Allan Schumacher wrote...
As an anecdote, the most frequent "complaint" (and they all said it was a minor one) with DAO amongst my friends was why we regressed in terms of how we presented the player in conversations. There ARE people that felt the lack of VO and dialogue wheel (especially among console players) was a let down in the game.
So is adding the wheel truly a "scrapping" of the (IMO already heavily cinematic) system of DAO?
The wheel in itself is just another means of conveying information, like a dialogue list. But once you add in paraphrases its an entirely different beast. Once you add in a fixed voice over for the player character, its further differentiated from Origins.
Yes, some people complained about the presentation of Origins' player character, but were they necessarily complaining about the lack of a voice or more in how the non voiced character was presented? If you iterated on and adjusted how the non voiced player character conversations were presented, would people have been satisifed? Maybe put them in a first person view to avoid blank stares by the non voiced PC? That complaint in Origins feels like its actually several complaints that tend to get lumped together.
Wulfram wrote...
Adding the dialogue wheel, voiced PC, paraphrases and auto-dialogue is, from the players point of view, the
same as scrapping the DA:O system and replacing it with the Mass Effect system. The only discernible difference is that "Neutral" is replaced with "Funny"
I can only speak for myself, not for what everyone else thought, but I liked the situation when DA and ME were different series striving to achieve different things. With DA offering a more "first person" perspective, while ME offered a more movie type experience.
Totally agreed. In several of the interviews and pre-release stories for Origins, Zeschuk and Muzyka specifically made that distinction between DAO's more first person story telling and ME's third person as a postive thing for the 2 franchises. That telling a story in those different ways would attract a different audience to either game. Which makes the shift in presentation for DA2 kind of baffling, since a Dragon Age fan does not equal a Mass Effect fan. I just wish Dragon Age had something more unique than just slapping a dialogue wheel on it.
I want the different BioWare games and franchises to try to present story in a different way. As it is, it seems everything has been shoved into the same cookie cutter voiced PC, dialogue wheel, lots of cutscenes mold.
Modifié par Brockololly, 13 septembre 2012 - 08:59 .