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Why the N7 Destroyer's Hawk Missile Launcher is Perfectly Viable


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#1
Mendelevosa

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I honestly don't see why there is so much hate for the power (aside from the tendency of missiles to crash into walls).

1.) The HML is not meant to be a primary source of damage. It (especially the hydra missiles) is supposed to be used for adding extra DPS behind your hail of weapon fire every 2.5 seconds and can be good for staggering groups of enemies, which can save your life. The launcher synergizes well with the Typhoon and Particle Rifle, as the staggering ability allows anyone to unload weapon fire on enemies such as Phantoms, Hunters, Pyros, ect.. I have actually gotten quite a few kills with this power on gold matches. This gem has even saved me from the wrath of Phantoms by staggering them, cancelling their melee attacks and allowing me to melt them with the Particle Rifle.

2.) Some people also complain about the 50% shield reduction of the power. One can counter this by simply choosing the rank 4 shield upgrade for the power, reducing the shield penalty by 25%, and by choosing the max shields upgrade for Devestator Mode. If one prefer to max out for damage potential instead of survivability, then the HML can be turned off when in hairy situations and reactivated when able.

3.) Based on experience, it seems as if Hydra Missiles are best for accurate shooting. Not only do they fire in a straighter path, but they also have a better change of hitting enemies with dodging potential. If the first missile misses the target, then the other two are sure to hit it. Not to mention if all three missiles hit the same target, then more damage is dealt than what the Cobra Missile would have dished out.

4.) One cool feature of the HML is that it can fire without interrupting your weapon's fire. Unlike Multi-frag Grenades, the missile launcher allows you to use both it and a primary weapon at the same time, thus increasing DPS by a little.

5.) I know some would rather invest in the Multi-frag Grenade, which is fine and all. Though the way I see it, the Multi-Frag Grenade is limited to the amount of grenades you can carry, making players unable to spam it endlessly. With the HML, you activate and forget.  I actually put only 5 ranks into MFG and it still wrecks enemies in close range.

6.) While this next point is completely opinionated, I believe that the HML is what makes playing the Destroyer fun and exciting. I tried a build without putting any ranks into the HML and I was not having much fun. Heck, I had more fun playing with the original Human Soldier than the HML-less Destroyer. I just find it fun to watch the clusters of Hyrdas beat down and finishing off opponents while demolishing everything in sight with the primary weapons. It makes me fel like a mobile, advanced, and multi-purpose turret.

For the missile launcher, I would go with: Shield Penalty/Refire Time/Hydra Missile So basically, if you consider the Hawk Missile Launcher (Hydra is definately preffered) as an auto-support weapon with staggering capabilities and DPS boosting, then it can definately be an asset for your build.

NOTE: Mind you, I play on silver and gold, since I find platinum's endless boss spam to be tedious. I don't know how effective this power is on platinum, but it works just fine on the other three difficulties. If you all still don't like the missile launcher, then that is fine with me. We all have our different preferences with play styles and I would never say anyone is wrong for disagreeing with me. I just wanted to give my two cents as to why I beleive the HML can be useful.

:D

Modifié par Mendelevosa, 06 octobre 2012 - 11:05 .


#2
Drummernate

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I absolutely love it.

On Bronze.

#3
IllusiveManJr

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I just hate when they arc into a wall, which is a majority of the time.

#4
Inedible Food

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No one would give up weapon damage for shields.

#5
Sp3c7eR

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Why would you use any power other than grenades on a weapons based class? It makes no sense. The missile launcher is like a bad apple on the skill tree - it's not supposed to be there. Yeah, sure, people can have fun with it on the lower difficulties, but when it comes to effectiveness nobody will spec a destroyer with missile launcher in mind purely because devastator mode doesn't compliment it very well. If you wanted to make missile launcher useful, you'd have to sacrifice weapon damage in some shape or form; by either taking power damage equipment or gimping your weapon damage through devastator mode to compensate for ML shield decrease...

But why would you do that? We established in multiple threads and speed run competitions that the best defence in this game is a strong offence. The faster you kill them, the longer you will live because you're not getting shot at for a prolonged period of time. This goes directly against choosing missile launcher as power because 1) it has no debuff properties which can help you kill enemies faster and 2) its crowd control capabilities are very limited and take up valuable skill slots which will otherwise increase your clearing speed.

So in summary, ML is bad power given the multi frag/fitness/weapon damage alternative and although I admire you trying to make it work & having fun with it, in my opinion it's not an optimal choice on higher difficulties.

#6
Badpanzer

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No we are not.

#7
ParkBom

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YEAH! You don't like a certain power or use a different build? You're doing it wrong!
/joking
Anyways, yeah. I like my shields, MFG, and major weapon damage.

#8
Kenadian

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JusticarFlareon wrote...

YEAH! You don't like a certain power or use a different build? You're doing it wrong!
/joking
Anyways, yeah. I like my shields, MFG, and major weapon damage.


Well...sometimes you can do it wrong. IE: Devastator-modeless Destroyer, or AF-less Fury.

#9
immanji

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because it shoots swarmers and your own teammates all too often for me

#10
SirFragsALot333

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It should have been made like the combat drone's missile launcher with decent damage and accuracy.

#11
Guest_Lord_Sirian_*

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Inedible Food wrote...

No one would give up weapon damage for shields.



#12
ParatrooperSean

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Drummernate wrote...

I absolutely love it.

On Bronze.


I also absolutely love it. 

On Gold. 

For those of you who think they hardly ever hit the target, I invite you to add ParatrooperSean to your friends list (on PC) and I can show you a very high hit and/or make dodge percentage. 

My hydras dish out 270 damage per missile x 3 = 810 damage every 2.76 seconds. 

That works out to 293 damage per second being dealt, some of which will miss, most of which will hit. It will not one-shot kill enemies except for swarmers (which is actually very useful!). If it did one-shot enmies it would be insanely overpowered. 

What it will do is stagger enemies, make them roll and passively add to your damage pool so enemies drop faster and save you ammo, not to mention when they're staggered and rolling they're NOT shooting at you. When enemies roll just line up your sights in the direction they roll for an easy headshot. 

I'm not arguing that hawk missiles are better than multi-frag. But without a doubt they're eminently Gold viable, and fun to boot. 

#13
BiO

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They can't be doing it wrong if it's an automatic power. It's just useless above bronze, and possibly silver.

#14
JohnShades

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I love the HML and I use it on gold all the time. I spec it just the way you described and take the additional shields with devastator mode to completely mitigate the penalty. It allows me to stay out of cover longer with my PPR to deal massive amounts of damage.

#15
DMX0002

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The Hawk Missle Launcher is a simply devastating bonus to an awesome class, it doesn't compare to MFG because you activate it and go on with your life killing stuff, sure a MFG would be useful in those tight situations but if you have good sit rep you won't have to worry as much, just keep shooting. MOAR DAKKA is always the answer and since its automatic...Forget about it. If it makes that phantom stay still for a second it has helped me melt her face, if I die from DOT then I guess I should watch what i'm doing more closely and be aware that banshee had Ravagers beside her or some other such thing. An automatic power shouldn't be compared to grenades because you are limited by grenades, not a big problem on DLC maps but I would rather not use my ammo packs to replenish my grenades. In regards to the shield penalty I don't really notice a difference since I almost always equip those consumables, besides what else will you use them for? 25-150% Shields - 25% Shields = One Devastator who doesn't notice. P.S. I play Gold

#16
DHKany

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I call it the ****** gun.
Not quite Penetrator level yet.

:D

#17
Drummernate

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DHKany wrote...

Not quite Penetrator level yet.

:D


Level X Javelin with AP mod V and AP ammo IV = Penetrator.

No doubt.

Somewhere around 4m... B)

Modifié par Drummernate, 14 septembre 2012 - 03:29 .


#18
DHKany

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Drummernate wrote...

DHKany wrote...

Not quite Penetrator level yet.

:D


Level X Javelin with AP mod V and AP ammo IV = Penetrator.

No doubt.

Somewhere around 4m... B)


DEEEEEEEEEP stuff right there :police:

#19
DMX0002

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DHKany wrote...

I call it the ****** gun.
Not quite Penetrator level yet.

:D

I call mine the Ex-Wife and use cobra evolution, because it fits with the War-Machine look on my Dev. Hydra whenever I actually want to be crowd control with a PPR or maybe a Harrier

#20
DHKany

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DMX0002 wrote...

DHKany wrote...

I call it the ****** gun.
Not quite Penetrator level yet.

:D

I call mine the Ex-Wife and use cobra evolution, because it fits with the War-Machine look on my Dev. Hydra whenever I actually want to be crowd control with a PPR or maybe a Harrier


Named after the ****** cannon from Jackass.......
Hilarity

#21
DullahansXMark

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It's a good power.

Just hard to master.

#22
RedJohn

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Sp3c7eR wrote...

Why would you use any power other than grenades on a weapons based class? It makes no sense. The missile launcher is like a bad apple on the skill tree - it's not supposed to be there. Yeah, sure, people can have fun with it on the lower difficulties, but when it comes to effectiveness nobody will spec a destroyer with missile launcher in mind purely because devastator mode doesn't compliment it very well. If you wanted to make missile launcher useful, you'd have to sacrifice weapon damage in some shape or form; by either taking power damage equipment or gimping your weapon damage through devastator mode to compensate for ML shield decrease...

But why would you do that? We established in multiple threads and speed run competitions that the best defence in this game is a strong offence. The faster you kill them, the longer you will live because you're not getting shot at for a prolonged period of time. This goes directly against choosing missile launcher as power because 1) it has no debuff properties which can help you kill enemies faster and 2) its crowd control capabilities are very limited and take up valuable skill slots which will otherwise increase your clearing speed.

So in summary, ML is bad power given the multi frag/fitness/weapon damage alternative and although I admire you trying to make it work & having fun with it, in my opinion it's not an optimal choice on higher difficulties.


Pretty much this.


Also, I am doing it very, very very very extremely wrong.:wizard:

It doens't kill a husk on platinum, which means it doesn't worth too much.

#23
Clayless

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This is why I messaged Bioware with ideas with how to buff Cobra as right now it's useless compared to Hyrda.

#24
PR PistonRage

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Hydra missiles are brilliant. They fire so often that over a match on ANY difficulty, cause considerable damage. I easily top scoreboards on silver and achieve equal or usually higher on gold than the majority I have played with. Yes the grenades probably do more damage but when you only get one or two from a crate it becomes limited and when there are others with grenades in the game it becomes a nightmare to get them. With only five thermal clips/grenade replenishments as well doesn't mean you won't run out at some point.

The missiles are infinate, make Phantoms put up their shield letting you safely pummel them with gun fire and stagger all the mooks too. They are good for taking out husks allowing you to focus on other things. They are totally underrated. I agree, the cobra variation is useless though.

#25
HiGamerCAT

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In a random gold group (where i was paladin), the Hydra missiles have decided that I sm indoctornated or enemy of state or whatever and were targeting me.... almost entire duration of the match! fun times