I do hope someone among the dev team is reading this, so as to prevent me from doing what basically amounts to spitting into the wind. So many of us using these forums feel a genuine passion for the Dragon Age universe, and do not wish to see the mistakes of DA:II repeated within DA:III.
Time is the key thing here I think, take your time. Slowly, unhurried, and very cautiously; with sensitivity to the overall meta-story within the universe of Thedas, and within the local story unveiled within the game by our protagonists. Testing everything carefully, iteratively, never rushing, considering every single aspect from the standpoint of:
What do players, and fans of the game most want to experience?
rather than
What is likely to generate the most short-term profit, and appeal to the broadest-possible audience?
No more short cuts, no more compromises, or dumbing-down in the name of 'broadening the game's appeal', OK?
I strongly suspect that were I to make a straw poll which posed the question: "Would you mind a lengthy development time for Dragon Age III if you knew it would deliver a game of equivalent quality to Dragon Age Origins?" the answer would be a resounding "NO we would not mind".
I don't think it's any real secret that DA:II was badly rushed, and suffered greatly as a result. Sure it was still a 'good' game in many respects (I personally really enjoyed the Legacy, and MotA DLCs) but from the standpoint of a company like Bioware, 'good game' is not enough. Bioware are capable of delivering excellence, and has done so on many occasions. I (and I believe many of my co-forum users) are asking for that same policy of uncompromising excellence that made the earlier games classics to be adhered to once again, irrespective of the publisher's desires for an early release.
There were far too many things in DA:II that I longed to do, but could not. I was prevented from doing so by a number of restrictions, presumably added as a mechanic to 'prevent new players from getting confused'.
Most of these restrictions were not present in Origins, thus Origins was (to my mind) way more fun.
What do I NOT want to see in Dragon Age III?
Stuff that prevents me from doing the things I want to do in the game.
What DO I want to see in Dragon Age III?
A rich, detailed, immersion role-playing game, with deep, rich meaningful characterisation, and a superbly crafted story... within which my choices make a real difference. No artificial or arbitrary restrictions that prevent me from doing the things I want to do - particularly those restrictions implemented as a mechanic to prevent the player from making 'poor gear choices' or try to artificially enforce a 'correct play style', preventing me from making mistakes.
I am aware how vague and nebulous this sounds, so I'll try and elaborate as I go along.
Modifié par AshenSugar, 12 septembre 2012 - 07:02 .





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