We need a better assault rifle!
#126
Posté 14 septembre 2012 - 04:04
I wish there were missions where we could take it to the enemy instead of the enemy constantly charging us. Then you could actually stand back and make the most out of assault rifles and sniper rifles.
I mean almost like a capture the flag, or storm the hill type scenerio, instead of this constant, come and get me ****.
#127
Posté 14 septembre 2012 - 04:06
#128
Posté 14 septembre 2012 - 04:07
That said, imo, none of the other ARs, up through Uncommon X, are much fun to use. Doesn't make sense when comparing with the real world.
Add me to the list of people who would like to see a worthwhile buff to all ARs.
#129
Posté 14 septembre 2012 - 04:10
OhPa2 wrote...
I hear great things about the Harrier. It's too bad I don't have one and don't expect to get one anytime soon.
That said, imo, none of the other ARs, up through Uncommon X, are much fun to use. Doesn't make sense when comparing with the real world.
Add me to the list of people who would like to see a worthwhile buff to all ARs.
Your not missing that much, i mean its a great gun on silver, but on gold and plat, it goes through ammo so quick it's almost useless, unless your a demolisher.
And I should say, that assualt rifles are fine on silver, even some gold matches, but many times in the higher challenges they don't have enough damage, and there is really almost no place to take advantage of their strengths.
Modifié par cascinova, 14 septembre 2012 - 04:12 .
#130
Posté 14 septembre 2012 - 04:21
cascinova wrote...
OhPa2 wrote...
I hear great things about the Harrier. It's too bad I don't have one and don't expect to get one anytime soon.
That said, imo, none of the other ARs, up through Uncommon X, are much fun to use. Doesn't make sense when comparing with the real world.
Add me to the list of people who would like to see a worthwhile buff to all ARs.
Your not missing that much, i mean its a great gun on silver, but on gold and plat, it goes through ammo so quick it's almost useless, unless your a demolisher.
And I should say, that assualt rifles are fine on silver, even some gold matches, but many times in the higher challenges they don't have enough damage, and there is really almost no place to take advantage of their strengths.
I agree that ARs should do more damage. That would make them much more fun for me and I would use them more often.
#131
Posté 14 septembre 2012 - 06:03
cascinova wrote...
Problem is that there are very few maps on this game that are balanced for sniping and assualt rifles. Everything is so damn up close its all shotguns and high dps weaps.
I wish there were missions where we could take it to the enemy instead of the enemy constantly charging us. Then you could actually stand back and make the most out of assault rifles and sniper rifles.
I mean almost like a capture the flag, or storm the hill type scenerio, instead of this constant, come and get me ****.
Sounds good to me
#132
Posté 14 septembre 2012 - 06:06
JustAnotherVanguard wrote...
Mass Effect does not have an AR problem.
Yes, it does.Falcon - One of the best utility guns in the game, penultimate Phantom control (GPS is ultimate), now lightweight for an AR, incredible for applying ammo powers. One of the best guns in the game when filling its niche.
The Falcon is not an assault rifle, it is a granade launcher.Saber (which you didn't list) - Love it on Batarians, Krogans and the Destroyer. Headshot machine, sold damage per shot, works at any range from CQC to all the way across the map
The Saber is not an assault rifle, it is a sniper rifle without a scope.Mattock - Not my cup of tea, but I have watched others do very well with it.
The Mattoch is not an assault rifle, it is a sniper rifle without a scope.Revenant - See Mattock.
The Revenant is not an assault rifle, it is a light machine gun. And I'm not making up that distinction. In Far Cry 2 e.g. ARs went into the primary weapon slot while LMGs went into the heavy weapon slot.Harrier - You're wrong. No, seriously, that's my answer. It may well be the single best gun in the game.
Yes, the Harrier is alright until you run out of ammo.PPR - Unlimited ammo, crazy powerful even at level I on a few builds, can't wait to get it leveled up so it works on more classes
I'm not sure what the PPR is but it is not an assault rifle. But it probably comes closer to one than the Falcon or Saber.Typhoon - I'm personally still feeling this one out. I didn't get it until post-nerf and have only played a handful of games with it so far.
The Typhoon is a light machine gun and not an assault rilfe.Seven different ARs, that are all used and liked by many players, and all serve a different purpose.
Sevent different random weapons, only one of them a real assault rifle. And that is the problem: BioWare uses the assault rifle category for random weapon design that don't fit into other categories.
There are only three real assault rifles in this game:
- Avenger (Common)
- Phaeston (Uncommon)
- Harrier (Ultra Rare)
What I would like to see is the proper rare assault rifle. Something like a Phaeston with more damage and the same weight.
Yay, exactly what I wanted to say but didn't know how to xD
#133
Posté 14 septembre 2012 - 06:07
Buff the ones we have already.
#134
Posté 14 septembre 2012 - 06:11
zRz Tyr wrote...
Ubergrog wrote...
There are now four assault rifles that have not been added to the game. But let me go over some really good AR's
PPR. This is just a great gun. Take AP and ammo for it, it's good on any non-caster class.
The Cerberus Harrier is hands down the best AR for anyone but the destroyer. It's great on my QME. Just use your ammo consumables and know where the ammo crates are.
The Typhoon is perfect for any class that does not focus on recharge.
The missing AR's are:
The Argus: A heavier version of the avenger, but it's another 3 shot AR
The Valkyrie: I want this so bad, but it is heavy as hell.
The Adas: Again, I really want this weapon, even if it looks like a novelty sex toy.
The Chakram launcher: Sadly this won't be added in since it's a promo for another game.
Actually it is a modified mattock. You can even see it on its design. The valkyrie is a modified avenger (suprisingly)
On topic: We need an AR thats automatic, with a medium rate of fire, good ammunition reserves, moderate accuracy (as in 90% accurate in medium range), is a rare weapon, an ok weight (casters are not supposed to use guns extensively, so this weapon should be light enough for them to use but still heavy enough to make casters be a little bit more uncertain if they should take this gun), good damage (somewhere in between the harrier and the avenger). Clip size should be 30 rounds.
EXACTLY! this is EXACTLY what I'm saying! Except maybe more between the mattock and the harrier, not the avenger xD
#135
Posté 14 septembre 2012 - 06:12
DHKany wrote...
no.
Buff the ones we have already.
Correct
#136
Posté 14 septembre 2012 - 06:13
DHKany wrote...
no.
Buff the ones we have already.
That works, too. Either way, we need them to be better.
#137
Posté 14 septembre 2012 - 06:20
DarkseidXIII wrote...
You're wrong. Shut up! Have outscored many a gold player with a mattock. Maybe you can press the button fast, but your aim sucks. Get better.
Getting constant headshots? I don't think so.
#138
Posté 14 septembre 2012 - 06:20
#139
Posté 14 septembre 2012 - 06:26
#140
Posté 14 septembre 2012 - 06:31
As for what OP said about the Mattock, it's nothing like sniper rifle without a scope. It's exactly like an assault rifle without automatic fire capabilities. Auto fire does not an assault rifle make. Edit: It does need around a 30% damage increase to be what it's supposed to be, though. Alternatively, same damage with less recoil.
Modifié par Testosticore, 14 septembre 2012 - 06:32 .
#141
Posté 14 septembre 2012 - 06:40
#142
Posté 14 septembre 2012 - 06:44
Pretty much. The Harrier's as good as it's gonna get. Great weapon, no significant nerfs. Most of the other AR's are good; the problem is that on weapon classes, or most classes for that matter, shotguns dominate on higher difficulties, thus rendering most automatic weapons and AR's less useful.cuzIMgood wrote...
So basically you just want a gun with no downsides? No. There are plenty of great assault rifles already but making a perfect one would just be ridiculous.
#143
Posté 14 septembre 2012 - 06:46
Modifié par Testosticore, 14 septembre 2012 - 06:47 .
#144
Posté 14 septembre 2012 - 06:49
Pedactor wrote...
A buffed GPR would help tons. It needs a 50% damage buff and weight increase.
This is what I use in combination with the Javelin and it's already pretty damn good.

The GPR has a ridiculous RoF boosted by Hunter Mode, near perfect accuracy and a headshot using that setup does almost 200 damage per bullet (with a bonus to barriers, armor and health, and another bonus thanks to Proximity Mine's rank 5 debuff). Seriously, anything that can take headshot damage won't last very long. (including Phantoms and Geth Pyros)
But yes, buff the Geth Pulse Rifle
#145
Posté 14 septembre 2012 - 06:55
The other ARs have so little DPS for the trouble that I don't even bother wasting my time with them. The tiny buff they got previously was not even close to enough. They need to be the good, all-around weapon class, and right now they are outclassed by shotguns even at range, easily destroyed by snipers at range, and are much heavier than SMGs without being much better against armor.
Modifié par Tankcommander, 14 septembre 2012 - 06:56 .
#146
Posté 14 septembre 2012 - 06:58
cuzIMgood wrote...
So basically you just want a gun with no downsides? No. There are plenty of great assault rifles already but making a perfect one would just be ridiculous.
Damage shouldn't be that high, but higher than the current Revenant. Weight should be in the Graal/GPS range.
No Ramp-up, no gimmicks. Simply a diet Harrier. Similar to slightly higher weight.
Large spare ammo capacity, long reload, clip in the 30-40 round range, but stronger Damage Per shot than a Revenant.
Rare Quality. Let's not act like we're looking for now downsides here. Weight and amount of times you have to reload are the damned downsides.
#147
Posté 14 septembre 2012 - 06:59
Tankcommander wrote...
All the ARs, minus the Harrier, are easily outclassed by other weapon types. The Typhoon was pretty good in some builds before it got double-nerfed, but now it is meh.
The Particle Rifle, Saber, and Typhoon (at high levels) would love to have a word with you.
Tankcommander wrote...
They need to be the good, all-around weapon class, and right now they are outclassed by shotguns even at range, easily destroyed by snipers at range, and are much heavier than SMGs without being much better against armor.
And what would you say about the Saber, which is actually a better sniper rifle than most of the sniper rifles?
#148
Posté 14 septembre 2012 - 07:00
Ashen Earth wrote...
Pedactor wrote...
A buffed GPR would help tons. It needs a 50% damage buff and weight increase.
This is what I use in combination with the Javelin and it's already pretty damn good.
The GPR has a ridiculous RoF boosted by Hunter Mode, near perfect accuracy and a headshot using that setup does almost 200 damage per bullet (with a bonus to barriers, armor and health, and another bonus thanks to Proximity Mine's rank 5 debuff). Seriously, anything that can take headshot damage won't last very long. (including Phantoms and Geth Pyros)
But yes, buff the Geth Pulse Rifle
Do it again now with a Hurricane or Hornet. Since they outclass the crap out of it. Hell the GPSMG outclasses it simply because ULM and HVB work on it and the damage difference seems next to nothing in game before that.
Even with Barrel and Piercing mods, the GPR is trash.
#149
Posté 14 septembre 2012 - 07:07
Ashen Earth wrote...
Tankcommander wrote...
All the ARs, minus the Harrier, are easily outclassed by other weapon types. The Typhoon was pretty good in some builds before it got double-nerfed, but now it is meh.
The Particle Rifle, Saber, and Typhoon (at high levels) would love to have a word with you.Tankcommander wrote...
They need to be the good, all-around weapon class, and right now they are outclassed by shotguns even at range, easily destroyed by snipers at range, and are much heavier than SMGs without being much better against armor.
And what would you say about the Saber, which is actually a better sniper rifle than most of the sniper rifles?
Sorry, I rarely use ARs, so I forget about them. I shouldn't have to get an UR at high levels for it to be usable, as my Black Widow has always dominated even at level 1. Saber is better than single shot snipers, sure, but my Black Widow still is leagues above it. I'll give you the Saber is a good AR for those that like it, and better than most SRs (but SRs need some help too, so that's a different discussion).
Particle Rifle is a lot of fun, but the cooldown time cuts away a lot of time I could be doing damage. My Graal kills much much faster, and my Graal isn't nearly as efficient as my BW. Compared to most SMGs and ARs? Sure, then yes you have good solid damage. But it is an UR so it ought to be good.
Typhoon is very build dependent, and in general after being nerfed is rather poor for the investment. I liked it pre-nerfs, but now I can't touch it if I'm playing for serious damage. Way too heavy for mediocre damage and accuracy, even with a large clip as a bonus.
#150
Posté 14 septembre 2012 - 07:09
Pedactor wrote...
Revenant: Personally I don't see how people use this outside of Marksman, Hunter mode, or Devastator mode, which is really where the gun ends up being pretty strong. It is relatively available, too making it pretty damned good in the right hands. It's a limited niche
I've started using a Revenant X with a scope and AP mod on my Turian Sentinel in Gold/Plat. I find that it works great, though I suppose 1 particular setup on 1 class is about as niche as you can get.





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