If you were trying to make an ME1 style Infiltrator...
#1
Posté 12 septembre 2012 - 09:31
Basically if you don't remember, in ME1 the Infiltrator did not have Tactical Cloak. You had Pistol and Sniper Rifle training which unlocked Marksman and Assassinate respectively, Decryption (Sabotage), Damping, Electronics (Overload), the passives, armor, etc. All classes also had Grenades.
You could potentially make something fairly similar in ME3 by either taking an Infiltrator, not investing in Cloak, and taking Marksman as a bonus power, utilizing Sabotage and Sticky Grenades, and a Pistol and Sniper Rifle for weapons (plus maybe 1 other if you liked taking weapon training in ME1).
Alternatively, if you took an Engineer with the bonus of Marksman, you could get Sabotage and Overload, but you would not have Grenades.
There isn't really anything analogous to Damping that I can think of in ME3.
#2
Posté 12 septembre 2012 - 11:19
Now mind you, Marksman was tied to the Pistol power in ME1, so if you really wanted to play as an ME1-style Infiltrator, you would have to use Marksman only with pistols. Incidently, the Predator does not really benefit from Marksman since you you really cannot shoot it fast enough, but since it is a crappy gun it does not really matter anyway.
Sabotage essentially has ME1-style Sabotage and Overload built in, but you could always take Energy Drain as an Overload substitute. Another option would be to use Inferno Grenade on an Engineer (foregoing Marksman), or use Incinerate as a pseudo-grenade instead.
In my opinion, the ME3 Infiltrator would still give you the closest thing to an ME1 Infiltrator, and you get Ammo Powers to spread around as well.
#3
Posté 12 septembre 2012 - 11:23
With the right armor mods, an ME1 Infiltrator had Immunity up all the time.
#4
Posté 13 septembre 2012 - 12:01
Yeah but at least Marksman is a power in this game and works relatively similar to how it worked in ME1... it works ok on the Carnifex / Paladin, with the only problem being the limited ammo. I would probably use it on the SR's anyway, since ME1 infiltrator got passive bonus to weapon heat so you could effectively fire the sniper rifles at a higher rate than any other class.RedCaesar97 wrote...
Apart from modding, those are pretty much your only options.
Now mind you, Marksman was tied to the Pistol power in ME1, so if you really wanted to play as an ME1-style Infiltrator, you would have to use Marksman only with pistols. Incidently, the Predator does not really benefit from Marksman since you you really cannot shoot it fast enough, but since it is a crappy gun it does not really matter anyway.
Sabotage essentially has ME1-style Sabotage and Overload built in, but you could always take Energy Drain as an Overload substitute. Another option would be to use Inferno Grenade on an Engineer (foregoing Marksman), or use Incinerate as a pseudo-grenade instead.
In my opinion, the ME3 Infiltrator would still give you the closest thing to an ME1 Infiltrator, and you get Ammo Powers to spread around as well.
Inferno Grenade Engineer is sort of interesting. I don't know if that will feel different enough from a standard engineer though.
#5
Posté 13 septembre 2012 - 12:07
#6
Posté 13 septembre 2012 - 12:12
I would probably lean towards Infiltrator with Marksman, Sabotage, and Sticky Grenades +/- Incinerate right now. Dunno, sort of just a thought experiment for the moment.
What did people usually take for their bonus in ME1? I just took an extra weapon on Infiltrator. I imagine Medicine might have been fairly popular.
#7
Posté 13 septembre 2012 - 12:35
#8
Posté 13 septembre 2012 - 02:19
Yeah, I think I did take AI Hacking on one of them.RedCaesar97 wrote...
Not sure what everyone else took. In my opinion, Shotguns + Commando passive made for a better Soldier than the Soldier itself, and AI Hacking + Operative made for a better Engineer than the Engineer itself.
#9
Posté 13 septembre 2012 - 03:58
Where Tactical Cloak became "overpowered" was with the addition of invisibility and insanely low cooldown. In ME1 you could use Assassinate perhaps once every 25 seconds or so, by ME2 it became every 4 seconds and by ME3 every 3 seconds.
I think the ME3 Infiltrator is still the closest thing to the ME1 variant. Simply limit yourself to using Tactical Cloak ONLY as a damage bonus (dont actually stay cloaked), do NOT use Cloak>Power>Shoot>Repeat... instead simply Cloak>Shoot(once). Perhaps also use a single shot sniper rifle such as the Javelin, Widow, or Mantis.
Bonus Power = Energy Drain(Overload), Defense Matrix(Immunity) or Marksman(Marksman)
If you limit yourself on not always using Tactical Cloak, and using it only as a damage booster rather than a super power that cheats cooldowns, grants get out of jail free cards, with damage boosting, you'll find its not really that overpowered anymore.
Modifié par Ares Caesar, 13 septembre 2012 - 03:59 .
#10
Posté 13 septembre 2012 - 08:54
Immunity ---> Fortification as bonus power
Marksman ---> Marksman as bonus power
Overload ---> Taking Energy Drain as bonus power
Sabotage + AI Hacking ---> ME3 Sabotage
Tech Mines ---> Sticky Grenades (or you could bring Proximity Mine as bonus power)
Damping ---> Nothing comes to mind
ME 1 Ammo Mods ---> Cryo Ammo, and Disruptor Ammo (less choice I know). Plus you could bring Armour Piercing Ammo to make up for absence of Incendiary ammo or Bring James Vega.
Mass Effect 1 Infiltrator and Mass Effect 3 Infiltrator have some overlap, but they're very different classes.
#11
Posté 13 septembre 2012 - 09:42
Plus I think I wanted to play a no-cloak infiltrator at some point anyway. It didn't have to be a carbon copy of the ME1 class, since that wouldn't be possible.
#12
Posté 13 septembre 2012 - 09:47
Tactical Cloak -> Assassination
Sabotage
Cryo Ammo -> Ammo mods
Disruptor Ammo -> Ammo mods
Sticky Grenade -> Disc grenade
Energy Drain (Energy Drain behaves somewhat like a combo of Overload and Damping if radius is taken)
#13
Posté 13 septembre 2012 - 09:47
Here is a thread for those of you who want to play Mass Effect 3 with Mass Effect 1 style classes.
This is as close as I can come up with. The classes have changed a lot.
http://social.biowar...7432/1#14097454
#14
Posté 13 septembre 2012 - 10:15
Yeah, that is pretty much how the powers evolved. Although Overload is really Overload in ME3.ZombieGambit wrote...
I just posted this in the other thread. I haven't played ME1 in quite a while, so I may be off, but this is how I see it:
Tactical Cloak -> Assassination
Sabotage
Cryo Ammo -> Ammo mods
Disruptor Ammo -> Ammo mods
Sticky Grenade -> Disc grenade
Energy Drain (Energy Drain behaves somewhat like a combo of Overload and Damping if radius is taken)
There were some other interesting differences, as Sabotage in ME1 was just overheating weapons (Backfire), Cryo and Phasic/Proton Rounds had shield bypass (Tungsten/ AP had the synthetic bonus). I'm not sure there is really anything that takes the place of Damping, which would supposedly lengthen an enemy's cooldown (to block their power use).
Modifié par capn233, 13 septembre 2012 - 10:38 .
#15
Posté 13 septembre 2012 - 10:26
That effect is similiar to damping I guess.
But the damping won't work on unprotected enemies.
Modifié par Abraham_uk, 13 septembre 2012 - 10:30 .
#16
Posté 13 septembre 2012 - 10:38
I suppose. The difference is that no enemies really have powers like in ME1 where they would lob blue orbs at you that were supposed to be Throw or Warp. That's where Damping came in.Abraham_uk wrote...
I suppose the idea with stunning the enemy with Energy Drain, would mean that for the period of time which they are stunned, they are unable to use their powers.
That effect is similiar to damping I guess.
But the damping won't work on unprotected enemies.
Preventing them from firing weapons was the job of Sabotage.
In general Damping wasn't all that great of a power in ME1 anyway since it only actually increased the cooldown, so they could still use a power once against you.





Retour en haut







