Sylvius the Mad wrote...
Maria Caliban wrote...
1. The Love Button - A direct response to player complaints in DA:O. People would inadvertently start romances (Aw, Alister is giving me a rose, isn't that nice?) or miss romance suggestions (No, Leliana, I don't want to talk about my hair.)
Those complaints, I think, should have been ignored. DAO's romance dialogue worked extremely well.
Agreed.
I think the heart icon (along with the other three icons) beat you over the head with the blatantly obvious most of the time.In my opinion anyways.
I like the OP's idea of having some hidden dialogue, but it should be kept to a minimum.
Take Alistair for example;
If you didn't talk to him about his childhood BEFORE you went to Redcliffe, he suddenly exclaims (in a nervous tone) that he's a bastard once you arrive there.But, if you DID talk to him about it beforehand, he will elaborate more on his background in a different tone.
Another example is whether or not you initiated sex with him. If you did, he won't say "I love you" afterwards.He just thanks the Warden. But, if HE initiated it, then he professes his love towards the PC.I liked that.
Modifié par Alyka, 17 septembre 2012 - 11:03 .