Badpanzer wrote...
No we are not.
Why the N7 Destroyer's Hawk Missile Launcher is Perfectly Viable
#126
Posté 16 septembre 2012 - 06:18
#127
Posté 16 septembre 2012 - 11:36
theillusiveman11 wrote...
I just hate when they arc into a wall, which is a majority of the time.
Yeah. Though I mostly have this problem with Cobras instead of Hyrdas. I feel that if their pathing was more direct, then it would be a better received support power.
#128
Posté 16 septembre 2012 - 12:23
300dps might sound piddly, but an extra 300 dps turns the Revenant into the Harrier.
#129
Posté 18 septembre 2012 - 12:05
Shame on you Bioware
#130
Posté 18 septembre 2012 - 12:37
Soooo... intrigued by the OP, I respecced for the hell of it. Me and a friend, both with missile-specced Destroyers, wielding cryo-ammo Falcons, walking London for sh*ts and giggles. It was more pure fun than I've had with the Destroyer in ages. Wouldn't necessarily be my choice for Platinum, maybe - but we were both laughing like fools by the end. I'd love to see a full lobby doing that.
Modifié par dmath2, 18 septembre 2012 - 12:37 .
#131
Guest_X-Shadowscale-X_*
Posté 02 octobre 2012 - 08:55
Guest_X-Shadowscale-X_*
#132
Posté 06 octobre 2012 - 04:20
Modifié par OO629, 06 octobre 2012 - 04:20 .
#133
Posté 06 octobre 2012 - 04:31
#134
Posté 06 octobre 2012 - 04:58
#135
Posté 06 octobre 2012 - 05:08
Great post. I love the missiles. My Destroyer is spec'd for Maximum Damage output. Multi-frags for groups, Hawks for single targets or while I'm in cover, Typhoon with Desvastator Mode maxed for damage/rate of fire. Plus N7 Destroyer is upgraded for weapon/headshot damage!Mendelevosa wrote...
I honestly don't see why there is so much hate for the power (aside from the tendency of missiles to crash into walls).
1.) The HML is not meant to be a primary source of damage. It (especially the hydra missiles) is supposed to be used for adding extra DPS behind your hail of weapon fire every 2.5 seconds and can be good for staggering groups of enemies, which can save your life. The launcher synergizes well with the Typhoon and Particle Rifle, as the staggering ability allows anyone to unload weapon fire on enemies such as Phantoms, Hunters, Pyros, ect.. I have actually gotten quite a few kills with this power on gold matches. This gem has even saved me from the wrath of Phantoms by staggering them, cancelling their melee attacks and allowing me to melt them with the Particle Rifle.
2.) Some people also complain about the 50% shield reduction of the power. One can counter this by simply choosing the rank 4 shield upgrade for the power, reducing the shield penalty by 25%, and by choosing the max shields upgrade for Devestator Mode. If one prefer to max out for damage potential instead of survivability, then the HML can be turned off when in hairy situations and reactivated when able.
3.) Based on experience, it seems as if Hydra Missiles are best for accurate shooting. Not only do they fire in a straighter path, but they also have a better change of hitting enemies with dodging potential. If the first missile misses the target, then the other two are sure to hit it. Not to mention if all three missiles hit the same target, then more damage is dealt than what the Cobra Missile would have dished out.
4.) One cool feature of the HML is that it can fire without interrupting your weapon's fire. Unlike Multi-frag Grenades, the missile launcher allows you to use both it and a primary weapon at the same time, thus increasing DPS by a little.
5.) I know some would rather invest in the Multi-frag Grenade, which is fine and all. Though the way I see it, the Multi-Frag Grenade is limited to the amount of grenades you can carry, making players unable to spam it endlessly. With the HML, you activate and forget. I actually put only 5 ranks into MFG and it still wrecks enemies in close range.
6.) While this next point is completely opinionated, I believe that the HML is what makes playing the Destroyer fun and exciting. I tried a build without putting any ranks into the HML and I was not having much fun. Heck, I had more fun playing with the original Human Soldier than the HML-less Destroyer. I just find it fun to watch the clusters of Hyrdas beat down and finishing off opponents while demolishing everything in sight with the primary weapons. It makes me fel like a mobile, advanced, and multi-purpose turret.
For the missile launcher, I would go with: Shield Penalty/Refire Time/Hydra Missile So basically, if you consider the Hawk Missile Launcher (Hydra is definately preffered) as an auto-support weapon with staggering capabilities and DPS boosting, then it can definately be an asset for your build.
NOTE: Mind you, I play on silver and gold, since I find platinum's endless boss spam to be tedious. I don't know how effective this power is on platinum, but it works just fine on the other three difficulties. If you all still don't like the missile launcher, then that is fine with me. We all have our different preferences with play styles and I would never say anyone is wrong for disagreeing with me. I just wanted to give my two cents as to why I beleive the HML can be useful.
#136
Posté 06 octobre 2012 - 05:30





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