Same answer for Legion and the Geth, except the Geth made themselves Reaper minions, so destroying them is the best and only solution.
Modifié par Red Dust, 12 septembre 2012 - 01:15 .
Modifié par Red Dust, 12 septembre 2012 - 01:15 .
Modifié par JigOS, 12 septembre 2012 - 01:50 .
krogan actually live for over 1000 years (remember Liara's dad on Illium with her comment that both parents were approaching 1000 when they killed each other, also the krogan poets girlfriend made a comment like "its not like a human where you can just wait for them to die":pinched:Jinx1720 wrote...
I did it with my renegade Shep, but not exactly for support. Wrex is sensible, Eve is sensible, but the rest of the Krogans are bloodthirsty brutes which will most likely overrun the galaxy after the Reapers are beaten. Wrex may get assassinated, so does Eve and even if they aren't: a Krogan lives for around 350 years. Assuming that Wrex is not exactly young, that's probably another 100-200 years of peace if he stays leader. Thereafter the galaxy will regret having helped the Krogan.
However it was a very bitter playthrough: Wrex didn't trust me since I did not save Maelon's data, I had to kill Mordin and finally Wrex.
Modifié par Shepard Cmdr, 12 septembre 2012 - 02:28 .
JigOS wrote...
But while playing this sequence, I really wished there was a different way to go about the decisions. The only way to deny the Krogan is to be a murderous lying dick. I really wanted to be able to talk to Wrex instead and tell him that the Dalatrass asked me to lie to him. That I wouldn't do that to him, but that I agree with her. I sympathize with the Krogan, but that I can't risk another Krogan Rebellion; trading one galactic threat for another Tell him we need his help, but it's going to have to be the way it is now. And if that means the end of our friendship then so be it, but the threat of the Reapers go beyond us, or even the Krogan, or Salarians.
Modifié par superblaze1, 12 septembre 2012 - 02:35 .
MattFini wrote...
I could never, ever betray Wrex. No matter how renegade my Shepard might be.
Can't.
Modifié par JBPBRC, 12 septembre 2012 - 04:04 .
JBPBRC wrote...
I don't believe betraying the Krogan is the right thing to do. We're flat-out told that the Salarians are mostly ineffective in the war effort, as they prefer the art of subterfuge and black ops, not full-scale war. Those things have their place in war of course, but having a warrior culture on your side that is literally bred to fight can go a long way against the numerous cannon fodder husks.
Modifié par Gewehr_fr, 12 septembre 2012 - 04:41 .
Transairion wrote...
I don't understand your logic of "betraying the Krogan to win the war".
The Salarians are flipping useless, they don't send any meaningful help at all, to the point they literally do not have any visible ships in the final cutscenes. Meanwhile, save the krogan you have several million/billion/trillion foot soldiers.
HYR 2.0 wrote...
To me, this is a failing of the "War Assets" system. Salarians and their ~150 EMS from sabotaging the cure is just an awful trade for what the krogan give you.
Modifié par AlanC9, 12 septembre 2012 - 05:44 .
Modifié par -Skorpious-, 12 septembre 2012 - 06:12 .
In pure EMS it is, from best to worst:HYR 2.0 wrote...
To me, this is a failing of the "War Assets" system. Salarians and their ~150 EMS from sabotaging the cure is just an awful trade for what the krogan give you.
Modifié par Pitznik, 12 septembre 2012 - 07:28 .