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We need a better assault rifle!


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#1
Zaidra

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 Okay so lately I've been getting more and more particular about what weapons I bring in matches with me. I'll spend fifteen minutes before each match choosing a character and an actual good weapon (assault rifles preferred) to go with it. Playing on gold, most of the assault rifles do a pathetic amount of damage, and that's only on gold! On platinum there's nothing good!

Geth rifle: Sucks, no damage at all. 
Phaeston: Hardly enough damage.
Falcon- honestly I just hate it's playstyle
Typhoon: It's okay, but if something with knockback hits you, you're basically screwed. Also it's too heavy, which is understandable for this powerful weapon.
Harriers: one of my favorites, but unless it's on a demolisher, it has way too low ammo
Particle rifle: haven't unlocked it yet, but judging from my single player playthrough, it's waaaay too heavy.
Avenger: Same, way too low damage
Mattock: Okay this used to be my favorite gun, but honestly even at my clicking speed (which is actually faster than it can shoot) it still doesn't throw out enough damage. It makes no visible difference.
Striker: It's too dangerous to use, and you get screwed by knockback (like the typhoon)
Collector assault rifle: This sucks. Everyone who ever got it can tell you that.
Revenant: Still too low damage
Saber: 
it works against lighter enemies, but against things like banshees and primes, it doesn't do damage at all (due to the lack of headshot bonus).  

The vindicator: Okay I love this gun, but it just doesn't do quite enough damage, even with the right mods on it. 

Okay so yeah, my point is that weapon-dependent classes (soldiers) lost their biggest advantage, which is the assault rifle, because all of these ones suck really bad. We need a better assault rifle that does a good amount of damage and is also lightweight, and has plenty of ammo, the closest to this being the vindicator at this point. 

My gun for this purpose in single player was the Valkyrie, but since they seem to refuse to impliment that into mp, there's no use in going there. 
I personally never used the argus, so I can't say much about that, but yeah, also not in multiplayer.

Okay yes I realize that the game is meant to be hard, but seriously, that doesn't mean they have to take away all of our fun. Can't we have something that at least does a decent amount of damage and is in the least bit usable?

Anybody else feel this way? 

Modifié par Zaidra, 14 septembre 2012 - 06:36 .


#2
Epique Phael767

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+1

#3
Elecbender

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YOU need a better rifle.

I need a melee weapon.

#4
Pyroninja42

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Elecbender wrote...

YOU need a better rifle.

I need a melee weapon.


Sniper rifle by the barrel.

Swing it like a club.

Problem solved.

That said, ballistic fists would be cool.

#5
PolisMassa

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No offense, but why don't you play silver or even bronze? Weaker enemy's makes all weapon viable.

#6
Rifneno

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While most AR's suck, some of these complaints are just asinine. The mattock, a lightweight uncommon that outdamages a lot of URs, doesn't do enough damage? The typhoon's weight is understandable but the much lighter PPR which fills almost exactly the same role is way too heavy?

#7
Credit2team

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GPR: great for headshot damage, good for silver and bronze, its lightweight and only a rare what do you expect?
Phaeston: great damage considering its only uncommon and its pretty light weight
Typhoon: really gets good at high ranks (so I'm told) its heavy because its meant for casses that depend on weapon damage.
harrier: i agree with the ammo problem but there's no way to add ammo and keep it balanced without also nerfing it somehow.
PPR: same as typhoon, simply awesome in the right hands
Avenger: its COMMON and the lightest AR
Mattock: its almost Op considering its just an uncommon, yes it might hurt your hand but thats what you risk for high damage
Striker: recoil and extended clip is the way to go, like the Krysae it does aoe damage so it has potential to out dps everything in tight packed groups but is weak on single targets, it also is great for staggering, its very balanced imho. also it is unaffected by armor DR
Collecter, don't have it, don't care
Revenant: its a rambo gun, it will do damage comparable to any rare gun in the right hands

I think your problem is that you are comparing ARs with shotguns (and possibly the Hurricane) which are devastating at close range. ARs are intended to be mid range guns, less accurate than SRs but more accurate than SGs. the problem is with how the difficulty scales: at higher difficulties everything is rushing at your face at close range and the boss units (which can't be headshot) outnumber the mooks. the real problem is that accuracy isn't the advantage IT SHOULD BE on gold and platinum. Thus ARs and SRs seem weak in comparison.

#8
Zaidra

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PolisMassa wrote...

No offense, but why don't you play silver or even bronze? Weaker enemy's makes all weapon viable.


Because they're way too easy. You can sit there for three minutes on bronze with enemies shooting at you and not die. Plus they don't give enough credits. For me, still trying to unlock the destroyer, that's not good enough.

Also, the players on bronze and silver don't play good enough. I'm saying that completely honestly, gold has a completely different playstyle. 

#9
Pho Kadat

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I'd like to see a Rare burst-fire AR with a smooth re-fire rate at just a touch of recoil. I'd also accept a longer re-fire rate if the gun had no recoil. For damage, the total of three shots (at Level 1) should fall around the 350-375 range, so each individual shot should equal ~116-125. Starting weight: ~1.5

#10
Credit2team

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Pho Kadat wrote...

I'd like to see a Rare burst-fire AR with a smooth re-fire rate at just a touch of recoil. I'd also accept a longer re-fire rate if the gun had no recoil. For damage, the total of three shots (at Level 1) should fall around the 350-375 range, so each individual shot should equal ~116-125. Starting weight: ~1.5


This is what the harrier should have been considering its lack of ammo. It should be fired in bursts to make every bullet count. But of course accuracy doesn't matter on bossses which leads me back to my orgional argument. 

#11
Zaidra

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thewalrusx wrote...

GPR: great for headshot damage, good for silver and bronze, its lightweight and only a rare what do you expect?
Phaeston: great damage considering its only uncommon and its pretty light weight
Typhoon: really gets good at high ranks (so I'm told) its heavy because its meant for casses that depend on weapon damage.
harrier: i agree with the ammo problem but there's no way to add ammo and keep it balanced without also nerfing it somehow.
PPR: same as typhoon, simply awesome in the right hands
Avenger: its COMMON and the lightest AR
Mattock: its almost Op considering its just an uncommon, yes it might hurt your hand but thats what you risk for high damage
Striker: recoil and extended clip is the way to go, like the Krysae it does aoe damage so it has potential to out dps everything in tight packed groups but is weak on single targets, it also is great for staggering, its very balanced imho. also it is unaffected by armor DR
Collecter, don't have it, don't care
Revenant: its a rambo gun, it will do damage comparable to any rare gun in the right hands

I think your problem is that you are comparing ARs with shotguns (and possibly the Hurricane) which are devastating at close range. ARs are intended to be mid range guns, less accurate than SRs but more accurate than SGs. the problem is with how the difficulty scales: at higher difficulties everything is rushing at your face at close range and the boss units (which can't be headshot) outnumber the mooks. the real problem is that accuracy isn't the advantage IT SHOULD BE on gold and platinum. Thus ARs and SRs seem weak in comparison.


They should still do more damage. They don't match powers in the least bit, which sucks for weapon-based classes, as I said before. 

#12
Zaidra

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Rifneno wrote...

While most AR's suck, some of these complaints are just asinine. The mattock, a lightweight uncommon that outdamages a lot of URs, doesn't do enough damage? The typhoon's weight is understandable but the much lighter PPR which fills almost exactly the same role is way too heavy?


You're looking at it the wrong way.

i'm not criticizing the assault rifles for not being good enough, but the fact that there's a lack of a well balanced one.

Howabout a slightly heavier mattock that does slightly more damage? Is that too much to ask for? 

Seriously! There's no medium gun, there's either overweight guns, or underweight guns that don't do enough damage. 

#13
RowanSane

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What about the saber? Do you like the saber? Granted it's basically a sniper rifle but technically its an AR so....

In fact, it's more or less the 'heavier mattock' you just referenced, imo.

Modifié par RowanSane, 14 septembre 2012 - 06:32 .


#14
The Shadow Broker

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need=
adas anti-synthetic AR
Particle rifle that shoots red beams (like reaper beams)

#15
Credit2team

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Zaidra wrote...

thewalrusx wrote...

GPR: great for headshot damage, good for silver and bronze, its lightweight and only a rare what do you expect?
Phaeston: great damage considering its only uncommon and its pretty light weight
Typhoon: really gets good at high ranks (so I'm told) its heavy because its meant for casses that depend on weapon damage.
harrier: i agree with the ammo problem but there's no way to add ammo and keep it balanced without also nerfing it somehow.
PPR: same as typhoon, simply awesome in the right hands
Avenger: its COMMON and the lightest AR
Mattock: its almost Op considering its just an uncommon, yes it might hurt your hand but thats what you risk for high damage
Striker: recoil and extended clip is the way to go, like the Krysae it does aoe damage so it has potential to out dps everything in tight packed groups but is weak on single targets, it also is great for staggering, its very balanced imho. also it is unaffected by armor DR
Collecter, don't have it, don't care
Revenant: its a rambo gun, it will do damage comparable to any rare gun in the right hands

I think your problem is that you are comparing ARs with shotguns (and possibly the Hurricane) which are devastating at close range. ARs are intended to be mid range guns, less accurate than SRs but more accurate than SGs. the problem is with how the difficulty scales: at higher difficulties everything is rushing at your face at close range and the boss units (which can't be headshot) outnumber the mooks. the real problem is that accuracy isn't the advantage IT SHOULD BE on gold and platinum. Thus ARs and SRs seem weak in comparison.


They should still do more damage. They don't match powers in the least bit, which sucks for weapon-based classes, as I said before. 


One would logicaly expect AR's to be both heaveier and higher damage than pistols and smgs, BW believes differently apparently.... maybe they were aiming to give every class/race the ability to use any of the five types of weapons effectively?

#16
Zaidra

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RowanSane wrote...

What about the saber? Do you like the saber? Granted it's basically a sniper rifle but technically its an AR so....

In fact, it's more or less the 'heavier mattock' you just referenced, imo.


Sorry I meant to put that in but forgot

it works against lighter enemies, but against things like banshees and primes, it doesn't do damage at all (due to the lack of headshot bonus). 

#17
BjornDaDwarf

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There was a college president I knew once.  One of the most common complaints about the college was how little good parking there was.  And every time he was asked about parking in public, his reply was, "We don't have a parking problem at this college.  We have a walking problem.  People are too lazy to park in the hundreds of open spaces that are only a 5 minute walk away."

Mass Effect does not have an AR problem. 

Falcon - One of the best utility guns in the game, penultimate Phantom control (GPS is ultimate), now lightweight for an AR, incredible for applying ammo powers.  One of the best guns in the game when filling its niche.

Saber (which you didn't list) - Love it on Batarians, Krogans and the Destroyer.  Headshot machine, sold damage per shot, works at any range from CQC to all the way across the map

Mattock - Not my cup of tea, but I have watched others do very well with it.

Revenant - See Mattock. 

Harrier - You're wrong.  No, seriously, that's my answer.  It may well be the single best gun in the game. 

PPR - Unlimited ammo, crazy powerful even at level I on a few builds, can't wait to get it leveled up so it works on more classes

Typhoon - I'm personally still feeling this one out.  I didn't get it until post-nerf and have only played a handful of games with it so far. 

Seven different ARs, that are all used and liked by many players, and all serve a different purpose.

Modifié par BjornDaDwarf, 14 septembre 2012 - 06:36 .


#18
Zaidra

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thewalrusx wrote...

Zaidra wrote...

thewalrusx wrote...

GPR: great for headshot damage, good for silver and bronze, its lightweight and only a rare what do you expect?
Phaeston: great damage considering its only uncommon and its pretty light weight
Typhoon: really gets good at high ranks (so I'm told) its heavy because its meant for casses that depend on weapon damage.
harrier: i agree with the ammo problem but there's no way to add ammo and keep it balanced without also nerfing it somehow.
PPR: same as typhoon, simply awesome in the right hands
Avenger: its COMMON and the lightest AR
Mattock: its almost Op considering its just an uncommon, yes it might hurt your hand but thats what you risk for high damage
Striker: recoil and extended clip is the way to go, like the Krysae it does aoe damage so it has potential to out dps everything in tight packed groups but is weak on single targets, it also is great for staggering, its very balanced imho. also it is unaffected by armor DR
Collecter, don't have it, don't care
Revenant: its a rambo gun, it will do damage comparable to any rare gun in the right hands

I think your problem is that you are comparing ARs with shotguns (and possibly the Hurricane) which are devastating at close range. ARs are intended to be mid range guns, less accurate than SRs but more accurate than SGs. the problem is with how the difficulty scales: at higher difficulties everything is rushing at your face at close range and the boss units (which can't be headshot) outnumber the mooks. the real problem is that accuracy isn't the advantage IT SHOULD BE on gold and platinum. Thus ARs and SRs seem weak in comparison.


They should still do more damage. They don't match powers in the least bit, which sucks for weapon-based classes, as I said before. 


One would logicaly expect AR's to be both heaveier and higher damage than pistols and smgs, BW believes differently apparently.... maybe they were aiming to give every class/race the ability to use any of the five types of weapons effectively?


Unfortunately that rendered soldiers utterly useless.

That is arguable, but seriously, they lost everything to multiplayer. 

#19
Lord_Durin

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Pho Kadat wrote...

I'd like to see a Rare burst-fire AR with a smooth re-fire rate at just a touch of recoil. I'd also accept a longer re-fire rate if the gun had no recoil. For damage, the total of three shots (at Level 1) should fall around the 350-375 range, so each individual shot should equal ~116-125. Starting weight: ~1.5

So, you want the battle rifle from halo?:P

Actually another burst-fire rifle besides the Vindicator would be nice.

#20
StrawHatMoose

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You havnt even unlocked the PPR yet and you complain it's too heavy? And the typhoon isn't? The PPR out DPS's a typhoon and a harrier when it's charged up, which doesn't take long.
As for the harrier, it has low spare ammo for a reason.
The mattock does almost the same damage as a harrier.
Falcon. Cryo ammo+Caster class. What's not to love?

#21
Zaidra

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BjornDaDwarf wrote...

There was a college president I knew once.  One of the most common complaints about the college was how little good parking there was.  And every time he was asked about parking in public, his reply was, "We don't have a parking problem at this college.  We have a walking problem.  People are too lazy to park in the hundreds of open spaces that are only a 5 minute walk away."

Mass Effect does not have an AR problem. 

Falcon - One of the best utility guns in the game, penultimate Phantom control (GPS is ultimate), now lightweight for an AR, incredible for applying ammo powers.  One of the best guns in the game when filling its niche.

Saber (which you didn't list) - Love it on Batarians, Krogans and the Destroyer.  Headshot machine, sold damage per shot, works at any range from CQC to all the way across the map

Mattock - Not my cup of tea, but I have watched others do very well with it.

Revenant - See Mattock. 

Harrier - You're wrong.  No, seriously, that's my answer.  It may well be the single best gun in the game. 

PPR - Unlimited ammo, crazy powerful even at level I on a few builds, can't wait to get it leveled up so it works on more classes

Typhoon - I'm personally still feeling this one out.  I didn't get it until post-nerf and have only played a handful of games with it so far. 

Seven different ARs, that are all used and liked by many players, and all serve a different purpose.


And nearly all of those players are either the Destroyer, or a different class. We still lack the right gun for the Soldier. Honestly, the typhoon was that for a while, but after the nerf, it's too dangerous to use for the amount of damage it does. 

The problem is that they either need to buff soldiers, or give them a better gun.

Modifié par Zaidra, 14 septembre 2012 - 06:41 .


#22
Zaidra

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StrawHatMoose wrote...

You havnt even unlocked the PPR yet and you complain it's too heavy?


If' you'd read my post, you would know that I did have it in single player

#23
BjornDaDwarf

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Zaidra wrote...

And nearly all of those players are either the Destroyer, or a different class. We still lack the right gun for the Soldier. Honestly, the typhoon was that for a while, but after the nerf, it's too dangerous to use for the amount of damage it does. 


When you say Soldier, are you meaning specifically the base Human Soldier, or the Soldier class in general?

Modifié par BjornDaDwarf, 14 septembre 2012 - 06:41 .


#24
Credit2team

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Lord_Durin wrote...

Pho Kadat wrote...

I'd like to see a Rare burst-fire AR with a smooth re-fire rate at just a touch of recoil. I'd also accept a longer re-fire rate if the gun had no recoil. For damage, the total of three shots (at Level 1) should fall around the 350-375 range, so each individual shot should equal ~116-125. Starting weight: ~1.5

So, you want the battle rifle from halo?:P

Actually another burst-fire rifle besides the Vindicator would be nice.


I absolutely love the vindicator. Its useable in gold if you amp it with gear rail amps and level 3-4 ammo. What would be nice is an ultra rare that is very similar but heavier and more damage. 

#25
Zaidra

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BjornDaDwarf wrote...

Zaidra wrote...

And nearly all of those players are either the Destroyer, or a different class. We still lack the right gun for the Soldier. Honestly, the typhoon was that for a while, but after the nerf, it's too dangerous to use for the amount of damage it does. 


When you say Soldier, are you meaning specifically the base Human Soldier, or the Soldier class in general?


All of the above besides the turian soldier and the destroyer, which have significant powers and damage bonuses.