One major criticism I have of Mass Effect 3 is it's largly decreased player agency - there was less sense of control and interaction and the player takes a back seat as a result.
I think Dragon Age 3 has got to do the complete opposite, and, if anything, increase player agency:
- Never allow the player character to speak without dialogue choices.
- Never shoehorn plotpoints that conflict with player choice / roleplaying.
I hope that the DA team are focusing on this for DA3, as it is crucial to the praise BioWare games have recieved in the past.
A Lesson to learn, BW: Focus on PLAYER agency.
Débuté par
StElmo
, sept. 13 2012 01:25





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