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How to add new music to your toolset sound pallette w/FMOD


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#1
JackFuzz

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I EDITED THE WIKI.  This is the proper way to do it.  

http://social.biowar...ic_to_cutscenes

Look for "Another way" and there are detailed instructions.

Modifié par JackFuzz, 26 décembre 2009 - 09:32 .


#2
KingScar

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So its in a loop? Well I'm sure you already saw this but,right below the screenshots is this,



#music:name,1 – non looping, for stingers



#music:name – for looping music



I'm assuming you'd want the top one.

#3
JackFuzz

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There is a problem with this.

When your music plays, other music will play along side it.

i don't know how to make the music exclusive.

For example kissing_music is the only music that plays when you play it.

But the music I add is mixed with the other music in the background.

*sigh*

The tutorial is only 2 paragraphs.

Modifié par JackFuzz, 26 décembre 2009 - 07:58 .


#4
JR_ANGELO_BR

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Does anybody know a step by step guide “for dummies” (with picts for each step would be nice) to use custom area background sounds at DA personal campaigns? I tried FMOD DA Builder Wiki, by I cannot find property UseMaxPlaybacksFix. I don’t know if that is the reason, but I followed all other steps and the project was built to my override folder successfully. Unfortunately, the sound is not listed to be used by toolset. FMOD version would be nice. Have you ever tried to set build default directory with version 4.32.02? It is never in the tutorials.

#5
JR_ANGELO_BR

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Well. I found a good tutorial at http://bg2redux.stud...sic and Sounds.