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A player's Manifesto For Dragon Age III - What I want, and don't want...


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#1
AshenSugar

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Well the developers asked for input from their players in regard to the Dragon Age series. Here's my effort. Yes it's long. I am sorry about that, but there's a lot of stuff I need to get off my chest. Those with a “TL;DR” mindset are free to completely ignore this post.

I do hope someone among the dev team is reading this, so as to prevent me from doing what basically amounts to spitting into the wind. So many of us using these forums feel a genuine passion for the Dragon Age universe, and do not wish to see the mistakes of DA:II repeated within DA:III.

Time is the key thing here I think, take your time. Slowly, unhurried, and very cautiously; with sensitivity to the overall meta-story within the universe of Thedas, and within the local story unveiled within the game by our protagonists. Testing everything carefully, iteratively, never rushing, considering every single aspect from the standpoint of:

What do players, and fans of the game most want to experience?

rather than

What is likely to generate the most short-term profit, and appeal to the broadest-possible audience?

No more short cuts, no more compromises, or dumbing-down in the name of 'broadening the game's appeal', OK?

I strongly suspect that were I to make a straw poll which posed the question: "Would you mind a lengthy development time for Dragon Age III if you knew it would deliver a game of equivalent quality to Dragon Age Origins?" the answer would be a resounding "NO we would not mind".

I don't think it's any real secret that DA:II was badly rushed, and suffered greatly as a result. Sure it was still a 'good' game in many respects (I personally really enjoyed the Legacy, and MotA DLCs) but from the standpoint of a company like Bioware, 'good game' is not enough. Bioware are capable of delivering excellence, and has done so on many occasions. I (and I believe many of my co-forum users) are asking for that same policy of uncompromising excellence that made the earlier games classics to be adhered to once again, irrespective of the publisher's desires for an early release.

There were far too many things in DA:II that I longed to do, but could not. I was prevented from doing so by a number of restrictions, presumably added as a mechanic to 'prevent new players from getting confused'.

Most of these restrictions were not present in Origins, thus Origins was (to my mind) way more fun.

What do I NOT want to see in Dragon Age III? 

Stuff that prevents me from doing the things I want to do in the game.

What DO I want to see in Dragon Age III?

A rich, detailed, immersion role-playing game, with deep, rich meaningful characterisation, and a superbly crafted story... within which my choices make a real difference. No artificial or arbitrary restrictions that prevent me from doing the things I want to do - particularly those restrictions implemented as a mechanic to prevent the player from making 'poor gear choices' or try to artificially enforce a 'correct play style', preventing me from making mistakes.

I am aware how vague and nebulous this sounds, so I'll try and elaborate as I go along.

Modifié par AshenSugar, 12 septembre 2012 - 07:02 .


#2
Maria Caliban

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It's obvious that you've put time and effort into writing this. Don't shoot yourself in the foot by posting it in a way that means 80% of forum readers will skip over it.

Edit: Thank you. That's much, much easier on the eyes.

Modifié par Maria Caliban, 12 septembre 2012 - 06:26 .


#3
AshenSugar

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So then, to my list of wants for Dragon Age III:

NO to permanent 'welded on' weapons!
As a person who likes to role-play their characters to the highest possible extent, immersing themselves completely within the game this is a big issue for me. In DA:II our characters' weapons were welded permanently to their hand.

Removing the equipped weapon did nothing, as the original weapon that lay underneath was always visible, and unequippable. The logic behind this decision continues to baffle me to this day... Was there some perception among the development team that new or inexperienced players might accidentally unequip their weapons, not understand how to re-equip and become confused? ...I've really no idea.

When visiting some areas of the game in-character, for social reasons (or whatever) I would like to have the option of no visible weapons if I so choose. I would like the opportunity to walk around and mingle without a huge, clunky two-handed sword or staff swinging around on my back! The fact that I was not able to do so in DA:II (without resorting to using a mod) was immersion-breaking in the extreme.

Please do not repeat this 'feature' in Dragon Age III - not for any reason! If I am weaponless, and enter combat, I should automatically use my fists as a melee attack / or / use any available spells that do not require a weapon. If I forget to equip a weapon and enter combat - tough! It's my mistake, and I will take the consequences.

NO to enforced or arbitrary character and companion restrictions.
If I want my Rogue to walk around in full plate gear, wielding a huge two-handed axe, so be it!

It does not matter if this is not an optimal method of playing the Rogue, or even if I am severely gimping the Rogue by doing so. It should be my choice regardless. There are other reasons, beyond simple game mechanics for creating none-standard combat character. Never underestimate the role-playing aspects within these games.

I do not need to be hand-held, or to be told what is best for me via character restrictions, or gear restrictions enforced by the game. Let me play how I want to play thank you. I'm an adult, and can make my own decisions. If I make a mistake, and equip the 'wrong gear', then it is MY mistake to make, it is not required, and it is not fun for the game to try and 'steer me onto the right course' by restricting what I can and cannot do in some kind of attempt to limit the potential for mistakes.

Once again, please let me stress - I am an adult. The bulk of people who will play this game are likely to be adults; hence the 18 rating. Please do not pre-guess my actions with assumptions that I will 'get it wrong' unless funnelled down a specific path chosen by the game.  ... And if I do 'get it wrong', it's still my character, and my choice to make.

Similarly, please allow me to develop companions in the way I see fit. If I want to develop Mage Companion X as a pure Spirit Healer, designed almost exclusively for healing and buffing other party members, I should be allowed to do so, without restrictions within the skill tree, trying to strongarm me toward building the companion the way the game feels they should be developed. Let me create either a traditional stabby, sneaky slashy Rogue, or a ranged archer as I see fit. Let my Warriors be two handed berserkers, specialise in two-handed weapons, or traditional tanks... as I see fit.

Skills trees developed exclusively for that particular companion are fine.. as long as they do not dictate the course of that companion's development, or restrict me from doing what I want to do. Once again, arbitrary restrictions that prevent me from playing the way I want to play are not fun.

Modifié par AshenSugar, 12 septembre 2012 - 06:44 .


#4
AshenSugar

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YES to third party mods
Not only do these help vastly extend a game, increasing replay value, and adding increased customisation options, they are also great fun to use. DA: Origins allowed full use of mods, and the game was greatly enriched as a result. DA:II allowed mods too, though in a rather more limited manner.

DA:II should be fully mod-friendly, no restrictions, no excuses! In the long term, mod developers are actually doing you a favour by keeping the game fresh, extending it's life, and adding value. They will not steal any of EA's profits if allowed to develop DA:III mods, honestly!


YES to full character interaction
If I want to speak to a companion when out and about in the world, please allow me to do so. The dialogue limitations within DA:II were frustrating.


YES to Arcane Warriors/Battlemages
Let's face it, we all loved our Arcane Warriors. Please bring them back!

YES to diversity
I personally felt that there were far too many situations in DA:II that could only be resolved by combat, combat or...more combat. Occasionally having Varric in the party could lead to some interesting or amusing alternatives, but these occurrences were few and far between.

Endless, unceasing combat can actually get pretty tiresome after a while, pacing is very important within a game like Dragon Age, which is perhaps one of the reasons the wave-based attacks were so universally hated; they messed up the game's pacing.

What I want is alternative ways to deal with situations, besides pure combat (though combat should always be an option). Let's imagine I meet a group of bandits. Rather than immediately attacking on sight, it should also be possible to bargain with the bandits, intimidate them into leaving, reason with them, bully them into becoming reluctant allies... or simply kill them.

If required to enter a building in order to achieve a specific objective, it should be possible to enter using trickery, guile, or subterfuge, stealth, brazenly blag my way inside.. or simply fight my way through by killing everything that moves.

There were so many deeply frustrating situation within DA:II in which I felt railroaded into needless combat, that could (plotwise) easily have been avoided; if only I'd been allowed to control my danged character, and actually communicate properly with the would-be antagonists!  Yet another case of me being prevented from doing something that I wanted to do! Railroaded into a situation that was completely out of character, in relation to the character I was playing, but which I had no control over.

I'm not saying that every single combat scenario should be a choice.. there are always enemies who attack on sight.. but at least make it balanced with a decent mix of both situations.. especially when logic demands my character should at least try to negotiate, or reason (rebel Mages and Templars in the Wounded Coast, I'm looking at you right now!).  If the negotiations fail, and I make the wrong dialogue choice.. so be it..... but at least give me the choice and the possibility.

Modifié par AshenSugar, 12 septembre 2012 - 06:47 .


#5
AshenSugar

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YES to strategic combat
The wave-based combat in DA:II was almost universally despised. It prevented you from planning ahead, considering tactics and deployment. It prevented me from making strategic and tactical decisions, allowing for only operational or theatre-specific decisions made on the fly.

Tactical deployment of your party is fun for many RPG enthusiasts. Getting those ranged casters and archers on an elevation, positioning your tanks to take the brunt of melee attacks, and round-up stragglers, getting your Rogues sneaking in behind foes, ready to attack or disable. Planning crowd control in advance, and then the joy of executing your plan... seeing it work, and adjusting accordingly... as obviously some on-the-fly decisions are going to be needed to keep you on your toes - knowing exactly how a battle will go in advance and pre-empting everything goes too far in the other direction, and is equally unfun.

The waves made these kind of tactical decisions difficult or impossible. Having enemies constantly spawn out of thin air on top of your healers, or ranged attackers is (in my opinion) simply frustrating, as there was no method of forward planning, which obviously made tactical positioning completely redundant. This ends up as one more case of me wanting to do something, but being prevented from doing it by the game.

Please allow the same kind of tactical control and decision making made possible within Origins. Abolish most wave mechanics. They have no place in an RPG. The occasional one is fine.. but certainly not every single fight. Mark Of The Assassin and Legacy (I feel) addressed this issue very well. I hope that we don't see any kind of regression.


NO to railroading, YES to consequences
Making in-game decisions which have no effect on the outcome, and so are ultimately rendered meaningless, is not emotionally satisfying. The conclusion feels flat and shallow, as it feels like all my efforts up to that part have been futile. Nobody wants to feel like that.

It did not really matter if I sided with the Mages or Templars. Nothing Hawke did had any real, lasting effect. Rebel Mages still attacked Hawke on sight, regardless of her allegiance. The game's conclusion was essentially the same regardless of choices made. Nothing Hawke did really mattered.

Even if Hawke flatly refused to help Anders, refused to do his personal quest to gather the components for explosives, and supports the Templars every single step of the way, gaining full rivalry with Anders... it makes no difference.. BOOM goes the Chantry! So why bother helping him in the first place if it makes absolutely no difference? In fact.. technically, why bother even having the quest in the first place?

 ..example follows example...

Make our choices matter once again. Bioware used to be undisputed masters of this kind of gameplay. They created a paradigm. Games in which your choices effected the outcome were 'Bioware-type games'.

What went wrong?

Nothing, but nothing is more frustrating and soul-crushing than playing a game in which you make choices.. only to discover those choices have no impact on the game. The realisation dawns that you wasted your time.

Nobody likes to feel that way.


NO to 'mandatory' multiplayer
Simply put, I don't want a repeat of the initial ME:3 scenario, in which the 'best possible ending' could only be achieved if you had enough Effective Military Strength.. which you could not raise high enough in a purely single player game! Basically you had to play MP if you wanted to get a score high enough for the 'best ending'. Thankfully this has since been resolved.

No more of this in DA:III if you please.


NO to day one DLC
Generally perceived as one more example of a company placing short-term profit before the long-term goodwill of their loyal customers. Rightly or wrongly, no customer wants to feel that way.

Yes I bought From The Ashes, but I did so while gritting my teeth, with much poor grace and a great deal of ill will toward Bioware. I felt 'compelled' to purchase it as I knew I'd be missing out on part of the story otherwise. Afterwards I felt very disgruntled, cheesed off, and generally out of sorts with Bioware. I felt like they'd cynically exploited me, used my passion for their games against me in order to milk me for as much money as they possibly could. Nobody wants to feel like that, and from Bioware's standpoint it tends to kill brand loyalty, creating long-term ill will toward a company.

Executives at Bioware might be thinking "who cares? We've got plenty of new customers on the horizon, all those cool CoD and Twitter gamer kids we are gonna attract by broadening the appeal of our products!" However, it's worth pointing out that annoying, isolating, or antagonising your core customer base is rarely a positive scenario for any company. They are the ones who tend to be loyal to you, and continue to purchase your products. These fleeting 'Twitter gamer kids' (apologies for the label, I can't think of anything better) don't really have any loyalty, they just jump from game to game, having rather short attention spans in the first place. They provide only brief, short term sales boosts - desirable in itself, but not something that's going to secure a long term future.

Reputation sticks! As soon as Bioware gain a firm and lasting reputation as a company who treat their most loyal customers with (what's perceived as) 'contempt', only interested in milking them for cash, things might begin to seem very bleak. I'm sorry, but like it or not, EA already have that rep. I'm not just saying that to be awkward or controversial, it's a fact, that's what people think. They are your publishers, but you don't have to be tarred with the same brush - it's not too late.

That's what I think anyhow.

Modifié par AshenSugar, 12 septembre 2012 - 06:36 .


#6
AshenSugar

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DO think about the future
The eyes of the 'world' (at least that part of the world who cares about popular, quality game franchises) are on you, and a lot of people are watching, and waiting. Fans, bloggers, reviewers, gamers and other game companies are all watching, waiting, seeing how it turns out.. all aware of the relative 'failure' of DA:II and the largely negative reaction of many fans; and all eager to see how if Bioware can rescue the franchise and 'redeem themselves' in the fans' eyes.

Dragon Age III is going to be a crux game for you in many ways. The last thing you want to do is mess it up! Mess it up and the consequences could be drastic or dire. Get it right and you've once again achieved excellence (and quite likely dominance) within the RPG games market. Word will spread and people will await future Bioware products with eager anticipation.

Listen to what the fans are pleading for. I don't mean paying lip service with references and homages.. I mean really listen. Please don't create a game within which players want to do stuff, but are prevented from doing so... and so end up feeling frustrated.... venting that frustration, and generally spreading the bad press via osmosis. Pay attention to the links between plot choices and actual plot outcome. Let us shape our characters' futures as freely as possible, and help impact the story according to our own preferences, whim, or blind choosing. Let us have as much control of our characters as possible, within the limitations of the game.

You have one golden opportunity here to make a game that's going to stun critics into jaw-dropped silence, and delight fans throughout the world. Don't even think in terms of matching the quality of Dragon Age Origins, think in terms of exceeding it!

 ..ok, so no pressure, right?

Thank you very much for listening to what turned into quite a long, ranty post. I'm not expecting every single player reading this to agree with all my points, nor am I assuming Bioware will modify anything already created on the basis of this post... but it is my faint hope that it might cause somebody upstairs, to at least pause for a moment, and think “hmm.. he's made a ranty wall of text, and insulted our art and vision in DA:II, but maybe one or two of his points are not totally stupid?”

You never know :)

Modifié par AshenSugar, 12 septembre 2012 - 06:37 .


#7
AshenSugar

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My apologies Maria. I wrote it all in a word processor, and pasted it in, in the naive belief it would be fine, as it was fine in the WP.

There's no preview function on the forum that I am aware of, and so it was only after posting that I realised it had choked off every sentence mid-point, and messed up all the formatting.

I've separated into threads, and reformatted. Hopefully all is well (albeit long) now.

#8
mousestalker

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Definitely a lot of food for thought up there.

Thank you for posting and expressing yourself both clearly and politely.

#9
Sylvianus

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Well, Bioware can still read what you have written, that's what matters I think. However, I wonder why lately everybody is giving his general feedback again.

To me, this is not the time for general feedbacks. That time is long over. I'm sure there are still dozens of pages that Bioware hasn't even read in specific topics ( feedback threads ), given all the posts since more than one year now.

The only useful thing right now is to discuss specific things, otherwise Bioware has already collected hundreds of feedbacks. I think they are well aware of all opinions as possible. Now it is time to reflect about what they want, taking all this into account as well, and to develop their game. Like I said, there are still specific discussions here they can find interesting, but that's it.

But thanks for your feedback, It was really interesting and you didn't waste your time.

Modifié par Sylvianus, 12 septembre 2012 - 07:14 .


#10
AshenSugar

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Well it wasn't really intended as feedback for DA:II, as you correctly say, that ship has long since sailed. It was more a list of things I was hoping to see, or not see within DA:III. I just used some of the things I felt didn't work, or ruined DA:II as examples of what I felt should not occur in DA:III

Sorry if I didn't make that clear enough, but thanks for reading.

#11
Sandy

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I read it all and I think most of your point (if not all) are well thought out and cohesively written down so that your train of thought is easy to follow. Keep giving feedback like this, and just ignore the above posters that couldn't be bothered to read the thread. Rule of thumb, if you haven't read what has been written, why respond at all? It just makes no sense at all.

#12
Lotion Soronarr

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I agree with OP.
Except Arcane Warriors - they were horribly broken as they were.
But if item limitations are lifted, you could make your own battle mage anyway.

I don't want any equipment to be limited by level....or class.

#13
CaptainBlackGold

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Thanks for this thread - and why do some people feel a need to post in it when they have nothing to contribute is beyond me. If you are not interested, why bother?

Anyways, adding to the OP, please let me customize my companions armor, the way I want them to look - not how Bioware wants them to look. Does it take anything away from any other player's enjoyment if I have the freedom to outfit my characters the way I want? Why remove player control in a single player game?

And, please fix the elves; I feel so bad for them having been subjected to some sort of bizarre radiation accident that caused such horrible mutations...

#14
AshenSugar

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And, please fix the elves; I feel so bad for them having been subjected to some sort of bizarre radiation accident that caused such horrible mutations...


I'm adding this to my own list, thank you Captain. I personally didn't care much for the DA:II Elf models, they seemed a little too alien and angular for my tastes, though admittedly all tastes are subjective.

And Lotion, I guess Arcane Warriors were perhaps a little overpowered in some respects, but I am not entrely convinced they were broken.. at least they seemed to work ok for me... though I admit I am no expert on stats and class builds.

But as you say, restriction removal would perhaps allow the creation of something similar to an Arcane Warrior/Battlemage.

#15
AshenSugar

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Cultist wrote...

You know, it's a forum here, and I can post where i want. And I wouldn't "belittle" the author should author propose something new, that is not being proposed here every single day numerous times.


Well maybe it's just me, but I'd personally never do it simply because it is rude, impolite, and frustrating for the target of such actions. You evidently have no such inhibitions.

I'd not approach two random strangers having a discussion in the street either, butting in and shouting "For God's sake you two! I've heard all that before, boring boring boring!" For exactly the same reasons. Despite the fact that it's a public place. It's common human decency.

I naively seem to expect people on a forum to show the same attitude...

#16
Lotion Soronarr

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To add to OP - frak power scaling. I want to see it gone. From weapons, from everything.

HP dependant on CONS score and NOTIHNG ELSE.

No 100 HP on lvl 1 and 50000 HP on level 40.
No 10 dmg swords at low levels and 1000 damage swords on level 40.

That linear, cheap display of power is old, tired and fraks up balance. Power means SKILL, not a billion HP's and the abiltiy to kill a bajilion lvl1 monsters with ease.


If got 18 STR, then every armor is fair game. No stupid level lmitations. No escaliting requirements.

Modifié par Allan Schumacher, 13 septembre 2012 - 08:37 .


#17
zyntifox

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@AshenSugar - I agree with you on a lot, not all but a lot, and it was an interesting read thank you. Ignore the people who are rude they are just antagonizing you on purpose to get attention, i know my son does it all the time.

#18
Dagr88

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... again with "I want my decisions to matter!". Series are called DA - Dragon age, not BE - Butterfly effect. The amount of DA:O and DA:A decisions that effected DA2 was VERY GOOD!!! (unbelievable right?)
And I mean it! The amount of cameos is nearly perfect! (wow... you might think that I'm trolling, BUT I'M NOT!) I won't discuss why it's so in "no spoilers" section of the forum. To put is simple: Anyone who might had reason to visit Kirkwall, did so.

About decisions in DA2:
- We might know result of the 1st Act decisions while we adventuring through 2nd or 3rd. Some people never notice that. (Myself included)
- The are many different outcomes to companion's plots. (Compared to DA:O we actually don't know their destiny)
- DA:O ends with the death of Archdemon; DA:A - Mother; DA2 - ...
We didn't make Mother sane with the power of friendship or defeated Archdemon in break dance competition. FinalBoss -> Battle -> Credits
DA2 problem is that players weren't emotionally ready for an ending since they didn't know "the final goal" beforehand (Archdemon/Mother). I read several posts about how after finishing final boss battle people were thinking that there will be several hours more of gameplay.

About decisions in DA3:
... Let me put it this way. I want to know the amount of time and manpower the development team will have (design, environment, NCP's motion and so on). I'm confident that BW is able to create huge plot with various decision crossroads, humor, twists, professional VAing and can use it all to beautifully decorate the world that programmers had created...
K, I'm tired so I'll simplify again...
Plot is to big for the world -> Trim the plot (generally a bad idea) OR overdecorate the world (weed monster that people call "area overuse")
I prefer 2nd option over the 1st.
Going to sleep -_-

Modifié par Dagr88, 13 septembre 2012 - 12:37 .


#19
Renmiri1

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Dagr88 wrote...

... again with "I want my decisions to matter!". Series are called DA - Dragon age, not BE - Butterfly effect. The amount of DA:O and DA:A decisions that effected DA2 was VERY GOOD!!! (unbelievable right?)
And I mean it! The amount of cameos is nearly perfect! (wow... you might think that I'm trolling, BUT I'M NOT!) I won't discuss why it's so in "no spoilers" section of the forum. To put is simple: Anyone who might had reason to visit Kirkwall, did so.

About decisions in DA2:
- We might know result of the 1st Act decisions while we adventuring through 2nd or 3rd. Some people never notice that. (Myself included)
- The are many different outcomes to companion's plots. (Compared to DA:O we actually don't know their destiny)
- DA:O ends with the death of Archdemon; DA:A - Mother; DA2 - ...
We didn't make Mother sane with the power of friendship or defeated Archdemon in break dance competition. FinalBoss -> Battle -> Credits
DA2 problem that players weren't emotionally ready for the ending since they didn't know "the final goal" beforehand (Archdemon/Mother). I read several posts about how after finishing final boss battle people were thinking that there will be several hours more of gameplay.

About decisions in DA3:
... Let me put it this way. I want to know the amount of time and manpower the development team will have (design, environment, NCP's motion and so on). I'm confident that BW is able to create huge plot with various decision crossroads, humor, twists, professional VAing and can use it all to beautifully decorate the world that programmers had created...
K, I'm tired so I'll simplify again...
Plot is to big for the world -> Trim the plot (generally a bad idea) OR overdecorate the world (weed monster that people call "area overuse")
I prefer 2nd option over the 1st.
Going to sleep -_-



+100

Do agree with Arcane Warriors being back though They rocked.

#20
cJohnOne

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Ha, I disagree with nearly everything the op wants. For example: If railroading equals linear then I enjoy a good linear story.

#21
Chiguayante

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For those that were passing out the survey today on the social media sites: these are the kind of threads that I see here that keep me from ever wanting to come here. All it amounts to is self-entitled moaning about "twitter gamer kids" (really? REALLY?) and the evolution of games. Instead of having cool threads full of cool people talking about games I think are cool for some reason official forums are always just full of these grognards complaining as if someone on your community will come by and give them a pat on the back for saying something so courageous. So, community team, it's nothing personal but this is why I don't go to official forums.

#22
Rylor Tormtor

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OFF TOPIC - Please, don't talk to people who are doing nothing but posting spam images and trolling the thread. Just report them. There is a little button. This has been a perennial problem since the move to the BSN and it will not go away if you don't report them.

ON TOPIC - Ashen, I don't think we can have enough posts like this. It is good to remind Bioware of the sorts of things people lliked about DAO, especially the little things. As for me, among my biggest wishes is the ability to use any EQ or any EQ. Swords, bows, rubber chickens, I should be able to pummel my enemies with any of them as long as I meet stat requirements. The irony being this was a big discussion point (only with the three warrior/mage/expert classes and such) back in DOA development and one of the things of which I thought the devs were proud.

#23
Lotion Soronarr

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Chiguayante wrote...

For those that were passing out the survey today on the social media sites: these are the kind of threads that I see here that keep me from ever wanting to come here. All it amounts to is self-entitled moaning about "twitter gamer kids" (really? REALLY?) and the evolution of games. Instead of having cool threads full of cool people talking about games I think are cool for some reason official forums are always just full of these grognards complaining as if someone on your community will come by and give them a pat on the back for saying something so courageous. So, community team, it's nothing personal but this is why I don't go to official forums.


You aversion is understandable - but no one is forcing you to read those threads or take part ni those polls.

And those kinds of threads/poll are not pointless - even tough some think they are.
Plenty of gamers don't like the way the gaming industry in general (and some developers in particular) are heading.
Change doesn't come by itself.
One needs to be active to facilitate change. Which means making ones desires know, engaging others to do the same, etc, etc..
And while this can lead to repetition and fatigue among those who keep seeing the same points, there is no other way to do it really.

You yourself got tired by such posts and are now here complainign about it.
Which is in principle THE EXACT SAME THING they are doing.
Or do you think that no one before you complained?

#24
AshenSugar

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*shrug* Bioware recently asked for people to provide feedback and ideas about what they wanted to see in DA:III.

I have complied and attempted to do precisely as asked. Chris Priestley said this was the best place to put your feedback/suggestions, and so I have done as he suggested.

If this makes me a "whining entitled crybaby" then I  really don't know what to say.....

Modifié par AshenSugar, 13 septembre 2012 - 07:57 .


#25
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

They will not steal any of EA's profits if allowed to develop DA:III mods, honestly!


This isn't really a reason why we wouldn't worry about a developer toolset or something. It's not that difficult to see the advantages that user created content can bring.