[quote]simfamSP wrote...
[quote] You can't take an inspired popular movie and dump it to players to roleplay because the story is written to serve different audiences. You can't allow the player to be ahead of the story etc..[/quote]
And how exactly does that go hand in hand with Dragon Age 2? Yes you're right, but I was neither in front of the story arch nor was it a movie. If DA2 was a movie then I'd suggest you play games with choices that effect the slightest thing which ARE movies:
The Walking Dead
Heavy Rain.[/quote]
I have no desire nor interest to play any interactive movie. I'm saying you can't simply write a story without concern who your target audiences are and how it would played out for them. A story should serve as a journey for players in the world created by the developer. It shouldn't be use as a mean to threat player as passive audience like novels and movies do. You don't tell the story to the player. You let them live out those story and decide how it goes by themself - without you spoiling the fun by pulling their nose them all the way.
[quote]simfamSP wrote...
The character is central to the narrative, and the narrative serves as a mechanic for the character. You may have no influence over the overal story arch, but you do have an impact on the character. [/quote]
What impact are those? Imaginary Impact? I could do that just fine with blank slate character without developer trying to ruin my character by potraying dumb response in cinematic cutscenes.
[quote]simfamSP wrote...
A game centered around the character in roleplaying and narrative would be Planescape: Torment. You had very little "choice" when it came to who ****ed you in the ass later on, but you could seriously alter TNO's character.[/quote]
See? This is where you and I have different view on roleplaying. You allow yourself to be ****ed up in the ass later on while I don't believe in such things since I adopt tabletop's roleplaying by writing my own play and story. Planescape Torment doesn't offer me a toolset. Neither with some of BioWare's games like KoToR, ME series, Sonic Chronicles, MDK etc.. Therefore I don't play this kind of games and could not share with your view.
[quote]simfamSP wrote...
[quote]. Neverwinter Nights and Origins railroaded you as well but when you do make a choice it does related to the story even the choices are just illusion. For example the choice of killing or sparing Connor[/quote]
That choice had no impact on the narrative, rather, it had a larger impact on the character.[/quote]
That choice had impact on Isolde, Arl Eamon and Alistair. That choice could cause serious problem with your relationship with Alistair especially if your character is romancing Alistair and if you're trying to persuade him to take the DR later on.
[quote]simfamSP wrote...
[quote] In DA 2, I've asked Feyneriel to go to the Circle only to find out he will go to Dallish Camp no matter what choice I've made. So what's the purpose of making a choice?[/quote]
The purpose is to define your character, not to have NPCs bow at your every command.
The choice was there to further develop Hawke. Development was made, or at the very least, definement.
[/quote]
I define my character at character creation screen the moment I pick my character's class. I know my character and why I pick those option. I don't need useless choices to do so.
What I need is real choice to develop my charater along with the story. And I don't get that from DA 2.
[quote]simfamSP wrote...
The consequence is of no (no pun intended) consequence to the development of said character, just the choice.[/quote]
Which is the same as saying imaginary choices. I could make up a lot of imaginary choices with no consequences and impact on narrative simply with blank slate character. So what's the pupose of showing me cinematic's character when such characters are incapable to show me real consequences to the development of said character?
[quote]simfamSP wrote...
[quote]How would making such meaningless choice could affect your character development?[/quote]
Because the choice was made. It implies that your character is more pro-circle, or it could imply anything. Remember when I talked about how I hate it when games assume I mean something when I don't? Perfect example. You could be, for all I know, trying to kiss Meredith's ass and hopefully use it later on as an arguement with a Templar or something.[/quote]
The choice to define my character was made the moment I created my character at character screen and not during gameplay. I don't choose story events to define or establish my character. I choose story events to develop my character. Therefore, if I can't influence the story then there is no character development. And that is exactly what happen to BioWare's Hawke. A static cheerful friendly character who is untouched and unaffected by personal tragedies involving her family. She goes on picking junks belong to others and return them. Despite her motives and preference, she butchered everyone, mages and templars alike and left with complete silence. Only BioWare knows what inside her head. After all, she is their character.
Modifié par Sacred_Fantasy, 19 septembre 2012 - 01:37 .