Modifié par Striker93175, 14 septembre 2012 - 12:54 .
Why the N7 Destroyer's Hawk Missile Launcher is Perfectly Viable
#76
Posté 14 septembre 2012 - 12:51
#77
Posté 14 septembre 2012 - 12:56
Colonel Sheppard wrote...
Hmm... It amazes me after reading some responses in this thread how closed minded some players are. The Hydra missile has a lot of potential. I am exploring it now. With certain guns, it can be a pretty devastating combo. I will shut my mouth now. Giving away too much will cause too many people to try something and then everyone will be doing it and then the nerfers will come calling. I'll just say that I'm liking the missiles on Gold and Platinum at the moment.
The days of nerfs are long gone... until the next DLC anyway.
People just hear "Shield Penalty and doesn't get lots of kills" and they get turned off. They don't even try to find the usefulness...
Just because something doesn't translate into lots of kills/points doesn't make it useless. I could make the example of the Salarian Decoy... but that's too easy. How about the Krogan Vanguard... he doesn't typically get tons and tons of points, but he is beyond useful at tanking enemy aggro/damage, creating a line that the enemy SHALL NOT PASS anywhere at anytime, reviving people, and generally making life tons better for squishy infiltrators, adepts, or soldiers who are exposing themselves alot to fire weapons.
Something doesn't have to equate to tons of kills/points to be useful.
#78
Posté 14 septembre 2012 - 12:56
Inedible Food wrote...
No one would give up weapon damage for shields.
Well some people would, especially when you consider the Destroyer's low mobility. Shields can be very important for such sluggish characters as they help increase their survivability, since it's hard for them to evade enemy attacks.
#79
Posté 14 septembre 2012 - 12:59
Mendelevosa wrote...
Inedible Food wrote...
No one would give up weapon damage for shields.
Well some people would, especially when you consider the Destroyer's low mobility. Shields can be very important for such sluggish characters as they help increase their survivability, since it's hard for them to evade enemy attacks.
Soft cover + more offense > a bunch of points in fitness
Modifié par megabeast37215, 14 septembre 2012 - 12:59 .
#80
Posté 14 septembre 2012 - 01:01
Mendelevosa wrote...
Inedible Food wrote...
No one would give up weapon damage for shields.
Well some people would, especially when you consider the Destroyer's low mobility. Shields can be very important for such sluggish characters as they help increase their survivability, since it's hard for them to evade enemy attacks.
You can use adrenaline mods.
#81
Posté 14 septembre 2012 - 01:03
megabeast37215 wrote...
Mendelevosa wrote...
Inedible Food wrote...
No one would give up weapon damage for shields.
Well some people would, especially when you consider the Destroyer's low mobility. Shields can be very important for such sluggish characters as they help increase their survivability, since it's hard for them to evade enemy attacks.
Soft cover + more offense > a bunch of points in fitness
Soft cover + more ftiness + more offense is even more offense
It can work either way, just how you prefer to play it
#82
Posté 14 septembre 2012 - 01:05
snarf001 wrote...
Soft cover + more ftiness + more offense is even more offense
It can work either way, just how you prefer to play it
I don't understand... how can soft cover (which makes you take no damage) + fitness = more offense? You're losing points but putting them into fitness, which means they're coming out of an offensive ability. This cannot equal more offense.
Modifié par megabeast37215, 14 septembre 2012 - 01:06 .
#83
Posté 14 septembre 2012 - 01:07
Mendelevosa wrote...
Inedible Food wrote...
No one would give up weapon damage for shields.
Well some people would, especially when you consider the Destroyer's low mobility. Shields can be very important for such sluggish characters as they help increase their survivability, since it's hard for them to evade enemy attacks.
Spec weapon dmg in the n7 passive for 27.50 Devistator mode still gives bonus without the final dmg evo (go 40% shields). Spec for shield recharge on devistator. Spec shield recharge on fitness. Spec minus 25% shield penalty on missles. Use a level 3 shield recharge mod.
You now still net a 25% gain to shields with missile active. Fitness + devistator mode + shield recharge = if your not taking fire, your shields heal immediately.
#84
Posté 14 septembre 2012 - 01:07
megabeast37215 wrote...
snarf001 wrote...
Soft cover + more ftiness + more offense is even more offense
It can work either way, just how you prefer to play it
I don't understand... how can soft cover (which makes you take no damage) + fitness = more offense? You're losing points but putting them into fitness, which means they're coming out of an offensive ability. This cannot equal more offense.
Do I really have to explain this?
#85
Posté 14 septembre 2012 - 01:09
snarf001 wrote...
megabeast37215 wrote...
snarf001 wrote...
Soft cover + more ftiness + more offense is even more offense
It can work either way, just how you prefer to play it
I don't understand... how can soft cover (which makes you take no damage) + fitness = more offense? You're losing points but putting them into fitness, which means they're coming out of an offensive ability. This cannot equal more offense.
Do I really have to explain this?
Yes please...
#86
Posté 14 septembre 2012 - 01:11
megabeast37215 wrote...
snarf001 wrote...
Soft cover + more ftiness + more offense is even more offense
It can work either way, just how you prefer to play it
I don't understand... how can soft cover (which makes you take no damage) + fitness = more offense? You're losing points but putting them into fitness, which means they're coming out of an offensive ability. This cannot equal more offense.
I think Snarf is referring to when you expose yourself out of cover to shoot enemies. During this period, you can get hit by enemy attacks and lose shields/health. If you have a great amount of shields, you can stay out of cover and shoot enemies for a longer period of time before you eventually have to get back in cover to recover.
Modifié par Mendelevosa, 14 septembre 2012 - 01:12 .
#87
Posté 14 septembre 2012 - 01:18
megabeast37215 wrote...
I watch Grenade specced Destroyers during games... and what I see is that they very seldom use the grenades. My friends and I were playing Platinum/Ghost/Geth and my buddy had the grenades... so I asked him (on wave 8) "Hey bro.. how many times have you used the cluster frags this match?" his answer "2-3 times).
That's why I perfer the missle launcher... it gets used all match long. 21 points to only be used from time to time is a poor use of points IMO.
Another pro-frag argument I hear alot is "I like the frags for being an 'Ohh SHEET!' button when a Phantom sneaks up on me." ... well... if you had the Missle launcher, they Phantom would get staggered/hand of denial so you could shoot her face off... basically the missle launcher fulfills the role of the 'Ohh SHEET!' button.
Frags will be used when really needed and work properly.
The "XXXgun" spray unlimited ammo in the air.
And why i need to stagger phantom if i can KILL this in moment?
#88
Posté 14 septembre 2012 - 01:19
megabeast37215 wrote...
snarf001 wrote...
megabeast37215 wrote...
snarf001 wrote...
Soft cover + more ftiness + more offense is even more offense
It can work either way, just how you prefer to play it
I don't understand... how can soft cover (which makes you take no damage) + fitness = more offense? You're losing points but putting them into fitness, which means they're coming out of an offensive ability. This cannot equal more offense.
Do I really have to explain this?
Yes please...
OK you have Soft Cover + Offense which works.
But with Soft Cover + Fitness you can move from one cover to the next more often without dying from unseen shots such as from behind whch means you can kill things more often as apposed to dying from a single random hit. So if you are playing with the style of Soft Cover and Offense, you can achieve more with more wih fitness.
Like I said it can work either way
#89
Posté 14 septembre 2012 - 01:22
Striker93175 wrote...
I personally don't like the multi-frags 1) i need to take the ppr out of hot mode to fire them and 2) they're best spammed multiple times so you are now out 2 3 4 nades and then need to ammo crate hop hoping to replenish. I honestly don't understand how people don't like the missiles it just blows my mind.
Spamming multi-frag is not the best way to use it. Use it against enemies when they're close, 1 multi-frag with the extra grenades at rank 6 will kill any human sized enemy, phantoms included, if you can get all or most of the grenades to hit (and this isn't difficult when they're close to you).
The main problem with the missile launcher is the shield penalty. It's far too severe for what you get out of it. It's got the same penalty as hunter mode, and would anyone argue that the missile launcher is as good as hunter mode?
#90
Posté 14 septembre 2012 - 01:23
Mendelevosa wrote...
I think Snarf is referring to when you expose yourself out of cover to shoot enemies. During this period, you can get hit by enemy attacks and lose shields/health. If you have a great amount of shields, you can stay out of cover and shoot enemies for a longer period of time before you eventually have to get back in cover to recover.
Ok... but the point I was making is that if you use soft cover, you aren't exposed. Using right hand advantage leaves the player invulnerable to enemy fire... thus making high fitness obsolete. I can fire non-stop with no fear of taking damage... I don't think he knows what right hand advantage/corner peaking is.
#91
Posté 14 septembre 2012 - 01:26
Nl55 wrote...
Frags will be used when really needed and work properly.
The "XXXgun" spray unlimited ammo in the air.
And why i need to stagger phantom if i can KILL this in moment?
You stagger it so killing it is easier... what are you gonna do when she uses hand of denial on all your grenades and is standing right in front of you? You're gonna die... that's what. Missle launcher staggers her so you can shoot... you can't shoot while using the MFG...
#92
Posté 14 septembre 2012 - 01:26
For other weapons, I'd say MF are better, but I love my MF.
Also, even if ti doesn't stagger, it makes other enemies roll, which in turn makes them stop firing at you.
#93
Posté 14 septembre 2012 - 01:27
theillusiveman11 wrote...
I just hate when they arc into a wall, which is a majority of the time.
This. I took it into a match for the first time a while ago and the tendancy for the rockets to do this was hilariously depressing. If caster powers fired like that there would be a freakout.
#94
Posté 14 septembre 2012 - 01:45
1. Phantom can use her hand against missiles and "You're gonna die..."©megabeast37215 wrote...
Nl55 wrote...
Frags will be used when really needed and work properly.
The "XXXgun" spray unlimited ammo in the air.
And why i need to stagger phantom if i can KILL this in moment?
You stagger it so killing it is easier... what are you gonna do when she uses hand of denial on all your grenades and is standing right in front of you? You're gonna die... that's what. Missle launcher staggers her so you can shoot... you can't shoot while using the MFG...
2. Phantom die more often from grenades. So, maybe because "one tablet enough"?
3.Frags - the ultimate pushing device, that can remove any "human sized enemy" from your way instantly. Even more than one.
#95
Posté 14 septembre 2012 - 01:47
I always use Shock Trooper Upgrade or Warfighter Package, which grants me 2 additional grenades, and adrenaline module in order to be able to run.
So, OP, I think you are correct.
#96
Posté 14 septembre 2012 - 01:50
sanitarium616 wrote...
Striker93175 wrote...
I personally don't like the multi-frags 1) i need to take the ppr out of hot mode to fire them and 2) they're best spammed multiple times so you are now out 2 3 4 nades and then need to ammo crate hop hoping to replenish. I honestly don't understand how people don't like the missiles it just blows my mind.
Spamming multi-frag is not the best way to use it. Use it against enemies when they're close, 1 multi-frag with the extra grenades at rank 6 will kill any human sized enemy, phantoms included, if you can get all or most of the grenades to hit (and this isn't difficult when they're close to you).
The main problem with the missile launcher is the shield penalty. It's far too severe for what you get out of it. It's got the same penalty as hunter mode, and would anyone argue that the missile launcher is as good as hunter mode?
Shield penalty... yes. but with the penalty reduction and the shield evo in devistator mode you net a gain even with it active. And if you spec shield recharge on both devistator mode and your fitness tree then add a shield recharge consumable your shields go back up litterally as soon as you are not being shot... it's basically a free power being fired every 2.7 seconds.
If you have a ppr and a scorpion try:
devistator: clip size, shield regen, shields (you still get 15% weapon dmg with it active)
missiles: rate of fire, shield penalty reduction, hydras
n7 passive: weapon damage, headshots, weapon damage (because your hydras are distraction/stagger here you make up for your weapon damage from devistator mode)
fitness: shields/shield regen/shields
This will give you 15+ weapon dmg +15 shield regen + larger clip for both your ppr and scorpion allowing you to fire more hot mode beam and more explosive scorpion bolts. A stagger/defensive power that allows you to stay out of cover to shoot more that fires every 2.7 seconds and distract enemies and with the shield reduction and shield evo in devistator 25% more shields even with it active. Max weapon dmg at 27.50 (+15% with devistator mode). Max shields and shield regen (stacked with devistator mode for 30% shield regen).
Use a PPR and a Scorpion.
Use assault rifle amp 3, desified ammo 5 (for extra dmg on both guns), incin ammo 3 or 4, and a shield recharge 3.
You can now: take on 3 phantoms due to hydras forcing them to go into bubble mode allowing you easily beam rifle them or explode them. fire your ppr for a crazy long time in hot mode... melt an atlas/prime in 2 full ppr clips. and when shield drops take cover and wait < 1 sec for full shields (they recharge the instant you stop taking fire).
For added fun... using just the scorpion... Fire scorpion at a slow pace... shot... shot.... shot... shot.... between the scorpion bolts exploding and the hydras firing you are now not a walking laser turret but a walking never ending series of explosions staggering all the things.
Plus you have a high recharge... need to move it? Turn off dev mode. Turn it back on once you get to where your going. Stick spot and need the extra survivability? Switch off missiles and you have the full 40% shield bonus.
You will fire very very few cobras... only like... when you have 2 banshees about to tickle your tummy....
Modifié par Striker93175, 14 septembre 2012 - 01:56 .
#97
Posté 14 septembre 2012 - 01:54
#98
Posté 14 septembre 2012 - 02:00
I guess it just depends on how much it annoys you that it automatically fires, even when it won't hit.
I actually find that, in many situations, to have the missiles auto-firing (even while taking care of an objective) is more useful than the extra 25% or 50% shields. I specced for the single missiles, not the hydra, and even then missiles aren't hitting walls that often.
I do think if the missiles fired straight out, instead of arcing before going towards the target, they would hit walls and such less often.
I tried without missiles first; either playstyle works really. Having the points in grenades instead was worth it, and there are times I miss having the sheer burst damage power that cluster grenades put out in tight situations.
Ultimately it's better if everyone chooses their favorite abilities.
Modifié par Alocormin, 14 septembre 2012 - 02:09 .
#99
Posté 14 septembre 2012 - 02:00
Nl55 wrote...
1. Phantom can use her hand against missiles and "You're gonna die..."©megabeast37215 wrote...
Nl55 wrote...
Frags will be used when really needed and work properly.
The "XXXgun" spray unlimited ammo in the air.
And why i need to stagger phantom if i can KILL this in moment?
You stagger it so killing it is easier... what are you gonna do when she uses hand of denial on all your grenades and is standing right in front of you? You're gonna die... that's what. Missle launcher staggers her so you can shoot... you can't shoot while using the MFG...
2. Phantom die more often from grenades. So, maybe because "one tablet enough"?
3.Frags - the ultimate pushing device, that can remove any "human sized enemy" from your way instantly. Even more than one.
1. I WANT the Phantom to use her hand against the missles, in fact I'm counting on it. When the hand goes up, the weapon goes right to her head. When she uses the hand against the frags, she STOPS using the hand after the frag animation... you can't use frags/weapon at the same time, but you CAN use missles/weapons at the same time.
2. Not the Platinum Phantoms I see... I just see alot of hand of denial and wasted frags.
3. The missle launcher makes human sized targets a joke... with the exception of Pyros, who are already a joke.
#100
Posté 14 septembre 2012 - 02:03
Dev Mod: Recharge delay, mag size, max shields
ML: shield penalty, refire time, hydra
MFG: just your standard 3
BS: damage/capacity, power damage, wep damage
Fitness: durability, shield recharge
I am rockin at 700 health with a base 1400 shields before gear. Plus an arse load of regen for my shields for you crybabies who whine about not having enough, they just regen faster. And I have my nades just in case I do decide to be up close and personal. Slap some nasty damage weapons on my guy and good to go. Heck if your worried about not enough nades then just use gear to up their count. Warfighter, Shock Trooper, Grenade Cap. all add to that pool and they still do alright damage even at level 3 for an oh crap weapon and still stagger when you need them.
Also so what if a missile hits the wall, you got two more going after the target. Oh no two hit the wall bummer but I got three I launched so its all good. I get my stagger or roll from the clown and I move on.
So quit crying about it already and just melt face with whatever you enjoy.
Modifié par VaultingFrog, 14 septembre 2012 - 02:07 .





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