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Why the N7 Destroyer's Hawk Missile Launcher is Perfectly Viable


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#51
ParatrooperSean

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Genogryph wrote...

snarf001 wrote...

I personally don't use ML because it compromises everything else that is important on the Destroyer's skill tree....Super weapon damage, shields and health, MFG is everything I need. This is for Platinum games, anything lower just go with anything and this character will still be a beast.


How it compromises weapon damage?


Or health for that matter.

#52
synapsefire

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Genogryph wrote...

It's a funny feature in an otherwise boring class.

Yes, absolutely.. 

I recently specced all dps + missiles and I love it. I prefer GE over GI, I enjoy Human Engineers and Drell Vanguards. If picking Missiles over Grenades makes you feel like you got your cruches kicked then that sucks for you. This guy is severely OP as it is, picking missiles makes him at least somewhat interesting to play.

#53
ZoM_Head

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theillusiveman11 wrote...

I just hate when they arc into a wall, which is a majority of the time.


This

#54
megabeast37215

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If anything it increases weapon damage because it's much easier to headshot staggered enemies than unstaggered ones who are strafing and shooting back.

#55
Machazareel

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megabeast37215 wrote...

The missle launcher is more useful on Platinum than on Gold. I need multiple enemies staggered on Platinum so I can melt them with my Particle Rifle... not so much on Gold.

People seem to think all the powers are about killing... the missle launcher isn't about killing. It's about stagger/crowd control so the Destroyer can kill easier. It's alot easier to kill a staggered Platinum Hunter/Centurion/Phantom/Marauder than it is to kill one that is dodging and firing back at you. People just don't get it... so they take cluster frags... and I laugh. It's as bad as someone speccing out their Slayer with max Biotic Slash...


Possibly their choice to take Multi-Frags is based on the notion that in addition to staggering pretty much everything, they obliterate non-boss mobs and can clear an entire spawn in a couple seconds.

Modifié par Machazareel, 14 septembre 2012 - 12:03 .


#56
snarf001

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Genogryph wrote...

snarf001 wrote...

I personally don't use ML because it compromises everything else that is important on the Destroyer's skill tree....Super weapon damage, shields and health, MFG is everything I need. This is for Platinum games, anything lower just go with anything and this character will still be a beast.


How it compromises weapon damage?


If I use ML then it would makes sense to at least devote a lot of points into this skill which means I would have to remove skills from something else which (in my opinion is far more important) will result in either reduced weapon effectiveness from destroyer mode or from the passive tree, health/shields or mfg.

Modifié par snarf001, 14 septembre 2012 - 12:03 .


#57
ParatrooperSean

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snarf001 wrote...
If I use ML then it would makes sense to at least devote a lot of points into this skillI which means I would have to remove skills from something else which (in my opinion is far more important) will result in either reduced weapon effectiveness from destroyer mode or from the passive tree, health/shields or mfg.


Or you can just spec completely out of MF, which is what a lot of people do.

You're sacrificing situational MF damage for added sustained damage and stagger as you play.

#58
megabeast37215

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Machazareel wrote...

Possibly their choice to take Cluster Frags is based on the notion that in addition to staggering pretty much everything, they obliterate non-boss mobs and can clear an entire spawn in a couple seconds.


They might stagger everything on Platinum... but Cluster frags are useless for spawn raping on Platinum.

You can dump 8 cluster frags into a platinum spawn... take the shields/barriers and a few armor bars off the primes/atlases/banshees... then what? Now you have to run away because the entire boss spawn is coming after you... and they're all going to get their shields back except for the one you keep shooting at (probably the closest to you). Then while you're retreating... you're gonna get cut off by the Hunters/Marauders you just killed while spawn raping.

Works on Gold... not on Platinum.

#59
genomandril

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snarf001 wrote...

Genogryph wrote...

snarf001 wrote...

I personally don't use ML because it compromises everything else that is important on the Destroyer's skill tree....Super weapon damage, shields and health, MFG is everything I need. This is for Platinum games, anything lower just go with anything and this character will still be a beast.


How it compromises weapon damage?


If I use ML then it would makes sense to at least devote a lot of points into this skill which means I would have to remove skills from something else which (in my opinion is far more important) will result in either reduced weapon effectiveness from destroyer mode or from the passive tree, health/shields or mfg.


You don't really need max shields.

#60
megabeast37215

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ParatrooperSean wrote...

snarf001 wrote...
If I use ML then it would makes sense to at least devote a lot of points into this skillI which means I would have to remove skills from something else which (in my opinion is far more important) will result in either reduced weapon effectiveness from destroyer mode or from the passive tree, health/shields or mfg.


Or you can just spec completely out of MF, which is what a lot of people do.

You're sacrificing situational MF damage for added sustained damage and stagger as you play.


I like 6/6/4/6/4 personally... 4 ranks in frags/fitness... works well... best of both worlds. On Platinum.. those extra shields don't mean too much anyway. Destroyers should be using right hand advantage the whole time anyway... which keeps you from taking damage, which makes high fitness obsolete.

#61
Machazareel

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megabeast37215 wrote...

Machazareel wrote...

Possibly their choice to take Cluster Frags is based on the notion that in addition to staggering pretty much everything, they obliterate non-boss mobs and can clear an entire spawn in a couple seconds.


They might stagger everything on Platinum... but Cluster frags are useless for spawn raping on Platinum.

You can dump 8 cluster frags into a platinum spawn... take the shields/barriers and a few armor bars off the primes/atlases/banshees... then what? Now you have to run away because the entire boss spawn is coming after you... and they're all going to get their shields back except for the one you keep shooting at (probably the closest to you). Then while you're retreating... you're gonna get cut off by the Hunters/Marauders you just killed while spawn raping.

Works on Gold... not on Platinum.


You use them differently on Gold and Platinum. Gold you spawnrape, Plat you clear out clusters of mooks, instantly remove encroaching hunters, and send groups of Phantoms into bubble town. You obviously don't blow all your nades on a group of boss mobs, that would be retarded, but you can certainly use them to stagger a group of boss mobs. I like doing that when reviving in hot zones, for example.

Edit: All that said, I won't deny that ML has some merit. It's nifty if you're running a PPR, for example. I just prefer the on-demand guaranteed stagger and mop-up of the Multi-Frag.

Modifié par Machazareel, 14 septembre 2012 - 12:16 .


#62
NOME

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Some bad experience

1.Arc into a wall. Np, better luck next time.

2.Charging and shooting my PPR, then the enemies dodged my missile where also dodged my beam.WTF

3. Headshotting using my PPR, and then i felt the bump and i missed some beam. Np, steady hands next time.

So, only one real problem, i cant shoot the damn hunter if he keeps rolling to dodge my missiles. Since i cant shoot the hunter and he could still fire plasma shots while rolling, i am not a happy panda in any way.

#63
megabeast37215

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Machazareel wrote...

You use them differently on Gold and Platinum. Gold you spawnrape, Plat you clear out clusters of mooks, instantly remove encroaching hunters, and send groups of Phantoms into bubble town. You obviously don't blow all your nades on a group of boss mobs, that would be retarded, but you can certainly use them to stagger a group of boss mobs. I like doing that when reviving in hot zones, for example.


Fair enough... however just about all of the utility you just mentioned is fulfilled by the missle launcher.

Clear out clusters of mooks - check (with weapon assist)
Remove encroaching hunters - check (with weapon assist)
Phantoms into buble mode - check (then use weapon for killing them)
Staggering bosses - not check... can't do that.
Staggering for revives - check (missle launcher fires while reviving/doing the 4 points objective).

Missle launcher does it all game long too... and does it alot of the time without you even knowing it. Many times the missle launcher has shot a cloaked hunter I didn't see, or stopped a Phantom that was flanking I had no clue was there. The utility is amazing... and lets me bring my Particle Rifle X to bear (all 300 rounds of it) without ever having to duck back into cover from return fire (unless it's a Prime).

#64
TMB903

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I enjoy the hydras as well...They are meant as support fire for the heavy damage dealer(you) and the distraction they cause can save you periodically...Besides they are fun and that's what it's all about

#65
kmmd60

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Post-buff Hawk missile launcher is a good alternative power for the traditional "lol missile build" Destroyer.

Depend on player's weapons of choice. Shotguns and PPR/Typhoon is very good candicate for Hydra missile. You're either run'ngun with your shotgun or shoot a long, powerful barrage of bullets/beam at the enemies - 880 damage per 2.5 second with stagger effect is pretty good, like free concussive shot which hit three targets at once. Hydra seems to be more accurate and possess better tracking mechanism - many times the enemy rolled away from the first missile only to be hit by the 2nd and 3rd missile.

What bother people the most is the lack of control. Multi-frag can be controlled when and where to fire. HML require syncing between player shooting/reloading and the firing of missile. Not a steep learning curve but learning curve non the less.

The lack of shield is debatable since most Destroyers I've seen is usually equipped with cyclonic IV for more shield - 250-500 shield is nothing compared to what you gain from consumable. Faster with adrenaline III is good option but, franky, you can't roll and most of the guns you usually use require long period away from cover to be effective.

Depend on your playstyle, of course. Nothing is "best" anyway.

#66
megabeast37215

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NOME wrote...

Some bad experience

1.Arc into a wall. Np, better luck next time.

2.Charging and shooting my PPR, then the enemies dodged my missile where also dodged my beam.WTF

3. Headshotting using my PPR, and then i felt the bump and i missed some beam. Np, steady hands next time.

So, only one real problem, i cant shoot the damn hunter if he keeps rolling to dodge my missiles. Since i cant shoot the hunter and he could still fire plasma shots while rolling, i am not a happy panda in any way.


For the wall shooting... just take Hydras. The Cobra missle does hit walls all day long...

If the enemies dodged your missle fire, they were going to dodge your PPR fire anyway... the missle just accelerated the process, and let you get back on target sooner... before your PPR ran out.

Yeah... when headshotting with the PPR... the little nudge you get from it firing can take you off target for a split second sometimes.

The Hunter will only roll once (like every 10 seconds or something). So... he's going to roll anyway...

#67
longgamma

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Inedible Food wrote...

No one would give up weapon damage for shields.


Except the mad GIs. The Hawk missiles rules bronze though, its laughably useless on gold and platinum. 

#68
Colonel Sheppard

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Inedible Food wrote...

No one would give up weapon damage for shields.


This one is definitely a gold player.  Most platinum players would give up a little weapon damage for more shields, esp if he's the only non-infiltrator on the team.

As for the OP's topic, I've come to really like the missile launcher with the particle rifle and typhoon.  Since I've been using the particle rifle a lot lately, the missile solves the problem of the cycle fire, frag grenade, spin up, fire.  Now, I just manage the gun's spin up time and the missiles just fire at will.

It also solves the problem posed by the Phantom/Hunter wave 7.  The missiles will stagger them just enough that they can't do their thing for a second.  It's enough for me to burn them to ashes with my PPR.  When the Phantoms are staggered, they're also not cartwheeling, and that makes them much easier to kill.  Without stagger, the Phantoms are THE hardest enemy to kill.

Modifié par Colonel Sheppard, 14 septembre 2012 - 12:37 .


#69
FeralJester616

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RedJohn hath spoketh...

It's official. HML is a bad power choice.

#70
WizeMan305

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They are great for distractions, it makes dealing with phantoms a breeze, especially with a GPS. Why would anyone think its meant to be anything more than a distraction?

#71
snarf001

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It just comes down to play preferences, some people swear by ML while others like myself will never drop MFG from my arsenal. To say that you don't need max fitness is just the same as saying you don't need ML or MFG, it's just how you play it. I like having max fitness with destroyer mode because it means I can pop out of cover longer and take out that boss when it really matters.

People argue max fitness is kind pointless in Platinum because everything hits you like a bomb which is true, but it still provides you that extra time to make that important kill when it's really needed but the same argument can go for ML. I just find it practically lacklustre on Plat games because beside not hardly doing any damage even on mooks, if you don't have fitness you are going to be in cover and it doesn't work in that position. Granted it's more effective when you are out of cover but even then, I won't sacrifice anything on the Destroyer for ML

#72
megabeast37215

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Colonel Sheppard wrote...

Inedible Food wrote...

No one would give up weapon damage for shields.


This one is definitely a gold player.  Most platinum players would give up a little weapon damage for more shields, esp if he's the only non-infiltrator on the team.

As for the OP's topic, I've come to really like the missile launcher with the particle rifle and typhoon.  Since I've been using the particle rifle a lot lately, the missile solves the problem of the cycle fire, frag grenade, spin up, fire.  Now, I just manage the gun's spin up time and the missiles just fire at will.

It also solves the problem posed by the Phantom/Hunter wave 7.  The missiles will stagger them just enough that they can't do their thing for a second.  It's enough for me to burn them to ashes with my PPR.  When the Phantoms are staggered, they're also not cartwheeling, and that makes them much easier to kill.  Without stagger, the Phantoms are THE hardest enemy to kill.


This guy gets it.

Also... I would gladly trade sheilds for more damage/utility anyday. Taking away my shields puts more onus on my skill as a player to make less mistakes and maximize the new offensive potential I've just traded for. It's the risk/reward style of gaming... and I enjoy that style more than quasi tanking a few Prime shots, while I look for cover.

Shields on Platinum are so over rated anyway... you either ARE wearing a Cyclonic IV or you aren't... and even then alot of characters will still get 3 hit killed (shield gate/health gate/dead).

#73
snackrat

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If that reduce by 25% thing is anything like Slayer's palm blaster, it does stuff all. It doesn't reduce it by flat 25% (bringing it back to 25%) - it reduces it by 25% of it's CURRENT VALUE (bringing it back to 37.5%). Not actually that great.

Honestly even if it didn't do that thing with the shields, those grenades have their uses. Would still spec out of them.

#74
Colonel Sheppard

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Hmm... It amazes me after reading some responses in this thread how closed minded some players are. The Hydra missile has a lot of potential. I am exploring it now. With certain guns, it can be a pretty devastating combo. I will shut my mouth now. Giving away too much will cause too many people to try something and then everyone will be doing it and then the nerfers will come calling. I'll just say that I'm liking the missiles on Gold and Platinum at the moment.

#75
genomandril

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Colonel Sheppard wrote...

Inedible Food wrote...

No one would give up weapon damage for shields.


This one is definitely a gold player.  Most platinum players would give up a little weapon damage for more shields, esp if he's the only non-infiltrator on the team.


Not necessarily.