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Woooo! Particle Rifle! Woooo!


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#26
tMc Tallgeese

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Words cannot fully explain the envy running through me.

#27
billpickles

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I pulled back to back URs last night too!

Indra III
Saber I (had been waiting a LONG time for that)

#28
BjornDaDwarf

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tMc Tallgeese wrote...

Words cannot fully explain the envy running through me.


:P

After I closed the lobby last night, bought 10ish SPs in a row.  Immediately sent you a message since we had talked about it during a match, so you can be jelly twice now.  I also then did a Silver, bed could wait, had to immediately try it. 

#29
tMc Tallgeese

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 <_<:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:pinched:

#30
tMc Tallgeese

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Only good thing about yesterday was that I moved 3 gear levels closer to maxing them all. :?

Modifié par tMc Tallgeese, 12 septembre 2012 - 05:41 .


#31
StrawHatMoose

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thegamefreek78648 wrote...

BjornDaDwarf wrote...

How do RoF bonuses interact with the PPR? Do they increase DPS, or just make you burn through the stream faster without stacking much damage? Seems like I've seen a thread around here somewhere indicating that RoF wasn't a good option with it.


You get a 4x damage boost after 50 rounds have been fired when constantly shooting with no pauses.  The RoF bonuses make it faster to chew through those 50 rounds


No it's not like the SP mechanics. It's after a certain time not ammo consumed in MP. Someone told me this and I went to test it out and at around 35 rounds (close to 2 seconds) I had the charge up. So RoF is bad unless you like having higher DPS for less time and easier to drain the clip.

#32
bogsters23

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laser! that's an awesome gun. easy to get headshots against mooks.  <_<

Modifié par bogsters23, 12 septembre 2012 - 05:59 .


#33
N7 Whiskey

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Cohen le Barbare wrote...

ABjerre wrote...

First of all, congrats on landing 3 in such a short row of packs - it always feels good!

I play mostly on gold difficulty, and where AR's are suitable, i usually go for my Harrier mk.6.

I've recently gotten also the PPR mk.1 and Typhoon mk.2 but havent yet had the opportunity to test them out - any reason to pick any of them over the Harrier with such a large gap in upgrades?

You can try this human soldier build (I find it reaper oriented): http://narida.pytalh...0@0FECOC4E4@0@0

I chose 6 points in CS because sometimes I need a panic button. You may forgo it and max grenades (or whatever you want).

You can chose "headshot" in passive if you have good aim, but power is good too for grenades too. A good mix of both.

Take a backup weapon (pistol with ULM, I like the scorpion, good crowd control or a light SMG) and cyclonic modulators. With adrenaline rush, you can take quite a beating before falling, but this build means you have to stay a bit behind.

The key point is to max weapon damage and learn to use soft cover with this rifle as it needs to ramp up. Once you get the hang of it, bosses and mooks will melt. Remember to activate adrenaline rush once the beam is charged and release the trigger at around 50. 



I love Concussive Shot builds, it is such an underrated power due to the fact it doesn't do a lot of damage.  But the utility of being able to set off nonstop Tech Bursts is something I just can't pass up.

#34
LePetitRobot

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For those who might not have noticed: when the PPR gets down to 60 rounds the sound it makes changes - the bass drops out. If you're paying attention, it gives you plenty of time to stop firing before hitting zero.

The Random Gods decided that I should have the PPR VI before getting the Harrier I Image IPB
Yeah it's fun to melt things, play with different ammos and so on. I haven't played much gold, but I top-scored two gold matches (as the Destroyer) just by camping near corridors / funnels and vaporizing everything that came into view.

But... I think I love my Harrier more Image IPB


 

#35
gsrm redneck

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If you use an ammo pack it will skip the reload animation. It only put one in it you'll have to still let it charge though..