Why the N7 Destroyer's Hawk Missile Launcher is Perfectly Viable
#101
Posté 14 septembre 2012 - 02:07
#102
Posté 14 septembre 2012 - 02:13
Striker93175 wrote...
For added fun... using just the scorpion... Fire scorpion at a slow pace... shot... shot.... shot... shot.... between the scorpion bolts exploding and the hydras firing you are now not a walking laser turret but a walking never ending series of explosions staggering all the things.
Using the scorpion and the missile launcher seems redundant. The scorpion staggers and/or kills everything you shoot it at, why bother with the missile launcher at all? To me, multi-frag is the better option because it will kill any of the non-bosses at point blank range and will destroy clusters of enemies if you can get to them just after they spawn (or on maps like glacier where they tend to stay bunched up).
The scorpion actually helps in this regard, try to get to an enemy spawn ASAP and fire a couple of scorpion rounds, then pop off a few multi-frags. You can slaughter entire spawn waves doing this.
#103
Posté 14 septembre 2012 - 02:13
Mendelevosa wrote...
I honestly don't see why there is so much hate for the power (aside from the tendency of missiles to crash into walls).
1.) The HML is not meant to be a primary source of damage. It (especially the hydra missiles) is supposed to be used for adding extra DPS behind your hail of weapon fire every 2.5 seconds and can be good for staggering groups of enemies, which can save your life. The launcher synergizes well with the Typhoon and Particle Rifle, as the staggering ability allows anyone to unload weapon fire on enemies such as Phantoms, Hunters, Pyros, ect.. I have actually gotten quite a few kills with this power on gold matches. This gem has even saved me from the wrath of Phantoms by staggering them, cancelling their melee attacks and allowing me to melt them with the Particle Rifle.
2.) Some people also complain about the 50% shield reduction of the power. One can counter this by simply choosing the rank 4 shield upgrade for the power, reducing the shield penalty by 25%, and by choosing the max shields upgrade for Devestator Mode. If one prefer to max out for damage potential instead of survivability, then the HML can be turned off when in hairy situations and reactivated when able.
3.) Based on experience, it seems as if Hydra Missiles are best for accurate shooting. Not only do they fire in a straighter path, but they also have a better change of hitting enemies with dodging potential. If the first missile misses the target, then the other two are sure to hit it. Not to mention if all three missiles hit the same target, then more damage is dealt than what the Cobra Missile would have dished out.
4.) One cool feature of the HML is that it can fire without interrupting your weapon's fire. Unlike Multi-frag Grenades, the missile launcher allows you to use both it and a primary weapon at the same time, thus increasing DPS by a little.
5.) I know some would rather invest in the Multi-frag Grenade, which is fine and all. Though the way I see it, the Multi-Frag Grenade is limited to the amount of grenades you can carry, making players unable to spam it endlessly. With the HML, you activate and forget. I actually put only 5 ranks into MFG and it still wrecks enemies in close range.
6.) While this next point is completely opinionated, I believe that the HML is what makes playing the Destroyer fun and exciting. I tried a build without putting any ranks into the HML and I was not having much fun. Heck, I had more fun playing with the original Human Soldier than the HML-less Destroyer. I just find it fun to watch the clusters of Hyrdas beat down and finishing off opponents while demolishing everything in sight with the primary weapons. It makes me fel like a mobile, advanced, and multi-purpose turret.
For the missile launcher, I would go with: Shield Penalty/Refire Time/Hydra Missile So basically, if you consider the Hawk Missile Launcher (Hydra is definately preffered) as an auto-support weapon with staggering capabilities and DPS boosting, then it can definately be an asset for your build.
NOTE: Mind you, I play on silver and gold, since I find platinum's endless boss spam to be tedious. I don't know how effective this power is on platinum, but it works just fine on the other three difficulties. If you all still don't like the missile launcher, then that is fine with me. We all have our different preferences with play styles and I would never say anyone is wrong for disagreeing with me. I just wanted to give my two cents as to why I beleive the HML can be useful.
If that's the build you enjoy playing, I'd never advise you to do it any other way. For myself, however, I have absolutely no use for the missile tree. Every point you put into it is a point you can't put into another tree, and in my opinion multi-frag amd devastator mode are much more valuable. By igoring the missile tree, I can seriously boost health/shields, damage, ammo capacity, and RoF. I can tank like mad, and if a group of enemies tries to overrun me, I unleash my multi-frag grenades with the increased grenade spread. As for the number of grenades I can carry, I pass up on extra grenades to make them more powerful and then equip the Grenade +5 gear. So, with maxed out damage and spread, I still end up with 7 multi-frags, which does wonders for crowd control.
When it comes to the missile, it's not just the lack of power I have a problem with. It's the lack of control. It operates on its own, and with its own cooldown. I can't even tell it what to do in case of emergency.
#104
Posté 14 septembre 2012 - 02:13
1. Phantom can move and fire both with hand up.megabeast37215 wrote...
1. I WANT the Phantom to use her hand against the missles, in fact I'm counting on it. When the hand goes up, the weapon goes right to her head. When she uses the hand against the frags, she STOPS using the hand after the frag animation... you can't use frags/weapon at the same time, but you CAN use missles/weapons at the same time.
2. Not the Platinum Phantoms I see... I just see alot of hand of denial and wasted frags.
3. The missle launcher makes human sized targets a joke... with the exception of Pyros, who are already a joke.
2. So, maybe. I'm playing gold and hate platinum.
3. I tried missile launcher after buff and it still useless - i kill mooks faster via gun fire.
#105
Posté 14 septembre 2012 - 02:14
I have never seen the phantom stop, put up the shield, and fire at the same time. Afterwards their shield looks like it's still up, and they start moving, but the shield is down and they're vulnerable, if they're moving.
Modifié par Alocormin, 14 septembre 2012 - 02:15 .
#106
Posté 14 septembre 2012 - 02:14
ThelLastTruePatriot wrote...
I know precisely what the missile launcher is for, and I still think it's garbage. I don't need to stagger my enemies, I kill them outright. If I do need to trip enemies up, or buy a couple of precious seconds (such as with phantoms) my frag grenades do that nicely. I just don't need the launcher, it's a waste of points better spent elsewhere. I'm all for trying out new things, but I have tried this launcher extensively and it's simply not worth it to me. It's presence is just neglible with my playstyle.
I completely agree with you, but thats not to say ML is garbage for everyone.....just you and me it seems. I applaud people for trying out new templates though.
#107
Posté 14 septembre 2012 - 02:21
snarf001 wrote...
ThelLastTruePatriot wrote...
I know precisely what the missile launcher is for, and I still think it's garbage. I don't need to stagger my enemies, I kill them outright. If I do need to trip enemies up, or buy a couple of precious seconds (such as with phantoms) my frag grenades do that nicely. I just don't need the launcher, it's a waste of points better spent elsewhere. I'm all for trying out new things, but I have tried this launcher extensively and it's simply not worth it to me. It's presence is just neglible with my playstyle.
I completely agree with you, but thats not to say ML is garbage for everyone.....just you and me it seems. I applaud people for trying out new templates though.
Yep my thoughts exactly. If someone else can make it work, that's wonderful. If I could control when and where that missile fired, it would be a step in the right direction. However seeing as I have no say over what it does, that is one of the reasons it gets some strikes in my book.
#108
Posté 14 septembre 2012 - 02:26
In my case phantom still unvulnerable when moving. I hit them via grenades, throw, overload and they was untouched if bubble exist.Alocormin wrote...
I will say I've gotten plenty of kills with the missile launcher. Also, frequently when I'm moving around a corner and an enemy is there (say a phantom) it fires at point blank and staggers them.
I have never seen the phantom stop, put up the shield, and fire at the same time. Afterwards their shield looks like it's still up, and they start moving, but the shield is down and they're vulnerable, if they're moving.
#109
Posté 14 septembre 2012 - 02:27
ThelLastTruePatriot wrote...
Yep my thoughts exactly. If someone else can make it work, that's wonderful. If I could control when and where that missile fired, it would be a step in the right direction. However seeing as I have no say over what it does, that is one of the reasons it gets some strikes in my book.
You do control it.
It fires at whatever enemy you have the target brackets around (just like every other power in the game). There have been times during hack circles where we've been surrounded and I would wait to hear the little beep-beep that tells me it's ready to fire... then I'd pop up with the intended target bracketed and unload the missle launcher into it's face, staggering it away from the hack circle. I would do this during the entire hack, mixing in weapon fire when it was opportune.
#110
Posté 14 septembre 2012 - 02:27
#111
Posté 14 septembre 2012 - 02:28
theillusiveman11 wrote...
I just hate when they arc into a wall, which is a majority of the time.
This. Sadly so. They should rather make it go straight and then curve around the obstacle at the end. Instead of going straight to right side curve and just impotently hit the wall.
#112
Posté 14 septembre 2012 - 02:30
sanitarium616 wrote...
Striker93175 wrote...
For added fun... using just the scorpion... Fire scorpion at a slow pace... shot... shot.... shot... shot.... between the scorpion bolts exploding and the hydras firing you are now not a walking laser turret but a walking never ending series of explosions staggering all the things.
Using the scorpion and the missile launcher seems redundant. The scorpion staggers and/or kills everything you shoot it at, why bother with the missile launcher at all? To me, multi-frag is the better option because it will kill any of the non-bosses at point blank range and will destroy clusters of enemies if you can get to them just after they spawn (or on maps like glacier where they tend to stay bunched up).
The scorpion actually helps in this regard, try to get to an enemy spawn ASAP and fire a couple of scorpion rounds, then pop off a few multi-frags. You can slaughter entire spawn waves doing this.
Yes and no. It fires while you reload. It's making them roll around and distracting them from the little blue explosive bolts. It's adding damage to the explosive bolts... It keeps them busy while they explode and not shooting back at you...
#113
Posté 14 septembre 2012 - 02:33
Inedible Food wrote...
No one would give up weapon damage for shields.
I don't do missiles and I choose shields over damage in R6.
I break 120K nearly automatically with a Destroyer and have broken 200K with him multiple times.
I provide cover by simply taking point while pissing off everything and staggering everything that gets close enough to sync or shoot anybody behind me with Multi-frags.
Accuracy+Clip Capacity + Shields+Piranha =
I haven't even tried RoF or Shields over accuracy because this setup turns him into the Turret of Death that he is meant to be.
#114
Posté 14 septembre 2012 - 02:36
Nl55 wrote...
megabeast37215 wrote...
1. I WANT the Phantom to use her hand against the missles, in fact I'm counting on it. When the hand goes up, the weapon goes right to her head. When she uses the hand against the frags, she STOPS using the hand after the frag animation... you can't use frags/weapon at the same time, but you CAN use missles/weapons at the same time.
2. Not the Platinum Phantoms I see... I just see alot of hand of denial and wasted frags.
3. The missle launcher makes human sized targets a joke... with the exception of Pyros, who are already a joke.
1. Phantom can move and fire both with hand up.
2. So, maybe. I'm playing gold and hate platinum.
3. I tried missile launcher after buff and it still useless - i kill mooks faster via gun fire.
1. Yep, but she sits still for a moment before she starts moving around... that's when it's headshot time. You can't headshot when you're spamming cluster frags. The animation is the reason why...
2. Can't stand Gold... no payout, no challenge, no fun... it's the new bronze. Wave 8 starts to get a little bit fun... but that's it. I only play Platinum... even if I'm a low level, then I'm playing U/U/P.
3. You'll kill mooks with gunfire even faster with the missle launcher... that's the whole point you're not getting. ML doesn't get the kills for you, it makes you a more efficient killer and let's you kill faster with less guns firing back at you.
I imagine the cluster frags are much more worthy on Gold... but on Platinum they're so situational that they end up being a waste of points... kinda like Pull and Singularity... good on Gold, not so much on Platinum. My buddy keeps trying to tell me that all the force generated from the cluster frags gets Banshees to drop people... but I have yet to see evidence of this. Homing grenades on the other hand... they cause people to get dropped consistently!
#115
Posté 14 septembre 2012 - 02:53
1. We just have different methods to kill this staff.megabeast37215 wrote...
1. Yep, but she sits still for a moment before she starts moving around... that's when it's headshot time. You can't headshot when you're spamming cluster frags. The animation is the reason why...
2. Can't stand Gold... no payout, no challenge, no fun... it's the new bronze. Wave 8 starts to get a little bit fun... but that's it. I only play Platinum... even if I'm a low level, then I'm playing U/U/P.
3. You'll kill mooks with gunfire even faster with the missle launcher... that's the whole point you're not getting. ML doesn't get the kills for you, it makes you a more efficient killer and let's you kill faster with less guns firing back at you.
I imagine the cluster frags are much more worthy on Gold... but on Platinum they're so situational that they end up being a waste of points... kinda like Pull and Singularity... good on Gold, not so much on Platinum. My buddy keeps trying to tell me that all the force generated from the cluster frags gets Banshees to drop people... but I have yet to see evidence of this. Homing grenades on the other hand... they cause people to get dropped consistently!
2. Not about me. Platinum is a boss rush, all about gunfire, to many abilities became not actual. Boring gameplay without choice. And, in any case, i do not play well for platinum.
3. Not faster because placing three headshots much more easy when target stand, not roll.
#116
Posté 14 septembre 2012 - 02:57
If it's the killshot, fantastic. In fact, I have a couple of screenshots simply for the status feed of the ML kill of Phantoms, Banshees and Atlases.
1. It staggers most enemies. When enemies are staggered, they're not shooting at you, or your teammates. Safe window to open fire and take them out. (Not including Geth as they can still fire accurately during stagger animation.)
2. It forces most enemies to dodge. When enemies are performing their dodge animations, they are not shooting at you, or your teammates. Safe window to open fire and take them out. (Not including Geth as they can still fire accurately during dodge animation.)
I just have to turn it on. I don't have to pay attention to it. I don't need to ration it (like I did with the MFG). I don't need to hump all the ammo crates in the map to replenish it (yeah, this gets annoying in Platinum, specially with the N7 Destroyer's awesome running speed
Personally, I like it. The Missile Launcher works for me. I play on Gold and Platinum. And until BioWare fixes or removes the Geth faction from the game, I don't and won't play against Geth, on ANY map.
Modifié par tetsutsuru, 14 septembre 2012 - 03:04 .
#117
Posté 14 septembre 2012 - 03:25
#118
Posté 14 septembre 2012 - 03:28
#119
Posté 14 septembre 2012 - 03:49
ThelLastTruePatriot wrote...
I know precisely what the missile launcher is for, and I still think it's garbage. I don't need to stagger my enemies, I kill them outright. If I do need to trip enemies up, or buy a couple of precious seconds (such as with phantoms) my frag grenades do that nicely. I just don't need the launcher, it's a waste of points better spent elsewhere. I'm all for trying out new things, but I have tried this launcher extensively and it's simply not worth it to me. It's presence is just neglible with my playstyle.
By that logic I just don't need Multi-frags either since I can just kill enemies without them. Frankly, the Destroyer is Gold viable with neither missiles or grenades.
But the fact of the matter is 3 Hydras shoot out doing 270 damage each (810 damage total) every 2.76 seconds. Everything proponents have said about the support aspects (such as staggering enemies) is absolutely correct, but in addition you would be foolish to dismiss the damage aspect as well. The missiles unquestionably add substantively to your overall damage output, dropping enemies faster than you otherwise would and saving you ammo.
This type of support might not be what you're looking for, but it is absurd to suggest that staggering enemies and adding to your overall damage output is "useless."
Modifié par ParatrooperSean, 14 septembre 2012 - 03:50 .
#120
Posté 14 septembre 2012 - 04:00
#121
Posté 14 septembre 2012 - 04:13
The missiles don't seem like they are meant to be tools of destruction. They are auto fire concussive shots which do their jobs well. They stagger troopers, cause Phantoms to stop in their tracks for easy kills, and I am totally okay with them dealing with swarmers. Better that than waste ammo or multifrags
It works well in conjunction with weapons like the PR or Typhoon which cause you to be exposed for a period of time. To be able to stun enemies while your firing at them without having to break stream is quite a valuable asset.
And when I melt Phantoms because they are stuck in their power-immune pose, I can hear them muffle, "What the Hawk?"
"I'm what the Hawk, that's what."
Oh well, to each his own.
#122
Posté 14 septembre 2012 - 05:57
I'm not sure. All I know is I see tech explosions pop up all the time when I use disruptor ammo. Either someone else is detonating them, but I'm getting credit (is that even how it works?) or my hydras are detonating them.
Try it, it's bizarre.
#123
Posté 15 septembre 2012 - 06:32
not to mention i DO hate this tedious grenade refilling issue (i don't use up packs i rather keep them at 255 in order to increase chances to get something better from store packs.)
Modifié par koschwarz74, 15 septembre 2012 - 06:37 .
#124
Posté 15 septembre 2012 - 11:49
DMX0002 wrote...
I call mine the Ex-Wife and use cobra evolution, because it fits with the War-Machine look on my Dev. Hydra whenever I actually want to be crowd control with a PPR or maybe a HarrierDHKany wrote...
I call it the ****** gun.
Not quite Penetrator level yet.
Do you also call it the Ex-wife becuase its completely useless? (iron man 2 reference)
#125
Posté 16 septembre 2012 - 05:57
EDIT: Even alone I wreck every d*** thing with this setup as I'm completely self sufficient, no nades or ammo needed. It really is a "blast"
Modifié par Javosama, 16 septembre 2012 - 06:01 .





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