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Best way to implement secret door


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4 réponses à ce sujet

#1
Krevett

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Hi there the title almost says it :P how would you implement secret doors/traps in a large world?

Is bioware standard method ineffective? Should I use triggers instead? I didn't search the vault so if anyone knows of a good set of scripts and can point me in the right direction...
Thanks in advance for your answers as always :D

#2
Shadooow

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yes the bioware way is using heartbeats which is quite ineffective in a PW

trigger is a good way to do this, however its mostly harder to set up as it requires more than trigger to make it work (at least extra waypoint)

I have such script working on the trigger, so if noones comes with something from vault, I ll clean the code (currently im using this in conjuction with nwnx - getfirst/next area and module load script which isnt really global way to do that) and send it

#3
meaglyn

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Axe's KSO works well for me:

http://nwvault.ign.c...s.Detail&id=710

I'm not making a PW, but this looks like it would work. It's trigger based and by default found things go back to hidden after a few seconds. Well documented and it just dropped in and worked.

Cheers,
meaglyn

#4
Krevett

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Just what I was looking for thanks!

#5
ffbj

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Yepers. Axe is probably the most powerful and best documented.