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Hmmm..... This is very strange!


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#1
PKargenian1

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I am wondering why your rogue character needs to have such high lock-picking ability, when all that is in the chest is a red steel chainmail?  I think that the lock skills needed to open up a treasure chest should reflect it's contents....  Anyone else think this way?

#2
Kevin Lynch

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Nope. Chests should reflect the value that the owner puts on the valuables, not what we want as a reward for opening them. XP is a good reward anyway.

#3
PKargenian1

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I hear you... But still, when you are over half way through the game and you need a rouge with level 4 skills + quite a high cunning rate, you would think that needing these skills in order to open a chest that has a leather cap is kind of poor form. Just my opinoin. (Who would put such a cheap item in such a well locked chest anyway?)

#4
CptPatch

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I'm more concerned about why the ONLY way to open a locked chest is with the Picklock skill. Why can't a big bruiser with a mace simply bash the thing open (and perhaps risk damaging whatever is inside).



For all practical purposes _any_ locked container is literally indestructible. I'm wondering why armorsmiths can't manufacture indestructible armor using the same materials and techniques.

#5
Lorddli

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Well there's a Lock Bash mod out that works very well. But I agree, I don't want a novice rune at the end of the game out of a 60xp chest.

#6
Deltago Lavista

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How about damaging not only the contents, but the weapon you use as well. I don't think forcefully hitting a chest over and over again is good for the blade or hammer.



But I like how only rogues can open chests. Prevents min maxing if you're the curious type.

#7
Scimal

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CptPatch wrote...

I'm more concerned about why the ONLY way to open a locked chest is with the Picklock skill. Why can't a big bruiser with a mace simply bash the thing open (and perhaps risk damaging whatever is inside).


To be fair, have you ever tried to bash open an iron-ribbed, hardwood chest? You're going to be there for a while.

I don't know where the idea came from that medeival chests were all made of balsa wood, but from what I've seen, chests meant to keep things safe were fairly thick with either metal ribbing/framing or metal covering the wood and bolted on (if not pure metal itself). There are also a lot of stone chests in DA:O.

In any case, bashing them open almost guarantees breaking everything inside because of the forces involved.

For all practical purposes _any_ locked container is literally indestructible. I'm wondering why armorsmiths can't manufacture indestructible armor using the same materials and techniques.


They did. A lot of the deaths on the battlefields were due to heat exhaustion, festering wounds, and exsanguination, not necessarily fatal blows through the armor. It took a lot of force to pierce plate armor. Then again, most armies weren't made up of knights in full-plate. It was mighty expensive to get a suit of steel made, and those knights which were brought down were often held for ransome since if the family could afford a suit of armor, they could probably afford other things.

#8
oyzar

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The english longbowmen certainly would have a word with your impregneable knights. A simpler solution is that that would simply make the armor way too heavy to be able to carry. The armors were already very heavy to carry. Any more and it would be close to impossible to move around. It would also be very hard to make armor without at least some weak links...