We all wish that our every decision had a ripple-effect upon import into the next game, but on a large scale at least, that's just not realistic. By the time we get to DAIV things will have gotten so complicated that either imports or major player choices will need to be done away with (Maker, noooooo!). I have an admittedly less satisfying, but possibly more realistic idea for the game to acknowledge some of the player's choices and encourage him/her to replay the game and experience different outcomes.
Item unlocks.
Similar to the way you can unlock items from DLC, but from the previous game's imports instead. For instance:
DA:O imports to DAII
- Allowing Loghain to survive the Landsmeet in DA:O would allow you to unlock the Arms of the River Dane for DAII.
- Choosing Anora to be Queen in DA:O would unlock The_Queen's_Guard for DAII.
- Completing the Dwarven Commoner origin in DA:O would unlock Beraht's_Revenge for DAII.
DAII imports to DAIII
- Siding with the Mages in DAII would unlock a unique mage staff or un-silly hood for DAIII.
- Becoming basalit-an in DAII would unlock a Qunari weapon for DAIII.
Obviously it would be too late for imports from DA:O, but those first three are just an example. It's nothing fancy, but at least a small way to acknowledge the player's choice and reward them for trying out a new outcome ("I can't bear to work with Meredith, but if it gets me this cool shield... hmm.") Granted, these items shouldn't be completely overpowered, and we shouldn't be able to collect them for every.last.thing. we do.
I'm not proposing this as a replacement for game imports with more meaningful consequences -- just as a way to acknowledge those choices that wouldn't be viably world-altering anyway. And a great way to collect cool stuff while feeling connected to your old characters.
What do you guys think? Good idea/terrible idea?
Apologies if this has ever been brought up before.
Modifié par brushyourteeth, 13 septembre 2012 - 03:55 .





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