So if you are an experienced modder (level designer, graphic artist, voice actor, etc), who would like to make a Human Commoner origin possible, then let me know in this thread (introduce yourself, let me know your credentials, etc.). I can't promise anything will come of this until I feel there is enough support for it to make it possible because I only feel comfortable with the writing part and not all the rest.
Introduction
Call me Joseph. I am an award-winning pen and paper game writer (think Dungeons and Dragons type stuff) and currently working on a bunch of children's books and a master's degree in library science. I've played all the origins for DA:O and have completed the game. I'm about halfway through on my second playthrough. My favorite origins are: Dwarf Noble and City Elf (female). I like most of the other origins, but these are my favorites.
Initial Thoughts
I like the idea of this origin being from a "guardsman/woman's" point of view. I think this type of origin would offer a lot of tension and playability while not stepping on the toes of the other origins. I know some folks would love to have an assasin type, but I think the Dwarven Commoner has that feel already and so I'd want to avoid that. However, I am open to changing my mind about the direction of this origin if someone comes up with a better idea that sparks my interest.
Right now I'm considering the following starting locations/assumptions:
1) Denerim City Guard: In this origin, you would play a good/corrupt city guard dealing with local criminals/nobles/etc. You are the guard that nabs Daveth, which is how you first meet Duncan. While carrying out your duties, you stumble upon something [probably one of Arl Howe’s schemes] that gets you in way over your head. You are eventually framed and captured, but Duncan steps in before your execution and conscripts you into the Grey Wardens.
Denerim Guard Intro:
You were born in Denerim, the largest city and capital of Ferelden. It is a place rife with political intrigue and beset by crime. As one of the city guards, your task is to protect the people of Denerim from thieves and killers. Unfortunately, the crime lords and noble families in the city do not make it easy for you or your comrades. Each day brings you a new set of problems and today is likely to be no different.
2) Blight Refugee: In this origin, you are a human commoner (occupation still to be determined, possibly Chasind), forced to flee your village before [or after] the darkspawn attack. On the way to Lothering, your caravan is attacked by darkspawn and one or more of your loved ones [your spouse, child, father/mother, etc.] are killed and/or dragged off. You hunt down the darkspawn, kill them, and save one or more of your family members. Duncan arrives on the scene, is impressed with your prowess, and recruits you into the Wardens.
Blight Refugee Intro:
You have lived your entire life in a freehold near Lake Calenhad. It is a quiet and tightly-knit community, but rumors of a new Blight and recent darkspawn attacks in the surrounding area have convinced your father to seek refuge with your uncle within the city walls of Denerim. You have many preparations to make before your family departs tomorrow morning and leaves behind the only home you’ve ever known.
3) Militia Man (Replaced Parent of the Mage): you are recruited into the army [along with your brother] to march on Ostagar; combat training followed by meeting Ducan [who is impressed by your abilities, perhaps mentioning that your father/mother/grandparent was once a warden]; ambushed by darkspawn on your way to Ostagar, your brother dies; after surviving the attack you are recruited by Duncan) [Thanks to Maximus741000 for the idea]
Militia Intro:
You have lived your entire life in a quiet freehold near Lake Calenhad. However, when king Cailan sent out the call, your arl began enlisting men and women for his army. Your father, who once served in battle against the Orlesians, has sent you and your brother to do your duty and protect your country. He has taught you everything you know about how to fight. But will it be enough to survive the battles ahead...
These are ranked according to the feeback I got from my Human Commer poll. They still have a long way before they are fleshed out, but these are the options I'm currently investigating. Please feel free to comment on and make suggestions about the Denerim Guard/Blight Refugee storylines as those are the ones that garnered the most interest.
Timetable
I don't want to commit to any timetables without having enough support behind this project to have a reasonable expectation that it would be finished and see the light of day. The more people we have dedicated to this process, then the faster things get done. In short... it'll be done when it's done.
Other Stuff
Since I've never done a roleplaying game mod before, I am probably missing a whole bunch of stuff I should be asking about or stating in this thread, so if you know what I should be doing/saying, then let me know so that I learn.
Thanks and Merry Christmas
Joseph
PS: If you know of someone already working on this type of project who is in need of a writer, then I'd also be open to helping if the project sounds interesting to me.
Modifié par Jaldaen, 12 janvier 2010 - 10:47 .





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