2012 - 10:54
id like an actual epilogue
#15
Posté 12 septembre 2012 - 11:59
King Cousland wrote...
MillKill wrote...
I hope not. The text epilogues just give some illusion that choices matter and ties down future games. Either show what happens in-game or let us guess what the long-term consequences will be.
Some things can't be shown in-game simply because of it's timeline. Choices certainly should start to affect the narrative, but an epilogue slideshow is a nice touch to give some indication as to what happens to characters and places in the future, beyond the scope of the game's events.
The problem is that they're a big violation of the 'show, don't tell rule.' It'd be better to get a a hint of what will happen next in-story or a quick visual acknowledgement at the end like in the EC. If not one of those, then just leave it to the player to interpret. I'd much rather there be some ambiguity than to simply be told in a paragraph of text at the end exacty what happened to everyone.
Example:
At the end of Origins, we see some text regarding the choice of kings in Orzammar. It basically boils down to everything being great under Bhelen the benevolent dictator or everything stagnating under Harrowmont. Instead of that, what if we showed a still or a few seconds of dialogueless footage of Harrowmont looking frustrated in a room of squabbling deshyrs or the casteless better off under Bhelen?
This way, we can see a snippet of what happens and draw our own conclusions about the future instead of having it all spelled out to us like we can't think for ourselves.
Honestly, any more of a text epilogue than 'and they all lived happily ever' just feels like it detracts from the story by explaining things we could figure out for ourselves, removing ambiguity, and giving the writers less wiggle room in future installments.
Modifié par MillKill, 13 septembre 2012 - 12:00 .
#16
Posté 13 septembre 2012 - 12:03
Kingroxas wrote...
The longer and more detailed epilogue the better.
I'm with this guy.
#17
Posté 13 septembre 2012 - 02:21
#18
Posté 13 septembre 2012 - 03:35
For instance, DA:O did a great job of granting closure to many loose threads and insight to possible future events. I like stuff like that. I liked it less when we were told half of it wasn't true because it was too inconvenient for the sequel's plot, but eh.
DA2's epilogue was a cinematic with a long-winded "Inevitable fallout. Everyone leaves." It uses a lot of words to tell you not very much, which is a stark contrast to a lot of words telling you a lot of stuff as in the previous game.
Glorified 'To be continued' endings in games have always annoyed me. Well, unless it's a very good 'to be continued' that makes me hunger for the sequel.
So...text or cinematics, whatever. So long as it's a worthy conclusion.
*But I grew up with Ultima. OTOH, the Bioshock games both have several impressive endgame cinematics.
Modifié par Shadow of Light Dragon, 13 septembre 2012 - 03:39 .





Retour en haut






