I'm noticing that in single player, powers with force will knock enemies around a bunch, but not really do much, or in the case of slam, any damage at all. In multiplayer force does tremendous health damage, is force really just that lame in single player?
Does force do almost no damage in single player?
Débuté par
mandalorian sun
, sept. 12 2012 05:16
#1
Posté 12 septembre 2012 - 05:16
#2
Posté 12 septembre 2012 - 12:07
I don't know. I've noticed that powers in SP also do much less damage and have less force than their MP counterparts, Biotic Charge and Nova, for example seem to have half the force as the do in MP.
Taking that into account I guess it proves your theory. Enemies are more easily effected by force, but it does less damage overall.
Taking that into account I guess it proves your theory. Enemies are more easily effected by force, but it does less damage overall.
#3
Posté 12 septembre 2012 - 03:00
in single player the powers are best used as combos really. javik and liara as squaddies it doesnt really matter
#4
Posté 12 septembre 2012 - 03:57
The SP game isn't horde-mode, the MP game is. Yes, there is a huge shift in damage between the two because of that.
#5
Posté 12 septembre 2012 - 07:04
My understanding of how force itself deals damage was that its applied via the "ragdoll" effect when enemies go flying and actually collide with something... the further the distance+force involved = more damage.
At least in the example of Throw in MP vs SP, you have a rank 6 upgrade in MP which adds 200+ raw damage (not including force damage) vs SP rank 6 upgrade which adds 2 projectiles instead with neither adding any increase in damage or force.
The force of the biotic powers I also believe applies to the biotic explosion force also, which you'll notice some have more explosive knockback effects than others (powers with weaker force or no biotic combo upgrades), and this will translate to more damage as enemies are blasted further away with more force.
To perhaps clear up any misunderstanding I may have made so far, test with Throw, use it on an enemy while standing (assault trooper is a good test), then when you've knocked him down hit him with another Throw while he's already on the ground. You'll notice the second Throw will do almost no damage because the assault trooper never had any "distance + collision" and instead was simply pushed down into the ground. My point is that the "distance" enemies travel from any force power seems to play into the effective damage of force powers. -- Its like being pushed off a building and falling onto the ground vs being pushed into the ground while already laying down... same force in the "push" applied itself, but a different reactive force.
Protected enemies (shields, armor, barriers) cannot be ragdolled, merely staggered so powers with force alone will deal no damage.
Most powers in MP have gotten buffs over time or have different evolutions compared to SP, and because of the longer time required to setup biotic combos by yourself in MP(no squadmates you can depend on) they raw damage to powers so even if you dont create a biotic explosion you'll still deal some damage.
Hopefully that helps/makes sense.
At least in the example of Throw in MP vs SP, you have a rank 6 upgrade in MP which adds 200+ raw damage (not including force damage) vs SP rank 6 upgrade which adds 2 projectiles instead with neither adding any increase in damage or force.
The force of the biotic powers I also believe applies to the biotic explosion force also, which you'll notice some have more explosive knockback effects than others (powers with weaker force or no biotic combo upgrades), and this will translate to more damage as enemies are blasted further away with more force.
To perhaps clear up any misunderstanding I may have made so far, test with Throw, use it on an enemy while standing (assault trooper is a good test), then when you've knocked him down hit him with another Throw while he's already on the ground. You'll notice the second Throw will do almost no damage because the assault trooper never had any "distance + collision" and instead was simply pushed down into the ground. My point is that the "distance" enemies travel from any force power seems to play into the effective damage of force powers. -- Its like being pushed off a building and falling onto the ground vs being pushed into the ground while already laying down... same force in the "push" applied itself, but a different reactive force.
Protected enemies (shields, armor, barriers) cannot be ragdolled, merely staggered so powers with force alone will deal no damage.
Most powers in MP have gotten buffs over time or have different evolutions compared to SP, and because of the longer time required to setup biotic combos by yourself in MP(no squadmates you can depend on) they raw damage to powers so even if you dont create a biotic explosion you'll still deal some damage.
Hopefully that helps/makes sense.
Modifié par Ares Caesar, 12 septembre 2012 - 07:09 .
#6
Posté 12 septembre 2012 - 10:05
Slam does generate damage because there's a guaranteed collision if you don't detonate. Not great damage...but it is there. Understandably, relying on force for damage is kind of lackluster seeing as how every class has better ways of dealing damage via powers (through combos or just using an offensive damage power). Newton-based powers (N) are simply better used as part of combos or for large radius crowd control.
Modifié par chrisnabal, 12 septembre 2012 - 10:27 .





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