Why the N7 Destroyer's Hawk Missile Launcher is Perfectly Viable
#26
Posté 14 septembre 2012 - 03:54
Its advantages are that it can stagger enemies while you are reviving a team mate, it still fires when hacking an objective too. It is close range protection in a sense. I am not saying its better, just not as bad as everyone thinks.
#27
Posté 14 septembre 2012 - 05:07
Maybe on bronze.
#28
Posté 14 septembre 2012 - 05:09
of course. Why have a good defense when you can just kill the scource of the damage more quickly?Inedible Food wrote...
No one would give up weapon damage for shields.
#29
Posté 14 septembre 2012 - 05:50
immanji wrote...
because it shoots swarmers and your own teammates all too often for me
Yes it is annoying that it won't let me run through a bunch of swarmers.
#30
Posté 14 septembre 2012 - 05:54
Inedible Food wrote...
No one would give up weapon damage for shields.
Normally I would agree, but when it's between +15 percent damage or +40% shields the choice becomes less clear.
#31
Posté 14 septembre 2012 - 06:06
#32
Posté 14 septembre 2012 - 06:29
jacob92883 wrote...
Stay the frell in cover when using HML and suddenly the shield penalty doesn't seem to matter so much. Play defensively with a particle rifle or saber.
You really don't even have to do change your play style if you don't wan to.
Sacrifice a meager 15% weapon damage for +40% shields and pick the reduce shield penalty evo on ML. Now you have 150 more shields than a full weapon damage & full fitness grenade build Destroyer. The damage from the Hydras more than make up for that 15% weapon damage, you have slightly more shields and you're staggering enemies. In actuality you're a better tank.
I go +40% shields, and then I pick Damage / Refire Rate / Hydras on the ML. It's only 100 less shields and I don't notice it one bit.
Modifié par ParatrooperSean, 14 septembre 2012 - 06:30 .
#33
Posté 14 septembre 2012 - 08:49
#34
Posté 14 septembre 2012 - 08:53
DHKany wrote...
Drummernate wrote...
DHKany wrote...
Not quite Penetrator level yet.
Level X Javelin with AP mod V and AP ammo IV = Penetrator.
No doubt.
Somewhere around 4m...
DEEEEEEEEEP stuff right there
NOW we are getting somewhere! Ok! My turn! hmmm.... Will it one-shot with Headshots? (If you know what i mean
#35
Posté 14 septembre 2012 - 09:02
Mendelevosa wrote...
I honestly don't see why there is so much hate for the power (aside from the tendency of missiles to crash into walls).
1.) The HML is not meant to be a primary source of damage. It (especially the hydra missiles) is supposed to be used for adding extra DPS behind your hail of weapon fire every 2.5 seconds and can be good for staggering groups of enemies, which can save your life. I have actually gotten quite a few kills with this power on gold matches.
2.) Some people also complain about the 50% shield reduction of the power. One can counter this by simply choosing the rank 4 shield upgrade for the power, reducing the shield penalty by 25%, and by choosing the max shields upgrade for Devestator Mode. If one prefer to max out for damage potential instead of survivability, then the HML can be turned off when in hairy situations and reactivated when able.
3.) Based on experience, it seems as if Hydra Missiles are best for accurate shooting. Not only do they fire in a straighter path, but they also have a better change of hitting enemies with dodging potential. If the first missile misses the target, then the other two are sure to hit it. Not to mention if all three missiles hit the same target, then more damage is dealt than what the Cobra Missile would have dished out.
4.) I know some would rather invest in the Multi-frag Grenade, which is fine and all. Though the way I see it, the Multi-Frag Grenade is limited to the amount of grenades you can carry, making players unable to spam it endlessly. With the HML, you activate and forget. I actually put only 5 ranks into MFG and it still wrecks enemies in close range.
For the missile launcher, I would go with: Shield Penalty/Refire Time/Hydra Missile So basically, if you consider the Hawk Missile Launcher (Hydra is definately preffered) as an auto-support weapon with staggering capabilities and DPS boosting, then it can definately be an asset for your build.
1. It can't stagger anything above wave 2 on Gold and anything at all in Platinum.
2. 50% reduction in shields is a lot to take in considering that Destroyers does not have inate Damage Reduction.
3. Both Hydra and Cobra options are crap. But yes, Hydra is slightly better. But still crap compared to Multi-Frag Grenades.
4. Multi-Frag Grenades can also stagger. And unlike the Hawk Missle Launcher, it also deals decent damage and can stagger a larger mob. With Grenade Capacity V, you are getting like 8 grenades. Which is more than enough even for Platinum.
PS - Hawk Missle Launcher does not stagger anything above trash mobs and even then, not reliabily. Also, it doesn't boost DPS as it can't even put a dent in a Banshee's barrier even when all 3 hydra missles hit. 50% reduction in shields is a lot of shields lost. And without any damage reduction, you practically reduced the N7 Destroyer to an Adept without biotics with the mobility of a Turian.
My advice is, try it on Platinum first before posting about how great something is.
#36
Posté 14 septembre 2012 - 09:28
#37
Posté 14 septembre 2012 - 09:39
#38
Posté 14 septembre 2012 - 09:48
#39
Posté 14 septembre 2012 - 10:40
friedricethem0n wrote...
1. It can't stagger anything above wave 2 on Gold and anything at all in Platinum.
2. 50% reduction in shields is a lot to take in considering that Destroyers does not have inate Damage Reduction.
3. Both Hydra and Cobra options are crap. But yes, Hydra is slightly better. But still crap compared to Multi-Frag Grenades.
4. Multi-Frag Grenades can also stagger. And unlike the Hawk Missle Launcher, it also deals decent damage and can stagger a larger mob. With Grenade Capacity V, you are getting like 8 grenades. Which is more than enough even for Platinum.
PS - Hawk Missle Launcher does not stagger anything above trash mobs and even then, not reliabily. Also, it doesn't boost DPS as it can't even put a dent in a Banshee's barrier even when all 3 hydra missles hit. 50% reduction in shields is a lot of shields lost. And without any damage reduction, you practically reduced the N7 Destroyer to an Adept without biotics with the mobility of a Turian.
My advice is, try it on Platinum first before posting about how great something is.
#40
Posté 14 septembre 2012 - 10:45
Nl55 wrote...
This is a perfect weapon to hit walls. But this is not war against walls.
I see you play on PC. My in-game user name is the same as this one. Feel free to add me and join my ML Destroyer for a game, and I'll show you my Hydra missiles hitting a hell of a lot more than walls. The offer is real, and it will be freindly.
#41
Posté 14 septembre 2012 - 10:59
Sometimes I think people forget that its a toggle ability. :|
#42
Posté 14 septembre 2012 - 11:33
That's why I perfer the missle launcher... it gets used all match long. 21 points to only be used from time to time is a poor use of points IMO.
Another pro-frag argument I hear alot is "I like the frags for being an 'Ohh SHEET!' button when a Phantom sneaks up on me." ... well... if you had the Missle launcher, they Phantom would get staggered/hand of denial so you could shoot her face off... basically the missle launcher fulfills the role of the 'Ohh SHEET!' button.
#43
Posté 14 septembre 2012 - 11:36
friedricethem0n wrote...
Mendelevosa wrote...
I honestly don't see why there is so much hate for the power (aside from the tendency of missiles to crash into walls).
1.) The HML is not meant to be a primary source of damage. It (especially the hydra missiles) is supposed to be used for adding extra DPS behind your hail of weapon fire every 2.5 seconds and can be good for staggering groups of enemies, which can save your life. I have actually gotten quite a few kills with this power on gold matches.
2.) Some people also complain about the 50% shield reduction of the power. One can counter this by simply choosing the rank 4 shield upgrade for the power, reducing the shield penalty by 25%, and by choosing the max shields upgrade for Devestator Mode. If one prefer to max out for damage potential instead of survivability, then the HML can be turned off when in hairy situations and reactivated when able.
3.) Based on experience, it seems as if Hydra Missiles are best for accurate shooting. Not only do they fire in a straighter path, but they also have a better change of hitting enemies with dodging potential. If the first missile misses the target, then the other two are sure to hit it. Not to mention if all three missiles hit the same target, then more damage is dealt than what the Cobra Missile would have dished out.
4.) I know some would rather invest in the Multi-frag Grenade, which is fine and all. Though the way I see it, the Multi-Frag Grenade is limited to the amount of grenades you can carry, making players unable to spam it endlessly. With the HML, you activate and forget. I actually put only 5 ranks into MFG and it still wrecks enemies in close range.
For the missile launcher, I would go with: Shield Penalty/Refire Time/Hydra Missile So basically, if you consider the Hawk Missile Launcher (Hydra is definately preffered) as an auto-support weapon with staggering capabilities and DPS boosting, then it can definately be an asset for your build.
1. It can't stagger anything above wave 2 on Gold and anything at all in Platinum.
2. 50% reduction in shields is a lot to take in considering that Destroyers does not have inate Damage Reduction.
3. Both Hydra and Cobra options are crap. But yes, Hydra is slightly better. But still crap compared to Multi-Frag Grenades.
4. Multi-Frag Grenades can also stagger. And unlike the Hawk Missle Launcher, it also deals decent damage and can stagger a larger mob. With Grenade Capacity V, you are getting like 8 grenades. Which is more than enough even for Platinum.
PS - Hawk Missle Launcher does not stagger anything above trash mobs and even then, not reliabily. Also, it doesn't boost DPS as it can't even put a dent in a Banshee's barrier even when all 3 hydra missles hit. 50% reduction in shields is a lot of shields lost. And without any damage reduction, you practically reduced the N7 Destroyer to an Adept without biotics with the mobility of a Turian.
My advice is, try it on Platinum first before posting about how great something is.
1.) I don't know what you are talking about, as I have seen the HML stagger enemies on all waves.
2.) 50% might be a lot, but you can just take the shield penalty rank 4 upgrade, which cuts the penalty in half. Not to mention you can easily turn the launcher off if you are getting pelted by shots to remove the shield penalty. If you want, you could take the rank 4 upgrade for the HML and take the 40%+ max shields for the final Devestator Mode upgrade to counter the -25% shield reduction of HML. The Destroyer's weapon damage is still incredible even if you go the shield route.
3.) That can be debatable. All I know is that my Hydra missiles stay in a straight path to the enemy most of the time compared to the Cobra, which crashes into walls more often. And I have gotten plenty of kills with it on gold. Not to mention it automatically fires every few seconds, alowing you to launch and forget.
4.) That mainly depends on the build. If you spec the Destroyer mainly for a 6/6/5/6/3 build like I did, then you would need to choose the shield evolutions for DM and HML. For gear, I use the Warfighter Package V to make up for the lost potential weapon damage of Devestator Mode's sixth rank and increase the amount of grenades I have. Even at rank 5, MFG are still good if damage evolutions are choosen. I just can't rely too much on a power with limited ammmunition, which is why I went only as far as rank 5. It really becomes a bit of a pain when you consider the low restock rate of ammo boxes combined with the possibility of having other grenade-throwing teammates in the match with you rushing to the ammo crates as well. As you can see, I made my Destroyer to be more all-around with high weapon damage potential.
You almost seem like a Platinum fanatic, who believes that if a power/weapon can't kill an enemy in a few hits on platinum, then it is completely useless. The mode is called platinum for a reason. Only a few play styles can be very effective on that difficulty. I play Silver and Gold, and the HML still does fine with staggering and finishing off enemies in my view.
Besides, the way I see it, the Destroyer is a pretty boring character without the HML. Even more unentertaining than the original Human Soldier. That power is pretty much what creates more of a fun factor for him. I have to admit that it is fun seeing a cluster of missiles hit your target while you shoot yourprimary weapons. He can deal all the weapon damage he wants, but if he isn't fun to play with, then I wouldn't choose him.
I'm definately not trying to say that the HML is the best thing since slice bread. We all have our different ways of playing. I'm just giving my two cents as to why I believe the HML isn't completely useless.
Modifié par Mendelevosa, 14 septembre 2012 - 11:39 .
#44
Posté 14 septembre 2012 - 11:40
megabeast37215 wrote...
I watch Grenade specced Destroyers during games... and what I see is that they very seldom use the grenades. My friends and I were playing Platinum/Ghost/Geth and my buddy had the grenades... so I asked him (on wave 8) "Hey bro.. how many times have you used the cluster frags this match?" his answer "2-3 times).
That's why I perfer the missle launcher... it gets used all match long. 21 points to only be used from time to time is a poor use of points IMO.
Another pro-frag argument I hear alot is "I like the frags for being an 'Ohh SHEET!' button when a Phantom sneaks up on me." ... well... if you had the Missle launcher, they Phantom would get staggered/hand of denial so you could shoot her face off... basically the missle launcher fulfills the role of the 'Ohh SHEET!' button.
Fair argument.
Multi-Frag grenade are not often used.. but when used it can be definite life saver for yourself and entire team though.
It is just too extremely reliable in case of "Ohh Sheet!"
#45
Posté 14 septembre 2012 - 11:41
#46
Posté 14 septembre 2012 - 11:43
You like it and that's fine.
#47
Posté 14 septembre 2012 - 11:43
People seem to think all the powers are about killing... the missle launcher isn't about killing. It's about stagger/crowd control so the Destroyer can kill easier. It's alot easier to kill a staggered Platinum Hunter/Centurion/Phantom/Marauder than it is to kill one that is dodging and firing back at you. People just don't get it... so they take cluster frags... and I laugh. It's as bad as someone speccing out their Slayer with max Biotic Slash...
Modifié par megabeast37215, 14 septembre 2012 - 11:47 .
#48
Posté 14 septembre 2012 - 11:50
#49
Posté 14 septembre 2012 - 11:51
Tallgeese_VII wrote...
Fair argument.
Multi-Frag grenade are not often used.. but when used it can be definite life saver for yourself and entire team though.
It is just too extremely reliable in case of "Ohh Sheet!"
There's no doubt MF's are pure awesome, and loads of fun when you get to nuke an entire spawn. But they are situational, and ML's are always assisting you. I'm a big fan of both, but in the end I just have more fun with missiles.
Incidentally I have found that two Destroyers, one ML and one MF work well together. Whenever I see another Destroyer in the lobby I always let them know I won't be fighting them for grenades.
#50
Posté 14 septembre 2012 - 11:53
snarf001 wrote...
I personally don't use ML because it compromises everything else that is important on the Destroyer's skill tree....Super weapon damage, shields and health, MFG is everything I need. This is for Platinum games, anything lower just go with anything and this character will still be a beast.
How it compromises weapon damage?





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