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Requesting introductory PW guide article for newbies


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#1
Tchos

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I've recently been given access to post informative articles on the Nexus front page.  I would like to post an article for NWN2 PWs that explains all about PWs for those who have never tried one, and
don't know where to begin.  Is there one already out there that someone
wouldn't mind being reposted?  Or can someone break it down in segments,
like how to get set up (I imagine the auto-downloader takes care of most of that), where to find servers and groups that might not be in the in-game list... 
Maybe with a few example servers?  (Feel free to tout your own PW if you
run one.)

I know a lot of people consider PWs to be the way to play NWN2, and it would be good to understand why they feel that way.  Considering I'm mostly attracted to single-player, myself, I'm not the best person to articulate that.  What would bring someone into PWs, who's never tried them?

#2
kevL

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for me, Everquest & Quake Team Fortress & NwN1, and even DooM on LAN, it boils down to the fact that that toon beside me is operated by a person. With all the quirks and vagaries that comes with that; you're suddenly in a wide open woolly world where ya might get a pipe bomb in the face for no reason, or ya come across a stranger in a forest and he gives you his dual enchanted mithril daggers because he's got something betters. Gameplay becomes much more affecting or poignant : i remember camping in Splitpaw, South Karana, and when my partner and I leveled on the exact same mob I ran away because it felt like i was in love with a person I'd never meet. Or when the centaurs chased me out of zone and someone gave a shout to the fact, my dwarf shouts right back "Stupid ponies!!" - that still gives me a laugh.

Then there's life changing moments, when my necro was camping a skelly spawn: A ranger came trotting by toward the zone and stops to ask what I'm doing. So i tell him and he asks, where's my pet? I tell him the pet's a hassle. All he can do is sputter out "You've got the power, man. USE IT" ... so i Did. changed my life. Persistent Worlds are not merely a scripted barrage of pseudo-soulless inanity, with layer upon layer of fabric effectively hiding the player from the programmer and vice versa; it's sorta like an Internet forum, with swords and passions and motivations and ambitions.


log onto one and get to know the locals -- the real ones -- and an essay will write itself ...

#3
Tchos

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Well, that does illustrate an advantage of online games in general, and I thank you for that.

#4
casadechrisso

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The great thing about NWN's multiplayer is that everyone can find his own niche somewhere that caters their own preferences, and if you can't find it and are talented enough, you can simply create your own vision and share it with others.
If you just want to enjoy the game in Coop mode, you get that out of the box (never did that myself).
If you want to put your character against others and test strong builds online, join a PvP/Arena server and have fun.
If you like simple Coop hack and slay in a unique world, look for that.
If you're like me and love immersive role-play, you can spend years on roleplay servers with people who make more interesting characters than any NPC can ever be.
If you like classic D&D style dungeon crawls with a game master, you can have that too.
If you like to build your own little MMO from scratch, you have the tools at hand.

As a plus, NWN(2) is extremely moddable. Don't like the D&D experience system? Script your own one, many servers use custom rulesets. Don't like the classes? Make your own ones (see Kaedrin's pack for example). Total game conversions are also possible, as some modern d20 or Fallout d20 mods show, it's just a matter of how much work you want to put into it.

That might've been a very short version, but should already point out what makes NWN's multiplayer so different from MMOs or "tacked on" multiplayer - various totally unique worlds and playstyles to choose from plus the option to create your very own multiplayer world.

Modifié par casadechrisso, 17 septembre 2012 - 12:20 .