The narrative that matters is the PC's internal development (something over which BioWare can't ever really have control). Being given information not available to the PC gets in the way of that.
And I would disagree this is done in tabletop. In tabletop, metagaming negatively impacts not just the player who does it, but everyone else involved in the game. It's even more important to keep this sort of information away from the players in a tabletop game.
See, this is where I clash. I agree with you, but I also disagree due to personal taste. I like being told a story as well as living it. Dragon Age wouldn't be as interesting to me without these characters, and Loghain was one of the best things to come out of BioWare since Revan.
Yes, the narrative in an RPG revolves around the PC, I agree 100% and I find it hard argueing against it. So it all comes down to an opinion. In no way I feel that an extended scene that is not within the player's sight should have an impact on the PC itself. The PC is independant to the overall narrative, and should not be restricted to the player's knowledge since it is the player who makes the interaction.
As for table-top... hmph, different G/DM's maybe. It'd be great fun playing with some of the most hardcore of roleplayers here.
An example though would be character backgrounds, a lot of times I've seen people spew out their character's motives to said action, and that breaks the fourth wall a little too much.
I think its imperative that RPGs not go out of their way to spoil the story for the player, and that's exactly what these cutscenes do. By telling us of Loghain's internal struggle in advance, it allows the player to determine, in advance, how the Warden will respond. That's almost guaranteed to produce a less genuine reaction from the PC than if the player hadn't known about those details until the very moment they became relevant.
So, as I've said: a conflict of interest. Loghain's character influence the player and thus they influence the decision made by the player through the PC. I understand that completley, yet I still believe that said conflict doesn't have to get in the way.
How do people re-play roleplaying games with full knowledge of what's to come, then? An evil character played by a good person would have to cringe his way through as he murders this, that and the other because he knows that it is *not* the best way to solve things.
Loghain's internal struggles are irrelevant to the story until the Warden learns of them, so there's no benefit at all to revealing them in advance
Loghain is an integral character within the narrative, or at least does become until further on. Having such an important character within the background would have made him a poorly done antagonist.
This brings me back to BG. Sarevok was something more suited to your preference, and it worked very well. Yet I've always felt his character suffered from the lack of apprearences. We heard about him a lot, his "Sauron-esqe" aura was rather strong, but he was just the "bad guy" at the end. Nothing interesting about him.
So there is a relevance there. To the Warden's story? No, but as a figure-head of the overall narrative? Yes. Dragon Age is as much as our story as it is Thedas'.
This isn't like reading a book where we can jump around from one character's perspective to another, because the book is already written and the readers's perception of these characters won't change their behaviour. In a roleplaying game, limiting the player's perception to that of his characters is vital to limit inadvertant metgaming. Yes, we can all avoid intentional metagaming ourselves, but I doubt any of us have the ability to unring that bell once we know.
Look at Bhelen and Harrowmont. There's very little reason to choose between them from the Warden's point of view, but with the benefit of hindsight there is very much reason to choose between them. Would a player always be able to ignore that information if he had had it in advance, and thus had never experienced that choice without having any particular reason to choose one side over the other? Or would he delude himself and rationalise his choice? I'm reasonably certain it is the latter.
All excellent points, and once again, its hard to argue since I agree. There are more roleplaying benefits to one who hasn't got a clue who hasn't got a clue of certain events. It can surprise the player, it can shock him (Bhelen certainly shocked me) and it can challange him.
Yet, for a character as ambigious as Loghain (and the others of his ilk, e.g, Sarevok, Irenicus etc...) there was need for BioWare to tell us a story because of the great roles characters have in Dragon Age.
Again, it's the same thing over and over. And I feel that I've repeated my self enough times to annoy you and me. So I'll leave it at that.