Looking for three nwn character builds
#1
Posté 13 septembre 2012 - 11:53
I'm thinking of creating three characters for initial test run though each must meet the following requirement.
First build:
-Dwarf or Human Fighter with 15 or more wis for the sake of opening up insight dialogue.
-Can be multiclass with any class except that figther must be the one with higest class lvl.
Second build:
-Human Dual Wield Rogue with Power Atk and Cleave as initial feat.
-Can be multiclass with any class.
Third build:
-A Bard who can take the most of Cleric Animal/healing Domain or A rogue who can take the most out of Cleric Trickery/Magic Domain.
-Last class slot can be any class that boost survival rate of this build all the way from OC to HotU
-This build must not die 10 or more times during the known boss fight.
If anyone find anything class combination that would fit into one of these three builds, I would be very grateful to you.
Thanks!
#2
Posté 13 septembre 2012 - 06:20
Dwarven FTR; all ability pts to STR
S:14 (21)
D:14
CON:14
INT:14
WIS:15
CHA: 6
Take all pre-Epic lvls as FTR; filling Discipline. I also fill Lore to save funds and gain materials on the spot. Save all remaining Skill Pts for Epic lvls.
For Feats, select desired General Feats like Lightning REF, Iron Will, Toughness, etc at appropriate lvls. At other lvls, I recommend WF, WS, and Imp Crit for both melee and longbow.
In Epic, take Rog for remaining lvls except for FTR at 22 and 30. Take EWF for both weapons along the way, and take EWS for both at 30th, if one can make it in HotU (uncertain).
Skills: Rog - fill UMD and Tumble ASAP, then place some pts to Search, Open Locks, and Disable Device. Placing 5 pts in Set Trap with allow for the +2 Synergy bonus to appear.
Skills: Ftr - Fill Discipline, and place Lore as high as desired for Epic items ID.
Final design is FTR (22)/ ROG (8) with a decent killing range at both ranged and melee distance. Personally, I select feats to shore low REF and WILL, and try and boost REF more to aid Evasion.
Modifié par Elhanan, 13 septembre 2012 - 06:47 .
#3
Posté 13 septembre 2012 - 07:57
I'm looking for three class build to run the game from OC to SoU to HotU survival+RP+fun sake.
Just so you know, both the OC and SoU are meant to start with level 1 charcters. If you import a character that finished the OC to SoU it will be ridiculously easy.
This build must not die 10 or more times during the known boss fight.
That's really up to your play skills more than the build and very hard to be able to guarantee.
This link here home.comcast.net/~worldofgreyhawk/buildsearch/ will send you to a search engine of builds where you can specify classes and levels...
#4
Posté 13 septembre 2012 - 10:47
Patiserre wrote...
First build:
-Dwarf or Human Fighter with 15 or more wis for the sake of opening up insight dialogue.
-Can be multiclass with any class except that figther must be the one with higest class lvl.
Here's something simple that will work well:
Race: Dwarf
Strength: 15
Dexterity: 13
Constitution: 14
Intelligence:13
Wisdom: 15
Charisma: 6
classes: Pure Fighter
Ability Increases: All Strength
Skills: Discipline, Spellcraft, and Tumble
01 Weapon Focus (any martial weapon), Luck of Heroes
02 Power Attack
03 Cleave
04 Weapon Specialization
06 Knockdown, Toughness
08 Improved Critical
09 Improved Knockdown
10 Blind Fight
12 Lightning Reflexes, Great Cleave
14 Dodge
15 Great Fortitude
16 Mobility
18 Iron Will, Spring Attack
20 Expertise
21 Great Strength I
22 Epic Weapon Focus
24 Great Strength II, Epic Weapon Specialization
26 Epic Prowess
27 Great Strength III
28 Armor Skin
30 Overwhelming Critical, Great Strength IV
32 Devastating Critical
33 Great Strength V
34 Epic Toughness I
36 Great Strength VI, Epic Toughness II
38 Epic Toughness III
39 Great Strength VII
40 Epic Toughness IV
More on the other two later.
Modifié par MagicalMaster, 13 septembre 2012 - 10:48 .
#5
Posté 13 septembre 2012 - 11:35
Patiserre wrote...
Second build:
-Human Dual Wield Rogue with Power Atk and Cleave as initial feat.
-Can be multiclass with any class.
Do you want Dexterity or Strength based?
And if I might ask, why those two feats to start?
Patiserre wrote...
Third build:
-A Bard who can take the most of Cleric Animal/healing Domain or A rogue who can take the most out of Cleric Trickery/Magic Domain.
-Last class slot can be any class that boost survival rate of this build all the way from OC to HotU
-This build must not die 10 or more times during the known boss fight.
Would you object to a pure bard or bard/fighter that doesn't need summons or healing?
#6
Posté 13 septembre 2012 - 11:49
I'll be back later with those other 2 builds.
Also, here's a good place to ask for a build: http://nwnecbguild.4...r.com/index.php, the NWN Epic Character Builders Guild.
Modifié par Empyre65, 13 septembre 2012 - 11:57 .
#7
Posté 14 septembre 2012 - 10:35
The Nether Scrolls: http://nwvault.ign.c....Detail&id=2385
Sands of Fate 1: http://nwvault.ign.c....Detail&id=3940
Sands of Fate 2: http://nwvault.ign.c....Detail&id=4208
Sands of Fate 3: http://nwvault.ign.c....Detail&id=4968
Here's what I came up with for the first build, using an approach that you might not have thought of.
Wise Fighter Monk (Monk 16 / Fighter 18 / Shadowdancer 6)
Human, Any Lawful
Playable 1 - 40, PvM
Abilities:
STR: 10
DEX: 16 (32)
CON: 10
WIS: 16
INT: 14
CHA: 8
Leveling Guide:
Human: (Quick to Master)
01: Monk(1): Toughness, Luck of Heroes, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
02: Monk(2): {Deflect Arrows}
03: Fighter(1): Weapon Focus: Kama, Weapon Finesse
04: Fighter(2): DEX+1, Dodge, (DEX=17)
05: Fighter(3)
06: Fighter(4): Mobility, Weapon Specialization: Kama
07: Monk(3)
08: Shadowdancer(1): DEX+1, {Hide in Plain Sight}, (DEX=18)
09: Shadowdancer(2): Blind Fight, {Darkvision, Uncanny Dodge I}
10: Monk(4)
11: Fighter(5)
12: Monk(5): DEX+1, Two-Weapon Fighting, (DEX=19)
13: Fighter(6): Ambidexterity
14: Fighter(7)
15: Fighter(8): Skill Focus: Hide, Improved Two-Weapon Fighting
16: Fighter(9): DEX+1, (DEX=20)
17: Monk(6): {Knockdown, Improved Knockdown}
18: Fighter(10): Skill Focus: Move Silently, Improved Critical: Kama
19: Shadowdancer(3)
20: Shadowdancer(4): DEX+1, (DEX=21)
21: Fighter(11): Great Dexterity I, (DEX=22)
22: Monk(7)
23: Fighter(12): Epic Weapon Focus: Kama
24: Fighter(13): DEX+1, Great Dexterity II, (DEX=24)
25: Fighter(14): Epic Weapon Specialization: Kama
26: Monk(8)
27: Monk(9): Great Dexterity III, {Improved Evasion}, (DEX=25)
28: Fighter(15): DEX+1, (DEX=26)
29: Fighter(16): Epic Prowess
30: Shadowdancer(5): Epic Dodge, {Defensive Roll}
31: Monk(10)
32: Monk(11): DEX+1, (DEX=27)
33: Fighter(17): Great Dexterity IV, (DEX=28)
34: Fighter(18): Armor Skin
35: Monk(12)
36: Monk(13): DEX+1, Great Dexterity V, (DEX=30)
37: Monk(14)
38: Monk(15)
39: Monk(16): Great Dexterity VI, (DEX=31)
40: Shadowdancer(6): DEX+1, (DEX=32)
Stats:
Hitpoints: 396
Skillpoints: 277
Saving Throws (Fortitude/Will/Reflex): 24/23/34
Saving Throw bonuses: Spells: +4, Mind Effects: +2, Traps: +1
BAB: 27
AB (max, naked): 42 (melee), 39 (ranged)
AC (naked/mundane armor/shield only): 37/37
Spell Casting:
Alignment Changes: 0
Skills:
Hide 43(57), Lore 29(31), Move Silently 43(57), Search 43(45), Spellcraft 18(20), Spot 43(46), Tumble 40(51)
01: Hide(4), Lore(4), Move Silently(4), Spellcraft(2), Tumble(4), Save(8)
02: Hide(1), Move Silently(1), Tumble(1), Save(12)
03: Spellcraft(1), Save(15)
04: Save(20)
05: Spellcraft(1), Save(23)
06: Save(28)
07: Hide(5), Move Silently(5), Tumble(5), Save(20)
08: Hide(1), Lore(4), Move Silently(1), Search(11), Spot(11), Tumble(1)
09: Hide(1), Move Silently(1), Search(1), Spellcraft(2), Spot(1), Tumble(1)
10: Hide(1), Move Silently(1), Tumble(1), Save(4)
11: Spellcraft(1), Save(7)
12: Hide(2), Move Silently(2), Tumble(2), Save(8)
13: Spellcraft(1), Save(11)
14: Save(16)
15: Spellcraft(1), Save(19)
16: Save(24)
17: Hide(5), Move Silently(5), Spellcraft(1), Tumble(5), Save(14)
18: Save(19)
19: Hide(2), Move Silently(2), Search(10), Spellcraft(1), Spot(10), Tumble(2)
20: Hide(1), Lore(2), Move Silently(1), Search(1), Spot(1), Tumble(1), Save(2)
21: Spellcraft(1), Save(5)
22: Hide(2), Move Silently(2), Tumble(2), Save(6)
23: Spellcraft(1), Save(9)
24: Save(14)
25: Spellcraft(1), Save(17)
26: Hide(4), Move Silently(4), Tumble(4), Save(12)
27: Hide(1), Move Silently(1), Spellcraft(1), Tumble(1), Save(14)
28: Lore(2), Save(17)
29: Spellcraft(1), Save(20)
30: Hide(3), Move Silently(3), Search(10), Spot(10), Tumble(3)
31: Hide(1), Lore(2), Move Silently(1), Spellcraft(1), Tumble(1)
32: Hide(1), Lore(4), Move Silently(1), Tumble(1)
33: Lore(3), Spellcraft(1)
34: Lore(3), Save(2)
35: Hide(3), Move Silently(3), Tumble(3)
36: Hide(1), Lore(4), Move Silently(1), Tumble(1)
37: Hide(1), Lore(1), Move Silently(1), Tumble(1), Save(3)
38: Hide(1), Move Silently(1), Save(8)
39: Hide(1), Move Silently(1), Save(13)
40: Hide(1), Move Silently(1), Search(10), Spot(10)
===========================================================
For the second build, I made 2 versions, one STR-based and one DEX-based. First is the STR-based version.
Dual Rogue STR (Rogue 16 / Fighter 14 / Champion of Torm 10)
Human, Non-Evil
Playable 1 - 40, PvM
Abilities:
STR: 16 (32)
DEX: 14 (15)
CON: 14
WIS: 8
INT: 14
CHA: 10
Leveling guide:
Human: (Quick to Master)
01: Rogue(1): Power Attack, Cleave
02: Rogue(2): {Evasion}
03: Fighter(1): Weapon Proficiency Exotic, Weapon Focus: Kukri
04: Fighter(2): STR+1, Blind Fight, (STR=17)
05: Fighter(3)
06: Fighter(4): Knockdown, Weapon Specialization: Kukri
07: Rogue(3): {Uncanny Dodge I}
08: Fighter(5): STR+1, (STR=18)
09: Fighter(6): Improved Knockdown, Improved Critical: Kukri
10: Rogue(4)
11: Champion of Torm(1)
12: Rogue(5): DEX+1, Two-Weapon Fighting, (DEX=15)
13: Champion of Torm(2): Ambidexterity
14: Rogue(6)
15: Champion of Torm(3): Improved Two-Weapon Fighting, {Smite Evil}
16: Champion of Torm(4): STR+1, Great Cleave, (STR=19)
17: Rogue(7)
18: Champion of Torm(5): Dodge
19: Champion of Torm(6): Mobility
20: Rogue(8): STR+1, (STR=20)
21: Champion of Torm(7): Great Strength I, (STR=21)
22: Rogue(9)
23: Champion of Torm(8): Epic Weapon Focus: Kukri
24: Champion of Torm(9): STR+1, Great Strength II, (STR=23)
25: Champion of Torm(10): Overwhelming Critical: Kukri
26: Fighter(7)
27: Rogue(10): Great Strength III, Improved Evasion, (STR=24)
28: Fighter(8): STR+1, Devastating Critical: Kukri, (STR=25)
29: Fighter(9)
30: Fighter(10): Great Strength IV, Epic Weapon Specialization: Kukri, (STR=26)
31: Rogue(11)
32: Rogue(12): STR+1, (STR=27)
33: Fighter(11): Great Strength V, (STR=28)
34: Fighter(12): Armor Skin
35: Rogue(13): Crippling Strike
36: Rogue(14): STR+1, Great Strength VI, (STR=30)
37: Rogue(15)
38: Fighter(13)
39: Fighter(14): Great Strength VII, Epic Prowess, (STR=31)
40: Rogue(16): STR+1, Opportunist, (STR=32)
Stats:
Hitpoints: 416
Skillpoints: 329
Saving Throws (Fortitude/Will/Reflex): 29/20/30
Saving Throw bonuses: Spells: +4, Traps: +3
BAB: 28
AB (max, naked): 43 (melee), 31 (ranged)
AC (naked/mundane armor/shield only): 22/32
Spell Casting:
Alignment Changes: 0
Skills:
Disable Trap 43(45), Discipline 42(53), Lore 14(16), Open Lock 43(45), Search 43(45), Spellcraft 18(20), Spot 43(42), Tumble 40(42), UMD 25(25)
01: Disable Trap(4), Lore(4), Open Lock(4), Search(4), Spellcraft(2), Spot(4), Tumble(4), UMD(4), Save(12)
02: Disable Trap(1), Open Lock(1), Search(1), Spot(1), Tumble(1), UMD(1), Save(17)
03: Discipline(6), Spellcraft(1), Save(14)
04: Discipline(1), Save(18)
05: Discipline(1), Spellcraft(1), Save(20)
06: Discipline(1), Save(24)
07: Disable Trap(5), Open Lock(5), Search(5), Spellcraft(1), Spot(5), Tumble(5), UMD(5), Save(3)
08: Discipline(2), Save(6)
09: Discipline(1), Spellcraft(1), Save(8)
10: Disable Trap(3), Open Lock(3), Search(3), Spot(3), Tumble(3), UMD(3), Save(1)
11: Discipline(2), Spellcraft(1), Spot(1), Save(1)
12: Disable Trap(2), Open Lock(2), Search(2), Spot(1), Tumble(2), UMD(2), Save(1)
13: Discipline(2), Spellcraft(1), Spot(1), Save(1)
14: Disable Trap(2), Open Lock(2), Search(2), Spot(1), Tumble(2), UMD(2), Save(1)
15: Discipline(2), Spot(1), Save(3)
16: Discipline(1), Spot(1), Save(6)
17: Disable Trap(3), Open Lock(3), Search(3), Spot(1), Tumble(3), UMD(3), Save(1)
18: Discipline(2), Spot(1), Save(3)
19: Discipline(1), Spot(1), Save(6)
20: Disable Trap(3), Open Lock(3), Search(3), Spot(1), Tumble(3), UMD(3), Save(1)
21: Discipline(2), Spellcraft(1), Spot(1), Save(1)
22: Disable Trap(2), Open Lock(2), Search(2), Spot(1), Tumble(2), UMD(2), Save(1)
23: Discipline(2), Spot(1), Save(3)
24: Discipline(1), Spot(1), Save(6)
25: Discipline(1), Spot(1), Save(9)
26: Discipline(1), Save(13)
27: Disable Trap(5), Open Lock(5), Search(5), Spellcraft(1), Spot(2), Tumble(5)
28: Discipline(2), Spellcraft(1), Save(1)
29: Discipline(1), Spellcraft(2), Save(1)
30: Discipline(1), Save(5)
31: Disable Trap(4), Open Lock(4), Search(4), Spot(4)
32: Disable Trap(1), Lore(2), Open Lock(1), Search(1), Spot(1), Tumble(5)
33: Discipline(3), Lore(2)
34: Discipline(1), Spellcraft(1), Save(2)
35: Disable Trap(3), Open Lock(3), Search(3), Spot(3), Save(1)
36: Disable Trap(1), Open Lock(1), Search(1), Spellcraft(4), Spot(1)
37: Disable Trap(1), Lore(2), Open Lock(1), Search(1), Spot(1), Tumble(5)
38: Discipline(4), Lore(1)
39: Discipline(1), Lore(3), Save(1)
40: Disable Trap(3), Open Lock(3), Search(3), Spot(3)
==========================================================
And finally, here's the DEX-based version.
Dual Rogue DEX (Rogue 24 / Fighter 6 / Champion of Torm 10)
Human, Non-Evil
Playable 1 - 40, PvM
Abilities:
STR: 14
DEX: 16 (32)
CON: 14
WIS: 8
INT: 14
CHA: 10
Leveling Guide:
Human: (Quick to Master)
01: Rogue(1): Power Attack, Cleave
02: Rogue(2): {Evasion}
03: Fighter(1): Weapon Focus: Shortsword, Weapon Finesse
04: Fighter(2): DEX+1, Blind Fight, (DEX=17)
05: Fighter(3)
06: Fighter(4): Knockdown, Weapon Specialization: Shortsword
07: Rogue(3): {Uncanny Dodge I}
08: Rogue(4): DEX+1, (DEX=18)
09: Champion of Torm(1): Improved Knockdown
10: Rogue(5)
11: Champion of Torm(2): Two-Weapon Fighting
12: Rogue(6): DEX+1, Ambidexterity, (DEX=19)
13: Champion of Torm(3): {Smite Evil}
14: Champion of Torm(4): Improved Two-Weapon Fighting
15: Rogue(7): Great Cleave
16: Rogue(8): DEX+1, (DEX=20)
17: Rogue(9)
18: Rogue(10): Improved Critical: Shortsword, Improved Evasion
19: Rogue(11)
20: Rogue(12): DEX+1, (DEX=21)
21: Champion of Torm(5): Great Dexterity I, (DEX=22)
22: Rogue(13): Defensive Roll
23: Rogue(14)
24: Rogue(15): DEX+1, Great Dexterity II, (DEX=24)
25: Rogue(16): Crippling Strike
26: Rogue(17)
27: Rogue(18): Great Dexterity III, (DEX=25)
28: Rogue(19): DEX+1, Epic Dodge, (DEX=26)
29: Champion of Torm(6): Epic Weapon Focus: Shortsword
30: Champion of Torm(7): Epic Weapon Specialization: Shortsword
31: Champion of Torm(8): Epic Prowess
32: Rogue(20): DEX+1, (DEX=27)
33: Champion of Torm(9): Great Dexterity IV, (DEX=28)
34: Champion of Torm(10): Armor Skin
35: Rogue(21)
36: Rogue(22): DEX+1, Great Dexterity V, (DEX=30)
37: Rogue(23)
38: Fighter(5)
39: Fighter(6): Great Dexterity VI, Called Shot, (DEX=31)
40: Rogue(24): DEX+1, Opportunist, (DEX=32)
Stats:
Hitpoints: 384
Skillpoints: 377
Saving Throws (Fortitude/Will/Reflex): 29/20/39
Saving Throw bonuses: Spells: +4, Traps: +5
BAB: 27
AB (max, naked): 42 (melee), 39 (ranged)
AC (naked/mundane armor/shield only): 31/34
Spell Casting:
Alignment Changes: 0
Skills:
Disable Trap 43(47), Discipline 42(44), Lore 34(36), Open Lock 43(54), Persuade 23(23), Search 43(45), Set Trap 5
18), Spellcraft 18(20), Spot 43(42), Tumble 40(51), UMD 25(25)
01: Disable Trap(4), Lore(4), Open Lock(4), Persuade(4), Search(4), Set Trap(4), Spot(4), Tumble(4), UMD(4), Save(8)
02: Disable Trap(1), Lore(1), Open Lock(1), Persuade(1), Search(1), Set Trap(1), Spot(1), Tumble(1), UMD(1), Save(10)
03: Discipline(6), Save(9)
04: Discipline(1), Save(13)
05: Discipline(1), Save(17)
06: Discipline(1), Save(21)
07: Disable Trap(5), Open Lock(5), Persuade(2), Search(5), Spot(5), Tumble(5), UMD(5)
08: Disable Trap(1), Open Lock(1), Persuade(4), Search(1), Spot(1), Tumble(1), UMD(1), Save(1)
09: Discipline(3), Spot(1), Save(2)
10: Disable Trap(2), Open Lock(2), Persuade(2), Search(2), Spot(1), Tumble(2), UMD(2)
11: Discipline(2), Spot(1), Save(2)
12: Disable Trap(2), Open Lock(2), Persuade(2), Search(2), Spot(1), Tumble(2), UMD(2)
13: Discipline(2), Spot(1), Save(2)
14: Discipline(1), Spot(1), Save(5)
15: Disable Trap(3), Open Lock(3), Persuade(3), Search(3), Spot(1), Tumble(3)
16: Disable Trap(1), Lore(1), Open Lock(1), Persuade(1), Search(1), Spot(1), Tumble(1), UMD(4)
17: Disable Trap(1), Lore(1), Open Lock(1), Persuade(1), Search(1), Spellcraft(1), Spot(1), Tumble(1), UMD(1), Save(1)
18: Disable Trap(1), Open Lock(1), Persuade(1), Search(1), Spellcraft(2), Spot(1), Tumble(1), UMD(1), Save(1)
19: Disable Trap(1), Open Lock(1), Persuade(1), Search(1), Spot(1), Tumble(1), UMD(1), Save(5)
20: Disable Trap(1), Open Lock(1), Persuade(1), Search(1), Spellcraft(1), Spot(1), Tumble(1), UMD(1), Save(7)
21: Discipline(7), Spellcraft(2), Spot(1)
22: Disable Trap(2), Open Lock(2), Search(2), Spot(1), Tumble(2), UMD(2)
23: Disable Trap(1), Open Lock(1), Search(1), Spellcraft(3), Spot(1), Save(1)
24: Disable Trap(1), Open Lock(1), Search(1), Spellcraft(4), Spot(1)
25: Disable Trap(1), Lore(7), Open Lock(1), Search(1), Spot(1)
26: Disable Trap(1), Lore(3), Open Lock(1), Search(1), Spot(1), Tumble(4)
27: Disable Trap(1), Open Lock(1), Search(1), Spellcraft(2), Spot(1), Tumble(1), Save(2)
28: Disable Trap(1), Open Lock(1), Search(1), Spot(1), Tumble(1), Save(8)
29: Discipline(8), Spellcraft(1), Spot(1), Save(2)
30: Discipline(1), Spot(1), Save(5)
31: Discipline(1), Spellcraft(1), Spot(1), Save(6)
32: Disable Trap(4), Open Lock(4), Search(4), Spot(1), Tumble(4)
33: Discipline(2), Spellcraft(1), Spot(1)
34: Discipline(1), Lore(3), Spot(1)
35: Disable Trap(3), Lore(1), Open Lock(3), Search(3), Spot(1)
36: Disable Trap(1), Lore(7), Open Lock(1), Search(1), Spot(1)
37: Disable Trap(1), Open Lock(1), Search(1), Spot(1), Tumble(5), Save(2)
38: Discipline(4), Lore(3)
39: Discipline(1), Lore(3), Save(1)
40: Disable Trap(3), Open Lock(3), Search(3), Spot(3)
Modifié par Empyre65, 14 septembre 2012 - 10:41 .
#8
Posté 14 septembre 2012 - 10:55
Empyre65 wrote...
In your third build, do you mean a Bard / Cleric or Rogue / Cleric, or do mean a Bard or Rogue who can beat a Cleric?
I'll be back later with those other 2 builds.
Also, here's a good place to ask for a build: http://nwnecbguild.4...r.com/index.php, the NWN Epic Character Builders Guild.
Bard/Cleric/x or Rogue/Cleric/x
The main objective for the third build is to create one of the two combinations that would benefit from cleric domain the most.
#9
Posté 14 septembre 2012 - 11:01
MagicalMaster wrote...
Patiserre wrote...
Second build:
-Human Dual Wield Rogue with Power Atk and Cleave as initial feat.
-Can be multiclass with any class.
Do you want Dexterity or Strength based?
And if I might ask, why those two feats to start?
Patiserre wrote...
Third build:
-A Bard who can take the most of Cleric Animal/healing Domain or A rogue who can take the most out of Cleric Trickery/Magic Domain.
-Last class slot can be any class that boost survival rate of this build all the way from OC to HotU
-This build must not die 10 or more times during the known boss fight.
Would you object to a pure bard or bard/fighter that doesn't need summons or healing?
Second Build:
-Either one of them is fine
-Just to add some disvantage to the rogue class to make it more interesting
Third Build:
-I don't think you can go pure bard since I'm looking for the class that can get the best out of two cleric domains. I could do Bard/fighter/cleric but I don't see how that would work in the long run imo.
#10
Posté 14 septembre 2012 - 11:03
Dante2377 wrote...
I'm looking for three class build to run the game from OC to SoU to HotU survival+RP+fun sake.
Just so you know, both the OC and SoU are meant to start with level 1 charcters. If you import a character that finished the OC to SoU it will be ridiculously easy.This build must not die 10 or more times during the known boss fight.
That's really up to your play skills more than the build and very hard to be able to guarantee.
This link here home.comcast.net/~worldofgreyhawk/buildsearch/ will send you to a search engine of builds where you can specify classes and levels...
Whoa! That's nifty. Thanks
#11
Posté 14 septembre 2012 - 04:53
Patiserre wrote...
Third Build:
-I don't think you can go pure bard since I'm looking for the class that can get the best out of two cleric domains. I could do Bard/fighter/cleric but I don't see how that would work in the long run imo.
I'm not sure if you realize this, but summons wind up being worthless(especially since you can only summon up to level 7 with a bard) and the healing domain basically doesn't matter past level, say, 15 for both of these.
If that's fine with you I can whip something up. You'd basically be doing something like 1 level of cleric for domain bonuses and the rest bard with a few levels of fighter. You'd also lose an AB and a fourth attack because of this. The only want to prevent that is take 7 levels of fighter pre-epic (not a good idea for a bard) or take the cleric level in the epic range (when the healing/boosted summons are worthless).
#12
Posté 14 septembre 2012 - 05:15
MagicalMaster wrote...
Patiserre wrote...
Third Build:
-I don't think you can go pure bard since I'm looking for the class that can get the best out of two cleric domains. I could do Bard/fighter/cleric but I don't see how that would work in the long run imo.
I'm not sure if you realize this, but summons wind up being worthless(especially since you can only summon up to level 7 with a bard) and the healing domain basically doesn't matter past level, say, 15 for both of these.
If that's fine with you I can whip something up. You'd basically be doing something like 1 level of cleric for domain bonuses and the rest bard with a few levels of fighter. You'd also lose an AB and a fourth attack because of this. The only want to prevent that is take 7 levels of fighter pre-epic (not a good idea for a bard) or take the cleric level in the epic range (when the healing/boosted summons are worthless).
I see. In that case, what would be the best non-cleric class to get the best out of cleric domain?
#13
Posté 14 septembre 2012 - 05:18
#14
Posté 15 septembre 2012 - 11:48
MagicalMaster wrote...
Out of Animal and Healing specifically? I guess Druid? But again, you'd take 1 level of cleric, the Healing Domain would become irrelevant at level 15+ (or earlier), and summons would become irrelevant in early epic levels.
any domain actually
#15
Posté 15 septembre 2012 - 05:04
Charming Cleric (Bard 14 / Cleric 26)
Human, Non-Lawful
Playable 1 - 40, PvM
Abilities:
STR: 14
DEX: 8
CON: 10
WIS: 16 (20)
INT: 14
CHA: 14 (26)
Leveling Guide:
Human: (Quick to Master)
01: Bard(1): Power Attack, Blind Fight
02: Cleric(1): Domain Sun, Domain Earth (or Good)
03: Cleric(2): Weapon Proficiency Martial
04: Cleric(3): CHA+1, (CHA=15)
05: Cleric(4)
06: Cleric(5): Weapon Focus: Heavy Flail
07: Bard(2)
08: Cleric(6): CHA+1, (CHA=16)
09: Cleric(7): Extra Turning
10: Cleric(8)
11: Cleric(9)
12: Bard(3): WIS+1, Extend Spell, (WIS=17)
13: Cleric(10)
14: Cleric(11)
15: Cleric(12): Divine Might
16: Cleric(13): WIS+1, (WIS=18)
17: Bard(4)
18: Cleric(14): Divine Shield
19: Cleric(15)
20: Cleric(16): WIS+1, (WIS=19)
21: Cleric(17): Epic Weapon Focus: Heavy Flail
22: Bard(5)
23: Cleric(18)
24: Bard(6): CHA+1, Great Charisma I, (CHA=18)
25: Cleric(19)
26: Bard(7)
27: Bard(8): Great Charisma II, (CHA=19)
28: Cleric(20): CHA+1, (CHA=20)
29: Bard(9)
30: Cleric(21): Epic Prowess
31: Cleric(22)
32: Bard(10): CHA+1, (CHA=21)
33: Cleric(23): Great Charisma III, Armor Skin, (CHA=22)
34: Bard(11)
35: Cleric(24)
36: Bard(12): CHA+1, Great Charisma IV, (CHA=24)
37: Bard(13)
38: Cleric(25)
39: Cleric(26): Great Charisma V, Great Wisdom I, (WIS=20), (CHA=25)
40: Bard(14): CHA+1, (CHA=26)
Stats:
Hitpoints: 292
Skillpoints: 249
Saving Throws (Fortitude/Will/Reflex): 21/29/18
Saving Throw bonuses: Spells: +9
BAB: 25
AB (max, naked): 31 (melee), 25 (ranged)
AC (naked/mundane armor/shield only): 19/30
Spell Casting: Bard(5),Cleric(9)
Alignment Changes: 0
Skills:
Concentration 43(43), Heal 19(24), Listen 43(48), Lore 15(31), Perform 13(21), Persuade 11(19), Spellcraft 43(45)Tumble 40(39), UMD 22(30)
01: Concentration(4), Heal(4), Listen(4), Lore(4), Perform(1), Persuade(1), Spellcraft(3), Tumble(4), UMD(3)
02: Concentration(1), Persuade(1), Spellcraft(2), Save(1)
03: Concentration(1), Spellcraft(1), Save(4)
04: Concentration(1), Spellcraft(1), Save(7)
05: Concentration(1), Spellcraft(1), Save(10)
06: Concentration(1), Save(14)
07: Concentration(1), Listen(6), Perform(3), Tumble(6), UMD(5)
08: Concentration(1), Persuade(1), Spellcraft(3)
09: Concentration(1), Spellcraft(1), Save(3)
10: Concentration(1), Spellcraft(1), Save(6)
11: Concentration(1), Save(10)
12: Concentration(1), Listen(5), Perform(2), Tumble(5), UMD(4)
13: Concentration(1), Persuade(2), Spellcraft(2)
14: Concentration(1), Spellcraft(2), Save(2)
15: Concentration(1), Spellcraft(1), Save(5)
16: Concentration(1), Save(9)
17: Concentration(1), Listen(5), Tumble(5), UMD(5)
18: Concentration(1), Persuade(2), Spellcraft(2)
19: Concentration(1), Spellcraft(2), Save(2)
20: Concentration(1), Spellcraft(1), Save(5)
21: Concentration(1), Save(9)
22: Concentration(1), Listen(5), Tumble(5), UMD(5)
23: Concentration(1), Persuade(4)
24: Concentration(1), Heal(1), Listen(2), Perform(2), Spellcraft(1)
25: Concentration(1), Spellcraft(4)
26: Concentration(1), Heal(1), Listen(2), Tumble(3)
27: Concentration(1), Listen(1), Perform(3), Tumble(2)
28: Concentration(1), Heal(2), Lore(2)
29: Concentration(1), Heal(2), Listen(2), Lore(1), Spellcraft(1)
30: Concentration(1), Spellcraft(4)
31: Concentration(1), Heal(1), Lore(1), Save(2)
32: Concentration(1), Listen(3), Tumble(5)
33: Concentration(1), Heal(2), Lore(2)
34: Concentration(1), Heal(1), Listen(2), Lore(1), Perform(1), Spellcraft(1)
35: Concentration(1), Spellcraft(4)
36: Concentration(1), Heal(2), Listen(2), Lore(2)
37: Concentration(1), Listen(1), Tumble(5)
38: Concentration(1), Heal(2), Lore(2)
39: Concentration(1), Heal(1), Spellcraft(3)
40: Concentration(1), Listen(3), Perform(1), Spellcraft(2)
===============================================================
Next is a Rogue / Cleric build that is dex-based with dual-wielding and Epic Dodge, but you wont get Epic Dodge until well after HotU. It will still come in handy in Sands of Fate, which I linked for you earlier to play after HotU. This build isn't quite a strong a buffer as the other one, but still pretty good.
Another Clever Cleric (Rogue 14 / Cleric 26)
Human, Any Alignment
Playable 1 - 40, PvM
Abilities:
STR: 8
DEX: 15 (26)
CON: 12
WIS: 16 (20)
INT: 14
CHA: 10
Leveling Guide:
Human: (Quick to Master)
01: Rogue(1): Blind Fight, Toughness
02: Cleric(1): Domain Magic, Domain Trickery
03: Cleric(2): Weapon Finesse
04: Cleric(3): DEX+1, (DEX=16)
05: Cleric(4)
06: Cleric(5): Weapon Focus: Shortsword
07: Rogue(2): {Evasion}
08: Cleric(6): DEX+1, (DEX=17)
09: Cleric(7): Extend Spell
10: Cleric(8)
11: Cleric(9)
12: Rogue(3): WIS+1, Two-Weapon Fighting, {Uncanny Dodge I}, (WIS=17)
13: Cleric(10)
14: Cleric(11)
15: Cleric(12): Ambidexterity
16: Cleric(13): WIS+1, (WIS=18)
17: Rogue(4)
18: Cleric(14): Improved Two-Weapon Fighting
19: Cleric(15)
20: Cleric(16): WIS+1, (WIS=19)
21: Cleric(17): Epic Weapon Focus: Shortsword
22: Rogue(5)
23: Cleric(18)
24: Rogue(6): DEX+1, Great Dexterity I, (DEX=19)
25: Cleric(19)
26: Rogue(7)
27: Rogue(8): Great Dexterity II, (DEX=20)
28: Cleric(20): DEX+1, (DEX=21)
29: Rogue(9)
30: Rogue(10): Great Dexterity III, Improved Evasion, (DEX=22)
31: Cleric(21)
32: Rogue(11): DEX+1, (DEX=23)
33: Cleric(22): Great Dexterity IV, (DEX=24)
34: Rogue(12)
35: Cleric(23): Armor Skin
36: Rogue(13): DEX+1, Epic Dodge, Defensive Roll, (DEX=25)
37: Cleric(24)
38: Cleric(25)
39: Cleric(26): Epic Prowess, Great Wisdom I, (WIS=20)
40: Rogue(14): DEX+1, (DEX=26)
Stats:
Hitpoints: 372
Skillpoints: 317
Saving Throws (Fortitude/Will/Reflex): 22/26/27
Saving Throw bonuses: Spells: +8, Traps: +3
BAB: 25
AB (max, naked): 37 (melee), 34 (ranged)
AC (naked/mundane armor/shield only): 28/32
Spell Casting: Cleric(9)
Alignment Changes: 0
Skills:
Disable Trap 43(47), Lore 37(39), Open Lock 43(51), Search 43(45), Set Trap 5(15), Spellcraft 38(40), Spot 43(48)Tumble 40(48), UMD 25(25)
01: Disable Trap(4), Lore(3), Open Lock(4), Search(4), Spot(4), Tumble(4), UMD(4), Save(17)
02: Spellcraft(5), Save(17)
03: Spellcraft(1), Save(21)
04: Spellcraft(1), Save(25)
05: Spellcraft(1), Save(29)
06: Spellcraft(1), Save(33)
07: Disable Trap(6), Open Lock(6), Search(6), Set Trap(5), Spot(6), Tumble(6), UMD(6), Save(3)
08: Spellcraft(2), Save(6)
09: Spellcraft(1), Save(10)
10: Spellcraft(1), Save(14)
11: Save(19)
12: Disable Trap(5), Open Lock(5), Search(5), Spot(5), Tumble(5), UMD(5)
13: Lore(1), Spellcraft(3), Save(1)
14: Spellcraft(1), Save(5)
15: Spellcraft(1), Save(9)
16: Save(14)
17: Disable Trap(5), Open Lock(5), Search(5), Spot(5), Tumble(5)
18: Lore(1), Spellcraft(3), Save(1)
19: Spellcraft(1), Save(5)
20: Spellcraft(1), Save(9)
21: Save(14)
22: Disable Trap(5), Open Lock(5), Search(5), Spot(5), Tumble(5)
23: Lore(1), Spellcraft(2), Save(2)
24: Disable Trap(2), Open Lock(2), Search(2), Spot(2), UMD(5)
25: Spellcraft(3), Save(2)
26: Disable Trap(2), Open Lock(2), Search(2), Spot(2), UMD(5)
27: Disable Trap(1), Lore(2), Open Lock(1), Search(1), Spot(1), Tumble(5)
28: Lore(5)
29: Disable Trap(2), Lore(3), Open Lock(2), Search(2), Spot(2)
30: Disable Trap(1), Lore(5), Open Lock(1), Search(1), Spot(1), Save(2)
31: Spellcraft(5), Save(2)
32: Disable Trap(2), Open Lock(2), Search(2), Spot(2), Tumble(5)
33: Lore(5)
34: Disable Trap(2), Lore(3), Open Lock(2), Search(2), Spot(2)
35: Spellcraft(5)
36: Disable Trap(2), Lore(3), Open Lock(2), Search(2), Spot(2)
37: Lore(5)
38: Save(5)
39: Save(10)
40: Disable Trap(4), Open Lock(4), Search(4), Spot(4), Tumble(5)
Modifié par Empyre65, 15 septembre 2012 - 11:16 .
#16
Posté 15 septembre 2012 - 06:43
Patiserre wrote...
any domain actually
There really isn't. From what I recall, for any domain besides those two you'd need to take a lot of cleric levels to make use of them. If you want a hybrid cleric/x that's fine, of course, but we need to know what you want. There's never really any point to taking less than, say, 15ish cleric levels.
So what exactly are you looking for?
A casting cleric?
A "buff up and beat their heads in" cleric?
A very defensive cleric?
A bard who can wade into the thick of things and fight?
A support bard?
Something else?
If you like any of the builds posted, by all means go with one. If you still haven't seen one that strikes you, describe exactly what you want the build to do and we'll come up with the best we can.
#17
Posté 17 septembre 2012 - 04:00
This dual-wielding rogue cut through the OC for me:
http://home.comcast....uild208029.html
and Mith's Blood and Faith is one of the most powerful PvM builds for a low-mid magic area. Includes Bard like you asked.
http://nwnecbguild.4...10-t515481.html
If perma-haste items are available, I'd recommend Trickery and Magic domains. a 52-turn un-dispellable (except via MD) Improved Invisibility is really nice as well as 13 52-round Divine Powers and plenty of 20 round Divine Favors.
#18
Posté 18 septembre 2012 - 04:53
MagicalMaster wrote...
Patiserre wrote...
any domain actually
There really isn't. From what I recall, for any domain besides those two you'd need to take a lot of cleric levels to make use of them. If you want a hybrid cleric/x that's fine, of course, but we need to know what you want. There's never really any point to taking less than, say, 15ish cleric levels.
So what exactly are you looking for?
A casting cleric?
A "buff up and beat their heads in" cleric?
A very defensive cleric?
A bard who can wade into the thick of things and fight?
A support bard?
Something else?
If you like any of the builds posted, by all means go with one. If you still haven't seen one that strikes you, describe exactly what you want the build to do and we'll come up with the best we can.
a hybird cleric/x in which x's level must be higher than the cleric's level and must take the best advantage out of cleric domain as priority. (As in the x class get more interesting with Cleric's Domain)
That's the gist of it I believe.
#19
Posté 18 septembre 2012 - 04:55
Dante2377 wrote...
FYI, cleave is really only useful at lower levels because it tends to not work properly when you have many attacks (quoting from nwn.wikia.com) - "Characters with many attacks per round (e.g. dual-kama-wielding monks) seem to trigger cleave improperly, executing the cleave on the current target. This most often happens on a target that would be killed by the next attack in the flurry (turning the cleave into the killing blow)." So unless you are getting Greater Cleave, this is really only useful at low levels.
This dual-wielding rogue cut through the OC for me:
http://home.comcast....uild208029.html
and Mith's Blood and Faith is one of the most powerful PvM builds for a low-mid magic area. Includes Bard like you asked.
http://nwnecbguild.4...10-t515481.html
If perma-haste items are available, I'd recommend Trickery and Magic domains. a 52-turn un-dispellable (except via MD) Improved Invisibility is really nice as well as 13 52-round Divine Powers and plenty of 20 round Divine Favors.
Thanks. Those are an interesting build. I'll put it on the test trial then
#20
Posté 18 septembre 2012 - 04:58
Empyre65 wrote...
Here are the two Cleric builds you asked for. First is a Bard / Cleric build that chooses domains to take advantage of the Bard's Charisma, Sun domain for stronger turning and either Earth domain to turn elementals or Good domain to turn outsiders (demons, devils, slaadi,, etc.). Both the Earth and Good domains have the Stoneskin spell, which is very nice to have for quite a while. This build is a very strong buffing build, and pretty good at turning as well.
Charming Cleric (Bard 14 / Cleric 26)
Human, Non-Lawful
Playable 1 - 40, PvM
Abilities:
STR: 14
DEX: 8
CON: 10
WIS: 16 (20)
INT: 14
CHA: 14 (26)
Leveling Guide:
Human: (Quick to Master)
01: Bard(1): Power Attack, Blind Fight
02: Cleric(1): Domain Sun, Domain Earth (or Good)
03: Cleric(2): Weapon Proficiency Martial
04: Cleric(3): CHA+1, (CHA=15)
05: Cleric(4)
06: Cleric(5): Weapon Focus: Heavy Flail
07: Bard(2)
08: Cleric(6): CHA+1, (CHA=16)
09: Cleric(7): Extra Turning
10: Cleric(8)
11: Cleric(9)
12: Bard(3): WIS+1, Extend Spell, (WIS=17)
13: Cleric(10)
14: Cleric(11)
15: Cleric(12): Divine Might
16: Cleric(13): WIS+1, (WIS=18)
17: Bard(4)
18: Cleric(14): Divine Shield
19: Cleric(15)
20: Cleric(16): WIS+1, (WIS=19)
21: Cleric(17): Epic Weapon Focus: Heavy Flail
22: Bard(5)
23: Cleric(18)
24: Bard(6): CHA+1, Great Charisma I, (CHA=18)
25: Cleric(19)
26: Bard(7)
27: Bard(8): Great Charisma II, (CHA=19)
28: Cleric(20): CHA+1, (CHA=20)
29: Bard(9)
30: Cleric(21): Epic Prowess
31: Cleric(22)
32: Bard(10): CHA+1, (CHA=21)
33: Cleric(23): Great Charisma III, Armor Skin, (CHA=22)
34: Bard(11)
35: Cleric(24)
36: Bard(12): CHA+1, Great Charisma IV, (CHA=24)
37: Bard(13)
38: Cleric(25)
39: Cleric(26): Great Charisma V, Great Wisdom I, (WIS=20), (CHA=25)
40: Bard(14): CHA+1, (CHA=26)
Stats:
Hitpoints: 292
Skillpoints: 249
Saving Throws (Fortitude/Will/Reflex): 21/29/18
Saving Throw bonuses: Spells: +9
BAB: 25
AB (max, naked): 31 (melee), 25 (ranged)
AC (naked/mundane armor/shield only): 19/30
Spell Casting: Bard(5),Cleric(9)
Alignment Changes: 0
Skills:
Concentration 43(43), Heal 19(24), Listen 43(48), Lore 15(31), Perform 13(21), Persuade 11(19), Spellcraft 43(45)Tumble 40(39), UMD 22(30)
01: Concentration(4), Heal(4), Listen(4), Lore(4), Perform(1), Persuade(1), Spellcraft(3), Tumble(4), UMD(3)
02: Concentration(1), Persuade(1), Spellcraft(2), Save(1)
03: Concentration(1), Spellcraft(1), Save(4)
04: Concentration(1), Spellcraft(1), Save(7)
05: Concentration(1), Spellcraft(1), Save(10)
06: Concentration(1), Save(14)
07: Concentration(1), Listen(6), Perform(3), Tumble(6), UMD(5)
08: Concentration(1), Persuade(1), Spellcraft(3)
09: Concentration(1), Spellcraft(1), Save(3)
10: Concentration(1), Spellcraft(1), Save(6)
11: Concentration(1), Save(10)
12: Concentration(1), Listen(5), Perform(2), Tumble(5), UMD(4)
13: Concentration(1), Persuade(2), Spellcraft(2)
14: Concentration(1), Spellcraft(2), Save(2)
15: Concentration(1), Spellcraft(1), Save(5)
16: Concentration(1), Save(9)
17: Concentration(1), Listen(5), Tumble(5), UMD(5)
18: Concentration(1), Persuade(2), Spellcraft(2)
19: Concentration(1), Spellcraft(2), Save(2)
20: Concentration(1), Spellcraft(1), Save(5)
21: Concentration(1), Save(9)
22: Concentration(1), Listen(5), Tumble(5), UMD(5)
23: Concentration(1), Persuade(4)
24: Concentration(1), Heal(1), Listen(2), Perform(2), Spellcraft(1)
25: Concentration(1), Spellcraft(4)
26: Concentration(1), Heal(1), Listen(2), Tumble(3)
27: Concentration(1), Listen(1), Perform(3), Tumble(2)
28: Concentration(1), Heal(2), Lore(2)
29: Concentration(1), Heal(2), Listen(2), Lore(1), Spellcraft(1)
30: Concentration(1), Spellcraft(4)
31: Concentration(1), Heal(1), Lore(1), Save(2)
32: Concentration(1), Listen(3), Tumble(5)
33: Concentration(1), Heal(2), Lore(2)
34: Concentration(1), Heal(1), Listen(2), Lore(1), Perform(1), Spellcraft(1)
35: Concentration(1), Spellcraft(4)
36: Concentration(1), Heal(2), Listen(2), Lore(2)
37: Concentration(1), Listen(1), Tumble(5)
38: Concentration(1), Heal(2), Lore(2)
39: Concentration(1), Heal(1), Spellcraft(3)
40: Concentration(1), Listen(3), Perform(1), Spellcraft(2)
===============================================================
Next is a Rogue / Cleric build that is dex-based with dual-wielding and Epic Dodge, but you wont get Epic Dodge until well after HotU. It will still come in handy in Sands of Fate, which I linked for you earlier to play after HotU. This build isn't quite a strong a buffer as the other one, but still pretty good.
Another Clever Cleric (Rogue 14 / Cleric 26)
Human, Any Alignment
Playable 1 - 40, PvM
Abilities:
STR: 8
DEX: 15 (26)
CON: 12
WIS: 16 (20)
INT: 14
CHA: 10
Leveling Guide:
Human: (Quick to Master)
01: Rogue(1): Blind Fight, Toughness
02: Cleric(1): Domain Magic, Domain Trickery
03: Cleric(2): Weapon Finesse
04: Cleric(3): DEX+1, (DEX=16)
05: Cleric(4)
06: Cleric(5): Weapon Focus: Shortsword
07: Rogue(2): {Evasion}
08: Cleric(6): DEX+1, (DEX=17)
09: Cleric(7): Extend Spell
10: Cleric(8)
11: Cleric(9)
12: Rogue(3): WIS+1, Two-Weapon Fighting, {Uncanny Dodge I}, (WIS=17)
13: Cleric(10)
14: Cleric(11)
15: Cleric(12): Ambidexterity
16: Cleric(13): WIS+1, (WIS=18)
17: Rogue(4)
18: Cleric(14): Improved Two-Weapon Fighting
19: Cleric(15)
20: Cleric(16): WIS+1, (WIS=19)
21: Cleric(17): Epic Weapon Focus: Shortsword
22: Rogue(5)
23: Cleric(18)
24: Rogue(6): DEX+1, Great Dexterity I, (DEX=19)
25: Cleric(19)
26: Rogue(7)
27: Rogue(8): Great Dexterity II, (DEX=20)
28: Cleric(20): DEX+1, (DEX=21)
29: Rogue(9)
30: Rogue(10): Great Dexterity III, Improved Evasion, (DEX=22)
31: Cleric(21)
32: Rogue(11): DEX+1, (DEX=23)
33: Cleric(22): Great Dexterity IV, (DEX=24)
34: Rogue(12)
35: Cleric(23): Armor Skin
36: Rogue(13): DEX+1, Epic Dodge, Defensive Roll, (DEX=25)
37: Cleric(24)
38: Cleric(25)
39: Cleric(26): Epic Prowess, Great Wisdom I, (WIS=20)
40: Rogue(14): DEX+1, (DEX=26)
Stats:
Hitpoints: 372
Skillpoints: 317
Saving Throws (Fortitude/Will/Reflex): 22/26/27
Saving Throw bonuses: Spells: +8, Traps: +3
BAB: 25
AB (max, naked): 37 (melee), 34 (ranged)
AC (naked/mundane armor/shield only): 28/32
Spell Casting: Cleric(9)
Alignment Changes: 0
Skills:
Disable Trap 43(47), Lore 37(39), Open Lock 43(51), Search 43(45), Set Trap 5(15), Spellcraft 38(40), Spot 43(48)Tumble 40(48), UMD 25(25)
01: Disable Trap(4), Lore(3), Open Lock(4), Search(4), Spot(4), Tumble(4), UMD(4), Save(17)
02: Spellcraft(5), Save(17)
03: Spellcraft(1), Save(21)
04: Spellcraft(1), Save(25)
05: Spellcraft(1), Save(29)
06: Spellcraft(1), Save(33)
07: Disable Trap(6), Open Lock(6), Search(6), Set Trap(5), Spot(6), Tumble(6), UMD(6), Save(3)
08: Spellcraft(2), Save(6)
09: Spellcraft(1), Save(10)
10: Spellcraft(1), Save(14)
11: Save(19)
12: Disable Trap(5), Open Lock(5), Search(5), Spot(5), Tumble(5), UMD(5)
13: Lore(1), Spellcraft(3), Save(1)
14: Spellcraft(1), Save(5)
15: Spellcraft(1), Save(9)
16: Save(14)
17: Disable Trap(5), Open Lock(5), Search(5), Spot(5), Tumble(5)
18: Lore(1), Spellcraft(3), Save(1)
19: Spellcraft(1), Save(5)
20: Spellcraft(1), Save(9)
21: Save(14)
22: Disable Trap(5), Open Lock(5), Search(5), Spot(5), Tumble(5)
23: Lore(1), Spellcraft(2), Save(2)
24: Disable Trap(2), Open Lock(2), Search(2), Spot(2), UMD(5)
25: Spellcraft(3), Save(2)
26: Disable Trap(2), Open Lock(2), Search(2), Spot(2), UMD(5)
27: Disable Trap(1), Lore(2), Open Lock(1), Search(1), Spot(1), Tumble(5)
28: Lore(5)
29: Disable Trap(2), Lore(3), Open Lock(2), Search(2), Spot(2)
30: Disable Trap(1), Lore(5), Open Lock(1), Search(1), Spot(1), Save(2)
31: Spellcraft(5), Save(2)
32: Disable Trap(2), Open Lock(2), Search(2), Spot(2), Tumble(5)
33: Lore(5)
34: Disable Trap(2), Lore(3), Open Lock(2), Search(2), Spot(2)
35: Spellcraft(5)
36: Disable Trap(2), Lore(3), Open Lock(2), Search(2), Spot(2)
37: Lore(5)
38: Save(5)
39: Save(10)
40: Disable Trap(4), Open Lock(4), Search(4), Spot(4), Tumble(5)
These would do nicely. Thank you
#21
Posté 18 septembre 2012 - 05:38
Patiserre wrote...
a hybird cleric/x in which x's level must be higher than the cleric's level and must take the best advantage out of cleric domain as priority. (As in the x class get more interesting with Cleric's Domain)
Unfortunately, that doesn't really exist. Cleric domains generally scale with level, so unless you take a lot cleric levels they don't wind up being very good. There's no other class that takes advantage of a low level cleric's domain at max level. Even a Druid is usually better off not taking a cleric level becauses the summon power isn't boosted all that much.
You'll note that in the builds presented to you, all of them have a majority of cleric levels: the other classes supplement the cleric levels, they aren't the main focus of the build.
You're basically asking the equivalent of a build with a few bard levels that can take advantage of Bard Song. Well, if you don't have many bard levels, your Bard Song isn't very good.





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