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We need a better assault rifle!


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#151
Ashen One

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Pedactor wrote...

Ashen Earth wrote...

Pedactor wrote...

A buffed GPR would help tons. It needs a 50% damage buff and weight increase.


This is what I use in combination with the Javelin and it's already pretty damn good.

Posted Image

The GPR has a ridiculous RoF boosted by Hunter Mode, near perfect accuracy and a headshot using that setup does almost 200 damage per bullet (with a bonus to barriers, armor and health, and another bonus thanks to Proximity Mine's rank 5 debuff). Seriously, anything that can take headshot damage won't last very long. (including Phantoms and Geth Pyros)

But yes, buff the Geth Pulse Rifle :devil:




Do it again now with a Hurricane or Hornet.  Since they outclass the crap out of it.  Hell the GPSMG outclasses it simply because ULM and HVB work on it and the damage difference seems next to nothing in game before that.


The Hurricane and Hornet are not only heavier than the Geth Pulse Rifle using the rank 6 sniper/assault rifle passive in Networked AI, they are also less accurate, unlike the GPR which has pinpoint accuracy. They have worse recoil, unlike the GPR with has essentially no recoil. they have less spare ammo, and a smaller clip. Vs Cerberus or Geth on Gold, I can take out an entire spawn from whatever range I damn well please before I even have to reload. (that is, the spawn containing 5 enemies)

GPSMG has a ramp up time, which can easily get you killed on the higher difficulties. It also synergizes very poorly with the cloak/proxy combo since by the time you reached it's maximum RoF TC would be ready to use again. True, the HVB outclasses the assault rifle AP mod, but since I've also got a Javelin, why the hell would I need a submachine gun for armored enemies anyway?

The setup I posted does near 1000 dps (assuming no headshots) along with a bonus to armor/barriers/health, pinpoint accuracy, no recoil, and a weight or 0.38 which is lighter than a Carnifex, Disciple, Talon, Scorpion, ect... A 50% damage buff like you proposed would make the Geth Pulse Rifle hilariously overpowered on the Geth Infiltrator.

Modifié par Ashen Earth, 14 septembre 2012 - 07:16 .


#152
dysturbed0ne

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I think a lot of people don't realize the current AR's get much better as they level up....for where they should be used. The UR AR's are the ones you should expect to see in platinum, which they are. At low levels they can be difficult to utilize, but at higher levels they start to shine. Personally I don't like the PPR and Typhoon, but mine are also low levels. I have seen these used on platinum at level X though and they are very effective on a few different builds.

#153
Ashen One

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Tankcommander wrote...

Ashen Earth wrote...

Tankcommander wrote...

All the ARs, minus the Harrier, are easily outclassed by other weapon types. The Typhoon was pretty good in some builds before it got double-nerfed, but now it is meh.


The Particle Rifle, Saber, and Typhoon (at high levels) would love to have a word with you.

Tankcommander wrote...
They need to be the good, all-around weapon class, and right now they are outclassed by shotguns even at range, easily destroyed by snipers at range, and are much heavier than SMGs without being much better against armor.


And what would you say about the Saber, which is actually a better sniper rifle than most of the sniper rifles?


Sorry, I rarely use ARs, so I forget about them. I shouldn't have to get an UR at high levels for it to be usable, as my Black Widow has always dominated even at level 1. Saber is better than single shot snipers, sure, but my Black Widow still is leagues above it. I'll give you the Saber is a good AR for those that like it, and better than most SRs (but SRs need some help too, so that's a different discussion).


A Saber of an equal level outclasses the Black Widow in every way. It will take one headshot with either weapon to kill an unshielded enemy, and typically take 2 body shots to kill an unshielded enemy but the Saber has a faster RoF, more spare ammo and an 8 round clip. the Black Widow does more damage per shot, but the RoF is so slow that the Saber will actually outdamage it. (really that only applies to bosses which don't take headshot damage, but anything else without shields will die to one headshot from either weapon anyway)

#154
Tankcommander

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Ashen Earth wrote...

Tankcommander wrote...

Ashen Earth wrote...

Tankcommander wrote...

All the ARs, minus the Harrier, are easily outclassed by other weapon types. The Typhoon was pretty good in some builds before it got double-nerfed, but now it is meh.


The Particle Rifle, Saber, and Typhoon (at high levels) would love to have a word with you.

Tankcommander wrote...
They need to be the good, all-around weapon class, and right now they are outclassed by shotguns even at range, easily destroyed by snipers at range, and are much heavier than SMGs without being much better against armor.


And what would you say about the Saber, which is actually a better sniper rifle than most of the sniper rifles?


Sorry, I rarely use ARs, so I forget about them. I shouldn't have to get an UR at high levels for it to be usable, as my Black Widow has always dominated even at level 1. Saber is better than single shot snipers, sure, but my Black Widow still is leagues above it. I'll give you the Saber is a good AR for those that like it, and better than most SRs (but SRs need some help too, so that's a different discussion).


A Saber of an equal level outclasses the Black Widow in every way. It will take one headshot with either weapon to kill an unshielded enemy, and typically take 2 body shots to kill an unshielded enemy but the Saber has a faster RoF, more spare ammo and an 8 round clip. the Black Widow does more damage per shot, but the RoF is so slow that the Saber will actually outdamage it. (really that only applies to bosses which don't take headshot damage, but anything else without shields will die to one headshot from either weapon anyway)


Saber has no innate piercing, and even with a mod the BW outclasses it. Since a lot of enemies like cover, you ought to be sniping through it, and the BW allows serious piercing that the Saber doesn't. I can fire an entire clip (3 shots, and 3 headshots at that) from my black widow under a cloak cycle, and the Saber is AT BEST as quick as that.

Spare ammo, I'll give you that. But the clip size synergizes well with cloak, and with reload canceling doesn't slow you down much to begin with. I fire more accurately much faster with my Black Widow than any Saber user I've ever seen. To be fair, I've never had decent sniper competition, so I'd be happy to play a game with you to compare things.

#155
Pedactor

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Ashen Earth wrote...

The Hurricane and Hornet are not only heavier than the Geth Pulse Rifle using the rank 6 sniper/assault rifle passive in Networked AI, they are also less accurate, unlike the GPR which has pinpoint accuracy. They have worse recoil, unlike the GPR with has essentially no recoil. they have less spare ammo, and a smaller clip. Vs Cerberus or Geth on Gold, I can take out an entire spawn from whatever range I damn well please before I even have to reload. (that is, the spawn containing 5 enemies)

GPSMG has a ramp up time, which can easily get you killed on the higher difficulties. It also synergizes very poorly with the cloak/proxy combo since by the time you reached it's maximum RoF TC would be ready to use again. True, the HVB outclasses the assault rifle AP mod, but since I've also got a Javelin, why the hell would I need a submachine gun for armored enemies anyway?



What class are we talking about here?  That has a lot to do with this.

As a secondary gun, a ULM GPSMG is going to provide essentially the same damage and accuracy and yes, require you to ramp-up to get to the GPR's fire rate (if not higher).  But it will weigh less than the GPR does with ULM and will have better cover penetration and damage against armor.

There's two other factors here as well:

1) You could probably solo Platinums using an Eagle I or Predator according to what I've heard about you.  So that comes into play here.

2) This is aimed more as using an AR as a primary weapon, not a backup.  

What's your opinion of the GPR on say, a Destroyer? 

#156
Shpoon

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Zaidra wrote...

We need a better assault rifle that does a good amount of damage and is also lightweight, and has plenty of ammo, the closest to this being the vindicator at this point. 

Can't we have something that at least does a decent amount of damage and is in the least bit usable?


I disagree. It sounds to me like you're asking for an assault with great medium to long range, an ammunitions factory built on, trains as bullets - basically no drawbacks, enabling easy mode :mellow: Where is the fun in that? -_-

Falcon, Harrier, Mattock, Typhoon are all very good Assault Rifles when used in conjunction with the correct class. Try any of those with a Turian Soldier & Marksman :wub: Or either Geth class with GPR.

#157
Ashen One

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Tankcommander wrote...

Saber has no innate piercing, and even with a mod the BW outclasses it.


The Black Widow's 0.25m cover penetration is crappy . The only thing you'll actually be shooting through without an AP mod or AP ammo is a guardian shield.

Tankcommander wrote...
Since a lot of enemies like cover, you ought to be sniping through it, and the BW allows serious piercing that the Saber doesn't. I can fire an entire clip (3 shots, and 3 headshots at that) from my black widow under a cloak cycle, and the Saber is AT BEST as quick as that.

Spare ammo, I'll give you that. But the clip size synergizes well with cloak, and with reload canceling doesn't slow you down much to begin with. I fire more accurately much faster with my Black Widow than any Saber user I've ever seen. To be fair, I've never had decent sniper competition, so I'd be happy to play a game with you to compare things.


Why would you even mention TC? I'm speaking of the weapons in general, not about the Saber on an Infiltrator vs the Black Widow on an Infiltrator. My entire point with this is that the Black Widow is absolute garbage unless it is used on an Infiltrator. Most of the sniper rifles are only worth using for the evolution 6 sniper damage in Tactical Cloak. Without that, the Black Widow has nothing on the Saber. So the Black widow is better than the Saber on one class out of 6, thanks to a damage bonus in a class specific power. However, would say... a Geth Engineer, Turian Sentinel, N7 Paladin, Turian Soldier, AJA, Krogan Soldier, Batarian Soldier,  ect.. be better off with a Black Widow, which does less DPS with more weight, or a Saber?

Playing a game with me using a Saber and yourself using a Black Widow and using the result to "compare things" won't prove that the Black Widow is better than the Saber, or vice versa. I just played PUG where I outscored a Hurricane user, and a QMI using Arc nades and grenade capacity V, while I was using primarily a Geth Pulse Rifle. the fact that I placed over 50k above second place does not prove that the Geth Pulse Rifle is better than the Hurricane at inflicting single target damage, or that it can wipe out a spawn better than Arc Grenades, it only proved that I am a better player than everyone else in that particular lobby.

But if you're on 360, I'll play a few games with you.

Modifié par Ashen Earth, 14 septembre 2012 - 07:31 .


#158
Tankcommander

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Shpoon wrote...

Zaidra wrote...

We need a better assault rifle that does a good amount of damage and is also lightweight, and has plenty of ammo, the closest to this being the vindicator at this point. 

Can't we have something that at least does a decent amount of damage and is in the least bit usable?


I disagree. It sounds to me like you're asking for an assault with great medium to long range, an ammunitions factory built on, trains as bullets - basically no drawbacks, enabling easy mode :mellow: Where is the fun in that? -_-

Falcon, Harrier, Mattock, Typhoon are all very good Assault Rifles when used in conjunction with the correct class. Try any of those with a Turian Soldier & Marksman :wub: Or either Geth class with GPR.


Except those classes make any weapon perform well. If you have to stick a weapon on a TS or a GI for it to be worthwhile, that's a huge case for a buff to the weapon.

#159
Outamyhead

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I love the Saber, haven't had any level ups for it beyond 1, but it still does decent amount of damage, kind of weird that my Crusader shotgun has had more updates than most of my other weapons, even got a Widow in a pack, I just want my saber leveled up.

#160
Shpoon

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Tankcommander wrote...

Shpoon wrote...

Zaidra wrote...

We need a better assault rifle that does a good amount of damage and is also lightweight, and has plenty of ammo, the closest to this being the vindicator at this point. 

Can't we have something that at least does a decent amount of damage and is in the least bit usable?


I disagree. It sounds to me like you're asking for an assault with great medium to long range, an ammunitions factory built on, trains as bullets - basically no drawbacks, enabling easy mode :mellow: Where is the fun in that? -_-

Falcon, Harrier, Mattock, Typhoon are all very good Assault Rifles when used in conjunction with the correct class. Try any of those with a Turian Soldier & Marksman :wub: Or either Geth class with GPR.


Except those classes make any weapon perform well. If you have to stick a weapon on a TS or a GI for it to be worthwhile, that's a huge case for a buff to the weapon.


I meant for the OP to try those weapons on those classes, I got the impression from his post that he needs the suggestion if the Vindicator is the only Assault Rifle he thinks is close to perfection :? .... there is clearly something wrong if he thinks that is the case.

I'm capable of using any of those Assault Rifles with great results on any character, they're very good weapons. I don't think the Assault Rifles need a buff at all, however if people want to petition for a buff to them then I'll gladly accept it ^_^

#161
Ashen One

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Pedactor wrote...

Ashen Earth wrote...

The Hurricane and Hornet are not only heavier than the Geth Pulse Rifle using the rank 6 sniper/assault rifle passive in Networked AI, they are also less accurate, unlike the GPR which has pinpoint accuracy. They have worse recoil, unlike the GPR with has essentially no recoil. they have less spare ammo, and a smaller clip. Vs Cerberus or Geth on Gold, I can take out an entire spawn from whatever range I damn well please before I even have to reload. (that is, the spawn containing 5 enemies)

GPSMG has a ramp up time, which can easily get you killed on the higher difficulties. It also synergizes very poorly with the cloak/proxy combo since by the time you reached it's maximum RoF TC would be ready to use again. True, the HVB outclasses the assault rifle AP mod, but since I've also got a Javelin, why the hell would I need a submachine gun for armored enemies anyway?



What class are we talking about here?  That has a lot to do with this.


I've already said, Geth Infiltrator.

Pedactor wrote...
As a secondary gun, a ULM GPSMG is going to provide essentially the same damage and accuracy and yes, require you to ramp-up to get to the GPR's fire rate (if not higher).  But it will weigh less than the GPR does with ULM and will have better cover penetration and damage against armor.


First and foremost, the Assault Rifle AP mod gives better cover penetration than the HVB for submachine guns. the only thing the HVB does better is ignoring enemy armor damage reduction. I've already stated that I'm also using a Javelin, so I don't need a sumbachine gun to deal with armor. The GPSMG's ramp up time would lead to my character doing less damage than with a GPR, because I would have to stop firing every 3 seconds to cloak and fire another proxy mine. Most of my time firing the GPSMG would be warming the gun up, only to stop at maximum RoF to shoot proxy mines.

Another important advantage the GPR has over the GPSMG: It staggers enemies.

Pedactor wrote...
1) You could probably solo Platinums using an Eagle I or Predator according to what I've heard about you.  So that comes into play here.

2) This is aimed more as using an AR as a primary weapon, not a backup.


1) My skill level has nothing to do with the chart that I posted, showing how it is already possible to take down your typical trooper level enemy with a Geth Pulse Rifle in under a second.

2) The very specific setup I posted shows the weapon being used as a secondary to the Javelin. Why would you use a gun with a weight of 0.5 as a primary weapon unless you're a power spammer anyway? The point of the Geth Pulse Rifle in the setup I posted is a lightweight sidearm (because the Javelin weighs more than a Reaper capital ship) that can effortlessly dispatch groups of annoying trooper level enemies like Marauders, Rocket Troopers, Centurions, Hunters, ect... because the Javelin is awful when you're outnumbered in CQC

Pedactor wrote...
What's your opinion of the GPR on say, a Destroyer? 


I wouldn't use the GPR on the Destroyer because cooldowns don't really matter to him. Using a Geth Pulse Rifle on a Destroyer is about as ass-backwards as using a Crusader on an Asari Adept, or a Disciple on a Human Soldier. The Geth Pulse rifle should be competetive with other weapons around it's weight, and rarity.

I think the weapon needs a buff, but 50% is too much considering what it can already do on the Geth characters.

Modifié par Ashen Earth, 14 septembre 2012 - 07:48 .


#162
Pedactor

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Ashen Earth wrote...

I wouldn't use the GPR on the Destroyer because cooldowns don't really matter to him. Using a Geth Pulse Rifle on a Destroyer is about as ass backwards as using a Crusader on an Asari Adept, or a Disciple on a Human Soldier. The Geth Pulse rifle should be competetive with other weapons around it's weight, and rarity.

I think the weapon needs a buff, but 50% is too much considering what it can already do on the Geth characters.


That's my point though:

If you don't have a Harrier/Hurricane/PPR (which I find awful against mooks) what is there as a main weapon?

If you don't want the GPR buffed, that's fine.

But that doesn't change the fact that there's this massive gap between the Harrier, a no-tricks/no-gimmicks/accurate as hell solid AR that is fully automatic and the Phaeston if we're going to view the GPR as a caster or secondary weapon that excels as such.

#163
Ashen One

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Pedactor wrote...

Ashen Earth wrote...

I wouldn't use the GPR on the Destroyer because cooldowns don't really matter to him. Using a Geth Pulse Rifle on a Destroyer is about as ass backwards as using a Crusader on an Asari Adept, or a Disciple on a Human Soldier. The Geth Pulse rifle should be competetive with other weapons around it's weight, and rarity.

I think the weapon needs a buff, but 50% is too much considering what it can already do on the Geth characters.


That's my point though:

If you don't have a Harrier/Hurricane/PPR (which I find awful against mooks) what is there as a main weapon?


For Assault Rifles? Saber, Falcon (preferrably with ammo mods and an instant cast power for non-stop tech bursts) and even the Revenant is pretty good when you're using it with a class that boosts accuracy, or a class that can soak up tons of damage. (Asari Justicar, Krogan soldier/sentinel, Human Soldier, ect...) the majority of them are garbage though.


Pedactor wrote...
If you don't want the GPR buffed, that's fine.


Why would you even post that, when I state that I want the weapon buffed in the quote you posted this reply to? It needs a buff, but not a 50% damage buff.


Pedactor wrote...
But that doesn't change the fact that there's this massive gap between the Harrier, a no-tricks/no-gimmicks/accurate as hell solid AR that is fully automatic and the Phaeston if we're going to view the GPR as a caster or secondary weapon that excels as such.


There is also a massive gap between the Indra and the Incisor/Raptor. your point?

The Harrier is an ultra rare, and it should probably be a lot more effective than the Phaeston, and the Geth Pulse Rifle if it's harder to level.

Again, GPR needs a buff but a 50% buff would make the weapon ridiculous on the Geth Infiltrator, and to a lesser extent the Geth Engineer.

Modifié par Ashen Earth, 14 septembre 2012 - 07:56 .


#164
metaempiricist

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Lord_Durin wrote...

Pho Kadat wrote...

I'd like to see a Rare burst-fire AR with a smooth re-fire rate at just a touch of recoil. I'd also accept a longer re-fire rate if the gun had no recoil. For damage, the total of three shots (at Level 1) should fall around the 350-375 range, so each individual shot should equal ~116-125. Starting weight: ~1.5

So, you want the battle rifle from halo?:P

Actually another burst-fire rifle besides the Vindicator would be nice.


M-55 Argus anyone? I for one would love to see this gun in MP. :wub:

#165
Ashen One

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metaempiricist wrote...

Lord_Durin wrote...

Pho Kadat wrote...

I'd like to see a Rare burst-fire AR with a smooth re-fire rate at just a touch of recoil. I'd also accept a longer re-fire rate if the gun had no recoil. For damage, the total of three shots (at Level 1) should fall around the 350-375 range, so each individual shot should equal ~116-125. Starting weight: ~1.5

So, you want the battle rifle from halo?:P

Actually another burst-fire rifle besides the Vindicator would be nice.


M-55 Argus anyone? I for one would love to see this gun in MP. :wub:


It would need a buff immediately.

The Argus is bad and it should feel bad.

#166
Ramsutin

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In conclusion: OP can't utilize ARs so he whines about it here

#167
Pedactor

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Ramsutin wrote...

In conclusion: OP can't utilize ARs so he whines about it here


If this was the case and it was only him, this thread wouldn't be 7 pages long and there wouldn't be many other threads about the same exact thing.

#168
Ramsutin

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Pedactor wrote...

Ramsutin wrote...

In conclusion: OP can't utilize ARs so he whines about it here


If this was the case and it was only him, this thread wouldn't be 7 pages long and there wouldn't be many other threads about the same exact thing.


That can also be said about nearly all the threads. I read what OPs reasonings were, read how people pointed him that some of them are actually very good, and read how OP just ignored them.

I am not saying we shouldn't get new ARs, we NEED better ARs.

Also, what is the general consensus about the best secondary AR?

#169
Pedactor

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Ramsutin wrote...

Pedactor wrote...

Ramsutin wrote...

In conclusion: OP can't utilize ARs so he whines about it here


If this was the case and it was only him, this thread wouldn't be 7 pages long and there wouldn't be many other threads about the same exact thing.


That can also be said about nearly all the threads. I read what OPs reasonings were, read how people pointed him that some of them are actually very good, and read how OP just ignored them.

I am not saying we shouldn't get new ARs, we NEED better ARs.

Also, what is the general consensus about the best secondary AR?


My only loadout that uses an AR as a secondary are with Reegar Vorchas and Krogan Sentinels who equip a Harrier as their secondary weapon for long range.

#170
Ashen One

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I would say the best secondary AR is the Falcon. With it, any character can be a master at CC, and if your primary weapon is good at inflicting high single target damage (I.e. Claymore, Piranha, Hurricane, ect...) a Harrier is quite redundant. Versatility is worth more than a redundant single target damage option. (remember, it was the overall versatility of the Infiltrator class that got Tactical Cloak nerfed)

The only real issue there is that the Scorpion outclasses the Falcon in most cases.

#171
Pedactor

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Ashen Earth wrote...

I would say the best secondary AR is the Falcon. With it, any character can be a master at CC, and if your primary weapon is good at inflicting high single target damage (I.e. Claymore, Piranha, Hurricane, ect...) a Harrier is quite redundant. Versatility is worth more than a redundant single target damage option. (remember, it was the overall versatility of the Infiltrator class that got Tactical Cloak nerfed)

The only real issue there is that the Scorpion outclasses the Falcon in most cases.


Love the Falcon, Scorpions and Striker.

Falcon does have the little advantage over the Scorpion in that the Scorpion's explosions don't spread ammo powers while the Falcon's do.

Specific purpose guns, though.  Not a real "Assault Rifle."

#172
Ashen One

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Pedactor wrote...

Ashen Earth wrote...

I would say the best secondary AR is the Falcon. With it, any character can be a master at CC, and if your primary weapon is good at inflicting high single target damage (I.e. Claymore, Piranha, Hurricane, ect...) a Harrier is quite redundant. Versatility is worth more than a redundant single target damage option. (remember, it was the overall versatility of the Infiltrator class that got Tactical Cloak nerfed)

The only real issue there is that the Scorpion outclasses the Falcon in most cases.


Love the Falcon, Scorpions and Striker.

Falcon does have the little advantage over the Scorpion in that the Scorpion's explosions don't spread ammo powers while the Falcon's do.

Specific purpose guns, though.  Not a real "Assault Rifle."


I could say the Scorpion is not a "real pistol" but you damn well better believe I would use it as a sidearm if I decided to use a Revenant as my primary weapon.

My point is that if you are dual wielding, your secondary weapon should do something that your primary does not, or cover a very obvious weakness that your primary weapon has, if it cannot be compensated for by a power. Whether or not the Falcon is a "real assault rifle" is irrelevant.

#173
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Misfiring wrote...

There is one proper rare AR. Geth Pulse Rifle. And it's good. For engineers and adapts anyway.


I just tried in on an N7 Fury and it is as bad as I remembered:
  • Not enough damage
  • No stagger
It also doesn't have the sound and feel of a Proper Assault Rifle™.

Also, the Mattock is a semi-auto AR, not a sniper rifle.


The Mattock feels to me like a N7 Valiant with larger clip, less damage and no scope.

Problem with PPR is you need piercing mod and incendiary rounds to make it good against armor,


Yes, the PPR is special as I mentioned in my initial post.

something which the typhoon is naturally good at.


The N7 Typhoon is the one gun that the RNG hasn't blessed me with so far. And based on the endless explanations why the gun is still really good I don't think I'm missing out on anything.

I still would like to see a rare Proper Assault Rifle™ which works on other characters than the N7 Destroyer. An M-76 Revenant with much less recoil and a bit more damage per shot would probably do.

Modifié par JustAnotherVanguard, 14 septembre 2012 - 09:36 .


#174
Zaidra

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GroverA125 wrote...

We need the N7 Valkyrie, that's what we need.



Exactly. My favorite gun in the game right there. 

#175
Zaidra

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Testosticore wrote...

I think the problem is that it comes down to "best weapons" and "best classes" and "best builds" in this game. There isn't much uniqueness. It's about highest damage output and you can only really get that on a minority of builds/load-outs. They tried to make the game difficult while simultaneously making every weapon usable by every class for any role AND they did away with boss weak-points. Throw in a little shield-gate and there aren't many viable builds for fast, clean games.

Everything in this game is viable for every difficulty if you don't mind 40 minute gold games. Now you have shotty wielding GIs claiming their godly status and scoffing at anyone trying to use a common soldier brandishing what they really, really want to be a support-by-fire weapon because the damage output is ****, causing you have to play differently (and much slower).

I'm a sniper by nature in most games. I don't often snipe in ME3 because it's just not worth it unless I have a lot of time or I feel like being ridiculed for having a score equal to half the third person's score. I can hit a phantom head on the move 8/10 times. Shield gate and no-crits-on-bosses really screws that right out the window, though, and I'm not rewarded. I really, really want to but it doesn't happen often.

I don't care much for adepts in practice (I love them in theory) because I feel it should be a nearly pure caster class. When you have an adept using weight reduction to throw on a super strong weapon to get cooldowns that match mine with ****ty weapons there's no way to out deeps said high weapon/biotic damage player. The Sentinel is supposed to be a hybrid between the caster/soldier roles, but there's no reason at all to take it over an adept because you can have more power usage with the same ballistic output.

Aside from the PPRs and Harriers on the destroyers, the assault rifles are just generally lacking as assault rifles. They're more like "accentuate your powers" riffles. The Indra pretty much makes both of them look like a soggy hobbit peen, anyways.

Players aren't as rewarded for using the weapons they enjoy in this game nearly as much as if they just use the pro builds/load-outs. They're also quite often considered bad if they try anything but what's been proven to be God Tier, rather than considered to be having fun or role playing in a role playing game.

I love my soldiers. I love the phaeston's model and mechanics. I'd love to be able to use it in gold without being laughed at, voted out or ignored when I get downed (for being bad anyways). I often get things like "you're really going to take that damage cloak infiltrator in there with nothing but that widow? lol".

Yes, yes I am. I'm going to pretend shield gate isn't stupid as hell and bosses take crit damage and I'm going to have fun playing a sniper class with a sniper. Screw you, I like seeing heads pop. I don't care if it takes two shots and I have the lowest score.

I've spent so much time on this post I'm pretty sure I've started rambling and I don't even remember what I said at the start. I hope it makes at least minor sense.