Arl Eamon of Redcliff
#1
Posté 26 décembre 2009 - 12:42
Thanks in advance.
#2
Posté 26 décembre 2009 - 12:45
#3
Posté 26 décembre 2009 - 12:59
#4
Posté 26 décembre 2009 - 01:04
Sabriana wrote...
Which of course means that you have to do the whole mage's quest before you can return to Redcliffe with the First Enchanter.
Which is obviously better than the alternative.
#5
Posté 26 décembre 2009 - 01:07
packardbell wrote...
Which is obviously better than the alternative.
I disagree. Isolde is so annoying it's really difficult not to let her die.
#6
Posté 26 décembre 2009 - 01:09
PedroNaKwasie wrote...
packardbell wrote...
Which is obviously better than the alternative.
I disagree. Isolde is so annoying it's really difficult not to let her die.
Well if you're a champion of all that is good, it's not.
B)
#7
Posté 26 décembre 2009 - 01:17
#8
Posté 26 décembre 2009 - 01:21
LynxAQ wrote...
Its more satisfying killing her son. That way you get to slap that annoying btch across the room then watching her suffer as you slit her boys throat.
Oh dear, I think we've got a serial killer in the making here...
#9
Posté 26 décembre 2009 - 01:25
#10
Posté 26 décembre 2009 - 01:26
Anyway, yes: you have to complete the Circle of the Magi questline in order to get the Circle's help for Connor. But you're gonna have to do that quest anyway, so why not? Arl Eamon's a pretty decent guy, and both he and Alistair will be happier without the bloodshed.
#11
Posté 26 décembre 2009 - 01:27
LynxAQ wrote...
"In the making".. I am already there... *generic evil laugh*
My apologies, usually people aren't that open about their activities.
At least you enjoy your work, that's always a good thing I guess.
#12
Posté 26 décembre 2009 - 01:59
Estelindis wrote...
Wow. I know she's annoying, but last time I checked being annoying wasn't a death penalty offence... o.O
Anyway, yes: you have to complete the Circle of the Magi questline in order to get the Circle's help for Connor. But you're gonna have to do that quest anyway, so why not? Arl Eamon's a pretty decent guy, and both he and Alistair will be happier without the bloodshed.
Am I missing something here? I did the Magi quest in my previous game thinking that I can save both of them, but the Templar were there trying to sort out the Circle. I offered to help and when the Circle is finally under control. I was told no mages are left. All I've got was the Templar agrees to help me with the war.
So eventually, i have to return to the castle and only way to save the child is for me to enter into the fade using the mother's blood.... So I have done all the hard work, still someone has to die.... Have I missed anything out? Why didn't I get the option to ask for the mages help?
#13
Posté 26 décembre 2009 - 02:06
Modifié par packardbell, 26 décembre 2009 - 02:07 .
#14
Posté 26 décembre 2009 - 02:10
packardbell wrote...
You have to actually side with the mages to get the option.
How can side with the mage? I myelf is a mage. when I arrive, there is already problem and I agree to help the Templar. The only Mage I can side with is Wynne, which I did and she joined my party, if that's what you mean...
#15
Posté 26 décembre 2009 - 02:10
...there need to be some mages left, able to supply you with the lyrium (and the expertise in using lyrium in this fashion) you need to substitute for the blood.
So you needed to have saved Irving using the Litany of Adralla and then either spoken out against the purge of the mages or just left it to Gregoir to decide (he doesn't purge the Circle if you don't influence him).
You know, at the time when I did this during my City Elf playthrough, I was surprised that there wasn't more in the way of consequences for having left Connor alone for a while. But, considering that a lot of people can easily miss the "third option" that lets you save both, I guess it wasn't a cop-out after all.
Modifié par Estelindis, 26 décembre 2009 - 02:13 .
#16
Posté 26 décembre 2009 - 02:15
packardbell wrote...
PedroNaKwasie wrote...
packardbell wrote...
Which is obviously better than the alternative.
I disagree. Isolde is so annoying it's really difficult not to let her die.
Well if you're a champion of all that is good, it's not.
B)
You're a Grey Warden in this game, not a knight of Camelot.
#17
Posté 26 décembre 2009 - 02:16
Estelindis wrote...
Yes. In order for the mages to be able to help you...
...there need to be some mages left, able to supply you with the lyrium (and the expertise in using lyrium in this fashion) you need to substitute for the blood.
So you needed to have saved Irving using the Litany of Adralla and then either spoken out against the purge of the mages or just left it to Gregoir to decide (he doesn't purge the Circle if you don't influence him).
You know, at the time when I did this during my City Elf playthrough, I was surprised that there wasn't more in the way of consequences for having left Connor alone for a while. But, considering that a lot of people can easily miss the "third option" that lets you save both, I guess it wasn't a cop-out after all.
Thanks for the replies, when I arrive, i recall I could only talk to Gregori, the Templar. I don't think there is any mages. they are all inside the tower which is locked. I could only enter after agreeing to help the Templars... When I eventually went up to the top, I had to kill everyone, Irving couldn't hold on any longer and turned into demon. So everyone dies and no mages left.
#18
Posté 26 décembre 2009 - 02:20
Apophis2412 wrote...
packardbell wrote...
PedroNaKwasie wrote...
packardbell wrote...
Which is obviously better than the alternative.
I disagree. Isolde is so annoying it's really difficult not to let her die.
Well if you're a champion of all that is good, it's not.
B)
You're a Grey Warden in this game, not a knight of Camelot.
Well if you're playing a morally-good Warden, it's about the same really.
#19
Posté 26 décembre 2009 - 02:22
Lesterkan wrote...
How can side with the mage? I myelf is a mage. when I arrive, there is already problem and I agree to help the Templar. The only Mage I can side with is Wynne, which I did and she joined my party, if that's what you mean...
You pretty much have to side with the mages every time it looks like there's an option. I think the most critical times are when you first speak with Gregior and then when you are fighting Uldred you MUST use the Litany of Adralla to stop his special cast (Wynne should give you a vocal clue, but the big white rings around the chosen mages is a pretty good visual clue, too.) at least once. Or, every time, if you don't want to face another abomination in the fight.
I am not sure how important the last conversation with Gregior is (that dear, conflicted, bigotted Cullen instigates) but I always affirm that the tower is safe now. Just in case.
#20
Posté 26 décembre 2009 - 02:23
Didn't you get the Litany of Adralla from Niall's corpse after your time in the Fade? Did you not have Wynne with you? (I don't know if you actually need her, but she does badger you - I mean, *remind* you - about using the Litany during the fight.)Lesterkan wrote...
Thanks for the replies, when I arrive, i recall I could only talk to Gregori, the Templar. I don't think there is any mages. they are all inside the tower which is locked. I could only enter after agreeing to help the Templars... When I eventually went up to the top, I had to kill everyone, Irving couldn't hold on any longer and turned into demon. So everyone dies and no mages left.
I always tell Cullen that I'll wait and see what the situation is in the Harrowing Chamber before deciding what to do... Then I save Irving. (I save all the other mages too, but apparently the game doesn't expect me to do this, because it auto-kills them between the end of the combat and talking to Irving. Bah.) Then, when talking to Gregoir - the conversation to which you refer above, yes? - even if I don't make any recommendation, and simply leave it up to Gregoir, the Circle is saved.Ambeth wrote...
I am not sure how important the last
conversation with Gregior is (that dear, conflicted, bigotted Cullen
instigates) but I always affirm that the tower is safe now. Just in
case.
Modifié par Estelindis, 26 décembre 2009 - 02:26 .
#21
Posté 26 décembre 2009 - 02:25
#22
Posté 26 décembre 2009 - 02:26
In fact, I'm not sure if I've had a bug with my game, but every time I've used the Litany, I've saved about 3 or 4 of the other mages in addition to Irving, but they end up dying (spontaneously?) after I kill Uldred. Still, as long as Irving came through, the Circle was considered saved.
#23
Posté 26 décembre 2009 - 02:29
You too? So I'm not the only one to try this in vain...JosieJ wrote...
I'm not sure if I've had a bug with my game, but every time I've used the Litany, I've saved about 3 or 4 of the other mages in addition to Irving, but they end up dying (spontaneously?) after I kill Uldred.
#24
Posté 26 décembre 2009 - 02:31
#25
Posté 26 décembre 2009 - 02:35





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