Hello All,
I'm just swinging by with an idea about the Denerim Guard storyline.
Anyways, my idea is:
Option #1: After you report your sister's death to the guard captain (your partner's father) and have your conversation with your partner, then you would be attacked by some thugs (or a group of assassins). After the fight, the leader of the attack claims his group was hired by the nobleman's son, who hired them to murder his father and your sister (and then make it look like a murder-suicide). Afterward, they were sent to kill you and then a certain templar, who is poking his nose around the Wonders of Thedas (or some other place in the Market District).
Option #2: After you report your sister's death to the guard captain (your partner's father) and have your conversation with your partner, then you would be attacked by some thugs (or a group of assassins). After the fight, you'd find a note on the leader. This note says to kill you, your partner, and a certain templar, who is poking his nose around the Wonders of Thedas (or some other place in the Market District).
Since the templar is on the assasin's list, this gives you and your partner a reason to trust what he tells you.
Alternatively, you could have the templar show up during this fight and help you to fight off the thugs, which would help him gain your confidence, too. But I like the idea of you and your partner finding him. It builds more tension because then the player wonders why this templar is on the thug/assassin's list.
Of the two options... I like option #2 the most because of the use of the note. It helps set up the blood note idea, gives credence to the templar's story, and gives your character a reason to trust him. But this is not my project anymore... so feel free to use it or not.
Best Wishes,
Joseph
PS: Mad_Cat... you'll notice these two options don't quite match what I sent you earlier, but your message gave me some guidance and inspiration.