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Should there be romance in DA3?


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#76
Kidd

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relhart wrote...

It's actually based on state law.  Here in NY gay marrage is legal.  It's also legal for women to go topless.... God I love NY.

NY sounds like a good place. I'll take it!

#77
Liyros

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Yes. Is that the only reason I played Bioware games? Hell no. I'd just stick to otome games if that was the case. I think it adds even more to a package of awesomeness to include some sweet, sweet romance.

Major props to the animators for DA2 and ME3 for making scenes that didn't make me avert my eyes and feel like a peeper like I had in previous titles and other games from different companies (I'm looking at you Witcher). They managed to create endearing (Garrus!) and..umm, titillating? (Fenris!) scenes. So good job! Please keep it up! And thank you acknowledging the diverse forms of love!

Needs more exclamations.

!!!

#78
Spicen

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KiddDaBeauty wrote...

relhart wrote...

It's actually based on state law.  Here in NY gay marrage is legal.  It's also legal for women to go topless.... God I love NY.

NY sounds like a good place. I'll take it!


Well considering you like gay marriages and nude women among other things i say you will absolutely love switzerland.

#79
hangmans tree

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KiddDaBeauty wrote...

hangmans tree wrote...

Well, I for one like when romances are ingame coz they are a kind of progression of the plot - meaning pc-npc grow fond of eachother (whatever the reason maybe) and NOT because 'we do it for mass appeal' lake its was done lately.

I don't understand what you mean. Please tell me more. The only "mass" thing I can think of is the amount of LIs in ME3 (12, if memory serves?) which led to most of the romances sadly not receiving a lot of dialogue content. But I don't think that's what you referred to.

What I mean is developing romances as a part of story, not some excel demography input, or mainstream pop culture trends - Merill and emo elf dude, Fenris was it, being a prime example. I could go in lenght about the romances, but that is not the point of this discussion (how it should or should not be handled).
Lets take Pirate Chick - again, she was so memeorable I forgot her name and only remember ridiculous boobs-cleavage, high boots with minimal texture rag of a shirt to cover her ass and... well, ass. That is where suspension of disbelief failed me with DA2.
Merill (however you spell it) - lost poor little girl. with such big problems troubling her mind, insecure lil wabbit we just have to hug... if her eyes werent enough reason to begin with. Otherwiwse just say "it wasnt your fault" along the game and bam - romance completed/concluded. Effin great I tell ya <_<
ME3 - I like Liara, but the way she was used, pushed on everybody regardeless who we chose as LI was ... ugh, I dont know how to callit. Yes, you can call it resources restrictions.
Ash... well, she dissapears for most of the game making a DRRRRAMATIC return... to be a meaningless somebody lying drunk on the floor... or something. WTF?

Well, enough, I think Ive grown too tired of childish ways BW serves as romances. Some are really good, but the chance with hit or miss is too great lately.

#80
wright1978

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Yes of course there should be romances in DA3. It is a major strength of Bioware games and should of course be improved and exanded upon but definitely not abandonded.

#81
Sylvianus

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Renmiri1 wrote...

I just don't get why a feature that doesn't affect your gameplay in any way, since you don't have to use it, should "not be there" because you don't approve of it. You don't like it ? Don't use it. There is no in game consequences for not romancing anyone.

Seriously, grow the f up. It's not like you get cooties because people who like romance play the same game as you do. Hide the box if the fact that romance exists embarasses you so much.

According to many devs, and also David Gaider, romance take a fair amount of resources in their games. In this case, it is totally understandable if some people do not want them, to see these resources better used elsewhere. Especially after DAII.

Modifié par Sylvianus, 13 septembre 2012 - 12:10 .


#82
Sylvianus

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Lord Nikon 001 wrote...

The romances and character interaction is the whole reason I play Bioware games. If they reduce it even more, or completely eliminate it, I simply won't buy their products any longer.
They can choose to offer us something that no other company offers it's players - social interaction within a storyline that is compelling and interesting - or they can continue to water the concept down untill it's nothing and they're just like everyone else out there. Their choice.

Just like it's my choice to purchase or not.

I like romance, but that kind of comment is beyond me. So without romance, you wouldn't care at all about their games ? There's nothing else you like in a a/ their rpg ? ( you could still have the friendship path by the way ) It's like some people only buy their games because of that feature, that's really sad if it is the case.

Modifié par Sylvianus, 13 septembre 2012 - 12:33 .


#83
hussey 92

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Plaintiff wrote...

hussey 92 wrote...

Plaintiff wrote...

I think that would suck. Bioware is pretty much the only company that acknowledges homosexual gamers and allows them a form of in-game self-representation. As a homosexual, I want to see more people like me, being more fairly represented in media in general. Aside from the characters of Bioware, and a few gay superheroes, there's nothing out there for me at all.

Further to that, I personally don't give a **** about "roleplaying experience", but for people who do, I think anyone with half a brain would acknowledge that a person's sexuality has a big impact on their lives, and that losing the ability to express that dimension of their character would be a negative.

It's one of the few things Bioware has to offer that most standard fantasy RPGs do not.

I disagree.  Just cause there are no romances doesn't mean your character can't be gay.  

That's not really my point. Of course I can 'headcanon' my characters as gay. I can also 'headcanon' that Hawke is a sleeper agent for a horde of alien shapeshifting lizards, who planted his embryo in Leandra's womb, and are now waiting for the prime opportunity to activate him and a billion others, so they can conquer the planet and force their new slaves to mine red lyrium, which they need to power a wormhole-generator so that they can expand their intergalactic empire to the furthest corners of the universe.

What I want is actual representation. I want my character to be able to express his sexuality and act on it in a meaningful way, by cultivating relationships with other characters, as opposed to the way Skyrim and Fable do it, which is not meaningful at all.

In non-roleplaying games, and media in general, I would like to see gay characters show up more often and to be well-written, multi-facted characters, who don't just angst about being gay like it's the only aspect of their character. In fact, I would like that for all minority representation in games.

That is why I consider the hypothetical removal of romances to be a backwards step. If anything, more RPG developers should be following Bioware's lead.

Why do you need romance to determine if a characters gay or not?  There are other ways to do it.

Modifié par hussey 92, 13 septembre 2012 - 12:09 .


#84
Knight of Dane

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wsandista wrote...

I would personally prefer if it was not included, how do the rest of you feel?

Of course, the romances are aprt of why I have played both games and the mass effect games multible times. It's a great way to also shape your own character, and I'm a sucker for romance.

#85
ScotGaymer

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Yeh I would like romance, if they get put in, to be a bit more meaningful.

Sadly most Bioware romances just arent that fantastic. In my opinion.

BG2= Began Bioware's love affair with the Ninjamance. Never mind that all the romances are deeply deeply annoying. Seriously. Jaheira's husband has just been brutally murdered and she is all over the PC within "weeks" of his death - yeah you really loved him you horrific Black Widow. Aerie was just a supremely annoying character in of herself, and the fact that she just assumes the PC is her boyfriend (unless uve been a total douche to her) is really irritating. Anomen is a character that is not loved - he is arrogant, self righteous, hypocritical, and not as clever as he thinks he is, and consequently his romance plays out about how you would expect. Viconia has the only tolerable romance, but sadly isnt that great - and it is severely hamstrung by two problems, the ninjamancing thing and the fact that no matter the race the PC is she is far far far too old for you (the age difference would be like you dating your grandmother).
And when you think about it, depending on your race your PC may not even be considered "of age" yet. The Elven PC as an example would be considered still under age, and still in the elven equivalent of "puberty". Which is kind of disturbing when you think about it.
K1= Bastila and Carth have good romances. Deep, fun. And completely optional, I didn't encounter any ninjamancing in this game weirdly.
JE= Sky's romance is the best in the game, even though you have to be a girl or a douchebag to the girls to get it. Bioware returned to form in this game with the ninjamancing. The game would just assume (unless you were a douchebag to her) that Dawn Star was your LI; and if you were a douche to her then it would assume you wanted Princess Lian.
DAO= IMO, Morrigan had the best romance. Unfortunately the quality of the DAO romances was ruined by the horrific ninjamancing problem in the game where u'd be intentionally romancing one character and the game informs you about your relationship with another. (Example: My first playthru id created a GayElvenMaleMageWarden to romance Zevran and the game forced me into romancing Morrigan because it was all like "yeh so this thing you got with Morrigan?" and I was "what thing??")
ME1= The romances aren't that brilliant tbh. Any of them. And it suffers from the same Ninjamancing problem as DAO does. Romancing Ash and the games like "soooo your into Liara then?" and player is "what? no!"
ME2= The romances were all fricking terrible in this game. Seriously. Boring, short, shallow, cliche. And it had THE WORST ninjamancing problem of any Bioware game ever. My first ME2 play thru (as a "celibate" GayManShep who had a torch for Kaidan) ended up with Tali, Miranda, and Jack all fighting over him and all hating him cos he was like "um no?"
In subsequent playthrus I completely avoided talking to the LIs at all. Like they had the plague. And not just because of the ninjamancing problem, but because the romances themselves weren't worth the effort (I did try!)...

And then we come to BW's recent crop.

DA2= I hated Fenris, and Merill. Fenris because he was a horrible cliche/trope - a horrible jRPG protagonist who got lost on his way to a final fantasy complete with long silver hair and sword as big as he is - and his romance is just as eye-rollingly cliche as he is IMO. And Merill, don't get me started on her, I could be here day. She is supposed to be "innocent girl next door" type caught up in events too much for her; instead she is just a Moron from Moron Mountain; and her romance plays out as angsty and painfully stupid as you would expect.
Fortunately the other romances while IMO still somewhat shallow are a lot better than Fenris or Merrils. Anders was the perfect mix of tragic, tortured, angsty, and sweet; like all the romances it needed "MOAR!" to it but what was there I loved. Isabela like Fenris was a horrible trope of a character, but unlike Fenris the writing team managed to turn it on its head and make her a likable character and gave her a surprisingly emotive romance.
And the abortive romance with Aveline is funny, sweet, sad, and most importantly realistic. Probably the best romance of the game IMO.
Sebastian, sadly just doesn't have enough development or time to be anything other than boring and redundant. And his romance is the same. Short, boring, and redundant. I mean we have Varric so why do we need this self righteous pillock exactly?
Fortunately as short and "thin" as they are the romances in DA2 have one advantage over EVERY OTHER Bioware game/romance. No more ninjamancing! Yay!

ME3= Like the rest of the game the romances and character interactions are schizophrenic in nature. In some places, with some characters, are the best Bioware has ever done anywhere. Ever. And in other places positively horrific, the worst Bioware has ever done, anywhere, ever.
On the good side you have Kaidan & Liara. Kaidan's romance especially was exceptionally well done. It was deep, handled sensitively, and realistic. It made me fall in love with the character. Was awesome.
In middle you have Samantha Traynor, Garrus, and Tali. Oh and Thane. Traynor's is let down by the "sex scene" cutscene being so fricking lame. And Garrus & Tali are awesome characters, but their ME3 romances are kinda short and shallow especially when compared to Liara's romance. Thane's romance is here because it is essentially "saying goodbye" to him and thus not really a romance, and it was effective but short.
And in the terrible we have Cortez, Jacob, Miranda, Jack, & Ashley. Jacob turns into a cheating douchebag between Mass 2 and Mass 3. Jack & Ashley's romances suffer from the "too short, too shallow" problem than hamstrings both romances. Miranda is still a fricking annoying Mary Sue complete with gratuitous shots of her boobs and bum to show of how perfect and amazing she still is; also suffers from short and shallow as well. And finally Cortez - you can really tell a str8 dude wrote this "romance" because the whole thing, Cortez' whole character in fact, is one giant horrible stereotypical cliche; it's like the writer thought "what do gay dudes like? I know! Sex!" because that's what the romance amounted to. Dude grieving for his dead husband who he mentions every 2 minutes leaps straight into the sexy times with ManShep almost right away. As a gay man I found it irritating and borderline offensive.

As you can see the more romances there are, the less effective they seem to be. And it's kind of sad that on the romance front Bioware's best effort is Dragon Age 2. Closely followed by K1. IMO.

I think that personally, if they can't take the time to make what romances they want to include deep and meaningful with especial care to avoid tropes and cliches, then they shouldn't include them at all.
I'd rather have just platonic relationships with the NPC companions that feel deeper and more real, than some choices to romance a bunch of cliche stereotypes like the wildly bisexual ****ty rogue character, or the jRPG emo kid character, or the slaggy gay dude who's romance amounts to "SEEEXXX!!!"

If they can manage I think there should be 6 romances.

2 straight romances. Male and Female.
2 bisexual romances. Male and Female.
2 gay romances. Male and Female.

Again only if they can devote the time and effort to make them meaningful instead of shallow caricatures.

EDIT:
Apologies for the Wall of Text.

Modifié par FitScotGaymer, 13 septembre 2012 - 12:46 .


#86
SpunkyMonkey

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Actually I'd like to see them go deeper with romances if that's practically possible.

For example in DA:O my female mage slept with Alistair and then lapped Leliana - Alistair found out via camp gossip, confronted me then disproved considerably.......

Well that's pretty damn fine as it is, but seemed a shame that Alistair didn't loose his rag and start a fight with me or Leliana, forcing me to step in and save one/kill the other (obviously key plot NPC's couldn't do this, but others could).

Or what about if at camp neither Zev nor Leliana were to be seen and if I searched behind a tree they were at it? I could join in or slit their throats.

It wouldn't be essential to the game, but it would be nice to see a wider scope on relationships as opposed to the standard charm-shag-love one we're used to.

Once you're in a love relationship with a character it would also be nice to see an additional quest open up based on that relationship (adding to the re-playability so you romance different characters). Say a run in with a tosser of an in-law or a dispute over money suchas the  romance wanting to put some away for a cabin in the Forest as opposed to all being spent on weapons.

Even the odd daft post-romance mini-quest where you have to search for a specific object/dress to satisfy your partner would be worth a look :lol:

I'd say most characters should be both straight and gay as this just gives greater options for the player. If 10 NPC's were included I'd say at least 6 should be romanceable by both sexes.

Modifié par SpunkyMonkey, 13 septembre 2012 - 12:52 .


#87
Cyne

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tishyw wrote...

Absolutely! But they need to implement them like they did in DAO & ME1, they felt the most fleshed out and realistic, the romances in ME2 and DA2 were disjointed and felt threadbare to me.
I was fairly 'meh' about the romance in ME3 as well because if you didn't romance Liara there wasn't much to it.
But definately romances again for me!


this, this a million times!:wizard:

#88
Plaintiff

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hussey 92 wrote...
Why do you need romance to determine if a characters gay or not?  There are other ways to do it.

Ugh.

I didn't at any point say that romance is necessary in order to determine a character's sexuality. It's not about determining sexuality. You've missed the point completely, again, and I really don't know how I can make it any clearer to you.

#89
Plaintiff

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Fast Jimmy wrote...

Plaintiff wrote...

It's one of the few things Bioware has to offer that most standard fantasy RPGs do not.


I would maybe say that it is one of the few things Bioware does that sticks out and matters to YOU. Having multiple ways to build a class, or to have non-combat skills when you level up, or to know exactly what my character was going to say at any time, or any number of things that happened in DA:O and did not really happen in DA2. Not trying to derail the thread, but to just give some insight - when people complain about Bioware abandoning these parts of the game, it is just as important to us as if Bioware abandoned gay romances in the next DA game.

No, I meant what I said. None of those things are unique to Bioware. Gay romances, however, are. Bioware is literally the only game company, at least in the West, that offers players the opportunity to develop a homosexual relationship in the game. I don't count dating sims because they do not actually offer anything that I would describe as "relationship development" most of the time, and the vast majority certainly do not allow you to engage in a homosexual one.

#90
Guest_Nyoka_*

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Yes, I enjoy them.

#91
Kidd

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hangmans tree wrote...

What I mean is developing romances as a part of story, not some excel demography input

Only Liara, Bastila, Morrigan, Alistair and Anders really apply to that, I suppose. It's an interesting topic that I'd love to discuss with you elsewhere if you'd be willing to.


Sylvianus wrote...

Lord Nikon 001 wrote...

The romances and character interaction is the whole reason I play Bioware games. (...)

I like romance, but that kind of comment is beyond me. So without romance, you wouldn't care at all about their games ? There's nothing else you like in a a/ their rpg ? ( you could still have the friendship path by the way ) It's like some people only buy their games because of that feature, that's really sad if it is the case. 

While I don't think I'd say they are the "whole" reason I play BW games, I'd agree they're large points to me too. I don't see what's really wrong about that.

A friend of mine hasn't picked up DA2 yet and might never. More or less just because they removed the topdown camera from the PC version, meaning he can't play it like a continous game of Hero Arena for Warcraft 3 anymore. I'm sure he would enjoy certain aspects of DA2, and likely greatly liked a lot of things in DAO unrelated to micromanaging heroes on a play field, but the biggest single draw for him disappeared. That's not hard to get, is it? It sure frustrates me at times since I wanna discuss the story with the guy, but I understand. Similarly I'd likely spend my money elsewhere if character interaction went away - it's what kept me playing BG as a kid.

All features are features. We're all free to be butt hurt about our favourite feature disappearing.


Plaintiff wrote...

No, I meant what I said. None of those things are unique to Bioware. Gay romances, however, are. Bioware is literally the only game company, at least in the West, that offers players the opportunity to develop a homosexual relationship in the game. I don't count dating sims because they do not actually offer anything that I would describe as "relationship development" most of the time, and the vast majority certainly do not allow you to engage in a homosexual one.

Indeed. Finding one that's played from a straight female POV is hard enough. Homosexual main character? As an underdeveloped extra in those few female POV games, sure. But gay men do not exist in dating sims. (well to be truthful, I have played one(1) male POV game that has one(1) man to woo, but it was so underdeveloped compared to the female options it was silly... still, 'twas nice to have the option for once)

#92
redneck nosferatu

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I honestly couldn't see a Bioware game being made without romance subplots. and I expect neither could the developers. It's a game element they more or less pioneered. I do recall that one of the devs here said he would honestly prefer they weren't there... but it probably isn't going to happen.

I would like to see more depth to the romances, though. As others have said, some of the recent games' romances just feel so shallow. It's basically "talk a lot until you get some awkward scene of sex in underwear". I know that's probably oversimplifiying it... but not by much.

Instead, I'd like to see events and other things shape relationships and have them amount to more than underwear sex and the Paramour achievement. Things like dates, tragic events or unexpected good occurences that can shape things, or intrigue.

Let's say other party members, or even NPC's, become interested in your LI or in you, and trying to sabotage your romance... or if the PC is a female, have the male LI be assertive and ask *her* out, rather than your entire party being passive.

#93
hangmans tree

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KiddDaBeauty wrote...

hangmans tree wrote...

What I mean is developing romances as a part of story, not some excel demography input

Only Liara, Bastila, Morrigan, Alistair and Anders really apply to that, I suppose. It's an interesting topic that I'd love to discuss with you elsewhere if you'd be willing to.

Sure, post or pm any suggestion how you want to handle this affair :]

#94
Sylvianus

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KiddDaBeauty wrote...

Sylvianus wrote...
I like romance, but that kind of comment is beyond me. So without romance, you wouldn't care at all about their games ? There's nothing else you like in a a/ their rpg ? ( you could still have the friendship path by the way ) It's like some people only buy their games because of that feature, that's really sad if it is the case. 

While I don't think I'd say they are the "whole" reason I play BW games, I'd agree they're large points to me too. I don't see what's really wrong about that.

A friend of mine hasn't picked up DA2 yet and might never. More or less just because they removed the topdown camera from the PC version, meaning he can't play it like a continous game of Hero Arena for Warcraft 3 anymore. I'm sure he would enjoy certain aspects of DA2, and likely greatly liked a lot of things in DAO unrelated to micromanaging heroes on a play field, but the biggest single draw for him disappeared. That's not hard to get, is it? It sure frustrates me at times since I wanna discuss the story with the guy, but I understand. Similarly I'd likely spend my money elsewhere if character interaction went away - it's what kept me playing BG as a kid.

All features are features. We're all free to be butt hurt about our favourite feature disappearing.

He said he would stop buying bioware's games. That isn't the same as they are a large point. Which is fine, since it is the same for me. Never only one feature could stop me to like a game on the whole however, especially if the resources can be better used elsewhere. If there are many things I like, no, I could deal with one feature I don't like or something I liked that disappeared.

I hated the lack of customisation and the artstyle in DAII. I was butthurt, but if the game wasn't so rushed, if the story was epic and interesting to me, I could have liked the game. Never only one feature that isn't a requirement to an rpg ( basically roleplay ) can stop me not to buy a game.

Why could you like some other rpgs without any romance, other games without any romance, and why you couldn't with Bioware's games ? I've seen some people who used to like Skyrim, for example, and yet they claimed that they would stop buying Bioware's games if they decided to remove romances. I don't understand. Does that mean it is the only thing that interests them in their games ? Like I said, if that's the case, I do find it sad.

You are free to be butthurt but I don't see why it could stop someone to buy the game, except if you aren't interested in any game that doesn't have romance.

Modifié par Sylvianus, 13 septembre 2012 - 01:44 .


#95
Iakus

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Of course there should be romance!

#96
They call me a SpaceCowboy

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I just said this in another thread, but yes there should be, as it is a trademark of Bioware games. However, make them believable. Stretch them out a bit like DAO, not like DA2 and the ME series where you have 2 conversations and bam romance.

Modifié par Shinian2, 13 septembre 2012 - 01:48 .


#97
Nomen Mendax

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Yes there should be romances in DA3. I'd like to see a game (not necessarily DA3) where a romance was more central. Most RPGs are sweeping fantasy epics, and most sweeping fantasy epics (or even gritty fantasy epics) have romances.

Modifié par Nomen Mendax, 13 septembre 2012 - 01:53 .


#98
Malsumis

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As long as it's a very small part of the game, with limited resources spent on it. But not at the cost of more important things.

For example I would rather branching pathways than romances.

#99
Kidd

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Sylvianus wrote...

He said he would stop buying bioware's games. That isn't the same as they are a large point. Which is fine, since it is the same for me. Never only one feature could stop me to like a game on the whole however, especially if the resources can be better used elsewhere. If there are many things I like, no, I could deal with one feature I don't like or something I liked that disappeared.

I hated the lack of customisation and the artstyle in DAII. I was butthurt, but if the game wasn't so rushed, if the story was epic and interesting to me, I could have liked the game. Never only one feature that isn't a requirement to an rpg ( basically roleplay ) can stop me not to buy a game.

You consider my friend I mentioned above petty then, since he won't pick up DA2 'cause of the removal of the topdown camera? In that case we're simply of differing opinions. I can see myself getting over the lack of romance if the rest of the character interaction remains good and/or there's some absolutely amazing addition made to the game that makes up for anything lost. But I'm not most people and some look for pretty specific things in a product.


Why could you like some other rpgs without any romance, other games without any romance, and why you couldn't with Bioware's games ? I've seen some people who used to like Skyrim, for example, and yet they claimed that they would stop buying Bioware's games if they decided to remove romances. I don't understand. Does that mean it is the only thing that interests them in their games ? Like I said, if that's the case, I do find it sad.

I can only speak for myself, and I've never ever gotten into a TES game. The idea of essentially playing D&D with no other players but a DM is not interesting to me, the other players (companion NPCs in cRPGs) are a much needed component to make me enjoy an RPG. I'll take a generic party-based jRPG over Skyrim any day. If I was the type of player who mostly was into D&D for the loot then perhaps things would be different. But when I'm around the table I want to bounce dialogue off the other player's PCs, I want to craft a story together in a world the DM sets up for us, decide what my character thinks and see how their actions will effect not just the world but the other characters they adventure with.

Most of my favourite PnP moments all come from the adventuring party within itself, not the greater plot. That's not bad DMing, that's good DMing that enables us to care and immerse ourselves to the point where our characters grow together, sometimes they threaten each other's lives over deeply held beliefs and force the party to take another path, sometimes they fall in love and sometimes they scare the crap out of each other. Those are the best parts! =)

Rolling for initiative and fighting is fun as a distraction and to remind oneself of the fact we're in mortal danger (and getting to show off our cool new abilities, to boot - as a Street Fighter player I hardly find gameplay boring), but it's not the part I like the most in an RPG even if it is the one that requires the most rules. I've yet to find a wRPG game that doesn't have a party advertise anything that makes me interested in even downloading a demo, yet I would not say it's impossible. Just hasn't happened so far.

We all look for different things.

Modifié par KiddDaBeauty, 13 septembre 2012 - 02:01 .


#100
Sylvianus

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KiddDaBeauty wrote...

You consider my friend I mentioned above petty then, since he won't pick up DA2 'cause of the removal of the topdown camera? In that case we're simply of differing opinions. I can see myself getting over the lack of romance if the rest of the character interaction remains good and/or there's some absolutely amazing addition made to the game that makes up for anything lost. But I'm not most people and some look for pretty specific things in a product

Well, There for me it affects a vital part of the game, the combat. If you can't like combat in a rpg without topdown camera, you can't play the game. If you can't like the combat style in The witcher, it's understandable you can't like the game. If the combat seems broken, (  enemis dropping from the sky, nowhere ) it's understandable you can't play the game too.

Anything that is considered vital in a rpg, the core design in any game, it's normal. For example, if you can't stand voiced protagonists, if you can't stand linear games, graphics, etc. Romances are rare in video games and only a small portion of the game more or less developed. Except mass effect, Dragon age, The witcher 2 on my console, I didn't find any other romance. I found it weird that some see it as a requirement to buy a game. Maybe that comes from my own experience, used not to see that feature implemented in games.  :)

As for the rest, well, thanks for your opinion. It helps me to understand better. ^_^

Modifié par Sylvianus, 13 septembre 2012 - 02:35 .