Hi there the title almost says it how would you implement secret doors/traps in a large world?
Is bioware standard method ineffective? Should I use triggers instead? I didn't search the vault so if anyone knows of a good set of scripts and can point me in the right direction...
Thanks in advance for your answers as always
yes the bioware way is using heartbeats which is quite ineffective in a PW
trigger is a good way to do this, however its mostly harder to set up as it requires more than trigger to make it work (at least extra waypoint)
I have such script working on the trigger, so if noones comes with something from vault, I ll clean the code (currently im using this in conjuction with nwnx - getfirst/next area and module load script which isnt really global way to do that) and send it
I'm not making a PW, but this looks like it would work. It's trigger based and by default found things go back to hidden after a few seconds. Well documented and it just dropped in and worked.