128 / 24 = 5 1/3 days.
Where does "You may claim it in game for up to one week" take effect?
Modifié par Nasulprak, 12 septembre 2012 - 10:15 .
Modifié par Nasulprak, 12 septembre 2012 - 10:15 .
DocDAM wrote...
brian_breed wrote...
You guys are missing the point in the quoted complaint. Since objectives are randomized, we can have no direct influence on the outcome of the event.
No, I don't think we are missing the point. You COULD directly influence the outcome by PLAYING MORE. See my other post. The sample set was so large that the randomness was removed (unless it wasn't truly random). The primary things at play were:
(1) How many missions Bioware assumed we would have to play to achieve the goal
(2) How many we did play
We missed by EIGHT PERCENT. If we all played 8% more games (9% to be safe), mission success!
Modifié par brian_breed, 12 septembre 2012 - 11:25 .
brian_breed wrote...
DocDAM wrote...
brian_breed wrote...
You guys are missing the point in the quoted complaint. Since objectives are randomized, we can have no direct influence on the outcome of the event.
No, I don't think we are missing the point. You COULD directly influence the outcome by PLAYING MORE. See my other post. The sample set was so large that the randomness was removed (unless it wasn't truly random). The primary things at play were:
(1) How many missions Bioware assumed we would have to play to achieve the goal
(2) How many we did play
We missed by EIGHT PERCENT. If we all played 8% more games (9% to be safe), mission success!
"The Gambler's fallacy, also known as the Monte Carlo fallacy (because its most famous example happened in a Monte Carlo Casino in 1913), and also referred to as the fallacy of the maturity of chances, is the belief that if deviations from expected behaviour are observed in repeated independent trials of some random process, future deviations in the opposite direction are then more likely."
brian_breed wrote...
"The Gambler's fallacy, also known as the Monte Carlo fallacy (because its most famous example happened in a Monte Carlo Casino in 1913), and also referred to as the fallacy of the maturity of chances, is the belief that if deviations from expected behaviour are observed in repeated independent trials of some random process, future deviations in the opposite direction are then more likely."
Modifié par DocDAM, 13 septembre 2012 - 02:07 .
Datdude1970 wrote...
Woo Hoo - Valiant III
Urdnot_Bucdawg wrote...
Datdude1970 wrote...
Woo Hoo - Valiant III
I got a rock ...
cursemarkedkyuubi wrote...
if we failed y is there a reward pack counter on the top like we succeeded? so did we REALLY succeed or what?
cursemarkedkyuubi wrote...
if we failed y is there a reward pack counter on the top like we succeeded? so did we REALLY succeed or what?
DocDAM wrote...
brian_breed wrote...
"The Gambler's fallacy, also known as the Monte Carlo fallacy (because its most famous example happened in a Monte Carlo Casino in 1913), and also referred to as the fallacy of the maturity of chances, is the belief that if deviations from expected behaviour are observed in repeated independent trials of some random process, future deviations in the opposite direction are then more likely."
Huh? . I (nor has anyone else I recall) said anything along the lines of
"well, since I've been getting less than 20%, I'm due for a hot streak". (What we derisively called "the due theory" in my poker playing days)
All I said was that if we missed by 8%, it is logical, AND statistical, that another ~8% games played would get you there. In a VERY LARGE # of trials, this is the case.
Now who is missing the point?
PS: Crusader III. Damn, I was due for a Hurricane III
earthbound30 wrote...
i finished multiple matches where no one in the party used any consumables on multiple difficulties this weekend and still get nothing... no surprise the 250k escort failed considering out of the 2 dozen or so matches i played i saw only 3 escorts. looking forward to borderlands 2 where time and effort are rewarded accordingly, no more countless wasted hours and millions upon millions of credits spent on ammo and consumables you dont even need. shame on you bioware, you repeatedly sh*t on your fan base without hesitation. we pay your bills and make your business possible kudos on filing into the ranks of all the other greedy devolopers that are ruining this industry. this will be the last bioware game i ever purchase, way to kill a good thing you bastards.
Modifié par _Ai_, 13 septembre 2012 - 05:37 .