Why is there hate for Multiplayer.
#1
Posté 12 septembre 2012 - 09:09
Yet, it frustrates my fiance that she cannot play alongside me while we sit on the couch together; she enjoys the story, but she doesn't want to experience it second-hand. There are other games that allow you to create another NPC to sidekick the the primary NPC. Why can't this NPC be controlled by someone sitting on the couch next to me or a good friend out of state?
We can limit the multiplayer to one additional NPC. I do not think anymore than that is necessary.
You could even choose a relationship for the sidekick NPC: wife, husband, friend, brother, sister, cousin, rival, etc. The game could even tie into that. I liked the sibling dynamic in Dragon Age II. In Dragon Age: Origins, I even liked the dynamic of fighting alongside a mother or brother in some origins; I wished they could have been more permanent if played as different roles.
I see so much hate for multiplayer on these forums. I really hope the developers have heard creative ideas like this for multiplayer and do not dismiss them because of the hate.
I think it helps a gamer bridge the game with someone they have a close relationship with.
#2
Posté 12 septembre 2012 - 09:14
Zevais wrote...
I dislike MMO style RPG's, and I want supporting characters as companions.
Yet, it frustrates my fiance that she cannot play alongside me while we sit on the couch together; she enjoys the story, but she doesn't want to experience it second-hand. There are other games that allow you to create another NPC to sidekick the the primary NPC. Why can't this NPC be controlled by someone sitting on the couch next to me or a good friend out of state?
We can limit the multiplayer to one additional NPC. I do not think anymore than that is necessary.
You could even choose a relationship for the sidekick NPC: wife, husband, friend, brother, sister, cousin, rival, etc. The game could even tie into that. I liked the sibling dynamic in Dragon Age II. In Dragon Age: Origins, I even liked the dynamic of fighting alongside a mother or brother in some origins; I wished they could have been more permanent if played as different roles.
I see so much hate for multiplayer on these forums. I really hope the developers have heard creative ideas like this for multiplayer and do not dismiss them because of the hate.
I think it helps a gamer bridge the game with someone they have a close relationship with.
#3
Posté 12 septembre 2012 - 09:17
It's sort of scary that the developers don't understand that. Other than that it doesn't bother me as long as it doesn't effect the single player game.
#4
Posté 12 septembre 2012 - 09:21
It's competitive multiplayer I don't want.
Combat is the most boring part of both Dragon Age games, and mode that's nothing but combat is something I don't want.
But if that is what people want, so be it. Just don't force me to play it.
#5
Posté 12 septembre 2012 - 09:21
When they say MP, most think of ME3, CoD. While realistically, such pointless sh*t may be heading in our way, to me it seems like Mark and Mike always are pondering the possibilities to do something more creative and worthwile, when MP comes up.
#6
Posté 12 septembre 2012 - 09:21
DA is another game I'd love to play with my kids, if I could somehow block the non PG parts while playing with them
#7
Posté 12 septembre 2012 - 09:25
Fear that multiplayer may draw resources from SP developement.
Experience.
After Mass Effect 3 with War Assets being directly linked to Multiplayer, people are worried that BioWare will do something similar in DA3.
#8
Posté 12 septembre 2012 - 09:36
People enjoy playing with themselves and no one else.Zevais wrote...
Why is there hate for Multiplayer.
#9
Posté 12 septembre 2012 - 09:42
#10
Posté 12 septembre 2012 - 09:43
#11
Posté 12 septembre 2012 - 09:45
#12
Posté 12 septembre 2012 - 09:47
Maria Caliban wrote...
People enjoy playing with themselves and no one else.Zevais wrote...
Why is there hate for Multiplayer.
Now suppose you're actually on the button.
Suppose everybody who is interested in playing games like WoW and CoD pvp, are already doing it?
And that those 12 mil are all the people, in the whole wide world, that are actually interested in doing something like that?
And that this is the most important reason TOR failed? The WoW market is not a little snack bit of a giant, untapped market, but in fact all the market there is? And they're already occupied?
I bet that would be something of a surprise for certain people.
I OTOH, have always been of the opinion that you may well be right about this.
#13
Posté 12 septembre 2012 - 09:53
People jsut assume the worst.
Modifié par relhart, 12 septembre 2012 - 09:54 .
#14
Posté 12 septembre 2012 - 09:57
#15
Posté 12 septembre 2012 - 10:11
Maria Caliban wrote...
People enjoy playing with themselves and no one else.
*Fnarr, fnarr*
#16
Posté 12 septembre 2012 - 10:25
Zevais wrote...
I dislike MMO style RPG's, and I want supporting characters as companions.
Yet, it frustrates my fiance that she cannot play alongside me while we sit on the couch together; she enjoys the story, but she doesn't want to experience it second-hand. There are other games that allow you to create another NPC to sidekick the the primary NPC. Why can't this NPC be controlled by someone sitting on the couch next to me or a good friend out of state?
We can limit the multiplayer to one additional NPC. I do not think anymore than that is necessary.
You could even choose a relationship for the sidekick NPC: wife, husband, friend, brother, sister, cousin, rival, etc. The game could even tie into that. I liked the sibling dynamic in Dragon Age II. In Dragon Age: Origins, I even liked the dynamic of fighting alongside a mother or brother in some origins; I wished they could have been more permanent if played as different roles.
I see so much hate for multiplayer on these forums. I really hope the developers have heard creative ideas like this for multiplayer and do not dismiss them because of the hate.
I think it helps a gamer bridge the game with someone they have a close relationship with.
Creating a fresh new character as an NPC does provide a bit more challenges than just allowing a player to "drop in."
How the game responds to this character, and all the systems underneath to support it aren't trivial, but it's definitely an interesting idea.
The obvious middle ground is "well let them play one of the party NPCs." Though this may complicate story modes. I mean, if we were to have a game mode that had the player PC be all alone in Kirkwall for a long period of time, followed by entering into a fade rift and then escaping via hours and hours of deep roads journeying, then what about the poor multiplayer guy?!
#17
Posté 12 septembre 2012 - 10:29
cJohnOne wrote...
I think people don't like that they are not catering to their needs. I don't like mutiplayer and probably wouldn't use it at all.
It's sort of scary that the developers don't understand that. Other than that it doesn't bother me as long as it doesn't effect the single player game.
I think it's a bit simple to just state that we don't understand that. At it's core, every individual player would love for the game to cater to their own individual wants in a video game. It's almost so obvious that it probably doesn't even need to be mentioned.
#18
Posté 12 septembre 2012 - 10:31
Allan Schumacher wrote...
The obvious middle ground is "well let them play one of the party NPCs." Though this may complicate story modes. I mean, if we were to have a game mode that had the player PC be all alone in Kirkwall for a long period of time, followed by entering into a fade rift and then escaping via hours and hours of deep roads journeying, then what about the poor multiplayer guy?!
Is this supposed to be part of some scheme to build support for multiplayer modes?
#19
Posté 12 septembre 2012 - 10:37
cJohnOne wrote...
I think people don't like that they are not catering to their needs. I don't like mutiplayer and probably wouldn't use it at all.
It's sort of scary that the developers don't understand that. Other than that it doesn't bother me as long as it doesn't effect the single player game.
If you think that the devs not catering to you personally is scary then you need to seriously realign your life priorities.
#20
Posté 12 septembre 2012 - 10:50
#21
Posté 12 septembre 2012 - 11:04
PinkDiamondstl wrote...
It's not needed ....like MMOs
Corporate Commander disagrees with you. As a consquence it IS needed if you want the game ot get made... apparently. The best option is for people who don't want it, simply not to buy the game and show EA their mandate is generally rejected by the fanbase. Failing that would be to offer some feedback about what kind of MP you could stomach. The devs might not use it, but at least there's a chance they will want to pour through a myriad of opinions to try and form a design direction.
Modifié par relhart, 13 septembre 2012 - 01:51 .
#22
Posté 12 septembre 2012 - 11:05
Allan Schumacher wrote...
Creating a fresh new character as an NPC does provide a bit more challenges than just allowing a player to "drop in."
How the game responds to this character, and all the systems underneath to support it aren't trivial, but it's definitely an interesting idea.
The obvious middle ground is "well let them play one of the party NPCs." Though this may complicate story modes. I mean, if we were to have a game mode that had the player PC be all alone in Kirkwall for a long period of time, followed by entering into a fade rift and then escaping via hours and hours of deep roads journeying, then what about the poor multiplayer guy?!
You mean the fade portal / Deep Roads would be multiplayer, Kirkwall would be SP ? Sounds fun
#23
Posté 12 septembre 2012 - 11:49
I'm going to intentionally misinterpret this to read that you are going to cater to my wants in DA3 and will be horribly disappointed when I discover that the combat isn't turn-based.Allan Schumacher wrote...
I think it's a bit simple to just state that we don't understand that. At it's core, every individual player would love for the game to cater to their own individual wants in a video game. It's almost so obvious that it probably doesn't even need to be mentioned.
#24
Posté 13 septembre 2012 - 12:06
Nomen Mendax wrote...
I'm going to intentionally misinterpret this to read that you are going to cater to my wants in DA3 and will be horribly disappointed when I discover that the combat isn't turn-based.Allan Schumacher wrote...
I think it's a bit simple to just state that we don't understand that. At it's core, every individual player would love for the game to cater to their own individual wants in a video game. It's almost so obvious that it probably doesn't even need to be mentioned.
And that we can't romance darkspawn
#25
Posté 13 septembre 2012 - 12:17
SerTabris wrote...
Allan Schumacher wrote...
The obvious middle ground is "well let them play one of the party NPCs." Though this may complicate story modes. I mean, if we were to have a game mode that had the player PC be all alone in Kirkwall for a long period of time, followed by entering into a fade rift and then escaping via hours and hours of deep roads journeying, then what about the poor multiplayer guy?!
Is this supposed to be part of some scheme to build support for multiplayer modes?
It's a response to the OPs post and what he'd look for in multiplayer. I commented that the specifics of what he was hoping for could be tricky to do if done right, though a similar experience may still be possible if we were to allow dropins for the party members.
The last part was in jest as I amalgamated some of the very common complaints of the game and inferred the player would be alone and therefore co-op style MP would just not be feasible at all.





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