Allan Schumacher wrote...
... this actually has nothing to do with the cinematic nature of the games and everything to do with the inherent restrictions that come with being forced to design all of your content before the player plays it, with the exceptionally limited ability to branch out the story arc without running into divergence issues. We're not just providing a tabletop D&D experience for Batlin to experience, but we're providing the same tabletop D&D experience for millions of players to experience and it has to be fully created and experienced before any of the players start doing anything in game. I imagine it'd be like concurrently DMing a million-plus people playing different iterations of the same campaign.
You nailed it with this I think. This is the reason why, when I sometimes become frustrated when there isn't the dialogue option that reflects exactly what I would like to say/do I give the game devs a bit of slack, knowing they can't have thousands of options for one conversation, nor even one option for every Bioware employee (assuming they would all react differently).
All you're really asking for here is better writing to properly convey the illusion of choice that exists to prevent excessive divergence in the game.
I think having a nice amount of choice illusion is very important. One thing that would have made a difference in some instances in DA2 would have been a different NPC verbal response per choice, even if the actual result is the same.
Yes I know the following is rather metagame. That said, it can be kind of annoying to do a second play or a reload, pick some different responses, and have the NPC say the same thing, no matter my choice. I felt like I shouldn't have bothered to make the choice at all.
The other alternative (which I think is very interesting), would be to create a significantly shorter game (in playthrough length) and allow a much stronger breadth of options. This would keep total time in game high, but requires replaying the game in order to accomplish it. Some like Gabe Newell feel that's a waste of resources since many (most?) players will only see a fraction of the content you actually put into the game.
I agree that many players would only see a fraction of the potential content. However, since it's well known that most players only do play the game once, and some that never finish at all, I don't really see that it makes a difference. If a player is the type to play multiple times then they will regardless of length.
For my part, I prefer a longer game. It makes me feel more invested in the story and the characters. I've played DA2 twice as many times as I have DAO, for the simple reason that DA2 is half as long (and well Fenris is hot...). But if I like the game, and while playing I see that there are several paths to take, I will certainly play it multiple times to see everything. But that's just me.
Modifié par nightscrawl, 13 septembre 2012 - 06:37 .