Should there be romance in DA3?
#126
Posté 13 septembre 2012 - 07:29
#127
Posté 13 septembre 2012 - 07:37
#128
Posté 13 septembre 2012 - 07:52
#129
Posté 13 septembre 2012 - 07:54
motomotogirl wrote...
Should DA3 be a video game? It should just be a deck of cards, a map, and some dice.
Should DA3 require participation on the part of the player? I would prefer the Bioware writing team come to my house and tell the game's story through intepretive dance.
I'll provide a cheese plate!
Modifié par Face of Evil, 13 septembre 2012 - 08:17 .
#130
Posté 13 septembre 2012 - 08:04
#131
Posté 13 septembre 2012 - 09:17
#132
Posté 13 septembre 2012 - 09:43
Face of Evil wrote...
motomotogirl wrote...
Should DA3 be a video game? It should just be a deck of cards, a map, and some dice.
Should DA3 require participation on the part of the player? I would prefer the Bioware writing team come to my house and tell the game's story through intepretive dance.
I'll provide a cheese plate!
I'll provide another.
Also, yuss!
#133
Posté 13 septembre 2012 - 09:55
#134
Posté 13 septembre 2012 - 10:04
It's even funnier when certain people in this thread, at one point in time denied romance as their primary involvement in the DA series. At the time I knew they were lying & this thread proves it, but enough of my rambling. Evidently, romance is here to stay regardless if an individual prefers it or not.HiroVoid wrote...
It's pretty funny when what's essentially a sidequest is made out to be as important as the fundamental aspects of the game.
#135
Posté 13 septembre 2012 - 10:26
#136
Posté 13 septembre 2012 - 10:40
I'm sure you would love an entire company with AAA developers doing only what YOU like in games. So would I when I was 2. After that I learned that sharing is part of life and the world doesn't revolve around meSylvianus wrote...
According to many devs, and also David Gaider, romance take a fair amount of resources in their games. In this case, it is totally understandable if some people do not want them, to see these resources better used elsewhere. Especially after DAII.Renmiri1 wrote...
I just don't get why a feature that doesn't affect your gameplay in any way, since you don't have to use it, should "not be there" because you don't approve of it. You don't like it ? Don't use it. There is no in game consequences for not romancing anyone.
Seriously, grow the f up. It's not like you get cooties because people who like romance play the same game as you do. Hide the box if the fact that romance exists embarasses you so much.
#137
Posté 13 septembre 2012 - 11:29
#138
Posté 13 septembre 2012 - 11:30
Renmiri1 wrote...
I'm sure you would love an entire company with AAA developers doing only what YOU like in games. So would I when I was 2. After that I learned that sharing is part of life and the world doesn't revolve around meSylvianus wrote...
According to many devs, and also David Gaider, romance take a fair amount of resources in their games. In this case, it is totally understandable if some people do not want them, to see these resources better used elsewhere. Especially after DAII.Renmiri1 wrote...
I just don't get why a feature that doesn't affect your gameplay in any way, since you don't have to use it, should "not be there" because you don't approve of it. You don't like it ? Don't use it. There is no in game consequences for not romancing anyone.
Seriously, grow the f up. It's not like you get cooties because people who like romance play the same game as you do. Hide the box if the fact that romance exists embarasses you so much.
I would infact, love that. Saddly I don't have tens of millions of dollars to spare at the moment. Maybe next year. (or they could just release a toolset)
#139
Posté 13 septembre 2012 - 11:41
You, you want your romance no matter how it is and will become expensive to Bioware, some folks begin to see otherwise. I do want romance in bioware's games, but I think they have a fair point. Obviously, it is not : I DON'T WANT ROMANCE FOR THE SAKE OF IT, OR BECAUSE I DON'T LIKE OTHER PEOPLE ENJOYING THEM !
Modifié par Sylvianus, 13 septembre 2012 - 11:49 .
#140
Posté 14 septembre 2012 - 01:22
Sylvianus wrote...
It is primarily a story of priority. It seems that the romance are becoming more and more expensive (at least this is the impression that bioware gave during the last months, and franckly we just need to look at the last games. M3 romance content was really small compared to the first episode ) and more and more people are worried to see that content with a lower quality and solo gaming experience tempered by this waste of resources that could rather be useful in this case to improve the game with the fundamental aspects.
You, you want your romance no matter how it is and will become expensive to Bioware, some folks begin to see otherwise. I do want romance in bioware's games, but I think they have a fair point. Obviously, it is not : I DON'T WANT ROMANCE FOR THE SAKE OF IT, OR BECAUSE I DON'T LIKE OTHER PEOPLE ENJOYING THEM !
Thank you for being a bit sane sir(or madam).
With the increasing amount of resources romances are taking up, I believe that there are more important things to focus on like:
1. Interesting Characters with greater character development.
2. Foes that are more than trash mobs
3. More quests that don't involve fetching x amount of (insert random item)
4. More and better maps and areas to explore
5. Choice and Consequence
I would gladly see romances go for any one of these things.
#141
Posté 14 septembre 2012 - 01:30
I think you meant to quote me, there.Hervoyl wrote...
Fast Jimmy wrote...
None of those things are unique to Bioware. Gay romances, however, are. Bioware is literally the only game company, at least in the West, that offers players the opportunity to develop a homosexual relationship in the game.
What about Obsidian/ Bethesda?
What about them? I wouldn't call anything in Skyrim a "relationship" by any stretch of the imagination. The entire population of Skyrim has less life in it than a single DA2 party member. You might as well say that one can develop a relationship with a cardboard cutout, or a blow-up doll. There's no real interaction to be had, the NPC you marry never diverts from their four-five lines of pre-written dialogue, their character is never expanded, there is nothing new to learn about them.
As for Obsidian, I assume you refer to Fallout: New Vegas? I own it, but haven't yet begun to play. I understand that it's possible to get a perk that allows you to unlock special dialogue options with members of the same sex, but I doubt that anything you do in that game leads to anything that could be considered a 'relationship'. Companions might be more developed than those in Skyrim or Fallout 3, but that's not exactly a high bar to clear.
Modifié par Plaintiff, 14 septembre 2012 - 01:52 .
#142
Posté 14 septembre 2012 - 01:33
And romance isn't a part of character development?wsandista wrote...
1. Interesting Characters with greater character development.
How will character development be "greater" if you take away one of the options for interacting with them?
Modifié par Plaintiff, 14 septembre 2012 - 01:35 .
#143
Posté 14 septembre 2012 - 01:44
Plaintiff wrote...
And romance isn't a part of character development?
Not for Varric, Sten, Shale, Loghain, Justice, Oghren, and pretty much any NPC who was not involved in a romance(Just to use DA as an example).
How will character development be "greater" if you take away one of the options for interacting with them?
Replace it with another option for character development, like a family member's death or access to great power. It is entirely possible for the DA writers to create interesting characters who do not need romancing for character development.
#144
Posté 14 septembre 2012 - 02:17
I don't recall ever saying that characters need romance to be well-developed.wsandista wrote...
Replace it with another option for character development, like a family member's death or access to great power. It is entirely possible for the DA writers to create interesting characters who do not need romancing for character development.
How does the protagonist decide whether or not another party member has access to great power? That doesn't make a whole lot of sense to me. If a character has access to great power, then they have access to it.
Hawke already had the power to decide whether or not Fenris's sister and Varric's brother live or die. Aveline dealt with the death of her husband, Merrill dealt with the death of her Keeper (and possibly her entire clan), and DA2 still managed to incorporate romance just fine. How would "family member death" work in place of romance? "There are four party members and they each have a relative tagging along, who you can choose to murder in order to unlock special dialogue options and cutscenes"? Wouldn't that basically be the same thing except more crying and less kissing?
You say romances are taking up an increasing amount of resources (a statement that you have yet to support with evidence). You say that with the resources freed up by removing romance, that they could, among other things, "create interesting characters with greater development". But an interesting character doesn't cost any more to make than a boring one. Writers are salaried staff members, they get paid regardless of whether the character they wrote was interesting or dull.
I point out that by removing romance, you are reducing character development, an aspect that you want to improve. Your answer is to replace romance with "other options" for character development. Would that not just consume the same amount of resources that you just freed up by ditching romance in the first place? Why are those other options better than romance? "Family death" and "access to great power" are not any less cliched in terms of character subplots, and have been explored extensively in fantasy games before now, whereas customisable romance is something that only Bioware is doing.
Modifié par Plaintiff, 14 septembre 2012 - 02:19 .
#145
Posté 14 septembre 2012 - 02:58
I wouldn't, but clearly this is entirely subjective, so the only thing I would quibble with in your post is that those are more important things to you, rather than more important to everybody.wsandista wrote...
...
With the increasing amount of resources romances are taking up, I believe that there are more important things to focus on like:
1. Interesting Characters with greater character development.
2. Foes that are more than trash mobs
3. More quests that don't involve fetching x amount of (insert random item)
4. More and better maps and areas to explore
5. Choice and Consequence
I would gladly see romances go for any one of these things.
#146
Posté 14 septembre 2012 - 04:13
Plaintiff wrote...
I don't recall ever saying that characters need romance to be well-developed.
I don't recall ever saying that you did.
How does the protagonist decide whether or not another party member has access to great power? That doesn't make a whole lot of sense to me. If a character has access to great power, then they have access to it.
I wasn't talking necessarily about a party member. There are quite a few NPCs that can benefit from character development as well.
As for the PC making that decision, handing the NPC an item that can help them attain great power(like a book of ancient blood magic to a mage) is one way. Getting them into a position of authority is another.
Hawke already had the power to decide whether or not Fenris's sister and Varric's brother live or die. Aveline dealt with the death of her husband, Merrill dealt with the death of her Keeper (and possibly her entire clan), and DA2 still managed to incorporate romance just fine. How would "family member death" work in place of romance?
In terms of character development, a family-member death would be completely different stimuli, and effect certain NPCs in different ways. The cinematic and dialogue that would have been used for the romance is used to illustrate the death of a companion's sibling. Now you have a character who develops on a completely different path.
You say romances are taking up an increasing amount of resources (a statement that you have yet to support with evidence).
The Devs have said this quite a few times.
Since romances in recent Bioware games often involve unique cinematics and dialogue, it does cost money to make them, since more scene are being made for each romance(see ME3) that cost is increasing. I would like the resources that would go towards romances to go to things I place a higher priority on, like Choice and Consequence and more varied and better designed environments.
I point out that by removing romance, you are reducing character development, an aspect that you want to improve. Your answer is to replace romance with "other options" for character development. Would that not just consume the same amount of resources that you just freed up by ditching romance in the first place? Why are those other options better than romance? "Family death" and "access to great power" are not any less cliched in terms of character subplots, and have been explored extensively in fantasy games before now, whereas customisable romance is something that only Bioware is doing.
Obsidian has done it as well. NWN2 did happen.
I also stated four other things I would like the resources spent on. Character development is actually the least important on the list to me.
#147
Posté 14 septembre 2012 - 04:16
Nomen Mendax wrote...
I wouldn't, but clearly this is entirely subjective, so the only thing I would quibble with in your post is that those are more important things to you, rather than more important to everybody.wsandista wrote...
...
With the increasing amount of resources romances are taking up, I believe that there are more important things to focus on like:
1. Interesting Characters with greater character development.
2. Foes that are more than trash mobs
3. More quests that don't involve fetching x amount of (insert random item)
4. More and better maps and areas to explore
5. Choice and Consequence
I would gladly see romances go for any one of these things.
I thought that was obvious, seeing as I did say "to me" and 'I believe" instead of stated it as absolute fact.
#148
Posté 14 septembre 2012 - 04:35
Fair enough, in which case we are all just agreeing that we want Biowared to spend money on things we like in DA ...wsandista wrote...
Nomen Mendax wrote...
I wouldn't, but clearly this is entirely subjective, so the only thing I would quibble with in your post is that those are more important things to you, rather than more important to everybody.wsandista wrote...
...
With the increasing amount of resources romances are taking up, I believe that there are more important things to focus on like:
1. Interesting Characters with greater character development.
2. Foes that are more than trash mobs
3. More quests that don't involve fetching x amount of (insert random item)
4. More and better maps and areas to explore
5. Choice and Consequence
I would gladly see romances go for any one of these things.
I thought that was obvious, seeing as I did say "to me" and 'I believe" instead of stated it as absolute fact.
#149
Posté 14 septembre 2012 - 04:38
Nomen Mendax wrote...
Fair enough, in which case we are all just agreeing that we want Biowared to spend money on things we like in DA ...
I think that is the purpose of almost all threads in this forum.
#150
Posté 14 septembre 2012 - 04:39
When NPCs flirt with your character, it's just a part of storytelling; people do flirt in real life after all.
If your character accidentally flirts back against your wishes (ME: Asari Consort, DAO: Zevran, DA2: Meeting Anders), then the problem lies with the dialogue system, which is a problem separate from the romance system.





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