I'm now looking at specific builds that mimic Mass Effect 1 Specialisations (yes even medics).
Special thanks to
Mass Effect Wiki Specialisations and
Mass Effect 3 Power Calculator.
Commandos: Commandos rely on lethal efficiency and precision strikes rather than brute force to eliminate their opponents.
Commando Soldier: Adrenaline Rush: Dilation and damage, duration, shield boost
Frag Grenade and Concussive Shot: For this build, it doesn't matter what points you put into these powers. It's all about weapon damage.
Incendiary Ammo: Damage, headshots, explosive burst
Disruptor Ammo: Damage, headshots, damage
Cryo Ammo: How you spec this power is up to you, as long as you use the headshot evolution in rank 5.
class Passive: Damage, headshots, damage
Fitness: Durability, shield recharge, durability
Fortification: Durability, shield recharge, durability.
Defence matrix is also a good power, since there is no shield boost in ME3 singleplayer (yet).
Commando Infiltrator:
Similiar to soldier commando. Marksman used instead of fortification. Also on a side note, you could use bonuse power evolution of tactical cloak instead of sniper damage. That way you can abuse the (tactical cloak + marksman) tactic.
Tactical Cloak: (There is no assassinate ability. So use this instead) Damage, recharge, sniper damage
Disruptor Ammo: Damage, headshots, damage
Cryo Ammo: How you spec this power is up to you, as long as you use the headshot evolution in rank 5.
Fitness: Durability, shield recharge, durability
Marksman: Accuracy, headshots, accuracy & rate of fire.
Incinerate and Sabotage: Entirely up to you.
class Passive: Weapon damage, squad bonus, sniper damage
Shocktrooper: Highly trained killing machines, Shock Troopers excel in all combat situations. The main features of this build is tanking and melee damage. This build focuses on these. Very risky in Mass Effect 3, but also very rewarding.
Shocktrooper Soldier:
Adrenaline Rush: Hardening, melee, shield boost
Fitness: All melee evolutions
Fortification: Melee, recharge speed, durability
class Passive: Entirely up to you.
Ammo Powers, grenades and concussive shot: How you wish to spec them is up to you.
Shocktrooper Vanguard:Biotic Charge: Ditch this power. In Mass Effect 1 there was no similiar power to biotic charge.
Fitness: All melee evolutions
Barrier: Barrier strength, shield recharge, barrier strength
class Passive: Ranks 4 & 5 up to you. Rank 6, shotgun mastery.
Ammo Powers, pull, shockwave and nova: Entirely up to you.
Nemesis: A biotic who uses their abilities to damage and weaken their foes, the Nemesis gains bonus damage to all biotic abilities. Improved lift increases its radius, and improved warp increases its radius and damage done per second.
Nemesis Adept:
Warp: Detonate, expose, pierce
Throw: Radius, detonate, double throw
Pull: Ditch pull
Shockwave: Radius, reach, lifting
Cluster Grenade: Up to you
Slam: Radius, recharge speed, stun
Singularity: Radius, lift damage, detonate
Fitness: Upt to you
class Passive: Damage and force, damage and capacity, power mastery
Nemesis Vanguard:Biotic Charge: Ditch this power. In Mass Effect 1 there was no similiar power to biotic charge.
Nova: Ditch this power. In Mass Effect 1 there was no similiar power to nova. (unless you count throw as similiar)
Incendiary Ammo, Cryo ammo and Pull: Entirely up to you.
Shockwave can be both lift and throw: Radius, reach, lifting
Reave: radius, recharge speed, damage and duration
Fitness: entirely up to you
class Passive: Damage, Squad bonus, Power intensity
Operative: Operatives are masters at manipulating their environment to maximum advantage. Bonuses include reduced recharge on all tech attacks, and improvements to Overload and Sabotage.
Operative Engineer:
Incinerate, Cryo Blast, Combat drones, sentry turret: Ditch these powers since they weren't in Mass Effect 1.
Overload: Chain overload, recharge speed, shield damage
Sabotage: Backfire, recharge speed, tech vulnerability
Bonus Power: Defence matrix or proximity mine. How you wish to spec them is up to you.
Fitness: How you wish to spec this one is up to you.
class Passive: Duration, damage and capacity power mastery,
Operative Infiltrator:
Tactical Cloak: Mostly up to you, but choose bonus power evolution.
Ammo Powers, Sticky Grenades and Fitness: Entirely up to you.
Sabotage: Backfire, recharge speed, tech vulnerability
Energy Drain: Radius, recharge speed, damage
class Passive: Influence and duration, weight capacity, damage and duration
Bastion: Bastions use biotics for defense or for opponent immobilization.
Bastion Adept:
Warp: Detonate, lasting damage, recharge speed
Throw: Radius, recharge combo, recharge speed
Pull and shockwave: Spec for recharge speed (other evolutions up to you)
Cluster Grenades: Up to you.
Singularity: spec for recharge speed
Stasis: Is the imporatant power of this build. Stasis strength, bonus power, vulnerability
Fitness: Durability, barrier recharge, fitness expert
class Passive: Influence and duration, weight capacity, combo mastery
Bastion Sentinel:
Warp: Ditch this power.
Throw: Radius, recharge combo, recharge speed
Lift Grenade and Overload: Up to you
Cryo Blast: Ditch
Tech Armour: Durability, power damage, power recharge
Stasis: Is the imporatant power of this build. Stasis strength, bonus power, vulnerability
Fitness: Durability, shield recharge, fitness expert
class Passive: Influence and duration, weight capacity, bonus power
Medic: Medics improve upon the First Aid and Medicine talents and dramatically increase the recharge rate of associated abilities. For this build, make sure you purchasse all medi-gel upgrades. Run up to fallen team mates and revive them, and use unity ability when in trouble.
Medic Engineer:
Ditch: Incinerate, cryo blast, combat drone and sentry turret.
Overload: Chain overload, neural shock, chain overload
Sabotage: Up to you.
Defence Matrix: Shield bonus, power synergy, power recharge
Fitness: Durability, shield recharge, fitness expert
class Passive: Power damage, squad bonus, power mastery
Medic Sentinel:
Ditch: Cryo blast.
Warp: Ditch
Throw, lift grenade and tech armour: Up to you.
Bonus Power: Proximity mine is good choice, or marksman.
Overload: Chain overload, neural shock, chain overload
Defence Matrix: Shield bonus, power synergy, power recharge
Fitness: Durability, shield recharge, fitness expert
class Passive: Influence and duration, squad bonus, bonus power.
Modifié par Abraham_uk, 27 novembre 2012 - 01:49 .