ME3... Is it one of the best games ever made?
#301
Posté 14 septembre 2012 - 09:03
Not even worthy of a top 100 spot.
#302
Posté 14 septembre 2012 - 09:04
It also becomes very difficult becuase are you looking at originality, technical prowess, or the effect the game had on the industry.
When looking at all time greats the list probably includes:
Grand Theft Auto 3 - Introduced us to the whole genre of "sandbox" games
Tomb Raider (the first one) - Original and cinematic
Grand Tourismo
Call of Duty
Teken
Doom (or Castle wolfenstein for the purists)
Pac man (yes I am serious) - the first VG to appeal to many women
Space Invaders - Brought gaming to the masses
Pong (without this, there would have been nothing)
And of course the original text based adventures/RPG's from the IBM PC era.
Other people may wish to add thier own, but I'm not sure ME1 to 3 have been as influencial as the games above. The ME games include elements from many other games. They're great games, but of all time? I don't think so.
#303
Posté 14 septembre 2012 - 09:37
Mumba1511 wrote...
#304
Posté 14 septembre 2012 - 10:05
It's got some excellent parts, but as pointed out, some are also terribly bad.
It's a good game, but it's not the best ever produced. It's not even the best BioWare production, I still consider Baldur's Gate II to be unmatched. THAT was one of the best games ever produced, certainly the best in its genre.
#305
Posté 14 septembre 2012 - 10:07
To put it unkindly: **** NO!
#306
Posté 14 septembre 2012 - 10:20
#307
Posté 14 septembre 2012 - 10:22
JBPBRC wrote...
No. ME2 was better.
#308
Posté 14 septembre 2012 - 10:25
Cashmoney007 wrote...
I don't think I said anything about the music. I actually like the music in all the ME series.
Wrong person. My fault!
#309
Posté 14 septembre 2012 - 10:26
The series, however, is among the best in gaming as a whole.
#310
Posté 14 septembre 2012 - 10:30
LinksOcarina wrote...
No, it's not the best game ever made.
The series, however, is among the best in gaming as a whole.
I'll drink to that.
#311
Posté 14 septembre 2012 - 10:34
so many flaws. so much bad writing, even ending aside.
so much cut, so much streamlined. its a ****ty game. compare two those 2 that came b4
and in no way best game ever. unless you compare it to something like tetris
lol
#312
Posté 14 septembre 2012 - 10:35
XqctaX wrote...
best game ever is ridiculous in my opinion.
so many flaws. so much bad writing, even ending aside.
so much cut, so much streamlined. its a ****ty game. compare two those 2 that came b4
and in no way best game ever. unless you compare it to something like tetris
lol
Tetris is awesome.
Don't you dare say **** about it.
#313
Posté 14 septembre 2012 - 10:53
Xemnas07 wrote...
Shepard Cmdr wrote...
no, there were too many flaws other than the endings. glitches, fetch quests, auto dialogue, and the ending was atrocious.
skyrim was glitchy, ME2 was glitchy, it happens in a huge game like this, to say they ruin the game is being close minded and letting your anger get in the way.
Skyrim was glitchy but it wasn't full of mindless fetch quests. No doubt there were some. Also, massive exploration in that game. ME3 doesn't hold a candle to it.
#314
Posté 14 septembre 2012 - 10:55
lol. it was fun when it was newMegaSovereign wrote...
XqctaX wrote...
best game ever is ridiculous in my opinion.
so many flaws. so much bad writing, even ending aside.
so much cut, so much streamlined. its a ****ty game. compare two those 2 that came b4
and in no way best game ever. unless you compare it to something like tetris
lol
Tetris is awesome.
Don't you dare say **** about it.
c
#315
Posté 14 septembre 2012 - 11:04
XqctaX wrote...
so much cut, so much streamlined. its a ****ty game.
Heard this a lot with ME2 as well. Care to hate on both ME2 and ME3? It wouldn't be all that unheard of.
#316
Posté 14 septembre 2012 - 11:07
Another point about Skyrim is that there were far, far more things that could happen in any place, in any order. The programming to get it all right is massively more complicated than something pretty linear like ME3.liggy002 wrote...
Xemnas07 wrote...
skyrim was glitchy, ME2 was glitchy, it happens in a huge game like this, to say they ruin the game is being close minded and letting your anger get in the way.
Skyrim was glitchy but it wasn't full of mindless fetch quests. No doubt there were some. Also, massive exploration in that game. ME3 doesn't hold a candle to it.
#317
Posté 14 septembre 2012 - 11:07
hostaman wrote...
Although I did really enjoy ME3, I thought that ME2 was far better, and a much bigger experience. I've not played enough different games to be truly objective about an all time list.
It also becomes very difficult becuase are you looking at originality, technical prowess, or the effect the game had on the industry.
When looking at all time greats the list probably includes:
Grand Theft Auto 3 - Introduced us to the whole genre of "sandbox" games
Tomb Raider (the first one) - Original and cinematic
Grand Tourismo
Call of Duty
Teken
Doom (or Castle wolfenstein for the purists)
Pac man (yes I am serious) - the first VG to appeal to many women
Space Invaders - Brought gaming to the masses
Pong (without this, there would have been nothing)
And of course the original text based adventures/RPG's from the IBM PC era.
Other people may wish to add thier own, but I'm not sure ME1 to 3 have been as influencial as the games above. The ME games include elements from many other games. They're great games, but of all time? I don't think so.
most influential doesnt mean best.
that just looks like a list of games ive never played.
#318
Posté 14 septembre 2012 - 11:08
Mass Effect 3 with all its flaws and missed opportunities is barely a game.
To think co-founder of Bioware would say ME3 is their best game yet...madness!
#319
Posté 14 septembre 2012 - 11:12
The Spamming Troll wrote...
most influential doesnt mean best.
that just looks like a list of games ive never played.
Indeed. Danica Patrick paving the way for a future of mixed gender NASCAR doesn't make her a good driver.
Modifié par CronoDragoon, 14 septembre 2012 - 11:13 .
#320
Posté 14 septembre 2012 - 11:43
But at least it's better than ME2.
#321
Posté 15 septembre 2012 - 12:12
XqctaX wrote...
lol. it was fun when it was newMegaSovereign wrote...
XqctaX wrote...
best game ever is ridiculous in my opinion.
so many flaws. so much bad writing, even ending aside.
so much cut, so much streamlined. its a ****ty game. compare two those 2 that came b4
and in no way best game ever. unless you compare it to something like tetris
lol
Tetris is awesome.
Don't you dare say **** about it.so okay ill giva that one. but you still get my point huh
c
I would take Tetris over the star child anyday!
#322
Posté 15 septembre 2012 - 06:59
CronoDragoon wrote...
Terror_K wrote...
Overall though, the main points for me is that most of the things I got into the series for and loved about it were so lacking, watered down or missing from ME3, it made it a total fail. Add to this the fact that our choices just didn't matter and it was as linear and railroading as hell, and overall it not only meets up to expecations, but has almost none of what I feel are the key factors of the series. To me most of the few factors they did right are things I just don't care that much about. Combat was always the least interesting feature, IMO. I got into it for the roleplaying, the idea that choices would matter, for the dialogue choices and the feeling I can explore this great sci-fi universe. ME3 had pretty much NONE of that any more.
This is the heart of the issue. As the series progressed, certain aspects were prioritized with others were minimized or deleted. What you value as a gamer ultimately decides your opinion on Mass Effect's progression as a series. For me, I like the dialogue wheel fine, but I value good cutscenes and dialogue more. I believe Mass Effect 3 is a good balance between having good cinematic cutscenes while still leaving any decision in the player's hands with the dialogue wheel - and here I define decision not as role-playing a specific attitude, but rather role-playing a specific code of action.
Strongly disagree. In ME3 Shepard wasn't even mine any more, and most of my Shepard's were just homogenized into essentially the same characters, saying and doing the same things. There were far too few choices, far too much autodialogue and cutscenes where I should have had the choice. The whole thing constantly railroaded me into following BioWare's story their way, and Shepard was forced to say and do things without my input I'd never have had them do. All in all ME3 seemed closer to Metal Gear Solid or Final Fantasy XIII: too much of a case of cinematics getting in the way of player control, player agency and player choice. ME3 ended up barely being a roleplaying game at all, and turning Shepard into a character no more mine than Nathan Drake, Ezio Auditore or Batman were in their respective games.
Also, this is especially bad when ME2 pretty much nailed this aspect. A classic case of something not being broken but being "fixed" despite this.
Mass Effect 3 was linear because it had a lengthy central plotline in which each section of the plot was connected in a timeline with the other parts of the plot. The reason that ME1 and ME2 let you have more choice is that the central plotlines are fairly short and in comparison to the overall length of the game, and because the individual parts of the story can be largely disconnected from a coherent timeline.
For you, this turned out to be a strength because you like being able to choose which section of the story comes next. I do to a certain extent, but only if it doesn't sacrifice the overall quality of the central plot, which for me it did in ME1. I found the Thorian and Rachni plots utterly boring, and having to go through a few hours of a subplot in order to be fed a scrap of info for the main plot was a weakness for me.
What's the point in having an RPG that puts you so much on the rails through? When every damn playhtrough is exactly the same. And there were so many times when it wasn't even needed. There was no reason that the Geth and quarian conflict had to come so damn late for instance; they could have been there at the same time as Menae because they had nothing to do with the Menae-Sur'Kesh-Tuchanka ark. If the devs had put some more effort into it, they could have easily come up with reasons for more choices in when you went somewhere and why. They just got lazy.
Given it was the last of the trilogy, it should have been the least linear and most diverse of the trilogy, but instead it was the opposite. It was just weak, lazy and pathetic. I also don't see how you can find Noveria and Feros boring personally, but... each to their own I guess. I personally find Noveria the best main mission in the entire trilogy.
As for choices not mattering, some did and some did not. Rannoch, for example, exemplifies precisely the culmination of choices throughout the series that the fans were hoping for. Other decisions, like the Rachni and Collector Base, had to be minimized because the scope of possible choice in the ME series had grown too large. But every single decision you make contained within ME3 has huge consequences story-wise, in Tuchanka, Rannoch, the Citadel/Cerberus invasion, and of course Earth.
That's just false. Nothing mattered. No matter what I did, the same things happened and I was still shoved on the same rails in the end and doing the same missions in the same way, and I still got the same three stupid choices at the end of it all. Decisions resulting in a variation on a stupid arbitrary number isn't choices mattering, and nor is the plot purposefully readjusting itself with weak one-liners and replacements to force things to happen in the same way anyway. Tuchanka and Rannoch are the best of ME3's, missions, but they're just as guilty as everything else. Telling or not telling the quarians to go to war with The Geth changes nothing, as they still do it. Killing Legion changes nothing, because he's still there anyway, and the same goes with giving him to Cerberus. Mordin just gets replaced with Padok then it's back on track. Wrex just gets replaced by Wreav and the missions are exactly the same, despite their vastly opposed policies in ME2. Tali's death changes next to nothing, nor does rewriting or killing the heretics in ME2. The list goes on, and all just come down to number crunching and the standard EMS ruination machine working away where everything in ME3 gets ground down and turned into that stupid number to feed your ending.
No... there are no huge consequences. At all. The closest we get to that is keeping or destroying Maelon's data. And no... decisions like The Rachni Queen, the Collector Base , the fate of The Council, etc. didn't need to be minimized at all. BioWare just got lazy and cheap towards the end.
Again, ME3 should have been the most diverse and branching with stacks of really varied content and consequences since it was the final part and had no pressure to import further, but it ended up being the weakest of the trilogy and was horribly and lazily written in this regard.
Overall the problem is clear: ME3 was made more for the sake of branching out and tapping into the shooter market than it was for the original fans. It's as simple as that, and damn obvious.
#323
Posté 15 septembre 2012 - 07:19
#324
Posté 15 septembre 2012 - 11:15
#325
Posté 15 septembre 2012 - 11:28
Xemnas07 wrote...
So now that it's been a while and people have had a chance to cool down, I thought I might take the risk and defend ME3...
I agree that ME3 is one of the best games I've ever played, but mostly because it's an upgrade from ME2. ME2 will still be a game close to my heart, together with Final Fantasy VII.





Retour en haut





