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Some Casual Observations


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#1
flub3

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 I usually don't post on forums. I just like lurking most of the time. However, tonight I was bored and decided to come check out the DA2 forums. And, I saw that a lot of the post were people making suggestions for DA3. So, I figured why not join in.

I enjoyed DAO immensely, as it seems most people here did. I also enjoyed DA2. I thought it was a fun game and some of the plot twists were well done. Yet, after I played DA2 I never even considered doing an alternate playthrough. I played DAO multiple times. I played DA2 once. After considering why this is, I have come to the conclusion that it is because the party members or DAO were portrayed better. I am not saying that they are more interesting then the party members of DA2. What I am saying is that the interaction with them felt less forced. I could have actual conversations with them in between missions and I had the option to ask them questions. In DA2, I talked to them at scripted intervals and I never developed a relationship with them. In DAO, I connected with the characters much more because of the way the party system was implemented.

I know that the DA2 party members had more quest, but again, these gave the apperance of scripted events. The DAO party members had less personal quest but seemed to have more to say and developed more of a personal relationship with the Warden.

I don't know if I am making sense, but I don't really know how to convey why I connected with the DAO characters more. Maybe it is because it is late and I can't think straight. Either way, I hope that the DA3 development team can get that DAO feel with character interaciton.

#2
Warden661

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I get what you are saying. In DA2, you knew it was time to talk to someone because there was a marker in the companions' section of the journal. In DA:O I talked to different companions when I wanted to. In never seemed forced because there was never something telling me that it was time.

Also, the companion quests in DA:O did not automatically come up. You had to talk to your companions on your own and get the quest out of them. You had to work for it to some extent. Especially with Sten, who was a tougher nut to crack then everyone else I thought.

#3
flub3

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That is a good point. Working to get your companions to open up to you was a fun game mechanic. Although I always thought Sten was the easiest one to get approval with. He seemed to like everything I ever said to him.

#4
CuriousArtemis

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Well, like so many "Why I liked DAO" and "Why I liked DA2" threads, this is all a matter of opinion. I happened to enjoy the DA2 interactions and characters more. Not sure why. Perhaps they seemed more like real people to me, whereas the DAO peeps were more like fantasy stereotypes. But that's harsh ... because I do love the DAO companions, too. Mostly what keeps me from replaying DAO is the length and the silent lacking-in-personality PC.

#5
Jinx

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I love both games...but I did enjoy the interaction more in DA:O and that I had to work to be cool with my party(Sten was also hard for me at first lol)...But I loved our PC in DA2 so I hope we get a good mix of both games..