Great point! Certainly a problem with adding so many animations, indeed. It is ultimately irrelevant to the wheel I believe, but it is certainly an issue that arises with cinematic presentation in itself. Hadn't thought of this =)Quething wrote...
In the DA:O system, when the character is just standing there, you can have lines lead into each other however you want. You can insert entire optional loops into the conversation, and have any line lead to any other line in whatever way you want. You can give the player the ability to go off on tangents and the NPC to follow, and then let the player return at any point to the main conversation. You can offer two dialog options that both lead back to the same end result, and have one of them get there in three sentences and another meander through five sentences and a player choice.
You can't do that in "cinematic" conversations. If you want Aveline to pick up a Minrathous snowglobe and stare into it when you ask her about her vacation in Tevinter, you cannot let the player jump back to talking about grain distribution at any time. Because now she's on the wrong side of the room and has stuff in her hands, and the animation for her line about building new silos has her leaning forward over her desk. She needs to put down the snowglobe first and walk back to where she was standing before, or else she jumps magically across the room and breaks immersion.
EDIT: Tabbed browsing failure. Missed to attach this quote =D
I've always considered BW games to be pretty much P&P emulators, with the party members playing the roles of the other players' characters. The cRPG only offers the in-game world, and the other players are indeed there with their in-game avatars. It just so happens to be since it's a cRPG that only you can create different characters every time you play - though your different characters can often make the same party members change in dynamic ways.Yrkoon wrote...
This is a *great* point. I wonder how many people here actually realize the totality of what they're asking for when they say that a video game should give more of a Table-top feel.
I played Pen and paper D&D for the majority of my teen years. it's a MULTI-PLAYER game, by definition, folks. make no mistake about it.
That's how I've always looked at it, at least. A simulation of the RPG does not need to be multiplayer - though I've nothing against multiplayer in my RPGs either, mind you.
Modifié par KiddDaBeauty, 14 septembre 2012 - 11:37 .





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