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Why the N7 Destroyer's Hawk Missile Launcher is Perfectly Viable


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#126
L.ast L.ife

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Badpanzer wrote...

No we are not.



#127
Mendelevosa

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theillusiveman11 wrote...

I just hate when they arc into a wall, which is a majority of the time.


Yeah. Though I mostly have this problem with Cobras instead of Hyrdas. I feel that if their pathing was more direct, then it would be a better received support power.

#128
d_nought

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It is a good crowd control weapon for uncontrolled situations, plus I hate having to refill grenades with the Destroyer. Obviously it's not optimal for speedruns, but the Balance of Glacier has been completely broken anyway, so I don't really care about that. Maybe not so good for U/U/P, but then again neither are multifrag grenades.

300dps might sound piddly, but an extra 300 dps turns the Revenant into the Harrier.

#129
Virgil Sweetlove

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50% of my shields and I can not even kill a husk. I get a lot more in hunter mode for 50% shields and a headache
Shame on you Bioware

#130
DS Monkfish

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Well, time for me to eat some humble pie. First off, I am perfectly aware of the awesomeness of multifrags, and their damage potential. No question, they are great. And I hated the potato launcher with a passion. However, I'd begun to find the Destroyer a little boring for whatever reason, and I realised I'd gone for quite a few matches hardly using the frags.

Soooo... intrigued by the OP, I respecced for the hell of it. Me and a friend, both with missile-specced Destroyers, wielding cryo-ammo Falcons, walking London for sh*ts and giggles. It was more pure fun than I've had with the Destroyer in ages. Wouldn't necessarily be my choice for Platinum, maybe - but we were both laughing like fools by the end. I'd love to see a full lobby doing that.

Modifié par dmath2, 18 septembre 2012 - 12:37 .


#131
Guest_X-Shadowscale-X_*

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To me it all depends on how you play. If you prefer to play the Destroyer with a MFG or HML then who's to say it's the right way or not. The way I see any argument for the perfect build on any character doesn't really matter. Everyone is different and likes different combinations. If you know how to play your character and you're a valuable asset to your squad enough to get that full extract then you're good in my book. Getting the mission done is more important then what points you have where. MLG or HML just do what you Destroyers do best KILL EVERYTHING THAT MOVES :P.

#132
OO629

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Try using the hydra missiles with a Kishok Harpoon. You have enough time to charge up and line up your shot while your missiles evade-lock and stagger ennemies Image IPB

Modifié par OO629, 06 octobre 2012 - 04:20 .


#133
Impulse and Compulse

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The things would maybe be more useful if they actually hit the target instead of curveballing into a wall.

#134
AbhijitSM

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I like it now but my main gripe with it is the path of the missiles. I can understand that it misses when enemies are rolling/evading but otherwise it should not miss. They require a pathing fix & that's it.

#135
BansheeOwnage

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Mendelevosa wrote...

I honestly don't see why there is so much hate for the power (aside from the tendency of missiles to crash into walls).

1.) The HML is not meant to be a primary source of damage. It (especially the hydra missiles) is supposed to be used for adding extra DPS behind your hail of weapon fire every 2.5 seconds and can be good for staggering groups of enemies, which can save your life. The launcher synergizes well with the Typhoon and Particle Rifle, as the staggering ability allows anyone to unload weapon fire on enemies such as Phantoms, Hunters, Pyros, ect.. I have actually gotten quite a few kills with this power on gold matches. This gem has even saved me from the wrath of Phantoms by staggering them, cancelling their melee attacks and allowing me to melt them with the Particle Rifle.

2.) Some people also complain about the 50% shield reduction of the power. One can counter this by simply choosing the rank 4 shield upgrade for the power, reducing the shield penalty by 25%, and by choosing the max shields upgrade for Devestator Mode. If one prefer to max out for damage potential instead of survivability, then the HML can be turned off when in hairy situations and reactivated when able.

3.) Based on experience, it seems as if Hydra Missiles are best for accurate shooting. Not only do they fire in a straighter path, but they also have a better change of hitting enemies with dodging potential. If the first missile misses the target, then the other two are sure to hit it. Not to mention if all three missiles hit the same target, then more damage is dealt than what the Cobra Missile would have dished out.

4.) One cool feature of the HML is that it can fire without interrupting your weapon's fire. Unlike Multi-frag Grenades, the missile launcher allows you to use both it and a primary weapon at the same time, thus increasing DPS by a little.

5.) I know some would rather invest in the Multi-frag Grenade, which is fine and all. Though the way I see it, the Multi-Frag Grenade is limited to the amount of grenades you can carry, making players unable to spam it endlessly. With the HML, you activate and forget.  I actually put only 5 ranks into MFG and it still wrecks enemies in close range.

6.) While this next point is completely opinionated, I believe that the HML is what makes playing the Destroyer fun and exciting. I tried a build without putting any ranks into the HML and I was not having much fun. Heck, I had more fun playing with the original Human Soldier than the HML-less Destroyer. I just find it fun to watch the clusters of Hyrdas beat down and finishing off opponents while demolishing everything in sight with the primary weapons. It makes me fel like a mobile, advanced, and multi-purpose turret.

For the missile launcher, I would go with: Shield Penalty/Refire Time/Hydra Missile So basically, if you consider the Hawk Missile Launcher (Hydra is definately preffered) as an auto-support weapon with staggering capabilities and DPS boosting, then it can definately be an asset for your build.

NOTE: Mind you, I play on silver and gold, since I find platinum's endless boss spam to be tedious. I don't know how effective this power is on platinum, but it works just fine on the other three difficulties. If you all still don't like the missile launcher, then that is fine with me. We all have our different preferences with play styles and I would never say anyone is wrong for disagreeing with me. I just wanted to give my two cents as to why I beleive the HML can be useful.

:D

Great post. I love the missiles. My Destroyer is spec'd for Maximum Damage output. Multi-frags for groups, Hawks for single targets or while I'm in cover, Typhoon with Desvastator Mode maxed for damage/rate of fire. Plus N7 Destroyer is upgraded for weapon/headshot damage! Image IPB

#136
Slaanax

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I take 40% extra shield and leave off the missiles. Then I add level 4 shield buff on top of that!